mirror of
https://github.com/thorvg/thorvg.git
synced 2025-06-08 05:33:36 +00:00

It's not efficient to handle alpha premultiplying in every loader. The backend engine should be responsible for it. Now, we can remove duplicate code.
94 lines
2.8 KiB
C++
94 lines
2.8 KiB
C++
/*
|
|
* Copyright (c) 2020 - 2023 the ThorVG project. All rights reserved.
|
|
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
|
|
* The above copyright notice and this permission notice shall be included in all
|
|
* copies or substantial portions of the Software.
|
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
* SOFTWARE.
|
|
*/
|
|
|
|
#include <fstream>
|
|
#include <string.h>
|
|
#include "tvgLoader.h"
|
|
#include "tvgRawLoader.h"
|
|
|
|
/************************************************************************/
|
|
/* Internal Class Implementation */
|
|
/************************************************************************/
|
|
|
|
|
|
/************************************************************************/
|
|
/* External Class Implementation */
|
|
/************************************************************************/
|
|
|
|
RawLoader::~RawLoader()
|
|
{
|
|
if (copy && content) {
|
|
free((void*)content);
|
|
content = nullptr;
|
|
}
|
|
}
|
|
|
|
|
|
bool RawLoader::open(const uint32_t* data, uint32_t w, uint32_t h, bool copy)
|
|
{
|
|
if (!data || w == 0 || h == 0) return false;
|
|
|
|
this->w = (float)w;
|
|
this->h = (float)h;
|
|
this->copy = copy;
|
|
|
|
if (copy) {
|
|
content = (uint32_t*)malloc(sizeof(uint32_t) * w * h);
|
|
if (!content) return false;
|
|
memcpy((void*)content, data, sizeof(uint32_t) * w * h);
|
|
}
|
|
else content = const_cast<uint32_t*>(data);
|
|
|
|
cs = ColorSpace::ARGB8888;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
bool RawLoader::read()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
|
|
bool RawLoader::close()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
|
|
unique_ptr<Surface> RawLoader::bitmap()
|
|
{
|
|
if (!content) return nullptr;
|
|
|
|
//TODO: It's better to keep this surface instance in the loader side
|
|
auto surface = new Surface;
|
|
surface->buffer = content;
|
|
surface->stride = static_cast<uint32_t>(w);
|
|
surface->w = static_cast<uint32_t>(w);
|
|
surface->h = static_cast<uint32_t>(h);
|
|
surface->cs = cs;
|
|
surface->premultiplied = true;
|
|
surface->owner = true;
|
|
|
|
return unique_ptr<Surface>(surface);
|
|
}
|