thorvg/src/lib/tvgPictureImpl.h
Hermet Park e9b12aa9f7 engine/loaders: Migrate alpha premultiplying to the engine side.
It's not efficient to handle alpha premultiplying in every loader.
The backend engine should be responsible for it.
Now, we can remove duplicate code.
2023-04-29 12:37:09 +09:00

303 lines
9.7 KiB
C++

/*
* Copyright (c) 2020 - 2023 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_PICTURE_IMPL_H_
#define _TVG_PICTURE_IMPL_H_
#include <string>
#include "tvgPaint.h"
#include "tvgLoader.h"
/************************************************************************/
/* Internal Class Implementation */
/************************************************************************/
struct PictureIterator : Iterator
{
Paint* paint = nullptr;
Paint* ptr = nullptr;
PictureIterator(Paint* p) : paint(p) {}
const Paint* next() override
{
if (!ptr) ptr = paint;
else ptr = nullptr;
return ptr;
}
uint32_t count() override
{
if (paint) return 1;
else return 0;
}
void begin() override
{
ptr = nullptr;
}
};
struct Picture::Impl
{
shared_ptr<LoadModule> loader = nullptr;
Paint* paint = nullptr; //vector picture uses
Surface* surface = nullptr; //bitmap picture uses
RenderData rd = nullptr; //engine data
float w = 0, h = 0;
RenderMesh rm; //mesh data
bool resizing = false;
~Impl()
{
if (paint) delete(paint);
delete(surface);
}
bool dispose(RenderMethod& renderer)
{
bool ret = true;
if (paint) ret = paint->pImpl->dispose(renderer);
else if (surface) ret = renderer.dispose(rd);
rd = nullptr;
return ret;
}
uint32_t load()
{
if (loader) {
if (!paint) {
if (auto p = loader->paint()) {
paint = p.release();
loader->close();
if (w != loader->w || h != loader->h) {
if (!resizing) {
w = loader->w;
h = loader->h;
}
loader->resize(paint, w, h);
resizing = false;
}
if (paint) return RenderUpdateFlag::None;
}
}
if (!surface) {
if ((surface = loader->bitmap().release())) {
loader->close();
return RenderUpdateFlag::Image;
}
}
}
return RenderUpdateFlag::None;
}
RenderTransform resizeTransform(const RenderTransform* pTransform)
{
//Overriding Transformation by the desired image size
auto sx = w / loader->w;
auto sy = h / loader->h;
auto scale = sx < sy ? sx : sy;
RenderTransform tmp;
tmp.m = {scale, 0, 0, 0, scale, 0, 0, 0, 1};
if (!pTransform) return tmp;
else return RenderTransform(pTransform, &tmp);
}
RenderData update(RenderMethod &renderer, const RenderTransform* pTransform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag pFlag, bool clipper)
{
auto flag = load();
if (surface) {
auto transform = resizeTransform(pTransform);
rd = renderer.prepare(surface, &rm, rd, &transform, opacity, clips, static_cast<RenderUpdateFlag>(pFlag | flag));
} else if (paint) {
if (resizing) {
loader->resize(paint, w, h);
resizing = false;
}
rd = paint->pImpl->update(renderer, pTransform, opacity, clips, static_cast<RenderUpdateFlag>(pFlag | flag), clipper);
}
return rd;
}
bool render(RenderMethod &renderer)
{
if (surface) return renderer.renderImage(rd);
else if (paint) return paint->pImpl->render(renderer);
return false;
}
bool viewbox(float* x, float* y, float* w, float* h)
{
if (!loader) return false;
if (x) *x = loader->vx;
if (y) *y = loader->vy;
if (w) *w = loader->vw;
if (h) *h = loader->vh;
return true;
}
bool size(float w, float h)
{
this->w = w;
this->h = h;
resizing = true;
return true;
}
bool bounds(float* x, float* y, float* w, float* h)
{
if (rm.triangleCnt > 0) {
auto triangles = rm.triangles;
auto min = triangles[0].vertex[0].pt;
auto max = triangles[0].vertex[0].pt;
