lottie: ++compact & neat code

introduced RenderPath to minimize the path parameters.
This commit is contained in:
Hermet Park 2025-02-05 19:48:45 +09:00 committed by Hermet Park
parent 35dac266dd
commit 4edaf311c6
6 changed files with 165 additions and 171 deletions

View file

@ -450,7 +450,7 @@ static void _appendRect(Shape* shape, Point& pos, Point& size, float r, bool clo
}
}
if (ctx->offset) ctx->offset->modifyRect(cmds, cmdsCnt, pts, ptsCnt, SHAPE(shape)->rs.path.cmds, SHAPE(shape)->rs.path.pts);
if (ctx->offset) ctx->offset->modifyRect(cmds, cmdsCnt, pts, ptsCnt, SHAPE(shape)->rs.path);
else shape->appendPath(cmds, cmdsCnt, pts, ptsCnt);
}
@ -539,11 +539,11 @@ void LottieBuilder::updatePath(LottieGroup* parent, LottieObject** child, float
if (!ctx->repeaters.empty()) {
auto shape = path->pooling();
shape->reset();
path->pathset(frameNo, SHAPE(shape)->rs.path.cmds, SHAPE(shape)->rs.path.pts, ctx->transform, ctx->roundness, ctx->offset, exps);
path->pathset(frameNo, SHAPE(shape)->rs.path, ctx->transform, exps, ctx->roundness, ctx->offset);
_repeat(parent, shape, ctx);
} else {
_draw(parent, path, ctx);
if (path->pathset(frameNo, SHAPE(ctx->merging)->rs.path.cmds, SHAPE(ctx->merging)->rs.path.pts, ctx->transform, ctx->roundness, ctx->offset, exps)) {
if (path->pathset(frameNo, SHAPE(ctx->merging)->rs.path, ctx->transform, exps, ctx->roundness, ctx->offset)) {
PAINT(ctx->merging)->update(RenderUpdateFlag::Path);
}
}
@ -668,14 +668,11 @@ static void _updateStar(TVG_UNUSED LottieGroup* parent, LottiePolyStar* star, Ma
if (roundedCorner) {
if (offset) {
auto intermediate = Shape::gen();
roundness->modifyPolystar(SHAPE(shape)->rs.path.cmds, SHAPE(shape)->rs.path.pts, SHAPE(intermediate)->rs.path.cmds, SHAPE(intermediate)->rs.path.pts, outerRoundness, hasRoundness);
offset->modifyPolystar(SHAPE(intermediate)->rs.path.cmds, SHAPE(intermediate)->rs.path.pts, SHAPE(merging)->rs.path.cmds, SHAPE(merging)->rs.path.pts);
delete(intermediate);
} else {
roundness->modifyPolystar(SHAPE(shape)->rs.path.cmds, SHAPE(shape)->rs.path.pts, SHAPE(merging)->rs.path.cmds, SHAPE(merging)->rs.path.pts, outerRoundness, hasRoundness);
}
} else if (offset) offset->modifyPolystar(SHAPE(shape)->rs.path.cmds, SHAPE(shape)->rs.path.pts, SHAPE(merging)->rs.path.cmds, SHAPE(merging)->rs.path.pts);
RenderPath temp;
roundness->modifyPolystar(SHAPE(shape)->rs.path, temp, outerRoundness, hasRoundness);
offset->modifyPolystar(temp, SHAPE(merging)->rs.path);
} else roundness->modifyPolystar(SHAPE(shape)->rs.path, SHAPE(merging)->rs.path, outerRoundness, hasRoundness);
} else if (offset) offset->modifyPolystar(SHAPE(shape)->rs.path, SHAPE(merging)->rs.path);
}
@ -755,14 +752,11 @@ static void _updatePolygon(LottieGroup* parent, LottiePolyStar* star, Matrix* tr
if (roundedCorner) {
if (offset) {
auto intermediate = Shape::gen();
roundness->modifyPolystar(SHAPE(shape)->rs.path.cmds, SHAPE(shape)->rs.path.pts, SHAPE(intermediate)->rs.path.cmds, SHAPE(intermediate)->rs.path.pts, 0.0f, false);
offset->modifyPolystar(SHAPE(intermediate)->rs.path.cmds, SHAPE(intermediate)->rs.path.pts, SHAPE(merging)->rs.path.cmds, SHAPE(merging)->rs.path.pts);
delete(intermediate);
} else {
roundness->modifyPolystar(SHAPE(shape)->rs.path.cmds, SHAPE(shape)->rs.path.pts, SHAPE(merging)->rs.path.cmds, SHAPE(merging)->rs.path.pts, 0.0f, false);
}
} else if (offset) offset->modifyPolystar(SHAPE(shape)->rs.path.cmds, SHAPE(shape)->rs.path.pts, SHAPE(merging)->rs.path.cmds, SHAPE(merging)->rs.path.pts);
RenderPath temp;
roundness->modifyPolystar(SHAPE(shape)->rs.path, temp, 0.0f, false);
offset->modifyPolystar(temp, SHAPE(merging)->rs.path);
} else roundness->modifyPolystar(SHAPE(shape)->rs.path, SHAPE(merging)->rs.path, 0.0f, false);
} else if (offset) offset->modifyPolystar(SHAPE(shape)->rs.path, SHAPE(merging)->rs.path);
}
