thorvg/test/testCustomTransform.cpp
Hermet Park f377f33993 sw_engine: fix to update stroking transform
when shape doesn't have fill color, stroking is missed in update.

this fixs that issue.

Change-Id: I49292475e56caa834e79497a16db705b965bcf5f
2020-06-30 17:24:14 +09:00

208 lines
5.9 KiB
C++

#include "testCommon.h"
/************************************************************************/
/* Drawing Commands */
/************************************************************************/
tvg::Shape* pShape = nullptr;
void tvgDrawCmds(tvg::Canvas* canvas)
{
//Shape1
auto shape = tvg::Shape::gen();
/* Acquire shape pointer to access it again.
instead, you should consider not to interrupt this pointer life-cycle. */
pShape = shape.get();
shape->moveTo(0, -114.5);
shape->lineTo(54, -5.5);
shape->lineTo(175, 11.5);
shape->lineTo(88, 95.5);
shape->lineTo(108, 216.5);
shape->lineTo(0, 160.5);
shape->lineTo(-102, 216.5);
shape->lineTo(-87, 96.5);
shape->lineTo(-173, 12.5);
shape->lineTo(-53, -5.5);
shape->close();
shape->fill(0, 0, 255, 255);
shape->stroke(3);
shape->stroke(255, 255, 255, 255);
if (canvas->push(move(shape)) != tvg::Result::Success) return;
}
void tvgUpdateCmds(tvg::Canvas* canvas, float progress)
{
/* Update shape directly.
You can update only necessary properties of this shape,
while retaining other properties. */
//Transform Matrix
tvg::Matrix m = {1, 0, 0, 0, 1, 0, 0, 0, 1};
//scale x
m.e11 = 1 - (progress * 0.5f);
//scale y
m.e22 = 1 + (progress * 2.0f);
//rotation
constexpr auto PI = 3.141592f;
auto degree = 45.0f;
auto radian = degree / 180.0f * PI;
auto cosVal = cosf(radian);
auto sinVal = sinf(radian);
auto t11 = m.e11 * cosVal + m.e12 * sinVal;
auto t12 = m.e11 * -sinVal + m.e12 * cosVal;
auto t21 = m.e21 * cosVal + m.e22 * sinVal;
auto t22 = m.e21 * -sinVal + m.e22 * cosVal;
auto t31 = m.e31 * cosVal + m.e32 * sinVal;
auto t32 = m.e31 * -sinVal + m.e32 * cosVal;
m.e11 = t11;
m.e12 = t12;
m.e21 = t21;
m.e22 = t22;
m.e31 = t31;
m.e32 = t32;
//translate
m.e31 = progress * 300.0f + 300.0f;
m.e32 = progress * -100.0f + 300.0f;
pShape->transform(m);
//Update shape for drawing (this may work asynchronously)
canvas->update(pShape);
}
/************************************************************************/
/* Sw Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::SwCanvas> swCanvas;
void tvgSwTest(uint32_t* buffer)
{
//Create a Canvas
swCanvas = tvg::SwCanvas::gen();
swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgDrawCmds(swCanvas.get());
}
void transitSwCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress)
{
tvgUpdateCmds(swCanvas.get(), progress);
//Update Efl Canvas
Eo* img = (Eo*) effect;
evas_object_image_data_update_add(img, 0, 0, WIDTH, HEIGHT);
evas_object_image_pixels_dirty_set(img, EINA_TRUE);
}
void drawSwView(void* data, Eo* obj)
{
if (swCanvas->draw() == tvg::Result::Success) {
swCanvas->sync();
}
}
/************************************************************************/
/* GL Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::GlCanvas> glCanvas;
void initGLview(Evas_Object *obj)
{
static constexpr auto BPP = 4;
//Create a Canvas
glCanvas = tvg::GlCanvas::gen();
glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgDrawCmds(glCanvas.get());
}
void drawGLview(Evas_Object *obj)
{
auto gl = elm_glview_gl_api_get(obj);
int w, h;
elm_glview_size_get(obj, &w, &h);
gl->glViewport(0, 0, w, h);
gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl->glClear(GL_COLOR_BUFFER_BIT);
gl->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
gl->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
gl->glEnable(GL_BLEND);
if (glCanvas->draw() == tvg::Result::Success) {
glCanvas->sync();
}
}
void transitGlCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress)
{
tvgUpdateCmds(glCanvas.get(), progress);
}
/************************************************************************/
/* Main Code */
/************************************************************************/
int main(int argc, char **argv)
{
tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
if (argc > 1) {
if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
}
//Initialize ThorVG Engine
if (tvgEngine == tvg::CanvasEngine::Sw) {
cout << "tvg engine: software" << endl;
} else {
cout << "tvg engine: opengl" << endl;
}
//Initialize ThorVG Engine
tvg::Initializer::init(tvgEngine);
elm_init(argc, argv);
elm_config_accel_preference_set("gl");
Elm_Transit *transit = elm_transit_add();
if (tvgEngine == tvg::CanvasEngine::Sw) {
auto view = createSwView();
elm_transit_effect_add(transit, transitSwCb, view, nullptr);
} else {
auto view = createGlView();
elm_transit_effect_add(transit, transitGlCb, view, nullptr);
}
elm_transit_duration_set(transit, 2);
elm_transit_repeat_times_set(transit, -1);
elm_transit_auto_reverse_set(transit, EINA_TRUE);
elm_transit_go(transit);
elm_run();
elm_shutdown();
//Terminate ThorVG Engine
tvg::Initializer::term(tvgEngine);
}