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ThorVG has offered an option to clear the buffer since version 1.0. This is essential when users utilize the canvas target buffer with the main render target. They share the buffer and need to draw contents onto the existing contents. API: Result Canvas::clear(bool free = true) -> Result Canvas::clear(bool paints = true, bool buffer = true) Tvg_Result tvg_canvas_clear(Tvg_Canvas* canvas, bool free); -> Tvg_Result tvg_canvas_clear(Tvg_Canvas* canvas, bool paints, bool buffer); Issue: https://github.com/thorvg/thorvg/issues/1779 Co-Authored-By: Hermet Park <hermet@lottiefiles.com>
330 lines
11 KiB
C++
330 lines
11 KiB
C++
/*
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* Copyright (c) 2020 - 2023 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <Elementary.h>
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#include <thorvg_capi.h>
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#define WIDTH 800
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#define HEIGHT 800
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/************************************************************************/
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/* Capi Test Code */
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/************************************************************************/
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static uint32_t* buffer = NULL;
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static Tvg_Canvas* canvas = NULL;
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static Tvg_Animation* animation = NULL;
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static Eo* view = NULL;
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static Elm_Transit *transit = NULL;
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void testCapi()
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{
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canvas = tvg_swcanvas_create();
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tvg_swcanvas_set_target(canvas, buffer, WIDTH, WIDTH, HEIGHT, TVG_COLORSPACE_ARGB8888);
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tvg_swcanvas_set_mempool(canvas, TVG_MEMPOOL_POLICY_DEFAULT);
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//////1. Linear gradient shape with a linear gradient stroke
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//Set a shape
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Tvg_Paint* shape1 = tvg_shape_new();
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tvg_shape_move_to(shape1, 25.0f, 25.0f);
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tvg_shape_line_to(shape1, 375.0f, 25.0f);
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tvg_shape_cubic_to(shape1, 500.0f, 100.0f, -500.0f, 200.0f, 375.0f, 375.0f);
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tvg_shape_close(shape1);
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//Prepare a gradient for the fill
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Tvg_Gradient* grad1 = tvg_linear_gradient_new();
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tvg_linear_gradient_set(grad1, 25.0f, 25.0f, 200.0f, 200.0f);
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Tvg_Color_Stop color_stops1[4] =
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{
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{0.00f, 255, 0, 0, 155},
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{0.33f, 0, 255, 0, 100},
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{0.66f, 255, 0, 255, 100},
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{1.00f, 0, 0, 255, 155}
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};
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tvg_gradient_set_color_stops(grad1, color_stops1, 4);
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tvg_gradient_set_spread(grad1, TVG_STROKE_FILL_REFLECT);
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//Prepare a gradient for the stroke
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Tvg_Gradient* grad1_stroke = tvg_gradient_duplicate(grad1);
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//Set a gradient fill
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tvg_shape_set_linear_gradient(shape1, grad1);
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//Set a gradient stroke
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tvg_shape_set_stroke_width(shape1, 20.0f);
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tvg_shape_set_stroke_linear_gradient(shape1, grad1_stroke);
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tvg_shape_set_stroke_join(shape1, TVG_STROKE_JOIN_ROUND);
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//////2. Solid transformed shape
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//Set a shape
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const Tvg_Path_Command* cmds;
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uint32_t cmdCnt;
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const Tvg_Point* pts;
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uint32_t ptsCnt;
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Tvg_Paint* shape2 = tvg_shape_new();
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tvg_shape_get_path_commands(shape1, &cmds, &cmdCnt);
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tvg_shape_get_path_coords(shape1, &pts, &ptsCnt);
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tvg_shape_append_path(shape2, cmds, cmdCnt, pts, ptsCnt);
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tvg_shape_set_fill_color(shape2, 255, 255, 255, 128);
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//Transform a shape
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tvg_paint_scale(shape2, 0.3f);
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tvg_paint_translate(shape2, 100.0f, 100.0f);
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//Push shapes 1 and 2 into the canvas
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tvg_canvas_push(canvas, shape1);
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tvg_canvas_push(canvas, shape2);
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//////3. Radial gradient shape with a radial dashed stroke
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//Set a shape
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Tvg_Paint* shape3 = tvg_shape_new();
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tvg_shape_append_rect(shape3, 550.0f, 20.0f, 100.0f, 50.0f, 0.0f, 0.0f);
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tvg_shape_append_circle(shape3, 600.0f, 150.0f, 100.0f, 50.0f);
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tvg_shape_append_rect(shape3, 550.0f, 230.0f, 100.0f, 100.0f, 20.0f, 40.0f);
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//Prepare a radial gradient for the fill
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Tvg_Gradient* grad2 = tvg_radial_gradient_new();
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tvg_radial_gradient_set(grad2, 600.0f, 180.0f, 50.0f);
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Tvg_Color_Stop color_stops2[3] =
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{
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{0.0f, 255, 0, 255, 255},
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{0.5f, 0, 0, 255, 255},
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{1.0f, 50, 55, 155, 255}