@ -1064,7 +1058,7 @@ void LottieBuilder::updateText(LottieLayer* layer, float frameNo)
ARRAY_FOREACH(p, glyph->children) {
auto group = static_cast<LottieGroup*>(*p);
ARRAY_FOREACH(p, group->children) {
if (static_cast<LottiePath*>(*p)->pathset(frameNo, SHAPE(shape)->rs.path.cmds, SHAPE(shape)->rs.path.pts, nullptr, nullptr, nullptr, exps)) {
if (static_cast<LottiePath*>(*p)->pathset(frameNo, SHAPE(shape)->rs.path, nullptr, exps)) {
PAINT(shape)->update(RenderUpdateFlag::Path);
}
}
@ -1254,12 +1248,12 @@ void LottieBuilder::updateMasks(LottieLayer* layer, float frameNo)
//Default Masking
if (expand == 0.0f) {
mask->pathset(frameNo, SHAPE(pShape)->rs.path.cmds, SHAPE(pShape)->rs.path.pts, nullptr, nullptr, nullptr, exps);
mask->pathset(frameNo, SHAPE(pShape)->rs.path, nullptr, exps);
//Masking with Expansion (Offset)
} else {
//TODO: Once path direction support is implemented, ensure that the direction is ignored here
auto offset = LottieOffsetModifier(expand);
mask->pathset(frameNo, SHAPE(pShape)->rs.path.cmds, SHAPE(pShape)->rs.path.pts, nullptr, nullptr, &offset, exps);
mask->pathset(frameNo, SHAPE(pShape)->rs.path, nullptr, exps, nullptr, &offset);
}
if (fastTrack) return;
@ -1300,14 +1294,14 @@ void LottieBuilder::updateStrokeEffect(LottieLayer* layer, LottieFxStroke* effec
if (effect->allMask(frameNo)) {
ARRAY_FOREACH(p, layer->masks) {
auto mask = *p;
mask->pathset(frameNo, SHAPE(shape)->rs.path.cmds, SHAPE(shape)->rs.path.pts, nullptr, nullptr, nullptr, exps);
mask->pathset(frameNo, SHAPE(shape)->rs.path, nullptr, exps);
}
//A specific mask
} else {
auto idx = static_cast<uint32_t>(effect->mask(frameNo) - 1);
if (idx < 0 || idx >= layer->masks.count) return;
auto mask = layer->masks[idx];
mask->pathset(frameNo, SHAPE(shape)->rs.path.cmds, SHAPE(shape)->rs.path.pts, nullptr, nullptr, nullptr, exps);
mask->pathset(frameNo, SHAPE(shape)->rs.path, nullptr, exps, nullptr, nullptr);
}
shape->transform(layer->cache.matrix);

View file

@ -112,13 +112,13 @@ public:
}
template<typename Property>
bool result(float frameNo, Array<PathCommand>& cmds, Array<Point>& pts, Matrix* transform, const LottieRoundnessModifier* roundness, const LottieOffsetModifier* offset, LottieExpression* exp)
bool result(float frameNo, RenderPath& out, Matrix* transform, LottieRoundnessModifier* roundness, LottieOffsetModifier* offset, LottieExpression* exp)
{
auto bm_rt = evaluate(frameNo, exp);
if (jerry_value_is_undefined(bm_rt)) return false;
if (auto pathset = static_cast<Property*>(jerry_object_get_native_ptr(bm_rt, nullptr))) {
(*pathset)(frameNo, cmds, pts, transform, roundness, offset);
(*pathset)(frameNo, out, transform, nullptr, roundness, offset);
}
jerry_value_free(bm_rt);
return true;
@ -157,7 +157,7 @@ struct LottieExpressions
template<typename Property> bool result(TVG_UNUSED float, TVG_UNUSED Point&, LottieExpression*) { return false; }
template<typename Property> bool result(TVG_UNUSED float, TVG_UNUSED RGB24&, TVG_UNUSED LottieExpression*) { return false; }
template<typename Property> bool result(TVG_UNUSED float, TVG_UNUSED Fill*, TVG_UNUSED LottieExpression*) { return false; }
template<typename Property> bool result(TVG_UNUSED float, TVG_UNUSED Array<PathCommand>&, TVG_UNUSED Array<Point>&, TVG_UNUSED Matrix* transform, TVG_UNUSED const LottieRoundnessModifier*, TVG_UNUSED const LottieOffsetModifier*, TVG_UNUSED LottieExpression*) { return false; }
template<typename Property> bool result(TVG_UNUSED float, TVG_UNUSED RenderPath&, TVG_UNUSED Matrix*, TVG_UNUSED LottieRoundnessModifier*, TVG_UNUSED LottieOffsetModifier*, TVG_UNUSED LottieExpression*) { return false; }
void update(TVG_UNUSED float) {}
static LottieExpressions* instance() { return nullptr; }
static void retrieve(TVG_UNUSED LottieExpressions* instance) {}

View file

@ -27,7 +27,7 @@
/* Internal Class Implementation */
/************************************************************************/
