binding/wasm: remove layer functionality.

We will revisit this function later with a proper design.
This commit is contained in:
Hermet Park 2023-11-06 16:09:35 +09:00
parent b4808103cf
commit 4588fe1119

View file

@ -33,16 +33,6 @@ static const char* NoError = "None";
class __attribute__((visibility("default"))) TvgWasm
{
//This structure data should be aligned with the ThorVG Viewer implementation.
struct Layer
{
uint32_t paint; //cast of a paint pointer
uint32_t depth;
uint32_t type;
uint8_t opacity;
CompositeMethod method;
};
public:
~TvgWasm()
{
@ -248,60 +238,6 @@ public:
return true;
}
val layers()
{
if (!canvas || !animation) return val(nullptr);
//returns an array of a structure Layer: [id] [depth] [type] [composite]
children.reset();
sublayers(&children, animation->picture(), 0);
return val(typed_memory_view(children.count * sizeof(Layer) / sizeof(uint32_t), (uint32_t *)(children.data)));
}
bool opacity(uint32_t id, uint8_t opacity)
{
if (!canvas || !animation) return false;
auto paint = findPaintById(animation->picture(), id, nullptr);
if (!paint) return false;
const_cast<Paint*>(paint)->opacity(opacity);
return true;
}
val geometry(uint32_t id)
{
if (!canvas || !animation) return val(typed_memory_view<float>(0, nullptr));
Array<const Paint*> parents;
auto paint = findPaintById(animation->picture(), id, &parents);
if (!paint) return val(typed_memory_view<float>(0, nullptr));
paint->bounds(&bounds[0], &bounds[1], &bounds[2], &bounds[3], false);
float points[8] = { //clockwise points
bounds[0], bounds[1], //(x1, y1)
bounds[0] + bounds[2], bounds[1], //(x2, y1)
bounds[0] + bounds[2], bounds[1] + bounds[3], //(x2, y2)
bounds[0], bounds[1] + bounds[3], //(x1, y2)
};
for (auto paint = parents.data; paint < parents.end(); ++paint) {
auto m = const_cast<Paint*>(*paint)->transform();
for (int i = 0; i < 8; i += 2) {
float x = points[i] * m.e11 + points[i+1] * m.e12 + m.e13;
points[i] = x;
points[i + 1] = points[i] * m.e21 + points[i + 1] * m.e22 + m.e23;
}
}
bounds[0] = points[0]; //x(p1)
bounds[1] = points[3]; //y(p2)
bounds[2] = points[4] - bounds[0]; //x(p3)
bounds[3] = points[7] - bounds[1]; //y(p4)
return val(typed_memory_view(4, bounds));
}
private:
explicit TvgWasm()
{
@ -319,70 +255,13 @@ private:
if (!animation) errorMsg = "Invalid animation";
}
void sublayers(Array<Layer>* layers, const Paint* paint, uint32_t depth)
{
//paint
if (paint->identifier() != Shape::identifier()) {
auto it = IteratorAccessor::iterator(paint);
if (it->count() > 0) {
it->begin();
layers->grow(it->count());
while (auto child = it->next()) {
uint32_t type = child->identifier();
layers->push({.paint = reinterpret_cast<uint32_t>(child), .depth = depth + 1, .type = type, .opacity = child->opacity(), .method = CompositeMethod::None});
sublayers(layers, child, depth + 1);
}
}
}
//composite
const Paint* target = nullptr;
CompositeMethod method = paint->composite(&target);
if (target && method != CompositeMethod::None) {
layers->push({.paint = reinterpret_cast<uint32_t>(target), .depth = depth, .type = target->identifier(), .opacity = target->opacity(), .method = method});
sublayers(layers, target, depth);
}
}
const Paint* findPaintById(const Paint* parent, uint32_t id, Array<const Paint *>* parents) {
//validate paintId is correct and exists in the picture
if (reinterpret_cast<uint32_t>(parent) == id) {
if (parents) parents->push(parent);
return parent;
}
//paint
if (parent->identifier() != Shape::identifier()) {
auto it = IteratorAccessor::iterator(parent);
if (it->count() > 0) {
it->begin();
while (auto child = it->next()) {
if (auto paint = findPaintById(child, id, parents)) {
if (parents) parents->push(parent);
return paint;
}
}
}
}
//composite
const Paint* target = nullptr;
CompositeMethod method = parent->composite(&target);
if (target && method != CompositeMethod::None) {
if (auto paint = findPaintById(target, id, parents)) {
if (parents) parents->push(parent);
return paint;
}
}
return nullptr;
}
private:
string errorMsg;
unique_ptr<SwCanvas> canvas = nullptr;
unique_ptr<Animation> animation = nullptr;
uint8_t* buffer = nullptr;
Array<Layer> children;
uint32_t width = 0;
uint32_t height = 0;
float bounds[4];
float psize[2]; //picture size
bool updated = false;
};
@ -401,8 +280,5 @@ EMSCRIPTEN_BINDINGS(thorvg_bindings) {
.function("totalFrame", &TvgWasm::totalFrame)
.function("frame", &TvgWasm::frame)
.function("save2Tvg", &TvgWasm::save2Tvg)
.function("save2Gif", &TvgWasm::save2Gif)
.function("layers", &TvgWasm::layers)
.function("geometry", &TvgWasm::geometry)
.function("opacity", &TvgWasm::opacity);
.function("save2Gif", &TvgWasm::save2Gif);
}