for (uint32_t i = 0; i < rm.triangleCnt; ++i) {
if (triangles[i].vertex[0].pt.x < min.x) min.x = triangles[i].vertex[0].pt.x;
else if (triangles[i].vertex[0].pt.x > max.x) max.x = triangles[i].vertex[0].pt.x;
if (triangles[i].vertex[0].pt.y < min.y) min.y = triangles[i].vertex[0].pt.y;
else if (triangles[i].vertex[0].pt.y > max.y) max.y = triangles[i].vertex[0].pt.y;
if (triangles[i].vertex[1].pt.x < min.x) min.x = triangles[i].vertex[1].pt.x;
else if (triangles[i].vertex[1].pt.x > max.x) max.x = triangles[i].vertex[1].pt.x;
if (triangles[i].vertex[1].pt.y < min.y) min.y = triangles[i].vertex[1].pt.y;
else if (triangles[i].vertex[1].pt.y > max.y) max.y = triangles[i].vertex[1].pt.y;
if (triangles[i].vertex[2].pt.x < min.x) min.x = triangles[i].vertex[2].pt.x;
else if (triangles[i].vertex[2].pt.x > max.x) max.x = triangles[i].vertex[2].pt.x;
if (triangles[i].vertex[2].pt.y < min.y) min.y = triangles[i].vertex[2].pt.y;
else if (triangles[i].vertex[2].pt.y > max.y) max.y = triangles[i].vertex[2].pt.y;
}
if (x) *x = min.x;
if (y) *y = min.y;
if (w) *w = max.x - min.x;
if (h) *h = max.y - min.y;
} else {
if (x) *x = 0;
if (y) *y = 0;
if (w) *w = this->w;
if (h) *h = this->h;
}
return true;
}
RenderRegion bounds(RenderMethod& renderer)
{
if (rd) return renderer.region(rd);
if (paint) return paint->pImpl->bounds(renderer);
return {0, 0, 0, 0};
}
Result load(const string& path)
{
if (paint || surface) return Result::InsufficientCondition;
if (loader) loader->close();
bool invalid; //Invalid Path
loader = LoaderMgr::loader(path, &invalid);
if (!loader) {
if (invalid) return Result::InvalidArguments;
return Result::NonSupport;
}
if (!loader->read()) return Result::Unknown;
w = loader->w;
h = loader->h;
return Result::Success;
}
Result load(const char* data, uint32_t size, const string& mimeType, bool copy)
{
if (paint || surface) return Result::InsufficientCondition;
if (loader) loader->close();
loader = LoaderMgr::loader(data, size, mimeType, copy);
if (!loader) return Result::NonSupport;
if (!loader->read()) return Result::Unknown;
w = loader->w;
h = loader->h;
return Result::Success;
}
Result load(uint32_t* data, uint32_t w, uint32_t h, bool copy)
{
if (paint || surface) return Result::InsufficientCondition;
if (loader) loader->close();
loader = LoaderMgr::loader(data, w, h, copy);
if (!loader) return Result::NonSupport;
this->w = loader->w;
this->h = loader->h;
return Result::Success;
}
void mesh(const Polygon* triangles, const uint32_t triangleCnt)
{
if (triangles && triangleCnt > 0) {
this->rm.triangleCnt = triangleCnt;
this->rm.triangles = (Polygon*)malloc(sizeof(Polygon) * triangleCnt);
memcpy(this->rm.triangles, triangles, sizeof(Polygon) * triangleCnt);
} else {
free(this->rm.triangles);
this->rm.triangles = nullptr;
this->rm.triangleCnt = 0;
}
}
Paint* duplicate()
{
load();
auto ret = Picture::gen();
auto dup = ret.get()->pImpl;
if (paint) dup->paint = paint->duplicate();
dup->loader = loader;
if (surface) {
dup->surface = new Surface;
*dup->surface = *surface;
//TODO: A dupilcation is not a proxy... it needs copy of the pixel data?
dup->surface->owner = false;
}
dup->w = w;
dup->h = h;
dup->resizing = resizing;
if (rm.triangleCnt > 0) {
dup->rm.triangleCnt = rm.triangleCnt;
dup->rm.triangles = (Polygon*)malloc(sizeof(Polygon) * rm.triangleCnt);
memcpy(dup->rm.triangles, rm.triangles, sizeof(Polygon) * rm.triangleCnt);
}
return ret.release();
}
Iterator* iterator()
{
load();
return new PictureIterator(paint);
}
};
#endif //_TVG_PICTURE_IMPL_H_