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![]() previous logic doesn't work if the clipping shape has any inner corners. replace the logic with a intermediate composition approach for stability. - performance can be drop at texture clipping by ~11% - size is reduced by -0.5kb issue: https://github.com/thorvg/thorvg/issues/3520 |
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bindings | ||
common | ||
loaders | ||
renderer | ||
savers | ||
meson.build |