thorvg/src/loaders/lottie/tvgLottieModifier.cpp
Hermet Park 4edaf311c6 lottie: ++compact & neat code
introduced RenderPath to minimize the path parameters.
2025-02-05 19:55:12 +09:00

395 lines
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15 KiB
C++

/*
* Copyright (c) 2024 - 2025 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "tvgLottieModifier.h"
/************************************************************************/
/* Internal Class Implementation */
/************************************************************************/
static void _roundCorner(Array<PathCommand>& cmds, Array<Point>& pts, Point& prev, Point& curr, Point& next, float r)
{
auto lenPrev = length(prev - curr);
auto rPrev = lenPrev > 0.0f ? 0.5f * std::min(lenPrev * 0.5f, r) / lenPrev : 0.0f;
auto lenNext = length(next - curr);
auto rNext = lenNext > 0.0f ? 0.5f * std::min(lenNext * 0.5f, r) / lenNext : 0.0f;
auto dPrev = rPrev * (curr - prev);
auto dNext = rNext * (curr - next);
pts.push(curr - 2.0f * dPrev);
pts.push(curr - dPrev);
pts.push(curr - dNext);
pts.push(curr - 2.0f * dNext);
cmds.push(PathCommand::LineTo);
cmds.push(PathCommand::CubicTo);
}
static bool _zero(Point& p1, Point& p2)
{
constexpr float epsilon = 1e-3f;
return fabsf(p1.x / p2.x - 1.0f) < epsilon && fabsf(p1.y / p2.y - 1.0f) < epsilon;
}
static bool _intersect(Line& line1, Line& line2, Point& intersection, bool& inside)
{
if (_zero(line1.pt2, line2.pt1)) {
intersection = line1.pt2;
inside = true;
return true;
}
constexpr float epsilon = 1e-3f;
float denom = (line1.pt2.x - line1.pt1.x) * (line2.pt2.y - line2.pt1.y) - (line1.pt2.y - line1.pt1.y) * (line2.pt2.x - line2.pt1.x);
if (fabsf(denom) < epsilon) return false;
float t = ((line2.pt1.x - line1.pt1.x) * (line2.pt2.y - line2.pt1.y) - (line2.pt1.y - line1.pt1.y) * (line2.pt2.x - line2.pt1.x)) / denom;
float u = ((line2.pt1.x - line1.pt1.x) * (line1.pt2.y - line1.pt1.y) - (line2.pt1.y - line1.pt1.y) * (line1.pt2.x - line1.pt1.x)) / denom;
intersection.x = line1.pt1.x + t * (line1.pt2.x - line1.pt1.x);
intersection.y = line1.pt1.y + t * (line1.pt2.y - line1.pt1.y);
inside = t >= -epsilon && t <= 1.0f + epsilon && u >= -epsilon && u <= 1.0f + epsilon;
return true;
}
static Line _offset(Point& p1, Point& p2, float offset)
{
auto scaledNormal = normal(p1, p2) * offset;
return {p1 + scaledNormal, p2 + scaledNormal};
}
static bool _clockwise(Point* pts, uint32_t n)
{
auto area = 0.0f;
for (uint32_t i = 0; i < n - 1; i++) {
area += cross(pts[i], pts[i + 1]);
}
area += cross(pts[n - 1], pts[0]);;
return area < 0.0f;
}
void LottieOffsetModifier::corner(RenderPath& out, Line& line, Line& nextLine, uint32_t movetoOutIndex, bool nextClose) const
{
bool inside{};
Point intersect{};
if (_intersect(line, nextLine, intersect, inside)) {
if (inside) {
if (nextClose) out.pts[movetoOutIndex] = intersect;
out.pts.push(intersect);
