mirror of
https://github.com/thorvg/thorvg.git
synced 2025-07-27 16:47:00 +00:00

usages: meson setup build -Dengines="gl" //opengl meson setup build -Dengines="gl" -Dextra="opengl_es" //opengl es
1498 lines
No EOL
94 KiB
C
1498 lines
No EOL
94 KiB
C
/*
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* Copyright (c) 2025 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _TVG_GL_H_
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#define _TVG_GL_H_
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#ifdef __EMSCRIPTEN__
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#include <GLES3/gl3.h>
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#include <emscripten/html5_webgl.h>
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#define GL_CHECK(stmt) stmt
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#else //__EMSCRIPTEN__
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#if defined (THORVG_GL_TARGET_GLES)
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#define TVG_REQUIRE_GL_MAJOR_VER 3
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#define TVG_REQUIRE_GL_MINOR_VER 0
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#else
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#define TVG_REQUIRE_GL_MAJOR_VER 3
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#define TVG_REQUIRE_GL_MINOR_VER 3
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#endif
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#ifdef _DEBUG
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#define GL_CHECK(stmt) stmt; assert(glGetError() == GL_NO_ERROR);
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#else
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#define GL_CHECK(stmt) stmt
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#endif
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#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN 1
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#endif
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#include <windows.h>
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#endif
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#ifdef _WIN64
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typedef signed long long int khronos_intptr_t;
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typedef unsigned long long int khronos_uintptr_t;
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typedef signed long long int khronos_ssize_t;
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typedef unsigned long long int khronos_usize_t;
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#else
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typedef signed long int khronos_intptr_t;
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typedef unsigned long int khronos_uintptr_t;
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typedef signed long int khronos_ssize_t;
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typedef unsigned long int khronos_usize_t;
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#endif
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typedef signed char khronos_int8_t;
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typedef unsigned char khronos_uint8_t;
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typedef signed short int khronos_int16_t;
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typedef unsigned short int khronos_uint16_t;
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typedef float khronos_float_t;
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typedef khronos_intptr_t GLintptr;
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typedef khronos_ssize_t GLsizeiptr;
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#ifndef GL_VERSION_1_0
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#define GL_VERSION_1_0 1
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typedef void GLvoid;
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typedef unsigned int GLenum;
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typedef khronos_float_t GLfloat;
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typedef int GLint;
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typedef int GLsizei;
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typedef unsigned int GLbitfield;
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typedef double GLdouble;
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typedef unsigned int GLuint;
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typedef unsigned char GLboolean;
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typedef khronos_uint8_t GLubyte;
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_FALSE 0
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#define GL_TRUE 1
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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#define GL_QUADS 0x0007
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#define GL_NEVER 0x0200
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#define GL_LESS 0x0201
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#define GL_EQUAL 0x0202
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#define GL_LEQUAL 0x0203
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#define GL_GREATER 0x0204
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#define GL_NOTEQUAL 0x0205
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#define GL_GEQUAL 0x0206
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#define GL_ALWAYS 0x0207
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#define GL_ZERO 0
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#define GL_ONE 1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA_SATURATE 0x0308
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#define GL_NONE 0
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#define GL_FRONT_LEFT 0x0400
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#define GL_FRONT_RIGHT 0x0401
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#define GL_BACK_LEFT 0x0402
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#define GL_BACK_RIGHT 0x0403
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_LEFT 0x0406
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#define GL_RIGHT 0x0407
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_NO_ERROR 0
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#define GL_INVALID_ENUM 0x0500
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#define GL_INVALID_VALUE 0x0501
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#define GL_INVALID_OPERATION 0x0502
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#define GL_OUT_OF_MEMORY 0x0505
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#define GL_CW 0x0900
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#define GL_CCW 0x0901
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#define GL_POINT_SIZE 0x0B11
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#define GL_POINT_SIZE_RANGE 0x0B12
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#define GL_POINT_SIZE_GRANULARITY 0x0B13
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#define GL_LINE_SMOOTH 0x0B20
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#define GL_LINE_WIDTH 0x0B21
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#define GL_LINE_WIDTH_RANGE 0x0B22
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#define GL_LINE_WIDTH_GRANULARITY 0x0B23
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#define GL_POLYGON_MODE 0x0B40
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#define GL_POLYGON_SMOOTH 0x0B41
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#define GL_CULL_FACE 0x0B44
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_FRONT_FACE 0x0B46
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#define GL_DEPTH_RANGE 0x0B70
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#define GL_DEPTH_TEST 0x0B71
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#define GL_DEPTH_WRITEMASK 0x0B72
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#define GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GL_DEPTH_FUNC 0x0B74
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#define GL_STENCIL_TEST 0x0B90
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#define GL_STENCIL_CLEAR_VALUE 0x0B91
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#define GL_STENCIL_FUNC 0x0B92
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#define GL_STENCIL_VALUE_MASK 0x0B93
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#define GL_STENCIL_FAIL 0x0B94
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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#define GL_STENCIL_REF 0x0B97
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#define GL_STENCIL_WRITEMASK 0x0B98
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#define GL_VIEWPORT 0x0BA2
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#define GL_DITHER 0x0BD0
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#define GL_BLEND_DST 0x0BE0
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#define GL_BLEND_SRC 0x0BE1
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#define GL_BLEND 0x0BE2
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#define GL_LOGIC_OP_MODE 0x0BF0
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#define GL_DRAW_BUFFER 0x0C01
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#define GL_READ_BUFFER 0x0C02
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#define GL_SCISSOR_BOX 0x0C10
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_COLOR_CLEAR_VALUE 0x0C22
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#define GL_COLOR_WRITEMASK 0x0C23
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#define GL_DOUBLEBUFFER 0x0C32
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#define GL_STEREO 0x0C33
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#define GL_LINE_SMOOTH_HINT 0x0C52
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#define GL_POLYGON_SMOOTH_HINT 0x0C53
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#define GL_UNPACK_SWAP_BYTES 0x0CF0
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#define GL_UNPACK_LSB_FIRST 0x0CF1
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#define GL_UNPACK_ROW_LENGTH 0x0CF2
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#define GL_UNPACK_SKIP_ROWS 0x0CF3
