thorvg/src/loaders/external_png/tvgPngLoader.cpp
Hermet Park ff6ea4b6c4 Loaders: Introduced a loader cache.
The loader cache is applied to conserve memory.

If the input data is already present in loaders,
the loader cache will promptly return the active loader.

This results in a lot of memory savings for the duplicated resources.

binary diff: -400 bytes
2023-11-23 18:21:28 +09:00

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/*
* Copyright (c) 2020 - 2023 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "tvgPngLoader.h"
/************************************************************************/
/* Internal Class Implementation */
/************************************************************************/
void PngLoader::clear()
{
png_image_free(image);
free(image);
image = nullptr;
}
/************************************************************************/
/* External Class Implementation */
/************************************************************************/
PngLoader::PngLoader() : LoadModule(FileType::Png)
{
image = static_cast<png_imagep>(calloc(1, sizeof(png_image)));
image->version = PNG_IMAGE_VERSION;
image->opaque = NULL;
}
PngLoader::~PngLoader()
{
clear();
free((void*)content);
}
bool PngLoader::open(const string& path)
{
image->opaque = NULL;
if (!png_image_begin_read_from_file(image, path.c_str())) return false;
w = (float)image->width;
h = (float)image->height;
cs = ColorSpace::ARGB8888;
return true;
}
bool PngLoader::open(const char* data, uint32_t size, TVG_UNUSED const string& rpath, bool copy)
{
image->opaque = NULL;
if (!png_image_begin_read_from_memory(image, data, size)) return false;
w = (float)image->width;
h = (float)image->height;
cs = ColorSpace::ARGB8888;
return true;
}
bool PngLoader::read()
{
if (!LoadModule::read()) return true;
if (w == 0 || h == 0) return false;
png_bytep buffer;
image->format = PNG_FORMAT_BGRA;
buffer = static_cast<png_bytep>(malloc(PNG_IMAGE_SIZE((*image))));
if (!buffer) {
//out of memory, only time when libpng doesnt free its data
png_image_free(image);
return false;
}
if (!png_image_finish_read(image, NULL, buffer, 0, NULL)) {
free(buffer);
return false;
}
content = reinterpret_cast<uint32_t*>(buffer);
clear();
return true;
}
unique_ptr<Surface> PngLoader::bitmap()
{
if (!content) return nullptr;
//TODO: It's better to keep this surface instance in the loader side
auto surface = new Surface;
surface->buf32 = content;
surface->stride = (uint32_t)w;
surface->w = (uint32_t)w;
surface->h = (uint32_t)h;
surface->cs = cs;
surface->channelSize = sizeof(uint32_t);
surface->owner = true;
surface->premultiplied = false;
return unique_ptr<Surface>(surface);
}