static void _roundCorner(Array<PathCommand>& cmds, Array<Point>& pts, const Point& prev, const Point& curr, const Point& next, float r)
static void _roundCorner(Array<PathCommand>& cmds, Array<Point>& pts, Point& prev, Point& curr, Point& next, float r)
{
auto lenPrev = length(prev - curr);
auto rPrev = lenPrev > 0.0f ? 0.5f * std::min(lenPrev * 0.5f, r) / lenPrev : 0.0f;
@ -46,14 +46,14 @@ static void _roundCorner(Array<PathCommand>& cmds, Array<Point>& pts, const Poin
}
static bool _zero(const Point& p1, const Point& p2)
static bool _zero(Point& p1, Point& p2)
{
constexpr float epsilon = 1e-3f;
return fabsf(p1.x / p2.x - 1.0f) < epsilon && fabsf(p1.y / p2.y - 1.0f) < epsilon;
}
static bool _intersect(const Line& line1, const Line& line2, Point& intersection, bool& inside)
static bool _intersect(Line& line1, Line& line2, Point& intersection, bool& inside)
{
if (_zero(line1.pt2, line2.pt1)) {
intersection = line1.pt2;
@ -76,14 +76,14 @@ static bool _intersect(const Line& line1, const Line& line2, Point& intersection
}
static Line _offset(const Point& p1, const Point& p2, float offset)
static Line _offset(Point& p1, Point& p2, float offset)
{
auto scaledNormal = normal(p1, p2) * offset;
return {p1 + scaledNormal, p2 + scaledNormal};
}
static bool _clockwise(const Point* pts, uint32_t n)
static bool _clockwise(Point* pts, uint32_t n)
{
auto area = 0.0f;
@ -96,50 +96,50 @@ static bool _clockwise(const Point* pts, uint32_t n)
}
void LottieOffsetModifier::corner(const Line& line, const Line& nextLine, uint32_t movetoOutIndex, bool nextClose, Array<PathCommand>& outCmds, Array<Point>& outPts) const
void LottieOffsetModifier::corner(RenderPath& out, Line& line, Line& nextLine, uint32_t movetoOutIndex, bool nextClose) const
{
bool inside{};
Point intersect{};
if (_intersect(line, nextLine, intersect, inside)) {
if (inside) {
if (nextClose) outPts[movetoOutIndex] = intersect;
outPts.push(intersect);
if (nextClose) out.pts[movetoOutIndex] = intersect;
out.pts.push(intersect);
} else {
outPts.push(line.pt2);
out.pts.push(line.pt2);
if (join == StrokeJoin::Round) {
outCmds.push(PathCommand::CubicTo);
outPts.push((line.pt2 + intersect) * 0.5f);
outPts.push((nextLine.pt1 + intersect) * 0.5f);
outPts.push(nextLine.pt1);
out.cmds.push(PathCommand::CubicTo);
out.pts.push((line.pt2 + intersect) * 0.5f);
out.pts.push((nextLine.pt1 + intersect) * 0.5f);
out.pts.push(nextLine.pt1);
} else if (join == StrokeJoin::Miter) {
auto norm = normal(line.pt1, line.pt2);
auto nextNorm = normal(nextLine.pt1, nextLine.pt2);
auto miterDirection = (norm + nextNorm) / length(norm + nextNorm);
outCmds.push(PathCommand::LineTo);
if (1.0f <= miterLimit * fabsf(miterDirection.x * norm.x + miterDirection.y * norm.y)) outPts.push(intersect);
else outPts.push(nextLine.pt1);
out.cmds.push(PathCommand::LineTo);
if (1.0f <= miterLimit * fabsf(miterDirection.x * norm.x + miterDirection.y * norm.y)) out.pts.push(intersect);
else out.pts.push(nextLine.pt1);
} else {
outCmds.push(PathCommand::LineTo);
outPts.push(nextLine.pt1);
out.cmds.push(PathCommand::LineTo);
out.pts.push(nextLine.pt1);
}
}
} else outPts.push(line.pt2);
} else out.pts.push(line.pt2);
}
void LottieOffsetModifier::line(const PathCommand* inCmds, uint32_t inCmdsCnt, const Point* inPts, uint32_t& currentPt, uint32_t currentCmd, State& state, bool degenerated, Array<PathCommand>& outCmds, Array<Point>& outPts, float offset) const
void LottieOffsetModifier::line(RenderPath& out, PathCommand* inCmds, uint32_t inCmdsCnt, Point* inPts, uint32_t& curPt, uint32_t curCmd, State& state, float offset, bool degenerated) const
{
if (tvg::zero(inPts[currentPt - 1] - inPts[currentPt])) {
++currentPt;
if (tvg::zero(inPts[curPt - 1] - inPts[curPt])) {
++curPt;
return;
}
if (inCmds[currentCmd - 1] != PathCommand::LineTo) state.line = _offset(inPts[currentPt - 1], inPts[currentPt], offset);
