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examples are not considered a feature of ThorVG; hence, they are excluded from the src directory. This change allows developers to concentrate more effectively on the core ThorVG sources for practical usages.
183 lines
5.8 KiB
C++
183 lines
5.8 KiB
C++
/*
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* Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <fstream>
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#include "Common.h"
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/************************************************************************/
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/* Drawing Commands */
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/************************************************************************/
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void tvgDrawCmds(tvg::Canvas* canvas)
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{
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if (!canvas) return;
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//Background
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auto bg = tvg::Shape::gen();
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bg->appendRect(0, 0, WIDTH, HEIGHT); //x, y, w, h
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bg->fill(255, 255, 255); //r, g, b
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canvas->push(std::move(bg));
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//Load webp file from path
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auto opacity = 31;
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for (int i = 0; i < 7; ++i) {
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auto picture = tvg::Picture::gen();
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if (picture->load(EXAMPLE_DIR"/image/test.webp") != tvg::Result::Success) {
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cout << "WEBP is not supported. Did you enable WEBP Loader?" << endl;
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return;
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}
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picture->translate(i* 150, i * 150);
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picture->rotate(30 * i);
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picture->size(200, 200);
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picture->opacity(opacity + opacity * i);
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if (canvas->push(std::move(picture)) != tvg::Result::Success) return;
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}
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//Open file manually
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ifstream file(EXAMPLE_DIR"/image/test.webp", ios::binary);
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if (!file.is_open()) return;
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auto begin = file.tellg();
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file.seekg(0, std::ios::end);
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auto size = file.tellg() - begin;
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auto data = (char*)malloc(size);
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if (!data) return;
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file.seekg(0, std::ios::beg);
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file.read(data, size);
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file.close();
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auto picture = tvg::Picture::gen();
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if (picture->load(data, size, "webp", "", true) != tvg::Result::Success) {
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cout << "Couldn't load WEBP file from data." << endl;
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return;
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}
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free(data);
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picture->translate(400, 0);
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picture->scale(0.8);
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canvas->push(std::move(picture));
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}
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/************************************************************************/
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/* Sw Engine Test Code */
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/************************************************************************/
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static unique_ptr<tvg::SwCanvas> swCanvas;
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void tvgSwTest(uint32_t* buffer)
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{
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//Create a Canvas
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swCanvas = tvg::SwCanvas::gen();
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swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
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/* Push the shape into the Canvas drawing list
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When this shape is into the canvas list, the shape could update & prepare
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internal data asynchronously for coming rendering.
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Canvas keeps this shape node unless user call canvas->clear() */
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tvgDrawCmds(swCanvas.get());
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}
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void drawSwView(void* data, Eo* obj)
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{
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if (swCanvas->draw() == tvg::Result::Success) {
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swCanvas->sync();
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}
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}
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/************************************************************************/
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/* GL Engine Test Code */
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/************************************************************************/
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static unique_ptr<tvg::GlCanvas> glCanvas;
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void initGLview(Evas_Object *obj)
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{
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//Create a Canvas
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glCanvas = tvg::GlCanvas::gen();
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//Get the drawing target id
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int32_t targetId;
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auto gl = elm_glview_gl_api_get(obj);
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gl->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &targetId);
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glCanvas->target(targetId, WIDTH, HEIGHT);
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/* Push the shape into the Canvas drawing list
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When this shape is into the canvas list, the shape could update & prepare
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internal data asynchronously for coming rendering.
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Canvas keeps this shape node unless user call canvas->clear() */
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tvgDrawCmds(glCanvas.get());
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}
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void drawGLview(Evas_Object *obj)
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{
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auto gl = elm_glview_gl_api_get(obj);
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gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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gl->glClear(GL_COLOR_BUFFER_BIT);
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if (glCanvas->draw() == tvg::Result::Success) {
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glCanvas->sync();
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}
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}
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/************************************************************************/
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/* Main Code */
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/************************************************************************/
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int main(int argc, char **argv)
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{
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auto tvgEngine = tvg::CanvasEngine::Sw;
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if (argc > 1) {
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if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
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}
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//Threads Count
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auto threads = std::thread::hardware_concurrency();
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if (threads > 0) --threads; //Allow the designated main thread capacity
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//Initialize ThorVG Engine
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if (tvg::Initializer::init(threads) == tvg::Result::Success) {
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elm_init(argc, argv);
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if (tvgEngine == tvg::CanvasEngine::Sw) {
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createSwView();
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} else {
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createGlView();
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}
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elm_run();
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elm_shutdown();
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//Terminate ThorVG Engine
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tvg::Initializer::term();
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} else {
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cout << "engine is not supported" << endl;
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}
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return 0;
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}
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