mirror of
https://github.com/thorvg/thorvg.git
synced 2025-06-08 13:43:43 +00:00
wg_engine: fix stroke trimming
Fix cases when begin < 0 - this require handling the stroke in two parts: begin - 0 and 0 - end. Improve trimming for simultaneous=true.
This commit is contained in:
parent
fa17fcde81
commit
2fc0aad2d1
2 changed files with 25 additions and 14 deletions
|
@ -125,15 +125,8 @@ struct WgVertexBuffer {
|
||||||
|
|
||||||
// append source vertex buffer in index range from start to end (end not included)
|
// append source vertex buffer in index range from start to end (end not included)
|
||||||
void appendRange(const WgVertexBuffer& buff, size_t start_index, size_t end_index) {
|
void appendRange(const WgVertexBuffer& buff, size_t start_index, size_t end_index) {
|
||||||
if (start_index <= end_index)
|
|
||||||
for (size_t i = start_index; i < end_index; i++)
|
for (size_t i = start_index; i < end_index; i++)
|
||||||
append(buff.vbuff[i]);
|
append(buff.vbuff[i]);
|
||||||
if (start_index > end_index) {
|
|
||||||
for (size_t i = start_index; i < buff.vcount; i++)
|
|
||||||
append(buff.vbuff[i]);
|
|
||||||
for (size_t i = 0; i < end_index; i++)
|
|
||||||
append(buff.vbuff[i]);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// append circle (list of triangles)
|
// append circle (list of triangles)
|
||||||
|
|
|
@ -365,6 +365,7 @@ void WgRenderDataShape::updateMeshes(WgContext &context, const RenderShape &rsha
|
||||||
} else {
|
} else {
|
||||||
float tbeg{}, tend{};
|
float tbeg{}, tend{};
|
||||||
if (!rshape.stroke->strokeTrim(tbeg, tend)) { tbeg = 0.0f; tend = 1.0f; }
|
if (!rshape.stroke->strokeTrim(tbeg, tend)) { tbeg = 0.0f; tend = 1.0f; }
|
||||||
|
bool loop = tbeg > tend;
|
||||||
if (tbeg == tend) {
|
if (tbeg == tend) {
|
||||||
pbuff.decodePath(rshape, false, [&](const WgVertexBuffer& path_buff) {
|
pbuff.decodePath(rshape, false, [&](const WgVertexBuffer& path_buff) {
|
||||||
appendShape(context, path_buff);
|
appendShape(context, path_buff);
|
||||||
|
@ -372,7 +373,12 @@ void WgRenderDataShape::updateMeshes(WgContext &context, const RenderShape &rsha
|
||||||
} else if (rshape.stroke->trim.simultaneous) {
|
} else if (rshape.stroke->trim.simultaneous) {
|
||||||
pbuff.decodePath(rshape, true, [&](const WgVertexBuffer& path_buff) {
|
pbuff.decodePath(rshape, true, [&](const WgVertexBuffer& path_buff) {
|
||||||
appendShape(context, path_buff);
|
appendShape(context, path_buff);
|
||||||
|
if (loop) {
|
||||||
|
proceedStrokes(context, rshape.stroke, tbeg, 1.0f, path_buff);
|
||||||
|
proceedStrokes(context, rshape.stroke, 0.0f, tend, path_buff);
|
||||||
|
} else {
|
||||||
proceedStrokes(context, rshape.stroke, tbeg, tend, path_buff);
|
proceedStrokes(context, rshape.stroke, tbeg, tend, path_buff);
|
||||||
|
}
|
||||||
});
|
});
|
||||||
} else {
|
} else {
|
||||||
float totalLen = 0.0f;
|
float totalLen = 0.0f;
|
||||||
|
@ -386,10 +392,22 @@ void WgRenderDataShape::updateMeshes(WgContext &context, const RenderShape &rsha
|
||||||
// append strokes
|
// append strokes
|
||||||
pbuff.decodePath(rshape, true, [&](const WgVertexBuffer& path_buff) {
|
pbuff.decodePath(rshape, true, [&](const WgVertexBuffer& path_buff) {
|
||||||
float len_path = path_buff.total(); // current path length
|
float len_path = path_buff.total(); // current path length
|
||||||
float tbeg = ((len_acc <= len_beg) && (len_acc + len_path > len_beg)) ? (len_beg - len_acc) / len_path : 0.0f;
|
if (loop) {
|
||||||
float tend = ((len_acc <= len_end) && (len_acc + len_path > len_end)) ? (len_end - len_acc) / len_path : 1.0f;
|
if (len_acc + len_path >= len_beg) {
|
||||||
if ((len_acc + len_path >= len_beg) && (len_acc <= len_end))
|
auto tbeg = len_acc <= len_beg ? (len_beg - len_acc) / len_path : 0.0f;
|
||||||
|
proceedStrokes(context, rshape.stroke, tbeg, 1.0f, path_buff);
|
||||||
|
}
|
||||||
|
if (len_acc < len_end) {
|
||||||
|
auto tend = len_acc + len_path >= len_end ? (len_end - len_acc) / len_path : 1.0f;
|
||||||
|
proceedStrokes(context, rshape.stroke, 0.0f, tend, path_buff);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (len_acc + len_path >= len_beg && len_acc <= len_end) {
|
||||||
|
auto tbeg = len_acc <= len_beg ? (len_beg - len_acc) / len_path : 0.0f;
|
||||||
|
auto tend = len_acc + len_path >= len_end ? (len_end - len_acc) / len_path : 1.0f;
|
||||||
proceedStrokes(context, rshape.stroke, tbeg, tend, path_buff);
|
proceedStrokes(context, rshape.stroke, tbeg, tend, path_buff);
|
||||||
|
}
|
||||||
|
}
|
||||||
len_acc += len_path;
|
len_acc += len_path;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Reference in a new issue