} else {
out.pts.push(line.pt2);
if (join == StrokeJoin::Round) {
out.cmds.push(PathCommand::CubicTo);
out.pts.push((line.pt2 + intersect) * 0.5f);
out.pts.push((nextLine.pt1 + intersect) * 0.5f);
out.pts.push(nextLine.pt1);
} else if (join == StrokeJoin::Miter) {
auto norm = normal(line.pt1, line.pt2);
auto nextNorm = normal(nextLine.pt1, nextLine.pt2);
auto miterDirection = (norm + nextNorm) / length(norm + nextNorm);
out.cmds.push(PathCommand::LineTo);
if (1.0f <= miterLimit * fabsf(miterDirection.x * norm.x + miterDirection.y * norm.y)) out.pts.push(intersect);
else out.pts.push(nextLine.pt1);
} else {
out.cmds.push(PathCommand::LineTo);
out.pts.push(nextLine.pt1);
}
}
} else out.pts.push(line.pt2);
}
void LottieOffsetModifier::line(RenderPath& out, PathCommand* inCmds, uint32_t inCmdsCnt, Point* inPts, uint32_t& curPt, uint32_t curCmd, State& state, float offset, bool degenerated) const
{
if (tvg::zero(inPts[curPt - 1] - inPts[curPt])) {
++curPt;
return;
}
if (inCmds[curCmd - 1] != PathCommand::LineTo) state.line = _offset(inPts[curPt - 1], inPts[curPt], offset);
if (state.moveto) {
out.cmds.push(PathCommand::MoveTo);
state.movetoOutIndex = out.pts.count;
out.pts.push(state.line.pt1);
state.firstLine = state.line;
state.moveto = false;
}
auto nonDegeneratedCubic = [&](uint32_t cmd, uint32_t pt) {
return inCmds[cmd] == PathCommand::CubicTo && !tvg::zero(inPts[pt] - inPts[pt + 1]) && !tvg::zero(inPts[pt + 2] - inPts[pt + 3]);
};
out.cmds.push(PathCommand::LineTo);
if (curCmd + 1 == inCmdsCnt || inCmds[curCmd + 1] == PathCommand::MoveTo || nonDegeneratedCubic(curCmd + 1, curPt + degenerated)) {
out.pts.push(state.line.pt2);
++curPt;
return;
}
Line nextLine = state.firstLine;
if (inCmds[curCmd + 1] == PathCommand::LineTo) nextLine = _offset(inPts[curPt + degenerated], inPts[curPt + 1 + degenerated], offset);
else if (inCmds[curCmd + 1] == PathCommand::CubicTo) nextLine = _offset(inPts[curPt + 1 + degenerated], inPts[curPt + 2 + degenerated], offset);
else if (inCmds[curCmd + 1] == PathCommand::Close && !_zero(inPts[curPt + degenerated], inPts[state.movetoInIndex + degenerated]))
nextLine = _offset(inPts[curPt + degenerated], inPts[state.movetoInIndex + degenerated], offset);
corner(out, state.line, nextLine, state.movetoOutIndex, inCmds[curCmd + 1] == PathCommand::Close);
state.line = nextLine;
++curPt;
}
/************************************************************************/
/* External Class Implementation */
/************************************************************************/
bool LottieRoundnessModifier::modifyPath(PathCommand* inCmds, uint32_t inCmdsCnt, Point* inPts, uint32_t inPtsCnt, Matrix* transform, RenderPath& out) const
{
out.cmds.reserve(inCmdsCnt * 2);
out.pts.reserve((uint32_t)(inPtsCnt * 1.5));
auto ptsCnt = out.pts.count;
uint32_t startIndex = 0;
