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[issues 1479: opacity](#1479) Supported opacity value for scene Usage example: //Create a Scene auto scene = tvg::Scene::gen(); scene->opacity(100); //Prepare Circle auto shape1 = tvg::Shape::gen(); shape1->appendCircle(400, 400, 250, 250); shape1->fill(255, 255, 0); shape1->opacity(100); scene->push(std::move(shape1)); //Round rectangle auto shape2 = tvg::Shape::gen(); shape2->appendRect(450, 100, 200, 200, 50, 50); shape2->fill(0, 255, 0); shape2->strokeWidth(10); shape2->strokeFill(255, 255, 255); scene->push(std::move(shape2)); canvas->push(std::move(scene));
159 lines
5.1 KiB
C
159 lines
5.1 KiB
C
/*
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* Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _TVG_WG_PIPELINES_H_
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#define _TVG_WG_PIPELINES_H_
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#include "tvgWgBindGroups.h"
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struct WgPipelineFillShape: public WgRenderPipeline
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{
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void initialize(WGPUDevice device) override;
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void use(WGPURenderPassEncoder encoder, WgBindGroupCanvas& groupCanvas, WgBindGroupPaint& groupPaint)
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{
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set(encoder);
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groupCanvas.set(encoder, 0);
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groupPaint.set(encoder, 1);
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}
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};
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struct WgPipelineFillStroke: public WgRenderPipeline
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{
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void initialize(WGPUDevice device) override;
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void use(WGPURenderPassEncoder encoder, WgBindGroupCanvas& groupCanvas, WgBindGroupPaint& groupPaint)
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{
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set(encoder);
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groupCanvas.set(encoder, 0);
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groupPaint.set(encoder, 1);
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}
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};
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struct WgPipelineSolid: public WgRenderPipeline
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{
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void initialize(WGPUDevice device) override;
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void use(WGPURenderPassEncoder encoder, WgBindGroupCanvas& groupCanvas,WgBindGroupPaint& groupPaint, WgBindGroupSolidColor& groupSolid)
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{
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set(encoder);
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groupCanvas.set(encoder, 0);
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groupPaint.set(encoder, 1);
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groupSolid.set(encoder, 2);
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}
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};
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struct WgPipelineLinear: public WgRenderPipeline
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{
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void initialize(WGPUDevice device) override;
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void use(WGPURenderPassEncoder encoder, WgBindGroupCanvas& groupCanvas, WgBindGroupPaint& groupPaint, WgBindGroupLinearGradient& groupLinear)
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{
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set(encoder);
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groupCanvas.set(encoder, 0);
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groupPaint.set(encoder, 1);
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groupLinear.set(encoder, 2);
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}
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};
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struct WgPipelineRadial: public WgRenderPipeline
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{
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void initialize(WGPUDevice device) override;
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void use(WGPURenderPassEncoder encoder, WgBindGroupCanvas& groupCanvas, WgBindGroupPaint& groupPaint, WgBindGroupRadialGradient& groupRadial)
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{
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set(encoder);
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groupCanvas.set(encoder, 0);
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groupPaint.set(encoder, 1);
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groupRadial.set(encoder, 2);
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}
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};
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struct WgPipelineImage: public WgRenderPipeline
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{
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void initialize(WGPUDevice device) override;
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void use(WGPURenderPassEncoder encoder, WgBindGroupCanvas& groupCanvas, WgBindGroupPaint& groupPaint, WgBindGroupPicture& groupPicture)
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{
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set(encoder);
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groupCanvas.set(encoder, 0);
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groupPaint.set(encoder, 1);
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groupPicture.set(encoder, 2);
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}
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};
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struct WgPipelineBlit: public WgRenderPipeline
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{
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void initialize(WGPUDevice device) override;
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void use(WGPURenderPassEncoder encoder,
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WgBindGroupBlit& groupBlit,
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WgBindGroupOpacity& groupOpacity)
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{
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set(encoder);
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groupBlit.set(encoder, 0);
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groupOpacity.set(encoder, 1);
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}
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};
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struct WgPipelineBlitColor: public WgRenderPipeline
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{
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void initialize(WGPUDevice device) override;
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void use(WGPURenderPassEncoder encoder, WgBindGroupBlit& groupBlit)
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{
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set(encoder);
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groupBlit.set(encoder, 0);
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}
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};
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struct WgPipelineComposition: public WgRenderPipeline
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{
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void initialize(WGPUDevice device) override {};
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void initialize(WGPUDevice device, const char* shaderSrc);
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void use(WGPURenderPassEncoder encoder, WgBindGroupBlit& groupBlitSrc, WgBindGroupBlit& groupBlitMsk)
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{
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set(encoder);
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groupBlitSrc.set(encoder, 0);
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groupBlitMsk.set(encoder, 1);
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}
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};
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struct WgPipelines
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{
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WgPipelineFillShape fillShape;
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WgPipelineFillStroke fillStroke;
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WgPipelineSolid solid;
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WgPipelineLinear linear;
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WgPipelineRadial radial;
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WgPipelineImage image;
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WgPipelineBlit blit;
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WgPipelineBlitColor blitColor;
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// composition pipelines
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WgPipelineComposition compAlphaMask;
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WgPipelineComposition compInvAlphaMask;
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WgPipelineComposition compLumaMask;
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WgPipelineComposition compInvLumaMask;
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WgPipelineComposition compAddMask;
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WgPipelineComposition compSubtractMask;
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WgPipelineComposition compIntersectMask;
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WgPipelineComposition compDifferenceMask;
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void initialize(WgContext& context);
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void release();
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WgPipelineComposition* getCompositionPipeline(CompositeMethod method);
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};
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#endif // _TVG_WG_PIPELINES_H_
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