mirror of
https://github.com/thorvg/thorvg.git
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This change makes it possible to use Lottie animations that contain images from embedded/external resources.
460 lines
No EOL
16 KiB
C++
460 lines
No EOL
16 KiB
C++
/*
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* Copyright (c) 2023 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "tvgMath.h"
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#include "tvgShapeImpl.h"
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#include "tvgLottieModel.h"
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#include "tvgLottieBuilder.h"
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/************************************************************************/
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/* Internal Class Implementation */
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/************************************************************************/
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static void _updateChildren(LottieGroup* parent, int32_t frameNo, Shape* baseShape, bool reset);
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static void _updateLayer(LottieLayer* root, LottieLayer* layer, int32_t frameNo, bool reset);
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static bool _buildPrecomp(LottieComposition* comp, LottieGroup* parent);
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static bool _invisible(LottieGroup* group, int32_t frameNo)
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{
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auto opacity = group->opacity(frameNo);
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if (group->scene) group->scene->opacity(opacity);
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if (opacity == 0) return true;
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else return false;
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}
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static bool _updateTransform(LottieTransform* transform, int32_t frameNo, bool autoOrient, Matrix& matrix, uint8_t& opacity)
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{
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if (!transform) return false;
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mathIdentity(&matrix);
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if (transform->coords) {
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mathTranslate(&matrix, transform->coords->x(frameNo), transform->coords->y(frameNo));
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} else {
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auto position = transform->position(frameNo);
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mathTranslate(&matrix, position.x, position.y);
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}
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auto scale = transform->scale(frameNo);
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mathScale(&matrix, scale.x * 0.01f, scale.y * 0.01f);
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auto angle = 0.0f;
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if (autoOrient) angle = transform->position.angle(frameNo);
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mathRotate(&matrix, transform->rotation(frameNo) + angle);
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//Lottie specific anchor transform.
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auto anchor = transform->anchor(frameNo);
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matrix.e13 -= (anchor.x * matrix.e11 + anchor.y * matrix.e12);
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matrix.e23 -= (anchor.x * matrix.e21 + anchor.y * matrix.e22);
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opacity = transform->opacity(frameNo);
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return true;
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}
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static void _updateTransform(LottieLayer* layer, int32_t frameNo)
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{
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if (!layer || layer->cache.frameNo == frameNo) return;
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auto transform = layer->transform;
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auto parent = layer->parent;
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if (parent) _updateTransform(parent, parent->remap(frameNo));
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auto& matrix = layer->cache.matrix;
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uint8_t opacity;
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_updateTransform(transform, layer->remap(frameNo), layer->autoOrient, matrix, opacity);
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if (parent) {
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layer->cache.matrix = mathMultiply(&parent->cache.matrix, &matrix);
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layer->cache.opacity = MULTIPLY(opacity, parent->cache.opacity);
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}
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layer->cache.opacity = opacity;
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layer->cache.frameNo = frameNo;
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}
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static Shape* _updateTransform(Paint* paint, LottieTransform* transform, int32_t frameNo)
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{
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if (!transform) return nullptr;
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Matrix matrix;
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uint8_t opacity;
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if (!_updateTransform(transform, frameNo, false, matrix, opacity)) return nullptr;
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auto pmatrix = paint->transform();
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paint->transform(mathMultiply(&pmatrix, &matrix));
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paint->opacity(opacity);
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return nullptr;
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}
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static Shape* _updateGroup(LottieGroup* parent, LottieGroup* group, int32_t frameNo, Shape* baseShape, bool reset)
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{
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//Prepare render data
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if (reset || !group->scene) {
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auto scene = Scene::gen();
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group->scene = scene.get();
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static_cast<Scene*>(parent->scene)->push(std::move(scene));
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} else {
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static_cast<Scene*>(group->scene)->clear();
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reset = true;
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}
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if (_invisible(group, frameNo)) return nullptr;
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if (group->transform) {
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Matrix matrix;
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uint8_t opacity;
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_updateTransform(group->transform, frameNo, false, matrix, opacity);
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group->scene->transform(matrix);
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group->scene->opacity(opacity);
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}
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_updateChildren(group, frameNo, baseShape, reset);
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return nullptr;
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}
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static Shape* _updateFill(LottieSolidFill* fill, int32_t frameNo, Shape* baseShape)