for (uint32_t iCmds = 0, iPts = 0; iCmds < inCmdsCnt; ++iCmds) {
switch (inCmds[iCmds]) {
case PathCommand::MoveTo: {
startIndex = out.pts.count;
out.cmds.push(PathCommand::MoveTo);
out.pts.push(inPts[iPts++]);
break;
}
case PathCommand::CubicTo: {
auto& prev = inPts[iPts - 1];
auto& curr = inPts[iPts + 2];
if (iCmds < inCmdsCnt - 1 &&
tvg::zero(inPts[iPts - 1] - inPts[iPts]) &&
tvg::zero(inPts[iPts + 1] - inPts[iPts + 2])) {
if (inCmds[iCmds + 1] == PathCommand::CubicTo &&
tvg::zero(inPts[iPts + 2] - inPts[iPts + 3]) &&
tvg::zero(inPts[iPts + 4] - inPts[iPts + 5])) {
_roundCorner(out.cmds, out.pts, prev, curr, inPts[iPts + 5], r);
iPts += 3;
break;
} else if (inCmds[iCmds + 1] == PathCommand::Close) {
_roundCorner(out.cmds, out.pts, prev, curr, inPts[2], r);
out.pts[startIndex] = out.pts.last();
iPts += 3;
break;
}
}
out.cmds.push(PathCommand::CubicTo);
out.pts.push(inPts[iPts++]);
out.pts.push(inPts[iPts++]);
out.pts.push(inPts[iPts++]);
break;
}
case PathCommand::Close: {
out.cmds.push(PathCommand::Close);
break;
}
default: break;
}
}
if (transform) {
for (auto i = ptsCnt; i < out.pts.count; ++i) {
out.pts[i] *= *transform;
}
}
return true;
}
bool LottieRoundnessModifier::modifyPolystar(RenderPath& in, RenderPath& out, float outerRoundness, bool hasRoundness) const
{
static constexpr auto ROUNDED_POLYSTAR_MAGIC_NUMBER = 0.47829f;
auto len = length(in.pts[1] - in.pts[2]);
auto r = len > 0.0f ? ROUNDED_POLYSTAR_MAGIC_NUMBER * std::min(len * 0.5f, this->r) / len : 0.0f;
if (hasRoundness) {
out.cmds.grow((uint32_t)(1.5 * in.cmds.count));
out.pts.grow((uint32_t)(4.5 * in.cmds.count));
int start = 3 * tvg::zero(outerRoundness);
out.cmds.push(PathCommand::MoveTo);
out.pts.push(in.pts[start]);
for (uint32_t i = 1 + start; i < in.pts.count; i += 6) {
auto& prev = in.pts[i];
auto& curr = in.pts[i + 2];
auto& next = (i < in.pts.count - start) ? in.pts[i + 4] : in.pts[2];
auto& nextCtrl = (i < in.pts.count - start) ? in.pts[i + 5] : in.pts[3];
auto dNext = r * (curr - next);
auto dPrev = r * (curr - prev);
auto p0 = curr - 2.0f * dPrev;
auto p1 = curr - dPrev;
auto p2 = curr - dNext;
auto p3 = curr - 2.0f * dNext;
out.cmds.push(PathCommand::CubicTo);
out.pts.push(prev); out.pts.push(p0); out.pts.push(p0);
out.cmds.push(PathCommand::CubicTo);
out.pts.push(p1); out.pts.push(p2); out.pts.push(p3);
out.cmds.push(PathCommand::CubicTo);
out.pts.push(p3); out.pts.push(next); out.pts.push(nextCtrl);
}
} else {
out.cmds.grow(2 * in.cmds.count);
out.pts.grow(4 * in.cmds.count);
auto dPrev = r * (in.pts[1] - in.pts[0]);
auto p = in.pts[0] + 2.0f * dPrev;
out.cmds.push(PathCommand::MoveTo);
out.pts.push(p);
for (uint32_t i = 1; i < in.pts.count; ++i) {
auto& curr = in.pts[i];
auto& next = (i == in.pts.count - 1) ? in.pts[1] : in.pts[i + 1];
auto dNext = r * (curr - next);
auto p0 = curr - 2.0f * dPrev;
auto p1 = curr - dPrev;
auto p2 = curr - dNext;