if (inCmds[curCmd - 1] != PathCommand::LineTo) state.line = _offset(inPts[curPt - 1], inPts[curPt], offset);
if (state.moveto) {
outCmds.push(PathCommand::MoveTo);
state.movetoOutIndex = outPts.count;
outPts.push(state.line.pt1);
out.cmds.push(PathCommand::MoveTo);
state.movetoOutIndex = out.pts.count;
out.pts.push(state.line.pt1);
state.firstLine = state.line;
state.moveto = false;
}
@ -148,43 +148,43 @@ void LottieOffsetModifier::line(const PathCommand* inCmds, uint32_t inCmdsCnt, c
return inCmds[cmd] == PathCommand::CubicTo && !tvg::zero(inPts[pt] - inPts[pt + 1]) && !tvg::zero(inPts[pt + 2] - inPts[pt + 3]);
};
outCmds.push(PathCommand::LineTo);
out.cmds.push(PathCommand::LineTo);
if (currentCmd + 1 == inCmdsCnt || inCmds[currentCmd + 1] == PathCommand::MoveTo || nonDegeneratedCubic(currentCmd + 1, currentPt + degenerated)) {
outPts.push(state.line.pt2);
++currentPt;
if (curCmd + 1 == inCmdsCnt || inCmds[curCmd + 1] == PathCommand::MoveTo || nonDegeneratedCubic(curCmd + 1, curPt + degenerated)) {
out.pts.push(state.line.pt2);
++curPt;
return;
}
Line nextLine = state.firstLine;
if (inCmds[currentCmd + 1] == PathCommand::LineTo) nextLine = _offset(inPts[currentPt + degenerated], inPts[currentPt + 1 + degenerated], offset);
else if (inCmds[currentCmd + 1] == PathCommand::CubicTo) nextLine = _offset(inPts[currentPt + 1 + degenerated], inPts[currentPt + 2 + degenerated], offset);
else if (inCmds[currentCmd + 1] == PathCommand::Close && !_zero(inPts[currentPt + degenerated], inPts[state.movetoInIndex + degenerated]))
nextLine = _offset(inPts[currentPt + degenerated], inPts[state.movetoInIndex + degenerated], offset);
if (inCmds[curCmd + 1] == PathCommand::LineTo) nextLine = _offset(inPts[curPt + degenerated], inPts[curPt + 1 + degenerated], offset);
else if (inCmds[curCmd + 1] == PathCommand::CubicTo) nextLine = _offset(inPts[curPt + 1 + degenerated], inPts[curPt + 2 + degenerated], offset);
else if (inCmds[curCmd + 1] == PathCommand::Close && !_zero(inPts[curPt + degenerated], inPts[state.movetoInIndex + degenerated]))
nextLine = _offset(inPts[curPt + degenerated], inPts[state.movetoInIndex + degenerated], offset);
corner(state.line, nextLine, state.movetoOutIndex, inCmds[currentCmd + 1] == PathCommand::Close, outCmds, outPts);
corner(out, state.line, nextLine, state.movetoOutIndex, inCmds[curCmd + 1] == PathCommand::Close);
state.line = nextLine;
++currentPt;
++curPt;
}
/************************************************************************/
/* External Class Implementation */
/************************************************************************/
bool LottieRoundnessModifier::modifyPath(const PathCommand* inCmds, uint32_t inCmdsCnt, const Point* inPts, uint32_t inPtsCnt, Array<PathCommand>& outCmds, Array<Point>& outPts, Matrix* transform) const
bool LottieRoundnessModifier::modifyPath(PathCommand* inCmds, uint32_t inCmdsCnt, Point* inPts, uint32_t inPtsCnt, Matrix* transform, RenderPath& out) const
{
outCmds.reserve(inCmdsCnt * 2);
outPts.reserve((uint32_t)(inPtsCnt * 1.5));
auto ptsCnt = outPts.count;
out.cmds.reserve(inCmdsCnt * 2);
out.pts.reserve((uint32_t)(inPtsCnt * 1.5));
auto ptsCnt = out.pts.count;
uint32_t startIndex = 0;
for (uint32_t iCmds = 0, iPts = 0; iCmds < inCmdsCnt; ++iCmds) {
switch (inCmds[iCmds]) {
case PathCommand::MoveTo: {
startIndex = outPts.count;
outCmds.push(PathCommand::MoveTo);
outPts.push(inPts[iPts++]);
startIndex = out.pts.count;
out.cmds.push(PathCommand::MoveTo);
out.pts.push(inPts[iPts++]);
break;
}
case PathCommand::CubicTo: {
@ -196,58 +196,58 @@ bool LottieRoundnessModifier::modifyPath(const PathCommand* inCmds, uint32_t inC
if (inCmds[iCmds + 1] == PathCommand::CubicTo &&
tvg::zero(inPts[iPts + 2] - inPts[iPts + 3]) &&
tvg::zero(inPts[iPts + 4] - inPts[iPts + 5])) {
_roundCorner(outCmds, outPts, prev, curr, inPts[iPts + 5], r);