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{
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if (fill->disabled) return nullptr;
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auto color = fill->color(frameNo);
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baseShape->fill(color.rgb[0], color.rgb[1], color.rgb[2], fill->opacity(frameNo));
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baseShape->fill(fill->rule);
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return nullptr;
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}
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static Shape* _updateStroke(LottieSolidStroke* stroke, int32_t frameNo, Shape* baseShape)
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{
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if (stroke->disabled) return nullptr;
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baseShape->stroke(stroke->width(frameNo));
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auto color = stroke->color(frameNo);
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baseShape->stroke(color.rgb[0], color.rgb[1], color.rgb[2], stroke->opacity(frameNo));
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baseShape->stroke(stroke->cap);
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baseShape->stroke(stroke->join);
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baseShape->strokeMiterlimit(stroke->miterLimit);
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return nullptr;
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}
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static Shape* _updateFill(LottieGradientFill* fill, int32_t frameNo, Shape* baseShape)
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{
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baseShape->opacity(fill->opacity(frameNo));
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//TODO: reuse the fill instance?
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baseShape->fill(unique_ptr<Fill>(fill->fill(frameNo)));
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baseShape->fill(fill->rule);
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return nullptr;
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}
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static Shape* _updateStroke(LottieGradientStroke* stroke, int32_t frameNo, Shape* baseShape)
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{
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baseShape->opacity(stroke->opacity(frameNo));
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baseShape->stroke(stroke->width(frameNo));
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baseShape->stroke(unique_ptr<Fill>(stroke->fill(frameNo)));
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baseShape->stroke(stroke->cap);
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baseShape->stroke(stroke->join);
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baseShape->strokeMiterlimit(stroke->miterLimit);
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return nullptr;
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}
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static Shape* _updateRect(LottieGroup* parent, LottieRect* rect, int32_t frameNo, Shape* baseShape, Shape* mergingShape)
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{
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auto position = rect->position(frameNo);
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auto size = rect->size(frameNo);
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auto roundness = rect->roundness(frameNo);
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if (roundness != 0) {
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if (roundness > size.x * 0.5f) roundness = size.x * 0.5f;
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if (roundness > size.y * 0.5f) roundness = size.y * 0.5f;
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}
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if (!mergingShape) {
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auto newShape = cast<Shape>(baseShape->duplicate());
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mergingShape = newShape.get();
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static_cast<Scene*>(parent->scene)->push(std::move(newShape));
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}
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mergingShape->appendRect(position.x - size.x * 0.5f, position.y - size.y * 0.5f, size.x, size.y, roundness, roundness);
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return mergingShape;
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}
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static Shape* _updateEllipse(LottieGroup* parent, LottieEllipse* ellipse, int32_t frameNo, Shape* baseShape, Shape* mergingShape)
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{
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auto position = ellipse->position(frameNo);
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auto size = ellipse->size(frameNo);
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if (!mergingShape) {
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auto newShape = cast<Shape>(baseShape->duplicate());
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mergingShape = newShape.get();
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static_cast<Scene*>(parent->scene)->push(std::move(newShape));
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}
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mergingShape->appendCircle(position.x, position.y, size.x * 0.5f, size.y * 0.5f);
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return mergingShape;
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}
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static Shape* _updatePath(LottieGroup* parent, LottiePath* path, int32_t frameNo, Shape* baseShape, Shape* mergingShape)
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{
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if (!mergingShape) {
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auto newShape = cast<Shape>(baseShape->duplicate());
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mergingShape = newShape.get();
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static_cast<Scene*>(parent->scene)->push(std::move(newShape));
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}
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if (path->pathset(frameNo, mergingShape->pImpl->rs.path.cmds, mergingShape->pImpl->rs.path.pts)) {
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mergingShape->pImpl->update(RenderUpdateFlag::Path);
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}
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return mergingShape;
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}
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static void _updateImage(LottieGroup* parent, LottieImage* image, int32_t frameNo, Shape* baseShape)
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{
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auto picture = Picture::gen();
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if (image->size > 0) picture->load((const char*)image->b64Data, image->size, image->mimeType, false);
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else picture->load(image->path);
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if (baseShape) {
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picture->transform(baseShape->transform());
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picture->opacity(baseShape->opacity());
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}
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parent->scene->push(std::move(picture));
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}
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static void _updateChildren(LottieGroup* parent, int32_t frameNo, Shape* baseShape, bool reset)
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{
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if (parent->children.empty()) return;
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//inherits the parent's shape properties.