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#define GL_UNPACK_SKIP_PIXELS 0x0CF4
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#define GL_UNPACK_ALIGNMENT 0x0CF5
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#define GL_PACK_SWAP_BYTES 0x0D00
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#define GL_PACK_LSB_FIRST 0x0D01
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#define GL_PACK_ROW_LENGTH 0x0D02
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#define GL_PACK_SKIP_ROWS 0x0D03
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#define GL_PACK_SKIP_PIXELS 0x0D04
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#define GL_PACK_ALIGNMENT 0x0D05
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#define GL_MAX_TEXTURE_SIZE 0x0D33
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A
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#define GL_SUBPIXEL_BITS 0x0D50
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#define GL_TEXTURE_1D 0x0DE0
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_TEXTURE_WIDTH 0x1000
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#define GL_TEXTURE_HEIGHT 0x1001
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#define GL_TEXTURE_BORDER_COLOR 0x1004
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#define GL_DONT_CARE 0x1100
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#define GL_FASTEST 0x1101
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#define GL_NICEST 0x1102
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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#define GL_STACK_OVERFLOW 0x0503
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#define GL_STACK_UNDERFLOW 0x0504
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#define GL_CLEAR 0x1500
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#define GL_AND 0x1501
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#define GL_AND_REVERSE 0x1502
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#define GL_COPY 0x1503
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#define GL_AND_INVERTED 0x1504
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#define GL_NOOP 0x1505
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#define GL_XOR 0x1506
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#define GL_OR 0x1507
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#define GL_NOR 0x1508
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#define GL_EQUIV 0x1509
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#define GL_INVERT 0x150A
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#define GL_OR_REVERSE 0x150B
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#define GL_COPY_INVERTED 0x150C
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#define GL_OR_INVERTED 0x150D
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#define GL_NAND 0x150E
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#define GL_SET 0x150F
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#define GL_TEXTURE 0x1702
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#define GL_COLOR 0x1800
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#define GL_DEPTH 0x1801
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#define GL_STENCIL 0x1802
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#define GL_STENCIL_INDEX 0x1901
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#define GL_DEPTH_COMPONENT 0x1902
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#define GL_RED 0x1903
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#define GL_GREEN 0x1904
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#define GL_BLUE 0x1905
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#define GL_ALPHA 0x1906
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#define GL_RGB 0x1907
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#define GL_RGBA 0x1908
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#define GL_POINT 0x1B00
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#define GL_LINE 0x1B01
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#define GL_FILL 0x1B02
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#define GL_KEEP 0x1E00
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#define GL_REPLACE 0x1E01
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#define GL_INCR 0x1E02
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#define GL_DECR 0x1E03
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#define GL_VENDOR 0x1F00
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#define GL_RENDERER 0x1F01
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#define GL_VERSION 0x1F02
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#define GL_EXTENSIONS 0x1F03
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#define GL_NEAREST 0x2600
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#define GL_LINEAR 0x2601
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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#define GL_TEXTURE_MAG_FILTER 0x2800
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#define GL_TEXTURE_MIN_FILTER 0x2801
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#define GL_TEXTURE_WRAP_S 0x2802
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#define GL_TEXTURE_WRAP_T 0x2803
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#define GL_REPEAT 0x2901
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typedef void (*PFNGLCULLFACEPROC)(GLenum mode);
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typedef void (*PFNGLFRONTFACEPROC)(GLenum mode);
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typedef void (*PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
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typedef void (*PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
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typedef void (*PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
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typedef void (*PFNGLDRAWBUFFERPROC)(GLenum buf);
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typedef void (*PFNGLCLEARPROC)(GLbitfield mask);
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typedef void (*PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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typedef void (*PFNGLCLEARSTENCILPROC)(GLint s);
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typedef void (*PFNGLCLEARDEPTHPROC)(GLdouble depth);
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typedef void (*PFNGLCLEARDEPTHFPROC)(GLdouble depth); // GLES
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typedef void (*PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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typedef void (*PFNGLDEPTHMASKPROC)(GLboolean flag);
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typedef void (*PFNGLDISABLEPROC)(GLenum cap);
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typedef void (*PFNGLENABLEPROC)(GLenum cap);
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typedef void (*PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
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typedef void (*PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
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typedef void (*PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
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typedef void (*PFNGLDEPTHFUNCPROC)(GLenum func);
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typedef GLenum (*PFNGLGETERRORPROC)(void);
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typedef void (*PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data);
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typedef const GLubyte *(*PFNGLGETSTRINGPROC) (GLenum name);
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typedef void (*PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
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//typedef void (*PFNGLHINTPROC)(GLenum target, GLenum mode);
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//typedef void (*PFNGLLINEWIDTHPROC)(GLfloat width);
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//typedef void (*PFNGLPOINTSIZEPROC)(GLfloat size);
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//typedef void (*PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
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//typedef void (*PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
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//typedef void (*PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
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//typedef void (*PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);
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//typedef void (*PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
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//typedef void (*PFNGLSTENCILMASKPROC) (GLuint mask);
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//typedef void (*PFNGLFINISHPROC)(void);
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//typedef void (*PFNGLFLUSHPROC)(void);
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//typedef void (*PFNGLLOGICOPPROC)(GLenum opcode);
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//typedef void (*PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
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//typedef void (*PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
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//typedef void (*PFNGLREADBUFFERPROC)(GLenum src);
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//typedef void (*PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
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//typedef void (*PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data);
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//typedef void (*PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data);
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//typedef void (*PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data);
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//typedef void (*PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
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//typedef void (*PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);
