thorvg/src/loaders/raw/tvgRawLoader.cpp
Hermet Park e9b12aa9f7 engine/loaders: Migrate alpha premultiplying to the engine side.
It's not efficient to handle alpha premultiplying in every loader.
The backend engine should be responsible for it.
Now, we can remove duplicate code.
2023-04-29 12:37:09 +09:00

94 lines
2.8 KiB
C++

/*
* Copyright (c) 2020 - 2023 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <fstream>
#include <string.h>
#include "tvgLoader.h"
#include "tvgRawLoader.h"
/************************************************************************/
/* Internal Class Implementation */
/************************************************************************/
/************************************************************************/
/* External Class Implementation */
/************************************************************************/
RawLoader::~RawLoader()
{
if (copy && content) {
free((void*)content);
content = nullptr;
}
}
bool RawLoader::open(const uint32_t* data, uint32_t w, uint32_t h, bool copy)
{
if (!data || w == 0 || h == 0) return false;
this->w = (float)w;
this->h = (float)h;
this->copy = copy;
if (copy) {
content = (uint32_t*)malloc(sizeof(uint32_t) * w * h);
if (!content) return false;
memcpy((void*)content, data, sizeof(uint32_t) * w * h);
}
else content = const_cast<uint32_t*>(data);
cs = ColorSpace::ARGB8888;
return true;
}
bool RawLoader::read()
{
return true;
}
bool RawLoader::close()
{
return true;
}
unique_ptr<Surface> RawLoader::bitmap()
{
if (!content) return nullptr;
//TODO: It's better to keep this surface instance in the loader side
auto surface = new Surface;
surface->buffer = content;
surface->stride = static_cast<uint32_t>(w);
surface->w = static_cast<uint32_t>(w);
surface->h = static_cast<uint32_t>(h);
surface->cs = cs;
surface->premultiplied = true;
surface->owner = true;
return unique_ptr<Surface>(surface);
}