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examples are not considered a feature of ThorVG; hence, they are excluded from the src directory. This change allows developers to concentrate more effectively on the core ThorVG sources for practical usages.
330 lines
11 KiB
C++
330 lines
11 KiB
C++
/*
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* Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <Elementary.h>
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#include <thorvg_capi.h>
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#define WIDTH 800
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#define HEIGHT 800
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/************************************************************************/
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/* Capi Test Code */
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/************************************************************************/
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static uint32_t* buffer = NULL;
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static Tvg_Canvas* canvas = NULL;
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static Tvg_Animation* animation = NULL;
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static Eo* view = NULL;
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static Elm_Transit *transit = NULL;
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void testCapi()
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{
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canvas = tvg_swcanvas_create();
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tvg_swcanvas_set_target(canvas, buffer, WIDTH, WIDTH, HEIGHT, TVG_COLORSPACE_ARGB8888);
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tvg_swcanvas_set_mempool(canvas, TVG_MEMPOOL_POLICY_DEFAULT);
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//////1. Linear gradient shape with a linear gradient stroke
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//Set a shape
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Tvg_Paint* shape1 = tvg_shape_new();
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tvg_shape_move_to(shape1, 25.0f, 25.0f);
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tvg_shape_line_to(shape1, 375.0f, 25.0f);
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tvg_shape_cubic_to(shape1, 500.0f, 100.0f, -500.0f, 200.0f, 375.0f, 375.0f);
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tvg_shape_close(shape1);
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//Prepare a gradient for the fill
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Tvg_Gradient* grad1 = tvg_linear_gradient_new();
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tvg_linear_gradient_set(grad1, 25.0f, 25.0f, 200.0f, 200.0f);
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Tvg_Color_Stop color_stops1[4] =
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{
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{0.00f, 255, 0, 0, 155},
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{0.33f, 0, 255, 0, 100},
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{0.66f, 255, 0, 255, 100},
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{1.00f, 0, 0, 255, 155}
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};
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tvg_gradient_set_color_stops(grad1, color_stops1, 4);
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tvg_gradient_set_spread(grad1, TVG_STROKE_FILL_REFLECT);
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//Prepare a gradient for the stroke
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Tvg_Gradient* grad1_stroke = tvg_gradient_duplicate(grad1);
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//Set a gradient fill
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tvg_shape_set_linear_gradient(shape1, grad1);
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//Set a gradient stroke
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tvg_shape_set_stroke_width(shape1, 20.0f);
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tvg_shape_set_stroke_linear_gradient(shape1, grad1_stroke);
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tvg_shape_set_stroke_join(shape1, TVG_STROKE_JOIN_ROUND);
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//////2. Solid transformed shape
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//Set a shape
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const Tvg_Path_Command* cmds;
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uint32_t cmdCnt;
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const Tvg_Point* pts;
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uint32_t ptsCnt;
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Tvg_Paint* shape2 = tvg_shape_new();
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tvg_shape_get_path_commands(shape1, &cmds, &cmdCnt);
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tvg_shape_get_path_coords(shape1, &pts, &ptsCnt);
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tvg_shape_append_path(shape2, cmds, cmdCnt, pts, ptsCnt);
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tvg_shape_set_fill_color(shape2, 255, 255, 255, 128);
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//Transform a shape
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tvg_paint_scale(shape2, 0.3f);
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tvg_paint_translate(shape2, 100.0f, 100.0f);
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//Push shapes 1 and 2 into the canvas
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tvg_canvas_push(canvas, shape1);
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tvg_canvas_push(canvas, shape2);
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//////3. Radial gradient shape with a radial dashed stroke
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//Set a shape
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Tvg_Paint* shape3 = tvg_shape_new();
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tvg_shape_append_rect(shape3, 550.0f, 20.0f, 100.0f, 50.0f, 0.0f, 0.0f);
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tvg_shape_append_circle(shape3, 600.0f, 150.0f, 100.0f, 50.0f);
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tvg_shape_append_rect(shape3, 550.0f, 230.0f, 100.0f, 100.0f, 20.0f, 40.0f);
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//Prepare a radial gradient for the fill
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Tvg_Gradient* grad2 = tvg_radial_gradient_new();
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tvg_radial_gradient_set(grad2, 600.0f, 180.0f, 50.0f);
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Tvg_Color_Stop color_stops2[3] =
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{
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{0.0f, 255, 0, 255, 255},
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{0.5f, 0, 0, 255, 255},
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{1.0f, 50, 55, 155, 255}
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};
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tvg_gradient_set_color_stops(grad2, color_stops2, 3);
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tvg_gradient_set_spread(grad2, TVG_STROKE_FILL_PAD);