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//typedef void (*PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
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//typedef void (*PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);
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//typedef void (*PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params);
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//typedef GLboolean (*PFNGLISENABLEDPROC)(GLenum cap);
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//typedef void (*PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
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#endif /* GL_VERSION_1_0 */
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#ifndef GL_VERSION_1_1
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#define GL_VERSION_1_1 1
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typedef khronos_float_t GLclampf;
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typedef double GLclampd;
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#define GL_COLOR_LOGIC_OP 0x0BF2
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#define GL_POLYGON_OFFSET_UNITS 0x2A00
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#define GL_POLYGON_OFFSET_POINT 0x2A01
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#define GL_POLYGON_OFFSET_LINE 0x2A02
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#define GL_POLYGON_OFFSET_FILL 0x8037
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#define GL_POLYGON_OFFSET_FACTOR 0x8038
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#define GL_TEXTURE_BINDING_1D 0x8068
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#define GL_TEXTURE_BINDING_2D 0x8069
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#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
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#define GL_TEXTURE_RED_SIZE 0x805C
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#define GL_TEXTURE_GREEN_SIZE 0x805D
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#define GL_TEXTURE_BLUE_SIZE 0x805E
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#define GL_TEXTURE_ALPHA_SIZE 0x805F
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#define GL_DOUBLE 0x140A
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#define GL_PROXY_TEXTURE_1D 0x8063
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#define GL_PROXY_TEXTURE_2D 0x8064
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#define GL_R3_G3_B2 0x2A10
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#define GL_RGB4 0x804F
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#define GL_RGB5 0x8050
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#define GL_RGB8 0x8051
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#define GL_RGB10 0x8052
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#define GL_RGB12 0x8053
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#define GL_RGB16 0x8054
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#define GL_RGBA2 0x8055
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#define GL_RGBA4 0x8056
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#define GL_RGB5_A1 0x8057
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#define GL_RGBA8 0x8058
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#define GL_RGB10_A2 0x8059
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#define GL_RGBA12 0x805A
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#define GL_RGBA16 0x805B
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#define GL_VERTEX_ARRAY 0x8074
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typedef void (*PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices);
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typedef void (*PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
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typedef void (*PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures);
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typedef void (*PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures);
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//typedef void (*PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
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//typedef void (*PFNGLGETPOINTERVPROC)(GLenum pname, void **params);
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//typedef void (*PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
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//typedef void (*PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
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//typedef void (*PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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//typedef void (*PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
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//typedef void (*PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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//typedef void (*PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
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//typedef void (*PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
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//typedef GLboolean (*PFNGLISTEXTUREPROC)(GLuint texture);
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#endif /* GL_VERSION_1_1 */
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#ifndef GL_VERSION_1_2
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#define GL_VERSION_1_2 1
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#define GL_UNSIGNED_BYTE_3_3_2 0x8032
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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#define GL_UNSIGNED_INT_8_8_8_8 0x8035
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#define GL_UNSIGNED_INT_10_10_10_2 0x8036
|
|
#define GL_TEXTURE_BINDING_3D 0x806A
|
|
#define GL_PACK_SKIP_IMAGES 0x806B
|
|
#define GL_PACK_IMAGE_HEIGHT 0x806C
|
|
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
|
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
|
#define GL_TEXTURE_3D 0x806F
|
|
#define GL_PROXY_TEXTURE_3D 0x8070
|
|
#define GL_TEXTURE_DEPTH 0x8071
|
|
#define GL_TEXTURE_WRAP_R 0x8072
|
|
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
|
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
|
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
|
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
|
|
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
|
|
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
|
|
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
|
#define GL_BGR 0x80E0
|
|
#define GL_BGRA 0x80E1
|
|
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
|
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
|
#define GL_CLAMP_TO_EDGE 0x812F
|
|
#define GL_TEXTURE_MIN_LOD 0x813A
|
|
#define GL_TEXTURE_MAX_LOD 0x813B
|
|
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
|
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
|
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
|
|
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
|
|
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
|
|
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
|
|
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
|
//typedef void (*PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
|
|
//typedef void (*PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
|
|
//typedef void (*PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
|
|
//typedef void (*PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
#endif /* GL_VERSION_1_2 */
|
|
|
|
#ifndef GL_VERSION_1_3
|
|
#define GL_VERSION_1_3 1
|
|
#define GL_TEXTURE0 0x84C0
|
|
#define GL_TEXTURE1 0x84C1
|
|
#define GL_TEXTURE2 0x84C2
|
|
#define GL_TEXTURE3 0x84C3
|
|
#define GL_TEXTURE4 0x84C4
|
|
#define GL_TEXTURE5 0x84C5
|
|
#define GL_TEXTURE6 0x84C6
|
|
#define GL_TEXTURE7 0x84C7
|
|
#define GL_TEXTURE8 0x84C8
|
|
#define GL_TEXTURE9 0x84C9
|
|
#define GL_TEXTURE10 0x84CA
|
|
#define GL_TEXTURE11 0x84CB
|
|
#define GL_TEXTURE12 0x84CC
|
|
#define GL_TEXTURE13 0x84CD
|
|
#define GL_TEXTURE14 0x84CE
|
|
#define GL_TEXTURE15 0x84CF
|
|
#define GL_TEXTURE16 0x84D0
|
|
#define GL_TEXTURE17 0x84D1
|
|
#define GL_TEXTURE18 0x84D2
|
|
#define GL_TEXTURE19 0x84D3
|
|
#define GL_TEXTURE20 0x84D4
|
|
#define GL_TEXTURE21 0x84D5
|
|
#define GL_TEXTURE22 0x84D6
|
|
#define GL_TEXTURE23 0x84D7
|
|
#define GL_TEXTURE24 0x84D8
|
|
#define GL_TEXTURE25 0x84D9
|
|
#define GL_TEXTURE26 0x84DA
|
|
#define GL_TEXTURE27 0x84DB
|
|
#define GL_TEXTURE28 0x84DC
|
|
#define GL_TEXTURE29 0x84DD
|
|
#define GL_TEXTURE30 0x84DE
|
|
#define GL_TEXTURE31 0x84DF
|
|
#define GL_ACTIVE_TEXTURE 0x84E0
|
|
#define GL_MULTISAMPLE 0x809D
|
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
|
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
|
|
#define GL_SAMPLE_COVERAGE 0x80A0
|
|
#define GL_SAMPLE_BUFFERS 0x80A8
|
|
#define GL_SAMPLES 0x80A9
|
|
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
|
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
|
#define GL_TEXTURE_CUBE_MAP 0x8513
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
|
#define GL_COMPRESSED_RGB 0x84ED
|
|
#define GL_COMPRESSED_RGBA 0x84EE
|
|
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
|
|
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
|
|
#define GL_TEXTURE_COMPRESSED 0x86A1
|
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
|
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
|
#define GL_CLAMP_TO_BORDER 0x812D
|
|
typedef void (*PFNGLACTIVETEXTUREPROC)(GLenum texture);
|
|
//typedef void (*PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
|
|
//typedef void (*PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
|
|
//typedef void (*PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
|
|
//typedef void (*PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
|
|
//typedef void (*PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
|
|
//typedef void (*PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
|
|
//typedef void (*PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
|
|
//typedef void (*PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img);
|
|
#endif /* GL_VERSION_1_3 */
|
|
|
|
#ifndef GL_VERSION_1_4
|
|
#define GL_VERSION_1_4 1
|
|
#define GL_BLEND_DST_RGB 0x80C8
|
|
#define GL_BLEND_SRC_RGB 0x80C9
|
|
