thorvg/test/testScene.cpp
JunsuChoi f4895459fa test Scene: Separate tests into SECTION()
Split some tests into SECTIONs based on their type.
This improves the readability of TC.

And developer can run test in SECTION unit.
ex)
./build/test/tvgUnitTests "Pushing Paints Into Scene" -c "Pushing Null Pointer"
2021-06-21 19:46:19 +09:00

106 lines
3.3 KiB
C++

/*
* Copyright (c) 2021 Samsung Electronics Co., Ltd. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <thorvg.h>
#include "catch.hpp"
using namespace tvg;
TEST_CASE("Scene Creation", "[tvgScene]")
{
auto scene = Scene::gen();
REQUIRE(scene);
}
TEST_CASE("Pushing Paints Into Scene", "[tvgScene]")
{
auto scene = Scene::gen();
REQUIRE(scene);
SECTION("Pushing Paints") {
REQUIRE(scene->push(move(Shape::gen())) == Result::Success);
REQUIRE(scene->push(move(Picture::gen())) == Result::Success);
REQUIRE(scene->push(move(Scene::gen())) == Result::Success);
}
SECTION("Pushing Null Pointer") {
REQUIRE(scene->push(nullptr) == Result::MemoryCorruption);
}
SECTION("Pushing Invalid Object") {
std::unique_ptr<Shape> shape = nullptr;
REQUIRE(scene->push(move(shape)) == Result::MemoryCorruption);
}
}
TEST_CASE("Scene Memory Reservation", "[tvgScene]")
{
auto scene = Scene::gen();
REQUIRE(scene);
SECTION("Check Growth / Reduction") {
REQUIRE(scene->reserve(10) == Result::Success);
REQUIRE(scene->reserve(1000) == Result::Success);
REQUIRE(scene->reserve(100) == Result::Success);
REQUIRE(scene->reserve(0) == Result::Success);
}
SECTION("Too Big Size") {
REQUIRE(scene->reserve(-1) == Result::FailedAllocation);
}
}
TEST_CASE("Scene Clear", "[tvgScene]")
{
auto scene = Scene::gen();
REQUIRE(scene);
REQUIRE(scene->push(move(Shape::gen())) == Result::Success);
REQUIRE(scene->clear() == Result::Success);
}
TEST_CASE("Scene Clear And Reuse Shape", "[tvgScene]")
{
REQUIRE(Initializer::init(CanvasEngine::Sw, 0) == Result::Success);
auto canvas = SwCanvas::gen();
REQUIRE(canvas);
auto scene = Scene::gen();
REQUIRE(scene);
Scene *pScene = scene.get();
auto shape = Shape::gen();
REQUIRE(shape);
Shape* pShape = shape.get();
REQUIRE(scene->push(move(shape)) == Result::Success);
REQUIRE(canvas->push(move(scene)) == Result::Success);
REQUIRE(canvas->update(nullptr) == Result::Success);
//No deallocate shape.
REQUIRE(pScene->clear(false) == Result::Success);
//Reuse shape.
REQUIRE(pScene->push(std::unique_ptr<Shape>(pShape)) == Result::Success);
REQUIRE(Initializer::term(CanvasEngine::Sw) == Result::Success);
}