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//Set a gradient fill
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tvg_shape_set_radial_gradient(shape3, grad2);
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//Prepaer a radial gradient for the stroke
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uint32_t cnt;
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const Tvg_Color_Stop* color_stops2_get;
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tvg_gradient_get_color_stops(grad2, &color_stops2_get, &cnt);
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float cx, cy, radius;
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tvg_radial_gradient_get(grad2, &cx, &cy, &radius);
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Tvg_Gradient* grad2_stroke = tvg_radial_gradient_new();
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tvg_radial_gradient_set(grad2_stroke, cx, cy, radius);
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tvg_gradient_set_color_stops(grad2_stroke, color_stops2_get, cnt);
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tvg_gradient_set_spread(grad2_stroke, TVG_STROKE_FILL_REPEAT);
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//Set a gradient stroke
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tvg_shape_set_stroke_width(shape3, 30.0f);
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tvg_shape_set_stroke_radial_gradient(shape3, grad2_stroke);
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tvg_paint_set_opacity(shape3, 200);
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//Push the shape into the canvas
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tvg_canvas_push(canvas, shape3);
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//////4. Scene
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//Set a scene
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Tvg_Paint* scene = tvg_scene_new();
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//Set an arc
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Tvg_Paint* scene_shape1 = tvg_shape_new();
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tvg_shape_append_arc(scene_shape1, 175.0f, 600.0f, 150.0f, -45.0f, 90.0f, 1);
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tvg_shape_append_arc(scene_shape1, 175.0f, 600.0f, 150.0f, 225.0f, -90.0f, 1);
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tvg_shape_set_fill_color(scene_shape1, 0, 0, 255, 150);
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//Set an arc with a dashed stroke
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Tvg_Paint* scene_shape2 = tvg_paint_duplicate(scene_shape1);
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tvg_shape_set_fill_color(scene_shape2, 75, 25, 155, 200);
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//Prapare a dash for the stroke
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float dashPattern[4] = {15.0f, 30.0f, 2.0f, 30.0f};
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tvg_shape_set_stroke_dash(scene_shape2, dashPattern, 4, 0.0f);
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tvg_shape_set_stroke_cap(scene_shape2, TVG_STROKE_CAP_ROUND);
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tvg_shape_set_stroke_color(scene_shape2, 0, 0, 255, 255);
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tvg_shape_set_stroke_width(scene_shape2, 15.0f);
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//Transform a shape
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tvg_paint_scale(scene_shape2, 0.7f);
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tvg_paint_rotate(scene_shape2, -90.0f);
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tvg_paint_translate(scene_shape2, -245.0f, 722.0f);
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//Push the shapes into the scene
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tvg_scene_push(scene, scene_shape1);
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tvg_scene_push(scene, scene_shape2);
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//Push the scene into the canvas
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tvg_canvas_push(canvas, scene);
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//////5. Masked picture
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//Set a scene
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Tvg_Paint* pict = tvg_picture_new();
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if (tvg_picture_load(pict, EXAMPLE_DIR"/svg/tiger.svg") != TVG_RESULT_SUCCESS) {
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printf("Problem with loading an svg file\n");
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tvg_paint_del(pict);
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} else {
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float w, h;
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tvg_picture_get_size(pict, &w, &h);
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tvg_picture_set_size(pict, w/2, h/2);
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Tvg_Matrix m = {0.8f, 0.0f, 400.0f, 0.0f, 0.8f, 400.0f, 0.0f, 0.0f, 1.0f};
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tvg_paint_set_transform(pict, &m);
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// Set a composite shape
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Tvg_Paint* comp = tvg_shape_new();
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tvg_shape_append_circle(comp, 600.0f, 600.0f, 100.0f, 100.0f);
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tvg_shape_set_fill_color(comp, 0, 0, 0, 200);
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tvg_paint_set_composite_method(pict, comp, TVG_COMPOSITE_METHOD_INVERSE_ALPHA_MASK);
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//Push the scene into the canvas
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tvg_canvas_push(canvas, pict);
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}
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//////6. Animation with a picture
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animation = tvg_animation_new();
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Tvg_Paint* pict_lottie = tvg_animation_get_picture(animation);
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if (tvg_picture_load(pict_lottie, EXAMPLE_DIR"/lottie/sample.json") != TVG_RESULT_SUCCESS) {
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printf("Problem with loading an lottie file\n");
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tvg_animation_del(animation);
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} else {
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tvg_paint_scale(pict_lottie, 3.0f);
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tvg_canvas_push(canvas, pict_lottie);
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float duration;
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tvg_animation_get_duration(animation, &duration);
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elm_transit_duration_set(transit, duration);
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elm_transit_repeat_times_set(transit, -1);
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elm_transit_go(transit);
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}
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//////Draw the canvas