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baseShape = baseShape ? static_cast<Shape*>(baseShape->duplicate()) : Shape::gen().release();
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//merge shapes if they are continuously appended?
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Shape* mergingShape = nullptr;
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//Draw the parent shapes first
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for (auto child = parent->children.end() - 1; child >= parent->children.data; --child) {
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switch ((*child)->type) {
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case LottieObject::Group: {
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mergingShape = _updateGroup(parent, static_cast<LottieGroup*>(*child), frameNo, baseShape, reset);
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break;
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}
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case LottieObject::Transform: {
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mergingShape = _updateTransform(baseShape, static_cast<LottieTransform*>(*child), frameNo);
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break;
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}
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case LottieObject::SolidFill: {
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mergingShape = _updateFill(static_cast<LottieSolidFill*>(*child), frameNo, baseShape);
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break;
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}
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case LottieObject::SolidStroke: {
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mergingShape = _updateStroke(static_cast<LottieSolidStroke*>(*child), frameNo, baseShape);
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break;
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}
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case LottieObject::GradientFill: {
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mergingShape = _updateFill(static_cast<LottieGradientFill*>(*child), frameNo, baseShape);
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break;
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}
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case LottieObject::GradientStroke: {
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mergingShape = _updateStroke(static_cast<LottieGradientStroke*>(*child), frameNo, baseShape);
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break;
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}
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case LottieObject::Rect: {
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mergingShape = _updateRect(parent, static_cast<LottieRect*>(*child), frameNo, baseShape, mergingShape);
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break;
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}
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case LottieObject::Ellipse: {
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mergingShape = _updateEllipse(parent, static_cast<LottieEllipse*>(*child), frameNo, baseShape, mergingShape);
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break;
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}
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case LottieObject::Path: {
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mergingShape = _updatePath(parent, static_cast<LottiePath*>(*child), frameNo, baseShape, mergingShape);
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break;
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}
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case LottieObject::Polystar: {
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TVGERR("LOTTIE", "TODO: update Polystar");
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break;
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}
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case LottieObject::RoundedCorner: {
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TVGERR("LOTTIE", "TODO: update Round Corner");
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break;
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}
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case LottieObject::Image: {
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_updateImage(parent, static_cast<LottieImage*>(*child), frameNo, baseShape);
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break;
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}
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default: {
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TVGERR("LOTTIE", "TODO: Missing type??");
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break;
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}
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}
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}
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delete(baseShape);
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}
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static void _updatePrecomp(LottieLayer* precomp, int32_t frameNo, bool reset)
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{
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//TODO: skip if the layer is static.