#define GL_BLEND_DST_ALPHA 0x80CA
|
|
#define GL_BLEND_SRC_ALPHA 0x80CB
|
|
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
|
|
#define GL_DEPTH_COMPONENT16 0x81A5
|
|
#define GL_DEPTH_COMPONENT24 0x81A6
|
|
#define GL_DEPTH_COMPONENT32 0x81A7
|
|
#define GL_MIRRORED_REPEAT 0x8370
|
|
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
|
|
#define GL_TEXTURE_LOD_BIAS 0x8501
|
|
#define GL_INCR_WRAP 0x8507
|
|
#define GL_DECR_WRAP 0x8508
|
|
#define GL_TEXTURE_DEPTH_SIZE 0x884A
|
|
#define GL_TEXTURE_COMPARE_MODE 0x884C
|
|
#define GL_TEXTURE_COMPARE_FUNC 0x884D
|
|
#define GL_BLEND_COLOR 0x8005
|
|
#define GL_BLEND_EQUATION 0x8009
|
|
#define GL_CONSTANT_COLOR 0x8001
|
|
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
|
#define GL_CONSTANT_ALPHA 0x8003
|
|
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
|
#define GL_FUNC_ADD 0x8006
|
|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
|
#define GL_FUNC_SUBTRACT 0x800A
|
|
#define GL_MIN 0x8007
|
|
#define GL_MAX 0x8008
|
|
typedef void (*PFNGLBLENDEQUATIONPROC)(GLenum mode);
|
|
//typedef void (*PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
|
//typedef void (*PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
|
|
//typedef void (*PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);
|
|
//typedef void (*PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
|
|
//typedef void (*PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params);
|
|
//typedef void (*PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
|
|
//typedef void (*PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params);
|
|
//typedef void (*PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
#endif /* GL_VERSION_1_4 */
|
|
|
|
#ifndef GL_VERSION_1_5
|
|
#define GL_VERSION_1_5 1
|
|
typedef khronos_ssize_t GLsizeiptr;
|
|
typedef khronos_intptr_t GLintptr;
|
|
#define GL_BUFFER_SIZE 0x8764
|
|
#define GL_BUFFER_USAGE 0x8765
|
|
#define GL_QUERY_COUNTER_BITS 0x8864
|
|
#define GL_CURRENT_QUERY 0x8865
|
|
#define GL_QUERY_RESULT 0x8866
|
|
#define GL_QUERY_RESULT_AVAILABLE 0x8867
|
|
#define GL_ARRAY_BUFFER 0x8892
|
|
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
|
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
|
#define GL_READ_ONLY 0x88B8
|
|
#define GL_WRITE_ONLY 0x88B9
|
|
#define GL_READ_WRITE 0x88BA
|
|
#define GL_BUFFER_ACCESS 0x88BB
|
|
#define GL_BUFFER_MAPPED 0x88BC
|
|
#define GL_BUFFER_MAP_POINTER 0x88BD
|
|
#define GL_STREAM_DRAW 0x88E0
|
|
#define GL_STREAM_READ 0x88E1
|
|
#define GL_STREAM_COPY 0x88E2
|
|
#define GL_STATIC_DRAW 0x88E4
|
|
#define GL_STATIC_READ 0x88E5
|
|
#define GL_STATIC_COPY 0x88E6
|
|
#define GL_DYNAMIC_DRAW 0x88E8
|
|
#define GL_DYNAMIC_READ 0x88E9
|
|
#define GL_DYNAMIC_COPY 0x88EA
|
|
#define GL_SAMPLES_PASSED 0x8914
|
|
#define GL_SRC1_ALPHA 0x8589
|
|
typedef void (*PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
|
|
typedef void (*PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers);
|
|
typedef void (*PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers);
|
|
typedef void (*PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
|
|
//typedef void (*PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids);
|
|
//typedef void (*PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids);
|
|
//typedef GLboolean (*PFNGLISQUERYPROC)(GLuint id);
|
|
//typedef void (*PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
|
|
//typedef void (*PFNGLENDQUERYPROC)(GLenum target);
|
|
//typedef void (*PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params);
|
|
//typedef void (*PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params);
|
|
//typedef void (*PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params);
|
|
//typedef GLboolean (*PFNGLISBUFFERPROC)(GLuint buffer);
|
|
//typedef void (*PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
|
|
//typedef void (*PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data);
|
|
//typedef void *(*PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
|
|
//typedef GLboolean (*PFNGLUNMAPBUFFERPROC)(GLenum target);
|
|
//typedef void (*PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
|
|
//typedef void (*PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params);
|
|
#endif /* GL_VERSION_1_5 */
|
|
|
|
#ifndef GL_VERSION_2_0
|
|
#define GL_VERSION_2_0 1
|
|
typedef char GLchar;
|
|
typedef khronos_int16_t GLshort;
|
|
typedef khronos_int8_t GLbyte;
|
|
typedef khronos_uint16_t GLushort;
|
|
#define GL_BLEND_EQUATION_RGB 0x8009
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
|
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
|
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
|
#define GL_STENCIL_BACK_FUNC 0x8800
|
|
#define GL_STENCIL_BACK_FAIL 0x8801
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
|
#define GL_MAX_DRAW_BUFFERS 0x8824
|
|
#define GL_DRAW_BUFFER0 0x8825
|
|
#define GL_DRAW_BUFFER1 0x8826
|
|
#define GL_DRAW_BUFFER2 0x8827
|
|
#define GL_DRAW_BUFFER3 0x8828
|
|
#define GL_DRAW_BUFFER4 0x8829
|
|
#define GL_DRAW_BUFFER5 0x882A
|
|
#define GL_DRAW_BUFFER6 0x882B
|
|
#define GL_DRAW_BUFFER7 0x882C
|
|
#define GL_DRAW_BUFFER8 0x882D
|
|
#define GL_DRAW_BUFFER9 0x882E
|
|
#define GL_DRAW_BUFFER10 0x882F
|
|
#define GL_DRAW_BUFFER11 0x8830
|
|
#define GL_DRAW_BUFFER12 0x8831
|
|
#define GL_DRAW_BUFFER13 0x8832
|
|
#define GL_DRAW_BUFFER14 0x8833
|
|
#define GL_DRAW_BUFFER15 0x8834
|
|
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
|
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
|
#define GL_FRAGMENT_SHADER 0x8B30
|
|
#define GL_VERTEX_SHADER 0x8B31
|
|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
|
#define GL_MAX_VARYING_FLOATS 0x8B4B
|
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
|
#define GL_SHADER_TYPE 0x8B4F
|
|
#define GL_FLOAT_VEC2 0x8B50
|
|
#define GL_FLOAT_VEC3 0x8B51
|
|
#define GL_FLOAT_VEC4 0x8B52
|
|
#define GL_INT_VEC2 0x8B53
|
|
#define GL_INT_VEC3 0x8B54
|
|
#define GL_INT_VEC4 0x8B55
|
|
#define GL_BOOL 0x8B56
|
|
#define GL_BOOL_VEC2 0x8B57
|
|
#define GL_BOOL_VEC3 0x8B58
|
|
#define GL_BOOL_VEC4 0x8B59
|
|
#define GL_FLOAT_MAT2 0x8B5A
|
|
#define GL_FLOAT_MAT3 0x8B5B
|
|
#define GL_FLOAT_MAT4 0x8B5C
|
|
#define GL_SAMPLER_1D 0x8B5D
|
|
#define GL_SAMPLER_2D 0x8B5E
|
|
#define GL_SAMPLER_3D 0x8B5F
|
|
#define GL_SAMPLER_CUBE 0x8B60
|
|
#define GL_SAMPLER_1D_SHADOW 0x8B61
|
|
#define GL_SAMPLER_2D_SHADOW 0x8B62
|
|
#define GL_DELETE_STATUS 0x8B80
|
|
#define GL_COMPILE_STATUS 0x8B81
|
|
#define GL_LINK_STATUS 0x8B82
|
|
#define GL_VALIDATE_STATUS 0x8B83
|
|
#define GL_INFO_LOG_LENGTH 0x8B84
|
|
#define GL_ATTACHED_SHADERS 0x8B85
|
|
#define GL_ACTIVE_UNIFORMS 0x8B86
|
|
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
|
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
|
#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
|
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
|
|
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
|
#define GL_CURRENT_PROGRAM 0x8B8D
|
|
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
|
|
#define GL_LOWER_LEFT 0x8CA1
|
|
#define GL_UPPER_LEFT 0x8CA2
|
|
#define GL_STENCIL_BACK_REF 0x8CA3
|
|
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
|
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
|
typedef void (*PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs);
|
|
typedef void (*PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
|
typedef void (*PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
|
|
typedef void (*PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
|
|
typedef void (*PFNGLCOMPILESHADERPROC)(GLuint shader);
|
|
typedef GLuint (*PFNGLCREATEPROGRAMPROC)(void);
|
|
typedef GLuint (*PFNGLCREATESHADERPROC)(GLenum type);
|
|
typedef void (*PFNGLDELETEPROGRAMPROC)(GLuint program);
|
|
typedef void (*PFNGLDELETESHADERPROC)(GLuint shader);
|
|
typedef void (*PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
|
|
typedef void (*PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
|
|
typedef GLint (*PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);
|
|
typedef void (*PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);
|
|
typedef void (*PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
|
typedef void (*PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);
|
|
typedef void (*PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
|
typedef GLint (*PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);
|
|
typedef void (*PFNGLLINKPROGRAMPROC)(GLuint program);
|
|
typedef void (*PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
|
|
typedef void (*PFNGLUSEPROGRAMPROC)(GLuint program);
|
|
typedef void (*PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
|
|
typedef void (*PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void (*PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void (*PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void (*PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void (*PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);
|
|
typedef void (*PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value);
|
|
typedef void (*PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value);
|
|
typedef void (*PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);
|
|
typedef void (*PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (*PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
|
|
//typedef void (*PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
|
|
//typedef void (*PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
|
|
//typedef void (*PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);
|
|
//typedef void (*PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
|
|
//typedef void (*PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
|
//typedef void (*PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
|
//typedef void (*PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
|
|
//typedef void (*PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
|
|
//typedef void (*PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);
|
|
//typedef void (*PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);
|
|
//typedef void (*PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params);
|
|
//typedef void (*PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);
|
|
//typedef void (*PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params);
|
|
//typedef void (*PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer);
|
|