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tvg_canvas_draw(canvas);
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tvg_canvas_sync(canvas);
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}
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/************************************************************************/
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/* Animation Code */
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/************************************************************************/
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void transitCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress)
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{
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if (!canvas) return;
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float total_frame = 0.0f;
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tvg_animation_get_total_frame(animation, &total_frame);
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float new_frame = total_frame * progress;
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float cur_frame = 0.0f;
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tvg_animation_get_frame(animation, &cur_frame);
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//Update animation frame only when it's changed
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if (tvg_animation_set_frame(animation, new_frame) == TVG_RESULT_SUCCESS) {
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tvg_canvas_update_paint(canvas, tvg_animation_get_picture(animation));
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}
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//Draw the canvas
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tvg_canvas_clear(canvas, false, true);
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tvg_canvas_draw(canvas);
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tvg_canvas_sync(canvas);
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//Update Efl Canvas
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Eo* img = (Eo*) effect;
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evas_object_image_data_update_add(img, 0, 0, WIDTH, HEIGHT);
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evas_object_image_pixels_dirty_set(img, EINA_TRUE);
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}
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/************************************************************************/
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/* Main Code */
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/************************************************************************/
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void win_del(void *data, Evas_Object *o, void *ev)
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{
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elm_exit();
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}
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void resize_cb(void *data, Evas *e, Evas_Object *obj, void *event_info)
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{
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int w = 0, h = 0;
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evas_object_geometry_get(obj, NULL, NULL, &w, &h);
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if ((w != WIDTH || h != HEIGHT) && (w != 0 && h != 0))
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{
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evas_object_image_data_set(view, NULL); //prevent evas scale on invalid buffer by rendering thread
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buffer = (uint32_t*) realloc(buffer, sizeof(uint32_t) * w * h);
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tvg_swcanvas_set_target(canvas, buffer, w, w, h, TVG_COLORSPACE_ARGB8888);
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tvg_canvas_update(canvas);
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tvg_canvas_draw(canvas);
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tvg_canvas_sync(canvas);
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evas_object_image_size_set(view, w, h);
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evas_object_image_data_set(view, buffer);
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evas_object_image_pixels_dirty_set(view, EINA_TRUE);
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evas_object_image_data_update_add(view, 0, 0, w, h);
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}
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}
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int main(int argc, char **argv)
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{
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elm_init(argc, argv);
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tvg_engine_init(Tvg_Engine(TVG_ENGINE_SW | TVG_ENGINE_GL), 0);
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buffer = (uint32_t*)malloc(sizeof(uint32_t) * WIDTH * HEIGHT);
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Eo* win = elm_win_util_standard_add(NULL, "ThorVG Test");
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evas_object_smart_callback_add(win, "delete,request", win_del, 0);
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evas_object_event_callback_add(win, EVAS_CALLBACK_RESIZE, resize_cb, 0);
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view = evas_object_image_filled_add(evas_object_evas_get(win));
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evas_object_image_size_set(view, WIDTH, HEIGHT);
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evas_object_image_data_set(view, buffer);
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evas_object_image_pixels_dirty_set(view, EINA_TRUE);
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evas_object_image_data_update_add(view, 0, 0, WIDTH, HEIGHT);
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evas_object_size_hint_weight_set(view, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
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evas_object_show(view);
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elm_win_resize_object_add(win, view);
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evas_object_geometry_set(win, 0, 0, WIDTH, HEIGHT);
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evas_object_show(win);
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transit = elm_transit_add();
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testCapi();
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elm_transit_effect_add(transit, transitCb, view, nullptr);
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elm_run();
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tvg_canvas_destroy(canvas);
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free(buffer);
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tvg_animation_del(animation);
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tvg_engine_term(Tvg_Engine(TVG_ENGINE_SW | TVG_ENGINE_GL));
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elm_shutdown();
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return 0;
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}
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