thorvg/src/renderer/gl_engine
Hermet Park 8927294374 common: spec out Scene Clipper
Scene Clipper is an unusual feature
that is too unstable and ambiguous in ThorVG.

Users can achieve the same functionality
with multiple composed shapes instead of scene clipping.

size: -2.5kb

issues:
- https://github.com/thorvg/thorvg/issues/1548
- https://github.com/thorvg/thorvg/issues/1549
- https://github.com/thorvg/thorvg/issues/1573
2024-08-15 23:18:39 +09:00
..
meson.build gl_engine: --deprecated warnings on macOS 2024-07-05 12:19:34 +09:00
tvgGlCommon.h gl_engine: revise the gl portability 2024-06-27 14:42:27 +09:00
tvgGlGeometry.cpp renderer: code refactoring 2024-08-09 10:49:26 +09:00
tvgGlGeometry.h renderer: code refactoring 2024-08-09 10:49:26 +09:00
tvgGlGpuBuffer.cpp updated copyright date (#1866) 2024-01-02 20:34:12 +09:00
tvgGlGpuBuffer.h updated copyright date (#1866) 2024-01-02 20:34:12 +09:00
tvgGlList.h updated copyright date (#1866) 2024-01-02 20:34:12 +09:00
tvgGlProgram.cpp updated copyright date (#1866) 2024-01-02 20:34:12 +09:00
tvgGlProgram.h updated copyright date (#1866) 2024-01-02 20:34:12 +09:00
tvgGlRenderer.cpp common: spec out Scene Clipper 2024-08-15 23:18:39 +09:00
tvgGlRenderer.h common: spec out Scene Clipper 2024-08-15 23:18:39 +09:00
tvgGlRenderPass.cpp gl_engine: optimize off-screen rendering 2024-07-05 11:02:32 +09:00
tvgGlRenderPass.h gl_engine: optimize off-screen rendering 2024-07-05 11:02:32 +09:00
tvgGlRenderTarget.cpp gl_engine: optimize off-screen rendering 2024-07-05 11:02:32 +09:00
tvgGlRenderTarget.h gl_engine: optimize off-screen rendering 2024-07-05 11:02:32 +09:00
tvgGlRenderTask.cpp gl_engine: optimize off-screen rendering 2024-07-05 11:02:32 +09:00
tvgGlRenderTask.h gl_engine: optimize off-screen rendering 2024-07-05 11:02:32 +09:00
tvgGlShader.cpp gl_engine: revise the gl portability 2024-06-27 14:42:27 +09:00
tvgGlShader.h updated copyright date (#1866) 2024-01-02 20:34:12 +09:00
tvgGlShaderSrc.cpp gl_engine: fix aliasing in gradient rendering 2024-07-12 11:18:56 +09:00
tvgGlShaderSrc.h gl_engine: using normal texture rendering in final color blit 2024-06-24 12:10:18 +09:00
tvgGlTessellator.cpp common: replace the round() with nearbyint() 2024-07-12 11:18:56 +09:00
tvgGlTessellator.h gl_engine: support simple hairline stroke rendering 2024-07-05 11:02:44 +09:00