//typedef GLboolean (*PFNGLISPROGRAMPROC)(GLuint program);
|
|
//typedef GLboolean (*PFNGLISSHADERPROC)(GLuint shader);
|
|
//typedef void (*PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
|
|
//typedef void (*PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
|
//typedef void (*PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
|
//typedef void (*PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
|
|
//typedef void (*PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
|
|
//typedef void (*PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
|
|
//typedef void (*PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
|
//typedef void (*PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
//typedef void (*PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
//typedef void (*PFNGLVALIDATEPROGRAMPROC)(GLuint program);
|
|
//typedef void (*PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
|
|
//typedef void (*PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v);
|
|
//typedef void (*PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
|
|
//typedef void (*PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v);
|
|
//typedef void (*PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
|
|
//typedef void (*PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v);
|
|
//typedef void (*PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
|
|
//typedef void (*PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v);
|
|
//typedef void (*PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
|
|
//typedef void (*PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v);
|
|
//typedef void (*PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
|
|
//typedef void (*PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v);
|
|
//typedef void (*PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
|
|
//typedef void (*PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v);
|
|
//typedef void (*PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
|
//typedef void (*PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v);
|
|
//typedef void (*PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
|
|
//typedef void (*PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v);
|
|
//typedef void (*PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v);
|
|
//typedef void (*PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v);
|
|
//typedef void (*PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v);
|
|
//typedef void (*PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
|
|
//typedef void (*PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v);
|
|
//typedef void (*PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v);
|
|
//typedef void (*PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v);
|
|
//typedef void (*PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v);
|
|
//typedef void (*PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
//typedef void (*PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v);
|
|
//typedef void (*PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
//typedef void (*PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v);
|
|
//typedef void (*PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v);
|
|
//typedef void (*PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
|
|
//typedef void (*PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v);
|
|
//typedef void (*PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v);
|
|
//typedef void (*PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v);
|
|
//typedef void (*PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v);
|
|
#endif /* GL_VERSION_2_0 */
|
|
|
|
#ifndef GL_VERSION_2_1
|
|
#define GL_VERSION_2_1 1
|
|
#define GL_PIXEL_PACK_BUFFER 0x88EB
|
|
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
|
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
|
|
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
|
#define GL_FLOAT_MAT2x3 0x8B65
|
|
#define GL_FLOAT_MAT2x4 0x8B66
|
|
#define GL_FLOAT_MAT3x2 0x8B67
|
|
#define GL_FLOAT_MAT3x4 0x8B68
|
|
#define GL_FLOAT_MAT4x2 0x8B69
|
|
#define GL_FLOAT_MAT4x3 0x8B6A
|
|
#define GL_SRGB 0x8C40
|
|
#define GL_SRGB8 0x8C41
|
|
#define GL_SRGB_ALPHA 0x8C42
|
|
#define GL_SRGB8_ALPHA8 0x8C43
|
|
#define GL_COMPRESSED_SRGB 0x8C48
|
|
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
|
|
//typedef void (*PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
//typedef void (*PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
//typedef void (*PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
//typedef void (*PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
//typedef void (*PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
//typedef void (*PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
#endif /* GL_VERSION_2_1 */
|
|
|
|
#ifndef GL_VERSION_3_0
|
|
#define GL_VERSION_3_0 1
|
|
typedef khronos_uint16_t GLhalf;
|
|
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
|
|
#define GL_CLIP_DISTANCE0 0x3000
|
|
#define GL_CLIP_DISTANCE1 0x3001
|
|
#define GL_CLIP_DISTANCE2 0x3002
|
|
#define GL_CLIP_DISTANCE3 0x3003
|
|
#define GL_CLIP_DISTANCE4 0x3004
|
|
#define GL_CLIP_DISTANCE5 0x3005
|
|
#define GL_CLIP_DISTANCE6 0x3006
|
|
#define GL_CLIP_DISTANCE7 0x3007
|
|
#define GL_MAX_CLIP_DISTANCES 0x0D32
|
|
#define GL_MAJOR_VERSION 0x821B
|
|
#define GL_MINOR_VERSION 0x821C
|
|
#define GL_NUM_EXTENSIONS 0x821D
|
|
#define GL_CONTEXT_FLAGS 0x821E
|
|
#define GL_COMPRESSED_RED 0x8225
|
|
#define GL_COMPRESSED_RG 0x8226
|
|
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
|
|
#define GL_RGBA32F 0x8814
|
|
#define GL_RGB32F 0x8815
|
|
#define GL_RGBA16F 0x881A
|
|
#define GL_RGB16F 0x881B
|
|
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
|
|
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
|
|
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
|
|
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
|
|
#define GL_CLAMP_READ_COLOR 0x891C
|
|
#define GL_FIXED_ONLY 0x891D
|
|
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
|
|
#define GL_TEXTURE_1D_ARRAY 0x8C18
|
|
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
|
|
#define GL_TEXTURE_2D_ARRAY 0x8C1A
|
|
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
|
|
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
|
|
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
|
|
#define GL_R11F_G11F_B10F 0x8C3A
|
|
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
|
|
#define GL_RGB9_E5 0x8C3D
|
|
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
|
|
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
|
|
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
|
|
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
|
|
#define GL_PRIMITIVES_GENERATED 0x8C87
|
|
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
|
|
#define GL_RASTERIZER_DISCARD 0x8C89
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
|
|
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
|
|
#define GL_SEPARATE_ATTRIBS 0x8C8D
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
|
|
#define GL_RGBA32UI 0x8D70
|
|
#define GL_RGB32UI 0x8D71
|
|
#define GL_RGBA16UI 0x8D76
|
|
#define GL_RGB16UI 0x8D77
|
|
#define GL_RGBA8UI 0x8D7C
|
|
#define GL_RGB8UI 0x8D7D
|
|
#define GL_RGBA32I 0x8D82
|
|
#define GL_RGB32I 0x8D83
|
|
#define GL_RGBA16I 0x8D88
|
|
#define GL_RGB16I 0x8D89
|
|
#define GL_RGBA8I 0x8D8E
|
|
#define GL_RGB8I 0x8D8F
|
|
#define GL_RED_INTEGER 0x8D94
|
|
#define GL_GREEN_INTEGER 0x8D95
|
|
#define GL_BLUE_INTEGER 0x8D96
|
|
#define GL_RGB_INTEGER 0x8D98
|
|
#define GL_RGBA_INTEGER 0x8D99
|
|
#define GL_BGR_INTEGER 0x8D9A
|
|
#define GL_BGRA_INTEGER 0x8D9B
|
|
#define GL_SAMPLER_1D_ARRAY 0x8DC0
|
|
#define GL_SAMPLER_2D_ARRAY 0x8DC1
|
|
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
|
|
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
|
|
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
|
|
#define GL_UNSIGNED_INT_VEC2 0x8DC6
|
|
#define GL_UNSIGNED_INT_VEC3 0x8DC7
|
|
#define GL_UNSIGNED_INT_VEC4 0x8DC8
|
|
#define GL_INT_SAMPLER_1D 0x8DC9
|
|
#define GL_INT_SAMPLER_2D 0x8DCA
|
|
#define GL_INT_SAMPLER_3D 0x8DCB
|
|
#define GL_INT_SAMPLER_CUBE 0x8DCC
|
|
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
|
|
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
|
|
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
|
|
#define GL_QUERY_WAIT 0x8E13
|
|
#define GL_QUERY_NO_WAIT 0x8E14
|
|
#define GL_QUERY_BY_REGION_WAIT 0x8E15
|
|
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
|
|
#define GL_BUFFER_ACCESS_FLAGS 0x911F
|
|
#define GL_BUFFER_MAP_LENGTH 0x9120
|
|
#define GL_BUFFER_MAP_OFFSET 0x9121
|
|
#define GL_DEPTH_COMPONENT32F 0x8CAC
|
|
#define GL_DEPTH32F_STENCIL8 0x8CAD
|
|
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
|
|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
|
|
#define GL_FRAMEBUFFER_DEFAULT 0x8218
|
|
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
|
|
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
|
|
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
|
#define GL_DEPTH_STENCIL 0x84F9
|
|
#define GL_UNSIGNED_INT_24_8 0x84FA
|
|
#define GL_DEPTH24_STENCIL8 0x88F0
|
|
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
|
|
#define GL_TEXTURE_RED_TYPE 0x8C10
|
|
#define GL_TEXTURE_GREEN_TYPE 0x8C11
|
|
#define GL_TEXTURE_BLUE_TYPE 0x8C12
|
|
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
|
|
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
|
|
#define GL_UNSIGNED_NORMALIZED 0x8C17
|
|
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
|
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
|
|
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
|
#define GL_READ_FRAMEBUFFER 0x8CA8
|
|
#define GL_DRAW_FRAMEBUFFER 0x8CA9
|
|
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
|
|
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
|
|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
|
|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
|
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
|
|
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
|
#define GL_COLOR_ATTACHMENT1 0x8CE1
|
|
#define GL_COLOR_ATTACHMENT2 0x8CE2
|
|
#define GL_COLOR_ATTACHMENT3 0x8CE3
|
|
#define GL_COLOR_ATTACHMENT4 0x8CE4
|
|
#define GL_COLOR_ATTACHMENT5 0x8CE5
|
|
#define GL_COLOR_ATTACHMENT6 0x8CE6
|
|
#define GL_COLOR_ATTACHMENT7 0x8CE7
|
|
#define GL_COLOR_ATTACHMENT8 0x8CE8
|
|