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};
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tvg_gradient_set_color_stops(grad2, color_stops2, 3);
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tvg_gradient_set_spread(grad2, TVG_STROKE_FILL_PAD);
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//Set a gradient fill
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tvg_shape_set_radial_gradient(shape3, grad2);
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//Prepaer a radial gradient for the stroke
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uint32_t cnt;
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const Tvg_Color_Stop* color_stops2_get;
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tvg_gradient_get_color_stops(grad2, &color_stops2_get, &cnt);
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float cx, cy, radius;
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tvg_radial_gradient_get(grad2, &cx, &cy, &radius);
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Tvg_Gradient* grad2_stroke = tvg_radial_gradient_new();
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tvg_radial_gradient_set(grad2_stroke, cx, cy, radius);
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tvg_gradient_set_color_stops(grad2_stroke, color_stops2_get, cnt);
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tvg_gradient_set_spread(grad2_stroke, TVG_STROKE_FILL_REPEAT);
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//Set a gradient stroke
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tvg_shape_set_stroke_width(shape3, 30.0f);
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tvg_shape_set_stroke_radial_gradient(shape3, grad2_stroke);
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tvg_paint_set_opacity(shape3, 200);
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//Push the shape into the canvas
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tvg_canvas_push(canvas, shape3);
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//////4. Scene
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//Set a scene
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Tvg_Paint* scene = tvg_scene_new();
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//Set an arc
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Tvg_Paint* scene_shape1 = tvg_shape_new();
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tvg_shape_append_arc(scene_shape1, 175.0f, 600.0f, 150.0f, -45.0f, 90.0f, 1);
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tvg_shape_append_arc(scene_shape1, 175.0f, 600.0f, 150.0f, 225.0f, -90.0f, 1);
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tvg_shape_set_fill_color(scene_shape1, 0, 0, 255, 150);
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//Set an arc with a dashed stroke
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Tvg_Paint* scene_shape2 = tvg_paint_duplicate(scene_shape1);
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tvg_shape_set_fill_color(scene_shape2, 75, 25, 155, 200);
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//Prapare a dash for the stroke
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float dashPattern[4] = {15.0f, 30.0f, 2.0f, 30.0f};
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tvg_shape_set_stroke_dash(scene_shape2, dashPattern, 4, 0.0f);
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tvg_shape_set_stroke_cap(scene_shape2, TVG_STROKE_CAP_ROUND);
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tvg_shape_set_stroke_color(scene_shape2, 0, 0, 255, 255);
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tvg_shape_set_stroke_width(scene_shape2, 15.0f);
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//Transform a shape
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tvg_paint_scale(scene_shape2, 0.7f);
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tvg_paint_rotate(scene_shape2, -90.0f);
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tvg_paint_translate(scene_shape2, -245.0f, 722.0f);
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//Push the shapes into the scene
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tvg_scene_push(scene, scene_shape1);
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tvg_scene_push(scene, scene_shape2);
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//Push the scene into the canvas
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tvg_canvas_push(canvas, scene);
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//////5. Masked picture
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//Set a scene
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Tvg_Paint* pict = tvg_picture_new();
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if (tvg_picture_load(pict, EXAMPLE_DIR"/tiger.svg") != TVG_RESULT_SUCCESS) {
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printf("Problem with loading an svg file\n");
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tvg_paint_del(pict);
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} else {
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float w, h;
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tvg_picture_get_size(pict, &w, &h);
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tvg_picture_set_size(pict, w/2, h/2);
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Tvg_Matrix m = {0.8f, 0.0f, 400.0f, 0.0f, 0.8f, 400.0f, 0.0f, 0.0f, 1.0f};
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tvg_paint_set_transform(pict, &m);
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// Set a composite shape
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Tvg_Paint* comp = tvg_shape_new();
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tvg_shape_append_circle(comp, 600.0f, 600.0f, 100.0f, 100.0f);
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tvg_shape_set_fill_color(comp, 0, 0, 0, 200);
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tvg_paint_set_composite_method(pict, comp, TVG_COMPOSITE_METHOD_INVERSE_ALPHA_MASK);
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//Push the scene into the canvas
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tvg_canvas_push(canvas, pict);
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}
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//////6. Animation with a picture
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animation = tvg_animation_new();
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Tvg_Paint* pict_lottie = tvg_animation_get_picture(animation);
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if (tvg_picture_load(pict_lottie, EXAMPLE_DIR"/sample.json") != TVG_RESULT_SUCCESS) {
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printf("Problem with loading an lottie file\n");
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tvg_animation_del(animation);
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} else {
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tvg_paint_scale(pict_lottie, 3.0f);
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tvg_canvas_push(canvas, pict_lottie);
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float duration;
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tvg_animation_get_duration(animation, &duration);
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elm_transit_duration_set(transit, duration);
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elm_transit_repeat_times_set(transit, -1);
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elm_transit_go(transit);