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for (auto child = precomp->children.end() - 1; child >= precomp->children.data; --child) {
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_updateLayer(precomp, static_cast<LottieLayer*>(*child), frameNo, reset);
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}
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}
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static void _updateLayer(LottieLayer* root, LottieLayer* layer, int32_t frameNo, bool reset)
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{
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//Prepare render data
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if (reset || !layer->scene) {
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auto scene = Scene::gen();
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layer->scene = scene.get();
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static_cast<Scene*>(root->scene)->push(std::move(scene));
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}
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//else if (layer->statical) return; //FIXME: rendering is skipped due to no update?
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else {
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static_cast<Scene*>(layer->scene)->clear();
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reset = true;
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}
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if (_invisible(layer, frameNo)) return;
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_updateTransform(layer, frameNo);
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layer->scene->transform(layer->cache.matrix);
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//FIXME: Ignore opacity when Null layer?
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if (layer->type != LottieLayer::Null) {
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layer->scene->opacity(layer->cache.opacity);
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}
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frameNo = layer->remap(frameNo);
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switch (layer->type) {
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case LottieLayer::Precomp: {
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_updatePrecomp(layer, frameNo, reset);
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break;
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}
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case LottieLayer::Solid: {
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TVGERR("LOTTIE", "TODO: update Solid Layer");
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break;
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}
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default: {
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_updateChildren(layer, frameNo, nullptr, reset);
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break;
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}
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}
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}
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static void _buildReference(LottieComposition* comp, LottieLayer* layer)
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{
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for (auto asset = comp->assets.data; asset < comp->assets.end(); ++asset) {
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if (strcmp(layer->refId, (*asset)->name)) continue;
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auto assetLayer = static_cast<LottieLayer*>(*asset);
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if (layer->type == LottieLayer::Precomp) {
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if (_buildPrecomp(comp, assetLayer)) {
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layer->children = assetLayer->children;
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}
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} else if (layer->type == LottieLayer::Image) {
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layer->children.push(*asset);
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}
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layer->statical &= assetLayer->statical;
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break;
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}
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}
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static bool _buildPrecomp(LottieComposition* comp, LottieGroup* parent)
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{
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if (parent->children.count == 0) return false;
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for (auto c = parent->children.data; c < parent->children.end(); ++c) {
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auto child = static_cast<LottieLayer*>(*c);
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//attach the referencing layer.
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if (child->refId) _buildReference(comp, child);
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if (child->pid == -1) continue;
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//parenting
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for (auto p = parent->children.data; p < parent->children.end(); ++p) {
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if (c == p) continue;
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auto parent = static_cast<LottieLayer*>(*p);
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if (child->pid == parent->id) {
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child->parent = parent;
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parent->statical &= child->statical;
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break;
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}
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}
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}
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return true;
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}
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/************************************************************************/
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/* External Class Implementation */
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/************************************************************************/
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bool LottieBuilder::update(LottieComposition* comp, int32_t frameNo)
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{
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frameNo += comp->startFrame;
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if (frameNo < comp->startFrame) frameNo = comp->startFrame;
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if (frameNo > comp->endFrame) frameNo = comp->endFrame;
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//Update root layer
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auto root = comp->root;
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if (!root) return false;
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//Prepare render data
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if (!root->scene) {
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auto scene = Scene::gen();
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root->scene = scene.get();
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comp->scene->push(std::move(scene));
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}
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//update children layers
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//TODO: skip if the layer is static.
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for (auto child = root->children.end() - 1; child >= root->children.data; --child) {
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_updateLayer(root, static_cast<LottieLayer*>(*child), frameNo, false);
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}
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return true;
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}
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void LottieBuilder::build(LottieComposition* comp)
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{
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if (comp->scene) return;
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comp->scene = Scene::gen().release();
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if (!comp->scene) return;
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_buildPrecomp(comp, comp->root);
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//TODO: Process repeater objects?
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if (!update(comp, 0)) return;
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//viewport clip
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auto clip = Shape::gen();
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clip->appendRect(0, 0, static_cast<float>(comp->w), static_cast<float>(comp->h));
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comp->scene->composite(std::move(clip), CompositeMethod::ClipPath);
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} |