_roundCorner(out.cmds, out.pts, prev, curr, inPts[iPts + 5], r);
iPts += 3;
break;
} else if (inCmds[iCmds + 1] == PathCommand::Close) {
_roundCorner(outCmds, outPts, prev, curr, inPts[2], r);
outPts[startIndex] = outPts.last();
_roundCorner(out.cmds, out.pts, prev, curr, inPts[2], r);
out.pts[startIndex] = out.pts.last();
iPts += 3;
break;
}
}
outCmds.push(PathCommand::CubicTo);
outPts.push(inPts[iPts++]);
outPts.push(inPts[iPts++]);
outPts.push(inPts[iPts++]);
out.cmds.push(PathCommand::CubicTo);
out.pts.push(inPts[iPts++]);
out.pts.push(inPts[iPts++]);
out.pts.push(inPts[iPts++]);
break;
}
case PathCommand::Close: {
outCmds.push(PathCommand::Close);
out.cmds.push(PathCommand::Close);
break;
}
default: break;
}
}
if (transform) {
for (auto i = ptsCnt; i < outPts.count; ++i) {
outPts[i] *= *transform;
for (auto i = ptsCnt; i < out.pts.count; ++i) {
out.pts[i] *= *transform;
}
}
return true;
}
bool LottieRoundnessModifier::modifyPolystar(TVG_UNUSED const Array<PathCommand>& inCmds, const Array<Point>& inPts, Array<PathCommand>& outCmds, Array<Point>& outPts, float outerRoundness, bool hasRoundness) const
bool LottieRoundnessModifier::modifyPolystar(RenderPath& in, RenderPath& out, float outerRoundness, bool hasRoundness) const
{
static constexpr auto ROUNDED_POLYSTAR_MAGIC_NUMBER = 0.47829f;
auto len = length(inPts[1] - inPts[2]);
auto len = length(in.pts[1] - in.pts[2]);
auto r = len > 0.0f ? ROUNDED_POLYSTAR_MAGIC_NUMBER * std::min(len * 0.5f, this->r) / len : 0.0f;
if (hasRoundness) {
outCmds.grow((uint32_t)(1.5 * inCmds.count));
outPts.grow((uint32_t)(4.5 * inCmds.count));
out.cmds.grow((uint32_t)(1.5 * in.cmds.count));
out.pts.grow((uint32_t)(4.5 * in.cmds.count));
int start = 3 * tvg::zero(outerRoundness);
outCmds.push(PathCommand::MoveTo);
outPts.push(inPts[start]);
out.cmds.push(PathCommand::MoveTo);
out.pts.push(in.pts[start]);
for (uint32_t i = 1 + start; i < inPts.count; i += 6) {
auto& prev = inPts[i];
auto& curr = inPts[i + 2];
auto& next = (i < inPts.count - start) ? inPts[i + 4] : inPts[2];
auto& nextCtrl = (i < inPts.count - start) ? inPts[i + 5] : inPts[3];
for (uint32_t i = 1 + start; i < in.pts.count; i += 6) {
auto& prev = in.pts[i];
auto& curr = in.pts[i + 2];
auto& next = (i < in.pts.count - start) ? in.pts[i + 4] : in.pts[2];
auto& nextCtrl = (i < in.pts.count - start) ? in.pts[i + 5] : in.pts[3];
auto dNext = r * (curr - next);
auto dPrev = r * (curr - prev);
@ -256,25 +256,25 @@ bool LottieRoundnessModifier::modifyPolystar(TVG_UNUSED const Array<PathCommand>
auto p2 = curr - dNext;
auto p3 = curr - 2.0f * dNext;
outCmds.push(PathCommand::CubicTo);
outPts.push(prev); outPts.push(p0); outPts.push(p0);
outCmds.push(PathCommand::CubicTo);
outPts.push(p1); outPts.push(p2); outPts.push(p3);
outCmds.push(PathCommand::CubicTo);
outPts.push(p3); outPts.push(next); outPts.push(nextCtrl);
out.cmds.push(PathCommand::CubicTo);
out.pts.push(prev); out.pts.push(p0); out.pts.push(p0);
out.cmds.push(PathCommand::CubicTo);
out.pts.push(p1); out.pts.push(p2); out.pts.push(p3);
out.cmds.push(PathCommand::CubicTo);
out.pts.push(p3); out.pts.push(next); out.pts.push(nextCtrl);
}
} else {
outCmds.grow(2 * inCmds.count);
outPts.grow(4 * inCmds.count);
out.cmds.grow(2 * in.cmds.count);
out.pts.grow(4 * in.cmds.count);
auto dPrev = r * (inPts[1] - inPts[0]);
auto p = inPts[0] + 2.0f * dPrev;
outCmds.push(PathCommand::MoveTo);
outPts.push(p);
auto dPrev = r * (in.pts[1] - in.pts[0]);
auto p = in.pts[0] + 2.0f * dPrev;
out.cmds.push(PathCommand::MoveTo);
out.pts.push(p);
for (uint32_t i = 1; i < inPts.count; ++i) {
auto& curr = inPts[i];
auto& next = (i == inPts.count - 1) ? inPts[1] : inPts[i + 1];
for (uint32_t i = 1; i < in.pts.count; ++i) {
auto& curr = in.pts[i];
auto& next = (i == in.pts.count - 1) ? in.pts[1] : in.pts[i + 1];
auto dNext = r * (curr - next);
