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replace the frame count unit from the int32_t to float since animations could smoothly interpolate key-frames. This notificably improve the animation smoothness in Lottie Beta API changes: Result Animation::frame(uint32_t no) -> Result Animation::frame(float no) uint32_t Animation::curFrame() const -> float Animation::curFrame() const uint32_t Animation::totalFrame() const -> float Animation::totalFrame() const
99 lines
No EOL
3.9 KiB
C++
99 lines
No EOL
3.9 KiB
C++
/*
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* Copyright (c) 2023 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <thorvg_capi.h>
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#include <string.h>
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#include "config.h"
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#include "../catch.hpp"
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TEST_CASE("Animation Basic", "[capiAnimation]")
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{
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Tvg_Animation* animation = tvg_animation_new();
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REQUIRE(animation);
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Tvg_Paint* picture = tvg_animation_get_picture(animation);
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REQUIRE(picture);
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Tvg_Identifier id = TVG_IDENTIFIER_UNDEF;
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REQUIRE(tvg_paint_get_identifier(picture, &id) == TVG_RESULT_SUCCESS);
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REQUIRE(id == TVG_IDENTIFIER_PICTURE);
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//Negative cases
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REQUIRE(tvg_animation_set_frame(animation, 0) == TVG_RESULT_INSUFFICIENT_CONDITION);
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auto frame = 0.0f;
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REQUIRE(tvg_animation_set_frame(animation, frame) == TVG_RESULT_INSUFFICIENT_CONDITION);
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REQUIRE(tvg_animation_get_frame(animation, nullptr) == TVG_RESULT_INVALID_ARGUMENT);
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REQUIRE(tvg_animation_get_frame(animation, &frame) == TVG_RESULT_SUCCESS);
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REQUIRE(frame == 0.0f);
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REQUIRE(tvg_animation_get_total_frame(animation, nullptr) == TVG_RESULT_INVALID_ARGUMENT);
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REQUIRE(tvg_animation_get_total_frame(animation, &frame) == TVG_RESULT_SUCCESS);
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REQUIRE(frame == 0.0f);
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REQUIRE(tvg_animation_get_duration(animation, nullptr) == TVG_RESULT_INVALID_ARGUMENT);
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float duration = 0.0f;
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REQUIRE(tvg_animation_get_duration(animation, &duration) == TVG_RESULT_SUCCESS);
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REQUIRE(duration == 0.0f);
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REQUIRE(tvg_animation_del(nullptr) == TVG_RESULT_INVALID_ARGUMENT);
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REQUIRE(tvg_animation_del(animation) == TVG_RESULT_SUCCESS);
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}
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#ifdef THORVG_LOTTIE_LOADER_SUPPORT
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TEST_CASE("Animation Lottie", "[capiAnimation]")
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{
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REQUIRE(tvg_engine_init(TVG_ENGINE_SW, 0) == TVG_RESULT_SUCCESS);
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Tvg_Animation* animation = tvg_animation_new();
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REQUIRE(animation);
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Tvg_Paint* picture = tvg_animation_get_picture(animation);
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REQUIRE(picture);
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Tvg_Identifier id = TVG_IDENTIFIER_UNDEF;
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REQUIRE(tvg_paint_get_identifier(picture, &id) == TVG_RESULT_SUCCESS);
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REQUIRE(id == TVG_IDENTIFIER_PICTURE);
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REQUIRE(tvg_picture_load(picture, TEST_DIR"/invalid.json") == TVG_RESULT_INVALID_ARGUMENT);
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REQUIRE(tvg_picture_load(picture, TEST_DIR"/test.json") == TVG_RESULT_SUCCESS);
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float frame;
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REQUIRE(tvg_animation_get_total_frame(animation, &frame) == TVG_RESULT_SUCCESS);
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REQUIRE(frame == Approx(120).margin(004004));
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REQUIRE(tvg_animation_set_frame(animation, frame - 1) == TVG_RESULT_SUCCESS);
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REQUIRE(tvg_animation_get_frame(animation, &frame) == TVG_RESULT_SUCCESS);
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REQUIRE(frame == Approx(119).margin(004004));
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float duration;
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REQUIRE(tvg_animation_get_duration(animation, &duration) == TVG_RESULT_SUCCESS);
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REQUIRE(duration == Approx(4).margin(004004));
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REQUIRE(tvg_animation_del(animation) == TVG_RESULT_SUCCESS);
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REQUIRE(tvg_engine_term(TVG_ENGINE_SW) == TVG_RESULT_SUCCESS);
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}
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#endif |