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Remove the requirement for unique_ptr in the function prototypes. This change will simplify the API usage, making it more streamlined and user-friendly. However, memory management will now be the responsibility of the user. C++ API Modification: - Result Paint::mask(std::unique_ptr<Paint> target, MaskMethod method) -> Result Paint::mask(Paint* target, MaskMethod method) - Result Paint::clip(std::unique_ptr<Paint> clipper) -> Result Paint::clip(Paint* clipper) - virtual Result Canvas::push(std::unique_ptr<Paint> paint) -> virtual Result Canvas::push(Paint* paint) - std::unique_ptr<LinearGradient> LinearGradient::gen() -> LinearGradient* LinearGradient::gen() - std::unique_ptr<RadialGradient> RadialGradient::gen() -> RadialGradient* RadialGradient::gen() - Result Shape::strokeFill(std::unique_ptr<Fill> f) -> Result Shape::strokeFill(Fill* f) - Result Shape::fill(std::unique_ptr<Fill> f) -> Result Shape::fill(Fill* f) - std::unique_ptr<Shape> Shape::gen() -> Shape* Shape::gen() - std::unique_ptr<Picture> Picture::gen() -> Result Picture::push(Paint* paint) - std::unique_ptr<Scene> Scene::gen() -> Scene* Scene::gen() - Result Text::fill(std::unique_ptr<Fill> f) -> Result Text::fill(Fill* f) - std::unique_ptr<Text> Text::gen() -> Text* Text::gen() - std::unique_ptr<SwCanvas> SwCanvas::gen() -> SwCanvas* SwCanvas::gen() - std::unique_ptr<GlCanvas> GlCanvas::gen() -> GlCanvas* GlCanvas::gen() - std::unique_ptr<Animation> Animation::gen() -> Animation* Animation::gen() - Result Saver::background(std::unique_ptr<Paint> paint) -> Result Saver::background(Paint* paint) - Result Saver::save(std::unique_ptr<Paint> paint, const char* filename, uint32_t quality = 100) -> Result Saver::save(Paint* paint, const char* filename, uint32_t quality = 100) - std::unique_ptr<Saver> Saver::gen() -> Saver* Saver::gen() - std::unique_ptr<Accessor> Accessor::gen() -> Accessor* Accessor::gen() C++ API removal: - template<typename T = tvg::Paint> std::unique_ptr<T> cast(Paint* paint) - template<typename T = tvg::Paint> std::unique_ptr<T> cast(Paint* paint) issue: https://github.com/thorvg/thorvg/issues
92 lines
2.8 KiB
C++
92 lines
2.8 KiB
C++
/*
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* Copyright (c) 2021 - 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "tvgIteratorAccessor.h"
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#include "tvgCompressor.h"
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/************************************************************************/
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/* Internal Class Implementation */
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/************************************************************************/
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static bool accessChildren(Iterator* it, function<bool(const Paint* paint, void* data)> func, void* data)
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{
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while (auto child = it->next()) {
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//Access the child
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if (!func(child, data)) return false;
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//Access the children of the child
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if (auto it2 = IteratorAccessor::iterator(child)) {
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if (!accessChildren(it2, func, data)) {
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delete(it2);
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return false;
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}
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delete(it2);
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}
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}
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return true;
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}
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/************************************************************************/
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/* External Class Implementation */
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/************************************************************************/
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Result Accessor::set(const Picture* picture, function<bool(const Paint* paint, void* data)> func, void* data) noexcept
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{
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if (!picture || !func) return Result::InvalidArguments;
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//Use the Preorder Tree-Search
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//Root
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if (!func(picture, data)) return Result::Success;
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//Children
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if (auto it = IteratorAccessor::iterator(picture)) {
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accessChildren(it, func, data);
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delete(it);
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}
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return Result::Success;
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}
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uint32_t Accessor::id(const char* name) noexcept
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{
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return djb2Encode(name);
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}
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Accessor::~Accessor()
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{
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}
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Accessor::Accessor() : pImpl(nullptr)
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{
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}
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Accessor* Accessor::gen() noexcept
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{
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return new Accessor;
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}
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