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}
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//////Draw the canvas
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tvg_canvas_draw(canvas);
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tvg_canvas_sync(canvas);
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}
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/************************************************************************/
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/* Animation Code */
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/************************************************************************/
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void transitCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress)
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{
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if (!canvas) return;
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float total_frame = 0.0f;
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tvg_animation_get_total_frame(animation, &total_frame);
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float new_frame = total_frame * progress;
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float cur_frame = 0.0f;
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tvg_animation_get_frame(animation, &cur_frame);
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//Update animation frame only when it's changed
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if (tvg_animation_set_frame(animation, new_frame) == TVG_RESULT_SUCCESS) {
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tvg_canvas_update_paint(canvas, tvg_animation_get_picture(animation));
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}
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//Draw the canvas
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tvg_canvas_clear(canvas, false, true);
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tvg_canvas_draw(canvas);
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tvg_canvas_sync(canvas);
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//Update Efl Canvas
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Eo* img = (Eo*) effect;
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evas_object_image_data_update_add(img, 0, 0, WIDTH, HEIGHT);
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evas_object_image_pixels_dirty_set(img, EINA_TRUE);
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}
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/************************************************************************/
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/* Main Code */
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/************************************************************************/
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void win_del(void *data, Evas_Object *o, void *ev)
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{
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elm_exit();
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}
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void resize_cb(void *data, Evas *e, Evas_Object *obj, void *event_info)
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{
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int w = 0, h = 0;
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evas_object_geometry_get(obj, NULL, NULL, &w, &h);
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if ((w != WIDTH || h != HEIGHT) && (w != 0 && h != 0))
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{
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evas_object_image_data_set(view, NULL); //prevent evas scale on invalid buffer by rendering thread
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buffer = (uint32_t*) realloc(buffer, sizeof(uint32_t) * w * h);
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tvg_swcanvas_set_target(canvas, buffer, w, w, h, TVG_COLORSPACE_ARGB8888);
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tvg_canvas_update(canvas);
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tvg_canvas_draw(canvas);
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tvg_canvas_sync(canvas);
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evas_object_image_size_set(view, w, h);
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evas_object_image_data_set(view, buffer);
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evas_object_image_pixels_dirty_set(view, EINA_TRUE);
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evas_object_image_data_update_add(view, 0, 0, w, h);
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}
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}
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int main(int argc, char **argv)
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{
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elm_init(argc, argv);
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tvg_engine_init(Tvg_Engine(TVG_ENGINE_SW | TVG_ENGINE_GL), 0);
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buffer = (uint32_t*)malloc(sizeof(uint32_t) * WIDTH * HEIGHT);
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Eo* win = elm_win_util_standard_add(NULL, "ThorVG Test");
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evas_object_smart_callback_add(win, "delete,request", win_del, 0);
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evas_object_event_callback_add(win, EVAS_CALLBACK_RESIZE, resize_cb, 0);
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view = evas_object_image_filled_add(evas_object_evas_get(win));
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evas_object_image_size_set(view, WIDTH, HEIGHT);
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evas_object_image_data_set(view, buffer);
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evas_object_image_pixels_dirty_set(view, EINA_TRUE);
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evas_object_image_data_update_add(view, 0, 0, WIDTH, HEIGHT);
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evas_object_size_hint_weight_set(view, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
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evas_object_show(view);
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elm_win_resize_object_add(win, view);
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evas_object_geometry_set(win, 0, 0, WIDTH, HEIGHT);
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evas_object_show(win);
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transit = elm_transit_add();
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testCapi();
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elm_transit_effect_add(transit, transitCb, view, nullptr);
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elm_run();
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tvg_canvas_destroy(canvas);
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free(buffer);
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tvg_animation_del(animation);
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tvg_engine_term(Tvg_Engine(TVG_ENGINE_SW | TVG_ENGINE_GL));
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elm_shutdown();
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return 0;
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}
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