auto p0 = curr - 2.0f * dPrev;
@ -282,30 +282,30 @@ bool LottieRoundnessModifier::modifyPolystar(TVG_UNUSED const Array<PathCommand>
auto p2 = curr - dNext;
auto p3 = curr - 2.0f * dNext;
outCmds.push(PathCommand::LineTo);
outPts.push(p0);
outCmds.push(PathCommand::CubicTo);
outPts.push(p1); outPts.push(p2); outPts.push(p3);
out.cmds.push(PathCommand::LineTo);
out.pts.push(p0);
out.cmds.push(PathCommand::CubicTo);
out.pts.push(p1); out.pts.push(p2); out.pts.push(p3);
dPrev = -1.0f * dNext;
}
}
outCmds.push(PathCommand::Close);
out.cmds.push(PathCommand::Close);
return true;
}
bool LottieRoundnessModifier::modifyRect(const Point& size, float& r) const
bool LottieRoundnessModifier::modifyRect(Point& size, float& r) const
{
r = std::min(this->r, std::max(size.x, size.y) * 0.5f);
return true;
}
bool LottieOffsetModifier::modifyPath(const PathCommand* inCmds, uint32_t inCmdsCnt, const Point* inPts, uint32_t inPtsCnt, Array<PathCommand>& outCmds, Array<Point>& outPts) const
bool LottieOffsetModifier::modifyPath(PathCommand* inCmds, uint32_t inCmdsCnt, Point* inPts, uint32_t inPtsCnt, RenderPath& out) const
{
outCmds.reserve(inCmdsCnt * 2);
outPts.reserve(inPtsCnt * (join == StrokeJoin::Round ? 4 : 2));
out.cmds.reserve(inCmdsCnt * 2);
out.pts.reserve(inPtsCnt * (join == StrokeJoin::Round ? 4 : 2));
Array<Bezier> stack{5};
State state;
@ -317,12 +317,12 @@ bool LottieOffsetModifier::modifyPath(const PathCommand* inCmds, uint32_t inCmds
state.moveto = true;
state.movetoInIndex = iPt++;
} else if (inCmds[iCmd] == PathCommand::LineTo) {
line(inCmds, inCmdsCnt, inPts, iPt, iCmd, state, false, outCmds, outPts, offset);
line(out, inCmds, inCmdsCnt, inPts, iPt, iCmd, state, offset, false);
} else if (inCmds[iCmd] == PathCommand::CubicTo) {
//cubic degenerated to a line
if (tvg::zero(inPts[iPt - 1] - inPts[iPt]) || tvg::zero(inPts[iPt + 1] - inPts[iPt + 2])) {
++iPt;
line(inCmds, inCmdsCnt, inPts, iPt, iCmd, state, true, outCmds, outPts, offset);
line(out, inCmds, inCmdsCnt, inPts, iPt, iCmd, state, offset, true);
++iPt;
continue;
}
@ -345,9 +345,9 @@ bool LottieOffsetModifier::modifyPath(const PathCommand* inCmds, uint32_t inCmds
auto line3 = _offset(bezier.ctrl2, bezier.end, offset);
if (state.moveto) {
outCmds.push(PathCommand::MoveTo);
state.movetoOutIndex = outPts.count;
outPts.push(line1.pt1);
out.cmds.push(PathCommand::MoveTo);
state.movetoOutIndex = out.pts.count;
out.pts.push(line1.pt1);
state.firstLine = line1;
state.moveto = false;
}
@ -355,35 +355,35 @@ bool LottieOffsetModifier::modifyPath(const PathCommand* inCmds, uint32_t inCmds
bool inside{};
Point intersect{};
_intersect(line1, line2, intersect, inside);
outPts.push(intersect);
out.pts.push(intersect);
_intersect(line2, line3, intersect, inside);
outPts.push(intersect);
outPts.push(line3.pt2);
outCmds.push(PathCommand::CubicTo);
out.pts.push(intersect);
out.pts.push(line3.pt2);
out.cmds.push(PathCommand::CubicTo);
}
iPt += 3;
}
else {
if (!_zero(inPts[iPt - 1], inPts[state.movetoInIndex])) {
outCmds.push(PathCommand::LineTo);
corner(state.line, state.firstLine, state.movetoOutIndex, true, outCmds, outPts);
out.cmds.push(PathCommand::LineTo);
corner(out, state.line, state.firstLine, state.movetoOutIndex, true);
}
outCmds.push(PathCommand::Close);
out.cmds.push(PathCommand::Close);
}
}
return true;
}
bool LottieOffsetModifier::modifyPolystar(const Array<PathCommand>& inCmds, const Array<Point>& inPts, Array<PathCommand>& outCmds, Array<Point>& outPts) const {
return modifyPath(inCmds.data, inCmds.count, inPts.data, inPts.count, outCmds, outPts);
bool LottieOffsetModifier::modifyPolystar(RenderPath& in, RenderPath& out) const {
return modifyPath(in.cmds.data, in.cmds.count, in.pts.data, in.pts.count, out);
}
bool LottieOffsetModifier::modifyRect(const PathCommand* inCmds, uint32_t inCmdsCnt, const Point* inPts, uint32_t inPtsCnt, Array<PathCommand>& outCmds, Array<Point>& outPts) const
