thorvg/examples/ClipPath.cpp
Hermet Park e8e9ba5ea0 infra: move the examples folder outside of the source directory.
examples are not considered a feature of ThorVG;
hence, they are excluded from the src directory.

This change allows developers to concentrate more effectively
on the core ThorVG sources for practical usages.
2024-04-01 10:52:22 +09:00

257 lines
8.1 KiB
C++

/*
* Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "Common.h"
/************************************************************************/
/* Drawing Commands */
/************************************************************************/
void tvgDrawStar(tvg::Shape* star)
{
star->moveTo(199, 34);
star->lineTo(253, 143);
star->lineTo(374, 160);
star->lineTo(287, 244);
star->lineTo(307, 365);
star->lineTo(199, 309);
star->lineTo(97, 365);
star->lineTo(112, 245);
star->lineTo(26, 161);
star->lineTo(146, 143);
star->close();
}
void tvgDrawCmds(tvg::Canvas* canvas)
{
if (!canvas) return;
//Background
auto shape = tvg::Shape::gen();
shape->appendRect(0, 0, WIDTH, HEIGHT);
shape->fill(255, 255, 255);
if (canvas->push(std::move(shape)) != tvg::Result::Success) return;
//////////////////////////////////////////////
auto scene = tvg::Scene::gen();
auto star1 = tvg::Shape::gen();
tvgDrawStar(star1.get());
star1->fill(255, 255, 0);
star1->strokeFill(255 ,0, 0);
star1->strokeWidth(10);
//Move Star1
star1->translate(-10, -10);
// color/alpha/opacity are ignored for a clip object - no need to set them
auto clipStar = tvg::Shape::gen();
clipStar->appendCircle(200, 230, 110, 110);
clipStar->translate(10, 10);
star1->composite(std::move(clipStar), tvg::CompositeMethod::ClipPath);
auto star2 = tvg::Shape::gen();
tvgDrawStar(star2.get());
star2->fill(0, 255, 255);
star2->strokeFill(0 ,255, 0);
star2->strokeWidth(10);
star2->opacity(100);
//Move Star2
star2->translate(10, 40);
// color/alpha/opacity are ignored for a clip object - no need to set them
auto clip = tvg::Shape::gen();
clip->appendCircle(200, 230, 130, 130);
clip->translate(10, 10);
scene->push(std::move(star1));
scene->push(std::move(star2));
//Clipping scene to shape
scene->composite(std::move(clip), tvg::CompositeMethod::ClipPath);
canvas->push(std::move(scene));
//////////////////////////////////////////////
auto star3 = tvg::Shape::gen();
tvgDrawStar(star3.get());
//Fill Gradient
auto fill = tvg::LinearGradient::gen();
fill->linear(100, 100, 300, 300);
tvg::Fill::ColorStop colorStops[2];
colorStops[0] = {0, 0, 0, 0, 255};
colorStops[1] = {1, 255, 255, 255, 255};
fill->colorStops(colorStops, 2);
star3->fill(std::move(fill));
star3->strokeFill(255 ,0, 0);
star3->strokeWidth(10);
star3->translate(400, 0);
// color/alpha/opacity are ignored for a clip object - no need to set them
auto clipRect = tvg::Shape::gen();
clipRect->appendRect(500, 120, 200, 200); //x, y, w, h
clipRect->translate(20, 20);
//Clipping scene to rect(shape)
star3->composite(std::move(clipRect), tvg::CompositeMethod::ClipPath);
canvas->push(std::move(star3));
//////////////////////////////////////////////
auto picture = tvg::Picture::gen();
if (picture->load(EXAMPLE_DIR"/svg/cartman.svg") != tvg::Result::Success) return;
picture->scale(3);
picture->translate(50, 400);
// color/alpha/opacity are ignored for a clip object - no need to set them
auto clipPath = tvg::Shape::gen();
clipPath->appendCircle(200, 510, 50, 50); //x, y, w, h, rx, ry
clipPath->appendCircle(200, 650, 50, 50); //x, y, w, h, rx, ry
clipPath->translate(20, 20);
//Clipping picture to path
picture->composite(std::move(clipPath), tvg::CompositeMethod::ClipPath);
canvas->push(std::move(picture));
//////////////////////////////////////////////
auto shape1 = tvg::Shape::gen();
shape1->appendRect(500, 420, 100, 100, 20, 20);
shape1->fill(255, 0, 255, 160);
// color/alpha/opacity are ignored for a clip object - no need to set them
auto clipShape = tvg::Shape::gen();
clipShape->appendRect(600, 420, 100, 100);
//Clipping shape1 to clipShape
shape1->composite(std::move(clipShape), tvg::CompositeMethod::ClipPath);
canvas->push(std::move(shape1));
}
/************************************************************************/
/* Sw Engine Test Code */
/************************************************************************/
unique_ptr<tvg::SwCanvas> swCanvas;
void tvgSwTest(uint32_t* buffer)
{
//Create a Canvas
swCanvas = tvg::SwCanvas::gen();
swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgDrawCmds(swCanvas.get());
}
void drawSwView(void* data, Eo* obj)
{
if (swCanvas->draw() == tvg::Result::Success) {
swCanvas->sync();
}
}
/************************************************************************/
/* GL Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::GlCanvas> glCanvas;
void initGLview(Evas_Object *obj)
{
//Create a Canvas
glCanvas = tvg::GlCanvas::gen();
//Get the drawing target id
int32_t targetId;
auto gl = elm_glview_gl_api_get(obj);
gl->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &targetId);
glCanvas->target(targetId, WIDTH, HEIGHT);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgDrawCmds(glCanvas.get());
}
void drawGLview(Evas_Object *obj)
{
auto gl = elm_glview_gl_api_get(obj);
gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl->glClear(GL_COLOR_BUFFER_BIT);
if (glCanvas->draw() == tvg::Result::Success) {
glCanvas->sync();
}
}
/************************************************************************/
/* Main Code */
/************************************************************************/
int main(int argc, char **argv)
{
auto tvgEngine = tvg::CanvasEngine::Sw;
if (argc > 1) {
if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
}
//Threads Count
auto threads = std::thread::hardware_concurrency();
if (threads > 0) --threads; //Allow the designated main thread capacity
//Initialize ThorVG Engine
if (tvg::Initializer::init(threads) == tvg::Result::Success) {
elm_init(argc, argv);
if (tvgEngine == tvg::CanvasEngine::Sw) {
createSwView();
} else {
createGlView();
}
elm_run();
elm_shutdown();
//Terminate ThorVG Engine
tvg::Initializer::term();
} else {
cout << "engine is not supported" << endl;
}
return 0;
}