#define GL_COLOR_ATTACHMENT9 0x8CE9
|
|
#define GL_COLOR_ATTACHMENT10 0x8CEA
|
|
#define GL_COLOR_ATTACHMENT11 0x8CEB
|
|
#define GL_COLOR_ATTACHMENT12 0x8CEC
|
|
#define GL_COLOR_ATTACHMENT13 0x8CED
|
|
#define GL_COLOR_ATTACHMENT14 0x8CEE
|
|
#define GL_COLOR_ATTACHMENT15 0x8CEF
|
|
#define GL_COLOR_ATTACHMENT16 0x8CF0
|
|
#define GL_COLOR_ATTACHMENT17 0x8CF1
|
|
#define GL_COLOR_ATTACHMENT18 0x8CF2
|
|
#define GL_COLOR_ATTACHMENT19 0x8CF3
|
|
#define GL_COLOR_ATTACHMENT20 0x8CF4
|
|
#define GL_COLOR_ATTACHMENT21 0x8CF5
|
|
#define GL_COLOR_ATTACHMENT22 0x8CF6
|
|
#define GL_COLOR_ATTACHMENT23 0x8CF7
|
|
#define GL_COLOR_ATTACHMENT24 0x8CF8
|
|
#define GL_COLOR_ATTACHMENT25 0x8CF9
|
|
#define GL_COLOR_ATTACHMENT26 0x8CFA
|
|
#define GL_COLOR_ATTACHMENT27 0x8CFB
|
|
#define GL_COLOR_ATTACHMENT28 0x8CFC
|
|
#define GL_COLOR_ATTACHMENT29 0x8CFD
|
|
#define GL_COLOR_ATTACHMENT30 0x8CFE
|
|
#define GL_COLOR_ATTACHMENT31 0x8CFF
|
|
#define GL_DEPTH_ATTACHMENT 0x8D00
|
|
#define GL_STENCIL_ATTACHMENT 0x8D20
|
|
#define GL_FRAMEBUFFER 0x8D40
|
|
#define GL_RENDERBUFFER 0x8D41
|
|
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
|
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
|
#define GL_STENCIL_INDEX1 0x8D46
|
|
#define GL_STENCIL_INDEX4 0x8D47
|
|
#define GL_STENCIL_INDEX8 0x8D48
|
|
#define GL_STENCIL_INDEX16 0x8D49
|
|
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
|
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
|
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
|
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
|
#define GL_MAX_SAMPLES 0x8D57
|
|
#define GL_FRAMEBUFFER_SRGB 0x8DB9
|
|
#define GL_HALF_FLOAT 0x140B
|
|
#define GL_MAP_READ_BIT 0x0001
|
|
#define GL_MAP_WRITE_BIT 0x0002
|
|
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
|
|
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
|
|
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
|
|
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
|
|
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
|
|
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
|
|
#define GL_COMPRESSED_RG_RGTC2 0x8DBD
|
|
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
|
|
#define GL_RG 0x8227
|
|
#define GL_RG_INTEGER 0x8228
|
|
#define GL_R8 0x8229
|
|
#define GL_R16 0x822A
|
|
#define GL_RG8 0x822B
|
|
#define GL_RG16 0x822C
|
|
#define GL_R16F 0x822D
|
|
#define GL_R32F 0x822E
|
|
#define GL_RG16F 0x822F
|
|
#define GL_RG32F 0x8230
|
|
#define GL_R8I 0x8231
|
|
#define GL_R8UI 0x8232
|
|
#define GL_R16I 0x8233
|
|
#define GL_R16UI 0x8234
|
|
#define GL_R32I 0x8235
|
|
#define GL_R32UI 0x8236
|
|
#define GL_RG8I 0x8237
|
|
#define GL_RG8UI 0x8238
|
|
#define GL_RG16I 0x8239
|
|
#define GL_RG16UI 0x823A
|
|
#define GL_RG32I 0x823B
|
|
#define GL_RG32UI 0x823C
|
|
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
|
typedef void (*PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
|
typedef void (*PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
|
|
typedef void (*PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);
|
|
typedef void (*PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
|
|
typedef void (*PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments); // GLES
|
|
typedef void (*PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
|
|
typedef void (*PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);
|
|
typedef void (*PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
|
|
typedef void (*PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
typedef void (*PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
|
typedef void (*PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
|
typedef void (*PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void (*PFNGLBINDVERTEXARRAYPROC)(GLuint array);
|
|
typedef void (*PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays);
|
|
typedef void (*PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);
|
|
//typedef void (*PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
|
|
//typedef void (*PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data);
|
|
//typedef void (*PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data);
|
|
//typedef void (*PFNGLENABLEIPROC)(GLenum target, GLuint index);
|
|
//typedef void (*PFNGLDISABLEIPROC)(GLenum target, GLuint index);
|
|
//typedef GLboolean (*PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
|
|
//typedef void (*PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
|
|
//typedef void (*PFNGLENDTRANSFORMFEEDBACKPROC)(void);
|
|
//typedef void (*PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
|
|
//typedef void (*PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
|
|
//typedef void (*PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
|
|
//typedef void (*PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
|
|
//typedef void (*PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
|
|
//typedef void (*PFNGLENDCONDITIONALRENDERPROC)(void);
|
|
//typedef void (*PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
|
|
//typedef void (*PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params);
|
|
//typedef void (*PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params);
|
|
//typedef void (*PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
|
|
//typedef void (*PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
|
|
//typedef void (*PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
|
|
//typedef void (*PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
|
|
//typedef void (*PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
|
|
//typedef void (*PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
|
|
//typedef void (*PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
|
|
//typedef void (*PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
|
|
//typedef void (*PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v);
|
|
//typedef void (*PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v);
|
|
//typedef void (*PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v);
|
|
//typedef void (*PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v);
|
|
//typedef void (*PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v);
|
|
//typedef void (*PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v);
|
|
//typedef void (*PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v);
|
|
//typedef void (*PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v);
|
|
//typedef void (*PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v);
|
|
//typedef void (*PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v);
|
|
//typedef void (*PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v);
|
|
//typedef void (*PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v);
|
|
//typedef void (*PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params);
|
|
//typedef void (*PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name);
|
|
//typedef GLint (*PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name);
|
|
//typedef void (*PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
|
|
//typedef void (*PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
|
|
//typedef void (*PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
|
|
//typedef void (*PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
|
//typedef void (*PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value);
|
|
//typedef void (*PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value);
|
|
//typedef void (*PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value);
|
|
//typedef void (*PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value);
|
|
//typedef void (*PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params);
|
|
//typedef void (*PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params);
|
|
//typedef void (*PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params);
|
|
//typedef void (*PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params);
|
|
//typedef void (*PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value);
|
|
//typedef void (*PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value);
|
|
//typedef void (*PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value);
|
|
//typedef void (*PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
|
//typedef const GLubyte *(*PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
|
|
//typedef GLboolean (*PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
|
|
//typedef void (*PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
|
//typedef void (*PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
|
|
//typedef GLboolean (*PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
|
|
//typedef GLenum (*PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
|
|
//typedef void (*PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
//typedef void (*PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
|
|
//typedef void (*PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
|
|
//typedef void (*PFNGLGENERATEMIPMAPPROC)(GLenum target);
|
|
//typedef void (*PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
|
//typedef void *(*PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
|
//typedef void (*PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
|
|
//typedef GLboolean (*PFNGLISVERTEXARRAYPROC)(GLuint array);
|
|
#endif /* GL_VERSION_3_0 */
|
|
|
|
#ifndef GL_VERSION_3_1
|
|
#define GL_VERSION_3_1 1
|
|
#define GL_SAMPLER_2D_RECT 0x8B63
|
|
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
|
|
#define GL_SAMPLER_BUFFER 0x8DC2
|
|
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
|
|
#define GL_INT_SAMPLER_BUFFER 0x8DD0
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
|
|
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
|
|
#define GL_TEXTURE_BUFFER 0x8C2A
|
|
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
|
|
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
|
|
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
|
|
#define GL_TEXTURE_RECTANGLE 0x84F5
|
|
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
|
|
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
|
|
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
|
|
#define GL_R8_SNORM 0x8F94
|
|
#define GL_RG8_SNORM 0x8F95
|
|
#define GL_RGB8_SNORM 0x8F96
|
|
#define GL_RGBA8_SNORM 0x8F97
|
|
#define GL_R16_SNORM 0x8F98
|
|
#define GL_RG16_SNORM 0x8F99
|
|
#define GL_RGB16_SNORM 0x8F9A
|
|
