thorvg/examples/Animation.cpp
Hermet Park e8e9ba5ea0 infra: move the examples folder outside of the source directory.
examples are not considered a feature of ThorVG;
hence, they are excluded from the src directory.

This change allows developers to concentrate more effectively
on the core ThorVG sources for practical usages.
2024-04-01 10:52:22 +09:00

209 lines
6.2 KiB
C++

/*
* Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "Common.h"
/************************************************************************/
/* Drawing Commands */
/************************************************************************/
static unique_ptr<tvg::Animation> animation;
static Elm_Transit *transit;
static bool updated = false;
void tvgUpdateCmds(tvg::Canvas* canvas, tvg::Animation* animation, float progress)
{
if (updated || !canvas) return;
//Update animation frame only when it's changed
if (animation->frame(animation->totalFrame() * progress) == tvg::Result::Success) {
canvas->update();
updated = true;
}
}
void tvgDrawCmds(tvg::Canvas* canvas)
{
//Animation Controller
animation = tvg::Animation::gen();
auto picture = animation->picture();
//Background
auto shape = tvg::Shape::gen();
shape->appendRect(0, 0, WIDTH, HEIGHT);
shape->fill(50, 50, 50);
if (canvas->push(std::move(shape)) != tvg::Result::Success) return;
if (picture->load(EXAMPLE_DIR"/lottie/sample.json") != tvg::Result::Success) {
cout << "Lottie is not supported. Did you enable Lottie Loader?" << endl;
return;
}
//image scaling preserving its aspect ratio
float scale;
float shiftX = 0.0f, shiftY = 0.0f;
float w, h;
picture->size(&w, &h);
if (w > h) {
scale = WIDTH / w;
shiftY = (HEIGHT - h * scale) * 0.5f;
} else {
scale = HEIGHT / h;
shiftX = (WIDTH - w * scale) * 0.5f;
}
picture->scale(scale);
picture->translate(shiftX, shiftY);
canvas->push(tvg::cast(picture));
//Run animation loop
elm_transit_duration_set(transit, animation->duration());
elm_transit_repeat_times_set(transit, -1);
elm_transit_go(transit);
}
/************************************************************************/
/* Sw Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::SwCanvas> swCanvas;
void tvgSwTest(uint32_t* buffer)
{
//Create a Canvas
swCanvas = tvg::SwCanvas::gen();
swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
tvgDrawCmds(swCanvas.get());
}
void drawSwView(void* data, Eo* obj)
{
//It's not necessary to clear buffer since it has a solid background
//swCanvas->clear(false);
if (swCanvas->draw() == tvg::Result::Success) {
swCanvas->sync();
updated = false;
}
}
void transitSwCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress)
{
tvgUpdateCmds(swCanvas.get(), animation.get(), progress);
//Update Efl Canvas
Eo* img = (Eo*) effect;
evas_object_image_data_update_add(img, 0, 0, WIDTH, HEIGHT);
evas_object_image_pixels_dirty_set(img, EINA_TRUE);
}
/************************************************************************/
/* GL Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::GlCanvas> glCanvas;
void initGLview(Evas_Object *obj)
{
//Create a Canvas
glCanvas = tvg::GlCanvas::gen();
//Get the drawing target id
int32_t targetId;
auto gl = elm_glview_gl_api_get(obj);
gl->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &targetId);
glCanvas->target(targetId, WIDTH, HEIGHT);
tvgDrawCmds(glCanvas.get());
}
void drawGLview(Evas_Object *obj)
{
auto gl = elm_glview_gl_api_get(obj);
gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl->glClear(GL_COLOR_BUFFER_BIT);
if (glCanvas->draw() == tvg::Result::Success) {
glCanvas->sync();
updated = false;
}
}
void transitGlCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress)
{
tvgUpdateCmds(glCanvas.get(), animation.get(), progress);
elm_glview_changed_set((Evas_Object*)effect);
}
/************************************************************************/
/* Main Code */
/************************************************************************/
int main(int argc, char **argv)
{
auto tvgEngine = tvg::CanvasEngine::Sw;
if (argc > 1) {
if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
}
//Threads Count
auto threads = std::thread::hardware_concurrency();
if (threads > 0) --threads; //Allow the designated main thread capacity
//Initialize ThorVG Engine
if (tvg::Initializer::init(threads) == tvg::Result::Success) {
elm_init(argc, argv);
transit = elm_transit_add();
if (tvgEngine == tvg::CanvasEngine::Sw) {
auto view = createSwView(1024, 1024);
elm_transit_effect_add(transit, transitSwCb, view, nullptr);
} else {
auto view = createGlView(1024, 1024);
elm_transit_effect_add(transit, transitGlCb, view, nullptr);
}
elm_run();
elm_transit_del(transit);
elm_shutdown();
//Terminate ThorVG Engine
tvg::Initializer::term();
} else {
cout << "engine is not supported" << endl;
}
return 0;
}