bool LottieOffsetModifier::modifyRect(PathCommand* inCmds, uint32_t inCmdsCnt, Point* inPts, uint32_t inPtsCnt, RenderPath& out) const
{
return modifyPath(inCmds, inCmdsCnt, inPts, inPtsCnt, outCmds, outPts);
return modifyPath(inCmds, inCmdsCnt, inPts, inPtsCnt, out);
}

View file

@ -26,7 +26,7 @@
#include "tvgCommon.h"
#include "tvgArray.h"
#include "tvgMath.h"
#include "tvgRender.h"
struct LottieRoundnessModifier
{
@ -35,9 +35,9 @@ struct LottieRoundnessModifier
LottieRoundnessModifier(float r) : r(r) {};
bool modifyPath(const PathCommand* inCmds, uint32_t inCmdsCnt, const Point* inPts, uint32_t inPtsCnt, Array<PathCommand>& outCmds, Array<Point>& outPts, Matrix* transform) const;
bool modifyPolystar(const Array<PathCommand>& inCmds, const Array<Point>& inPts, Array<PathCommand>& outCmds, Array<Point>& outPts, float outerRoundness, bool hasRoundness) const;
bool modifyRect(const Point& size, float& r) const;
bool modifyPath(PathCommand* inCmds, uint32_t inCmdsCnt, Point* inPts, uint32_t inPtsCnt, Matrix* transform, RenderPath& out) const;
bool modifyPolystar(RenderPath& in, RenderPath& out, float outerRoundness, bool hasRoundness) const;
bool modifyRect(Point& size, float& r) const;
};
@ -47,11 +47,11 @@ struct LottieOffsetModifier
float miterLimit;
StrokeJoin join;
LottieOffsetModifier(float offset, float miter = 4.0f, StrokeJoin join = StrokeJoin::Round) : offset(offset), miterLimit(miter), join(join) {};
LottieOffsetModifier(float offset, float miter = 4.0f, StrokeJoin join = StrokeJoin::Round) : offset(offset), miterLimit(miter), join(join) {}
bool modifyPath(const PathCommand* inCmds, uint32_t inCmdsCnt, const Point* inPts, uint32_t inPtsCnt, Array<PathCommand>& outCmds, Array<Point>& outPts) const;
bool modifyPolystar(const Array<PathCommand>& inCmds, const Array<Point>& inPts, Array<PathCommand>& outCmds, Array<Point>& outPts) const;
bool modifyRect(const PathCommand* inCmds, uint32_t inCmdsCnt, const Point* inPts, uint32_t inPtsCnt, Array<PathCommand>& outCmds, Array<Point>& outPts) const;
bool modifyPath(PathCommand* inCmds, uint32_t inCmdsCnt, Point* inPts, uint32_t inPtsCnt, RenderPath& out) const;
bool modifyPolystar(RenderPath& in, RenderPath& out) const;
bool modifyRect(PathCommand* inCmds, uint32_t inCmdsCnt, Point* inPts, uint32_t inPtsCnt, RenderPath& out) const;
bool modifyEllipse(Point& radius) const;
private:
@ -64,8 +64,8 @@ private:
uint32_t movetoInIndex = 0;
};
void line(const PathCommand* inCmds, uint32_t inCmdsCnt, const Point* inPts, uint32_t& currentPt, uint32_t currentCmd, State& state, bool degenerated, Array<PathCommand>& cmds, Array<Point>& pts, float offset) const;
void corner(const Line& line, const Line& nextLine, uint32_t movetoIndex, bool nextClose, Array<PathCommand>& cmds, Array<Point>& pts) const;
void line(RenderPath& out, PathCommand* inCmds, uint32_t inCmdsCnt, Point* inPts, uint32_t& curPt, uint32_t curCmd, State& state, float offset, bool degenerated) const;
void corner(RenderPath& out, Line& line, Line& nextLine, uint32_t movetoIndex, bool nextClose) const;
};
#endif

View file

@ -467,28 +467,27 @@ struct LottiePathSet : LottieProperty
return true;
}
bool modifiedPath(float frameNo, Array<PathCommand>& cmds, Array<Point>& pts, Matrix* transform, const LottieRoundnessModifier* roundness, const LottieOffsetModifier* offset)
bool modifiedPath(float frameNo, RenderPath& out, Matrix* transform, const LottieRoundnessModifier* roundness, const LottieOffsetModifier* offset)
{
PathSet* path;
LottieScalarFrame<PathSet>* frame;
Array<PathCommand> cmds1;
Array<Point> pts1;
RenderPath temp;
float t;
if (dispatch(frameNo, path, frame, t)) {
if (roundness) {
if (offset) {
cmds1 = Array<PathCommand>(path->cmdsCnt);
pts1 = Array<Point>(path->ptsCnt);
roundness->modifyPath(path->cmds, path->cmdsCnt, path->pts, path->ptsCnt, cmds1, pts1, transform);