#define GL_RGBA16_SNORM 0x8F9B
|
|
#define GL_SIGNED_NORMALIZED 0x8F9C
|
|
#define GL_PRIMITIVE_RESTART 0x8F9D
|
|
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
|
|
#define GL_COPY_READ_BUFFER 0x8F36
|
|
#define GL_COPY_WRITE_BUFFER 0x8F37
|
|
#define GL_UNIFORM_BUFFER 0x8A11
|
|
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
|
|
#define GL_UNIFORM_BUFFER_START 0x8A29
|
|
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
|
|
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
|
|
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
|
|
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
|
|
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
|
|
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
|
|
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
|
|
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
|
|
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
|
|
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
|
|
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
|
|
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
|
|
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
|
|
#define GL_UNIFORM_TYPE 0x8A37
|
|
#define GL_UNIFORM_SIZE 0x8A38
|
|
#define GL_UNIFORM_NAME_LENGTH 0x8A39
|
|
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
|
|
#define GL_UNIFORM_OFFSET 0x8A3B
|
|
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
|
|
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
|
|
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
|
|
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
|
|
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
|
|
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
|
|
#define GL_INVALID_INDEX 0xFFFFFFFFu
|
|
typedef GLuint (*PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName);
|
|
typedef void (*PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
|
//typedef void (*PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
|
|
//typedef void (*PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
|
|
//typedef void (*PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
|
|
//typedef void (*PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
|
|
//typedef void (*PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
|
|
//typedef void (*PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
|
|
//typedef void (*PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
|
|
//typedef void (*PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
|
|
//typedef void (*PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
|
|
//typedef void (*PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
|
|
#endif /* GL_VERSION_3_1 */
|
|
|
|
//GL_VERSION_1_0
|
|
extern PFNGLCULLFACEPROC glCullFace;
|
|
extern PFNGLFRONTFACEPROC glFrontFace;
|
|
extern PFNGLSCISSORPROC glScissor;
|
|
extern PFNGLTEXPARAMETERIPROC glTexParameteri;
|
|
extern PFNGLTEXIMAGE2DPROC glTexImage2D;
|
|
extern PFNGLDRAWBUFFERPROC glDrawBuffer;
|
|
extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
|
|
extern PFNGLCLEARPROC glClear;
|
|
extern PFNGLCLEARCOLORPROC glClearColor;
|
|
extern PFNGLCLEARSTENCILPROC glClearStencil;
|
|
extern PFNGLCLEARDEPTHPROC glClearDepth;
|
|
extern PFNGLCLEARDEPTHFPROC glClearDepthf; // GLES
|
|
extern PFNGLCOLORMASKPROC glColorMask;
|
|
extern PFNGLDEPTHMASKPROC glDepthMask;
|
|
extern PFNGLDISABLEPROC glDisable;
|
|
extern PFNGLENABLEPROC glEnable;
|
|
extern PFNGLBLENDFUNCPROC glBlendFunc;
|
|
extern PFNGLSTENCILFUNCPROC glStencilFunc;
|
|
extern PFNGLSTENCILOPPROC glStencilOp;
|
|
extern PFNGLDEPTHFUNCPROC glDepthFunc;
|
|
extern PFNGLGETERRORPROC glGetError;
|
|
extern PFNGLGETINTEGERVPROC glGetIntegerv;
|
|
extern PFNGLGETSTRINGPROC glGetString;
|
|
extern PFNGLVIEWPORTPROC glViewport;
|
|
//extern PFNGLHINTPROC glHint;
|
|
//extern PFNGLLINEWIDTHPROC glLineWidth;
|
|
//extern PFNGLPOINTSIZEPROC glPointSize;
|
|
//extern PFNGLPOLYGONMODEPROC glPolygonMode;
|
|
//extern PFNGLTEXPARAMETERFPROC glTexParameterf;
|
|
//extern PFNGLTEXPARAMETERFVPROC glTexParameterfv;
|
|
//extern PFNGLTEXPARAMETERIVPROC glTexParameteriv;
|
|
//extern PFNGLTEXIMAGE1DPROC glTexImage1D;
|
|
//extern PFNGLSTENCILMASKPROC glStencilMask;
|
|
//extern PFNGLFINISHPROC glFinish;
|
|
//extern PFNGLFLUSHPROC glFlush;
|
|
//extern PFNGLLOGICOPPROC glLogicOp;
|
|
//extern PFNGLPIXELSTOREFPROC glPixelStoref;
|
|
//extern PFNGLPIXELSTOREIPROC glPixelStorei;
|
|
//extern PFNGLREADBUFFERPROC glReadBuffer;
|
|
//extern PFNGLREADPIXELSPROC glReadPixels;
|
|
//extern PFNGLGETBOOLEANVPROC glGetBooleanv;
|
|
//extern PFNGLGETDOUBLEVPROC glGetDoublev;
|
|
//extern PFNGLGETFLOATVPROC glGetFloatv;
|
|
//extern PFNGLGETTEXIMAGEPROC glGetTexImage;
|
|
//extern PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv;
|
|
//extern PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv;
|
|
//extern PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv;
|
|
//extern PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv;
|
|
//extern PFNGLISENABLEDPROC glIsEnabled;
|
|
//extern PFNGLDEPTHRANGEPROC glDepthRange;
|
|
|
|
//GL_VERSION_1_1
|
|
extern PFNGLDRAWELEMENTSPROC glDrawElements;
|
|
extern PFNGLBINDTEXTUREPROC glBindTexture;
|
|
extern PFNGLDELETETEXTURESPROC glDeleteTextures;
|
|
extern PFNGLGENTEXTURESPROC glGenTextures;
|
|
//extern PFNGLDRAWARRAYSPROC glDrawArrays;
|
|
//extern PFNGLGETPOINTERVPROC glGetPointerv;
|
|
//extern PFNGLPOLYGONOFFSETPROC glPolygonOffset;
|
|
//extern PFNGLCOPYTEXIMAGE1DPROC glCopyTexImage1D;
|
|
//extern PFNGLCOPYTEXIMAGE2DPROC glCopyTexImage2D;
|
|
//extern PFNGLCOPYTEXSUBIMAGE1DPROC glCopyTexSubImage1D;
|
|
//extern PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D;
|
|
//extern PFNGLTEXSUBIMAGE1DPROC glTexSubImage1D;
|
|
//extern PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D;
|
|
//extern PFNGLISTEXTUREPROC glIsTexture;
|
|
|
|
//GL_VERSION_1_2
|
|
//extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
|
|
//extern PFNGLTEXIMAGE3DPROC glTexImage3D;
|
|
//extern PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D;
|
|
//extern PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D;
|
|
|
|
//GL_VERSION_1_3
|
|
extern PFNGLACTIVETEXTUREPROC glActiveTexture;
|
|
//extern PFNGLSAMPLECOVERAGEPROC glSampleCoverage;
|
|
//extern PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D;
|
|
//extern PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D;
|
|
//extern PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D;
|
|
//extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D;
|
|
//extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D;
|
|
//extern PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D;
|
|
//extern PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage;
|
|
|
|
//GL_VERSION_1_4
|
|
extern PFNGLBLENDEQUATIONPROC glBlendEquation;
|
|
//extern PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
|
|
//extern PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays;
|
|
//extern PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements;
|
|
//extern PFNGLPOINTPARAMETERFPROC glPointParameterf;
|
|
//extern PFNGLPOINTPARAMETERFVPROC glPointParameterfv;
|
|
//extern PFNGLPOINTPARAMETERIPROC glPointParameteri;
|
|
//extern PFNGLPOINTPARAMETERIVPROC glPointParameteriv;
|
|
//extern PFNGLBLENDCOLORPROC glBlendColor;
|
|
|
|
//GL_VERSION_1_5
|
|
extern PFNGLBINDBUFFERPROC glBindBuffer;
|
|
extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
|
|
extern PFNGLGENBUFFERSPROC glGenBuffers;
|
|
extern PFNGLBUFFERDATAPROC glBufferData;
|
|
//extern PFNGLGENQUERIESPROC glGenQueries;
|
|
//extern PFNGLDELETEQUERIESPROC glDeleteQueries;
|
|
//extern PFNGLISQUERYPROC glIsQuery;
|
|
//extern PFNGLBEGINQUERYPROC glBeginQuery;
|
|
//extern PFNGLENDQUERYPROC glEndQuery;
|
|
//extern PFNGLGETQUERYIVPROC glGetQueryiv;
|
|
//extern PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv;
|
|
//extern PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
|
|
//extern PFNGLISBUFFERPROC glIsBuffer;
|
|
//extern PFNGLBUFFERSUBDATAPROC glBufferSubData;
|
|
//extern PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData;
|
|
//extern PFNGLMAPBUFFERPROC glMapBuffer;
|
|
//extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;
|
|
//extern PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv;
|
|
//extern PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv;
|
|
|
|
// GL_VERSION_2_0
|
|
extern PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate;
|
|
extern PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate;
|
|
extern PFNGLATTACHSHADERPROC glAttachShader;
|
|
extern PFNGLCOMPILESHADERPROC glCompileShader;
|
|
extern PFNGLCREATEPROGRAMPROC glCreateProgram;
|
|
extern PFNGLCREATESHADERPROC glCreateShader;
|
|
extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
|
|
extern PFNGLDELETESHADERPROC glDeleteShader;
|
|
extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
|
|
extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
|
|
extern PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
|
|
extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
|
|
extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
|
|
extern PFNGLGETSHADERIVPROC glGetShaderiv;
|
|
extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
|
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extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
|
|
extern PFNGLLINKPROGRAMPROC glLinkProgram;
|
|
extern PFNGLSHADERSOURCEPROC glShaderSource;
|
|
extern PFNGLUSEPROGRAMPROC glUseProgram;
|
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extern PFNGLUNIFORM1FPROC glUniform1f;
|
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extern PFNGLUNIFORM1FVPROC glUniform1fv;
|
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extern PFNGLUNIFORM2FVPROC glUniform2fv;
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extern PFNGLUNIFORM3FVPROC glUniform3fv;
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extern PFNGLUNIFORM4FVPROC glUniform4fv;
|
|
extern PFNGLUNIFORM1IVPROC glUniform1iv;
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|
extern PFNGLUNIFORM2IVPROC glUniform2iv;
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|
extern PFNGLUNIFORM3IVPROC glUniform3iv;
|
|
extern PFNGLUNIFORM4IVPROC glUniform4iv;
|
|
extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
|
|
extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
|
|
//extern PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate;
|
|
//extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
|
|
//extern PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate;
|
|
//extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
|
|
//extern PFNGLDETACHSHADERPROC glDetachShader;
|
|
//extern PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib;
|
|
//extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
|
|
//extern PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders;
|
|
//extern PFNGLGETSHADERSOURCEPROC glGetShaderSource;
|
|
//extern PFNGLGETUNIFORMFVPROC glGetUniformfv;
|
|
//extern PFNGLGETUNIFORMIVPROC glGetUniformiv;
|
|
//extern PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv;
|
|
//extern PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv;
|
|
//extern PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv;
|
|
//extern PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv;
|
|
//extern PFNGLISPROGRAMPROC glIsProgram;
|
|
//extern PFNGLISSHADERPROC glIsShader;
|
|
//extern PFNGLUNIFORM2FPROC glUniform2f;
|
|
//extern PFNGLUNIFORM3FPROC glUniform3f;
|
|
//extern PFNGLUNIFORM4FPROC glUniform4f;
|
|
//extern PFNGLUNIFORM1IPROC glUniform1i;
|
|
//extern PFNGLUNIFORM2IPROC glUniform2i;
|
|
//extern PFNGLUNIFORM3IPROC glUniform3i;
|
|
//extern PFNGLUNIFORM4IPROC glUniform4i;
|
|
//extern PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv;
|
|
//extern PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv;
|
|
//extern PFNGLVALIDATEPROGRAMPROC glValidateProgram;
|
|
//extern PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d;
|
|
//extern PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv;
|
|
//extern PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f;
|
|
//extern PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv;
|
|
//extern PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s;
|
|
//extern PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv;
|
|
//extern PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d;
|
|
//extern PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv;
|
|
//extern PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f;
|
|
//extern PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv;
|
|
//extern PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s;
|
|
//extern PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv;
|
|
//extern PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d;
|
|
//extern PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv;
|
|
//extern PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f;
|
|
//extern PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv;
|
|
//extern PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s;
|
|
//extern PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv;
|
|
//extern PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv;
|
|
//extern PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv;
|
|
//extern PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv;
|
|
//extern PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub;
|
|
//extern PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv;
|
|
//extern PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv;
|
|
//extern PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv;
|
|
//extern PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv;
|
|
//extern PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d;
|
|
//extern PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv;
|
|
//extern PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
|
|
//extern PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
|
|
//extern PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv;
|
|
//extern PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s;
|
|
//extern PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv;
|
|
//extern PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv;
|
|
//extern PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv;
|
|
//extern PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv;
|
|
|
|
//GL_VERSION_2_1
|
|
//extern PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv;
|
|
//extern PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv;
|
|
//extern PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv;
|
|
//extern PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv;
|
|
//extern PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv;
|
|
//extern PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv;
|
|
|
|
//GL_VERSION_3_0
|
|
extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
|
|
extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
|
|
extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
|
|
extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
|
|
extern PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer;
|
|
extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
|
|
extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
|
|
extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
|
|
extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
|
|
extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
|
|
extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
|
|
extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
|
|
extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
|
|
extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
|
|
extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
|
|
//extern PFNGLCOLORMASKIPROC glColorMaski;
|
|
//extern PFNGLGETBOOLEANI_VPROC glGetBooleani_v;
|
|
//extern PFNGLGETINTEGERI_VPROC glGetIntegeri_v;
|
|
//extern PFNGLENABLEIPROC glEnablei;
|
|
//extern PFNGLDISABLEIPROC glDisablei;
|
|
//extern PFNGLISENABLEDIPROC glIsEnabledi;
|
|
//extern PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback;
|
|
//extern PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback;
|
|
//extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
|
|
//extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings;
|
|
//extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying;
|
|
//extern PFNGLCLAMPCOLORPROC glClampColor;
|
|
//extern PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender;
|
|
//extern PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender;
|
|
//extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
|
|
//extern PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv;
|
|
//extern PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv;
|
|
//extern PFNGLVERTEXATTRIBI1IPROC glVertexAttribI1i;
|
|
//extern PFNGLVERTEXATTRIBI2IPROC glVertexAttribI2i;
|
|
//extern PFNGLVERTEXATTRIBI3IPROC glVertexAttribI3i;
|
|
//extern PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i;
|
|
//extern PFNGLVERTEXATTRIBI1UIPROC glVertexAttribI1ui;
|
|
//extern PFNGLVERTEXATTRIBI2UIPROC glVertexAttribI2ui;
|
|
//extern PFNGLVERTEXATTRIBI3UIPROC glVertexAttribI3ui;
|
|
//extern PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui;
|
|
//extern PFNGLVERTEXATTRIBI1IVPROC glVertexAttribI1iv;
|
|
//extern PFNGLVERTEXATTRIBI2IVPROC glVertexAttribI2iv;
|
|
//extern PFNGLVERTEXATTRIBI3IVPROC glVertexAttribI3iv;
|
|
//extern PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv;
|
|
//extern PFNGLVERTEXATTRIBI1UIVPROC glVertexAttribI1uiv;
|
|
//extern PFNGLVERTEXATTRIBI2UIVPROC glVertexAttribI2uiv;
|
|
//extern PFNGLVERTEXATTRIBI3UIVPROC glVertexAttribI3uiv;
|
|
//extern PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv;
|
|
//extern PFNGLVERTEXATTRIBI4BVPROC glVertexAttribI4bv;
|
|
//extern PFNGLVERTEXATTRIBI4SVPROC glVertexAttribI4sv;
|
|
//extern PFNGLVERTEXATTRIBI4UBVPROC glVertexAttribI4ubv;
|
|
//extern PFNGLVERTEXATTRIBI4USVPROC glVertexAttribI4usv;
|
|
//extern PFNGLGETUNIFORMUIVPROC glGetUniformuiv;
|
|
//extern PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation;
|
|
//extern PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation;
|
|
//extern PFNGLUNIFORM1UIPROC glUniform1ui;
|
|
//extern PFNGLUNIFORM2UIPROC glUniform2ui;
|
|
//extern PFNGLUNIFORM3UIPROC glUniform3ui;
|
|
//extern PFNGLUNIFORM4UIPROC glUniform4ui;
|
|
//extern PFNGLUNIFORM1UIVPROC glUniform1uiv;
|
|
//extern PFNGLUNIFORM2UIVPROC glUniform2uiv;
|
|
//extern PFNGLUNIFORM3UIVPROC glUniform3uiv;
|
|
//extern PFNGLUNIFORM4UIVPROC glUniform4uiv;
|
|
//extern PFNGLTEXPARAMETERIIVPROC glTexParameterIiv;
|
|
//extern PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv;
|
|
//extern PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv;
|
|
//extern PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv;
|
|
//extern PFNGLCLEARBUFFERIVPROC glClearBufferiv;
|
|
//extern PFNGLCLEARBUFFERUIVPROC glClearBufferuiv;
|
|
//extern PFNGLCLEARBUFFERFVPROC glClearBufferfv;
|
|
//extern PFNGLCLEARBUFFERFIPROC glClearBufferfi;
|
|
//extern PFNGLGETSTRINGIPROC glGetStringi;
|
|
//extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
|
|
//extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
|
|
//extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
|
|
//extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
|
|
//extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
|
|
//extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
|
|
//extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
|
|
//extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
|
|
//extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
|
|
//extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
|
|
//extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
|
|
//extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
|
|
//extern PFNGLISVERTEXARRAYPROC glIsVertexArray;
|
|
|
|
//GL_VERSION_3_1
|
|
extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
|
|
extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
|
|
//extern PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced;
|
|
//extern PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced;
|
|
//extern PFNGLTEXBUFFERPROC glTexBuffer;
|
|
//extern PFNGLPRIMITIVERESTARTINDEXPROC glPrimitiveRestartIndex;
|
|
//extern PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData;
|
|
//extern PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
|
|
//extern PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
|
|
//extern PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName;
|
|
//extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
|
|
//extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName;
|
|
#endif // __EMSCRIPTEN__
|
|
|
|
bool glInit();
|
|
bool glTerm();
|
|
|
|
#endif // _TVG_GL_H_
|