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Remove the requirement for unique_ptr in the function prototypes. This change will simplify the API usage, making it more streamlined and user-friendly. However, memory management will now be the responsibility of the user. C++ API Modification: - Result Paint::mask(std::unique_ptr<Paint> target, MaskMethod method) -> Result Paint::mask(Paint* target, MaskMethod method) - Result Paint::clip(std::unique_ptr<Paint> clipper) -> Result Paint::clip(Paint* clipper) - virtual Result Canvas::push(std::unique_ptr<Paint> paint) -> virtual Result Canvas::push(Paint* paint) - std::unique_ptr<LinearGradient> LinearGradient::gen() -> LinearGradient* LinearGradient::gen() - std::unique_ptr<RadialGradient> RadialGradient::gen() -> RadialGradient* RadialGradient::gen() - Result Shape::strokeFill(std::unique_ptr<Fill> f) -> Result Shape::strokeFill(Fill* f) - Result Shape::fill(std::unique_ptr<Fill> f) -> Result Shape::fill(Fill* f) - std::unique_ptr<Shape> Shape::gen() -> Shape* Shape::gen() - std::unique_ptr<Picture> Picture::gen() -> Result Picture::push(Paint* paint) - std::unique_ptr<Scene> Scene::gen() -> Scene* Scene::gen() - Result Text::fill(std::unique_ptr<Fill> f) -> Result Text::fill(Fill* f) - std::unique_ptr<Text> Text::gen() -> Text* Text::gen() - std::unique_ptr<SwCanvas> SwCanvas::gen() -> SwCanvas* SwCanvas::gen() - std::unique_ptr<GlCanvas> GlCanvas::gen() -> GlCanvas* GlCanvas::gen() - std::unique_ptr<Animation> Animation::gen() -> Animation* Animation::gen() - Result Saver::background(std::unique_ptr<Paint> paint) -> Result Saver::background(Paint* paint) - Result Saver::save(std::unique_ptr<Paint> paint, const char* filename, uint32_t quality = 100) -> Result Saver::save(Paint* paint, const char* filename, uint32_t quality = 100) - std::unique_ptr<Saver> Saver::gen() -> Saver* Saver::gen() - std::unique_ptr<Accessor> Accessor::gen() -> Accessor* Accessor::gen() C++ API removal: - template<typename T = tvg::Paint> std::unique_ptr<T> cast(Paint* paint) - template<typename T = tvg::Paint> std::unique_ptr<T> cast(Paint* paint) issue: https://github.com/thorvg/thorvg/issues
154 lines
4.6 KiB
C
154 lines
4.6 KiB
C
/*
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* Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _TVG_CANVAS_H_
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#define _TVG_CANVAS_H_
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#include "tvgPaint.h"
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enum Status : uint8_t {Synced = 0, Updating, Drawing, Damaged};
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struct Canvas::Impl
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{
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list<Paint*> paints;
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RenderMethod* renderer;
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RenderRegion vport = {0, 0, INT32_MAX, INT32_MAX};
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Status status = Status::Synced;
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Impl(RenderMethod* pRenderer) : renderer(pRenderer)
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{
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renderer->ref();
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}
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~Impl()
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{
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//make it sure any deferred jobs
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renderer->sync();
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clearPaints();
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if (renderer->unref() == 0) delete(renderer);
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}
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void clearPaints()
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{
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for (auto paint : paints) {
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if (P(paint)->unref() == 0) delete(paint);
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}
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paints.clear();
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}
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Result push(Paint* paint)
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{
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//You cannot push paints during rendering.
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if (status == Status::Drawing) return Result::InsufficientCondition;
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if (!paint) return Result::MemoryCorruption;
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PP(paint)->ref();
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paints.push_back(paint);
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return update(paint, true);
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}
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Result clear(bool paints, bool buffer)
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{
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if (status == Status::Drawing) return Result::InsufficientCondition;
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//Clear render target
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if (buffer) {
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if (!renderer->clear()) return Result::InsufficientCondition;
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}
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if (paints) clearPaints();
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return Result::Success;
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}
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Result update(Paint* paint, bool force)
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{
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if (paints.empty() || status == Status::Drawing) return Result::InsufficientCondition;
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Array<RenderData> clips;
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auto flag = RenderUpdateFlag::None;
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if (status == Status::Damaged || force) flag = RenderUpdateFlag::All;
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auto m = Matrix{1, 0, 0, 0, 1, 0, 0, 0, 1};
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if (paint) {
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paint->pImpl->update(renderer, m, clips, 255, flag);
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} else {
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for (auto paint : paints) {
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paint->pImpl->update(renderer, m, clips, 255, flag);
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}
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}
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status = Status::Updating;
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return Result::Success;
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}
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Result draw()
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{
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if (status == Status::Damaged) update(nullptr, false);
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if (status == Status::Drawing || paints.empty() || !renderer->preRender()) return Result::InsufficientCondition;
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bool rendered = false;
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for (auto paint : paints) {
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if (paint->pImpl->render(renderer)) rendered = true;
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}
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if (!rendered || !renderer->postRender()) return Result::InsufficientCondition;
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status = Status::Drawing;
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return Result::Success;
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}
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Result sync()
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{
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if (status == Status::Synced || status == Status::Damaged) return Result::InsufficientCondition;
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if (renderer->sync()) {
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status = Status::Synced;
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return Result::Success;
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}
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return Result::Unknown;
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}
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Result viewport(int32_t x, int32_t y, int32_t w, int32_t h)
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{
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if (status != Status::Damaged && status != Status::Synced) return Result::InsufficientCondition;
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RenderRegion val = {x, y, w, h};
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//intersect if the target buffer is already set.
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auto surface = renderer->mainSurface();
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if (surface && surface->w > 0 && surface->h > 0) {
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val.intersect({0, 0, (int32_t)surface->w, (int32_t)surface->h});
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}
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if (vport == val) return Result::Success;
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renderer->viewport(val);
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vport = val;
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status = Status::Damaged;
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return Result::Success;
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}
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};
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#endif /* _TVG_CANVAS_H_ */
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