return offset->modifyPath(cmds1.data, cmds1.count, pts1.data, pts1.count, cmds, pts);
temp.cmds = Array<PathCommand>(path->cmdsCnt);
temp.pts = Array<Point>(path->ptsCnt);
roundness->modifyPath(path->cmds, path->cmdsCnt, path->pts, path->ptsCnt, transform, temp);
return offset->modifyPath(temp.cmds.data, temp.cmds.count, temp.pts.data, temp.pts.count, out);
}
return roundness->modifyPath(path->cmds, path->cmdsCnt, path->pts, path->ptsCnt, cmds, pts, transform);
return roundness->modifyPath(path->cmds, path->cmdsCnt, path->pts, path->ptsCnt, transform, out);
}
if (offset) return offset->modifyPath(path->cmds, path->cmdsCnt, path->pts, path->ptsCnt, cmds, pts);
if (offset) return offset->modifyPath(path->cmds, path->cmdsCnt, path->pts, path->ptsCnt, out);
_copy(path, cmds);
_copy(path, pts, transform);
_copy(path, out.cmds);
_copy(path, out.pts, transform);
return true;
}
@ -505,25 +504,25 @@ struct LottiePathSet : LottieProperty
if (roundness) {
if (offset) {
roundness->modifyPath(frame->value.cmds, frame->value.cmdsCnt, interpPts, frame->value.ptsCnt, cmds1, pts1, nullptr);
offset->modifyPath(cmds1.data, cmds1.count, pts1.data, pts1.count, cmds, pts);
} else roundness->modifyPath(frame->value.cmds, frame->value.cmdsCnt, interpPts, frame->value.ptsCnt, cmds, pts, nullptr);
} else if (offset) offset->modifyPath(frame->value.cmds, frame->value.cmdsCnt, interpPts, frame->value.ptsCnt, cmds, pts);
roundness->modifyPath(frame->value.cmds, frame->value.cmdsCnt, interpPts, frame->value.ptsCnt, nullptr, temp);
offset->modifyPath(temp.cmds.data, temp.cmds.count, temp.pts.data, temp.pts.count, out);
} else roundness->modifyPath(frame->value.cmds, frame->value.cmdsCnt, interpPts, frame->value.ptsCnt, nullptr, out);
} else if (offset) offset->modifyPath(frame->value.cmds, frame->value.cmdsCnt, interpPts, frame->value.ptsCnt, out);
free(interpPts);
return true;
}
bool defaultPath(float frameNo, Array<PathCommand>& cmds, Array<Point>& pts, Matrix* transform)
bool defaultPath(float frameNo, RenderPath& out, Matrix* transform)
{
PathSet* path;
LottieScalarFrame<PathSet>* frame;
float t;
if (dispatch(frameNo, path, frame, t)) {
_copy(path, cmds);
_copy(path, pts, transform);
_copy(path, out.cmds);
_copy(path, out.pts, transform);
return true;
}
@ -534,22 +533,22 @@ struct LottiePathSet : LottieProperty
for (auto i = 0; i < frame->value.ptsCnt; ++i, ++s, ++e) {
auto pt = lerp(*s, *e, t);
if (transform) pt *= *transform;
pts.push(pt);
out.pts.push(pt);
}
_copy(&frame->value, cmds);
_copy(&frame->value, out.cmds);
return true;
}
bool operator()(float frameNo, Array<PathCommand>& cmds, Array<Point>& pts, Matrix* transform, const LottieRoundnessModifier* roundness, const LottieOffsetModifier* offset, LottieExpressions* exps = nullptr)
bool operator()(float frameNo, RenderPath& out, Matrix* transform, LottieExpressions* exps, LottieRoundnessModifier* roundness = nullptr, LottieOffsetModifier* offset = nullptr)
{
//overriding with expressions
if (exps && exp) {
frameNo = _loop(frames, frameNo, exp);
if (exps->result<LottiePathSet>(frameNo, cmds, pts, transform, roundness, offset, exp)) return true;
if (exps->result<LottiePathSet>(frameNo, out, transform, roundness, offset, exp)) return true;
}
if (roundness || offset) return modifiedPath(frameNo, cmds, pts, transform, roundness, offset);
else return defaultPath(frameNo, cmds, pts, transform);
if (roundness || offset) return modifiedPath(frameNo, out, transform, roundness, offset);
else return defaultPath(frameNo, out, transform);
}
void prepare() {}

View file

@ -170,14 +170,15 @@ struct RenderStroke
}
};
struct RenderPath
{
Array<PathCommand> cmds;
Array<Point> pts;
};
struct RenderShape
{
struct
{
Array<PathCommand> cmds;
Array<Point> pts;
} path;
RenderPath path;
Fill *fill = nullptr;
RenderColor color{};
RenderStroke *stroke = nullptr;