thorvg/test/testScene.cpp
Hermet Park f4d1065d52 sw_engine: convert colorspace ARGB -> RGBA in default.
We can use RGBA colorspace rather ARGB for pixel data.
This would be better for many rendering system,
since it's more widely preferred than ARGB including opengl.

Change-Id: Ibbfe6a511d77bf0ef30ce261995467c11164d306
2020-08-15 18:22:43 +09:00

180 lines
5.3 KiB
C++

#include "testCommon.h"
/************************************************************************/
/* Drawing Commands */
/************************************************************************/
void tvgDrawCmds(tvg::Canvas* canvas)
{
if (!canvas) return;
//Create a Scene
auto scene = tvg::Scene::gen();
scene->reserve(3); //reserve 3 shape nodes (optional)
//Prepare Round Rectangle
auto shape1 = tvg::Shape::gen();
shape1->appendRect(0, 0, 400, 400, 50, 50); //x, y, w, h, rx, ry
shape1->fill(0, 255, 0, 255); //r, g, b, a
scene->push(move(shape1));
//Prepare Circle
auto shape2 = tvg::Shape::gen();
shape2->appendCircle(400, 400, 200, 200); //cx, cy, radiusW, radiusH
shape2->fill(255, 255, 0, 255); //r, g, b, a
scene->push(move(shape2));
//Prepare Ellipse
auto shape3 = tvg::Shape::gen();
shape3->appendCircle(600, 600, 150, 100); //cx, cy, radiusW, radiusH
shape3->fill(0, 255, 255, 255); //r, g, b, a
scene->push(move(shape3));
//Create another Scene
auto scene2 = tvg::Scene::gen();
scene2->reserve(2); //reserve 2 shape nodes (optional)
//Star
auto shape4 = tvg::Shape::gen();
//Appends Paths
shape4->moveTo(199, 34);
shape4->lineTo(253, 143);
shape4->lineTo(374, 160);
shape4->lineTo(287, 244);
shape4->lineTo(307, 365);
shape4->lineTo(199, 309);
shape4->lineTo(97, 365);
shape4->lineTo(112, 245);
shape4->lineTo(26, 161);
shape4->lineTo(146, 143);
shape4->close();
shape4->fill(0, 0, 255, 255);
scene2->push(move(shape4));
//Circle
auto shape5 = tvg::Shape::gen();
auto cx = 550.0f;
auto cy = 550.0f;
auto radius = 125.0f;
auto halfRadius = radius * 0.552284f;
//Append Paths
shape5->moveTo(cx, cy - radius);
shape5->cubicTo(cx + halfRadius, cy - radius, cx + radius, cy - halfRadius, cx + radius, cy);
shape5->cubicTo(cx + radius, cy + halfRadius, cx + halfRadius, cy + radius, cx, cy+ radius);
shape5->cubicTo(cx - halfRadius, cy + radius, cx - radius, cy + halfRadius, cx - radius, cy);
shape5->cubicTo(cx - radius, cy - halfRadius, cx - halfRadius, cy - radius, cx, cy - radius);
shape5->fill(255, 0, 0, 255);
scene2->push(move(shape5));
//Push scene2 onto the scene
scene->push(move(scene2));
//Draw the Scene onto the Canvas
canvas->push(move(scene));
}
/************************************************************************/
/* Sw Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::SwCanvas> swCanvas;
void tvgSwTest(uint32_t* buffer)
{
//Create a Canvas
swCanvas = tvg::SwCanvas::gen();
swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgDrawCmds(swCanvas.get());
}
void drawSwView(void* data, Eo* obj)
{
if (swCanvas->draw() == tvg::Result::Success) {
swCanvas->sync();
}
}
/************************************************************************/
/* GL Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::GlCanvas> glCanvas;
void initGLview(Evas_Object *obj)
{
static constexpr auto BPP = 4;
//Create a Canvas
glCanvas = tvg::GlCanvas::gen();
glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgDrawCmds(glCanvas.get());
}
void drawGLview(Evas_Object *obj)
{
auto gl = elm_glview_gl_api_get(obj);
gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl->glClear(GL_COLOR_BUFFER_BIT);
if (glCanvas->draw() == tvg::Result::Success) {
glCanvas->sync();
}
}
/************************************************************************/
/* Main Code */
/************************************************************************/
int main(int argc, char **argv)
{
tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
if (argc > 1) {
if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
}
//Initialize ThorVG Engine
if (tvgEngine == tvg::CanvasEngine::Sw) {
cout << "tvg engine: software" << endl;
} else {
cout << "tvg engine: opengl" << endl;
}
//Initialize ThorVG Engine
if (tvg::Initializer::init(tvgEngine) == tvg::Result::Success) {
elm_init(argc, argv);
if (tvgEngine == tvg::CanvasEngine::Sw) {
createSwView();
} else {
createGlView();
}
elm_run();
elm_shutdown();
//Terminate ThorVG Engine
tvg::Initializer::term(tvgEngine);
} else {
cout << "engine is not supported" << endl;
}
return 0;
}