auto p3 = curr - 2.0f * dNext;
out.cmds.push(PathCommand::LineTo);
out.pts.push(p0);
out.cmds.push(PathCommand::CubicTo);
out.pts.push(p1); out.pts.push(p2); out.pts.push(p3);
dPrev = -1.0f * dNext;
}
}
out.cmds.push(PathCommand::Close);
return true;
}
bool LottieRoundnessModifier::modifyRect(Point& size, float& r) const
{
r = std::min(this->r, std::max(size.x, size.y) * 0.5f);
return true;
}
bool LottieOffsetModifier::modifyPath(PathCommand* inCmds, uint32_t inCmdsCnt, Point* inPts, uint32_t inPtsCnt, RenderPath& out) const
{
out.cmds.reserve(inCmdsCnt * 2);
out.pts.reserve(inPtsCnt * (join == StrokeJoin::Round ? 4 : 2));
Array<Bezier> stack{5};
State state;
auto offset = _clockwise(inPts, inPtsCnt) ? this->offset : -this->offset;
auto threshold = 1.0f / fabsf(offset) + 1.0f;
for (uint32_t iCmd = 0, iPt = 0; iCmd < inCmdsCnt; ++iCmd) {
if (inCmds[iCmd] == PathCommand::MoveTo) {
state.moveto = true;
state.movetoInIndex = iPt++;
} else if (inCmds[iCmd] == PathCommand::LineTo) {
line(out, inCmds, inCmdsCnt, inPts, iPt, iCmd, state, offset, false);
} else if (inCmds[iCmd] == PathCommand::CubicTo) {
//cubic degenerated to a line
if (tvg::zero(inPts[iPt - 1] - inPts[iPt]) || tvg::zero(inPts[iPt + 1] - inPts[iPt + 2])) {
++iPt;
line(out, inCmds, inCmdsCnt, inPts, iPt, iCmd, state, offset, true);
++iPt;
continue;
}
stack.push({inPts[iPt - 1], inPts[iPt], inPts[iPt + 1], inPts[iPt + 2]});
while (!stack.empty()) {
auto& bezier = stack.last();
auto len = tvg::length(bezier.start - bezier.ctrl1) + tvg::length(bezier.ctrl1 - bezier.ctrl2) + tvg::length(bezier.ctrl2 - bezier.end);
if (len > threshold * bezier.length()) {
Bezier next;
bezier.split(0.5f, next);
stack.push(next);
continue;
}
stack.pop();
auto line1 = _offset(bezier.start, bezier.ctrl1, offset);
auto line2 = _offset(bezier.ctrl1, bezier.ctrl2, offset);
auto line3 = _offset(bezier.ctrl2, bezier.end, offset);
if (state.moveto) {
out.cmds.push(PathCommand::MoveTo);
state.movetoOutIndex = out.pts.count;
out.pts.push(line1.pt1);
state.firstLine = line1;
state.moveto = false;
}
bool inside{};
Point intersect{};
_intersect(line1, line2, intersect, inside);
out.pts.push(intersect);
_intersect(line2, line3, intersect, inside);
out.pts.push(intersect);
out.pts.push(line3.pt2);
out.cmds.push(PathCommand::CubicTo);
}
iPt += 3;
}
else {
if (!_zero(inPts[iPt - 1], inPts[state.movetoInIndex])) {
out.cmds.push(PathCommand::LineTo);
corner(out, state.line, state.firstLine, state.movetoOutIndex, true);
}
out.cmds.push(PathCommand::Close);
}
}
return true;
}
bool LottieOffsetModifier::modifyPolystar(RenderPath& in, RenderPath& out) const {
return modifyPath(in.cmds.data, in.cmds.count, in.pts.data, in.pts.count, out);
}
bool LottieOffsetModifier::modifyRect(PathCommand* inCmds, uint32_t inCmdsCnt, Point* inPts, uint32_t inPtsCnt, RenderPath& out) const
{
return modifyPath(inCmds, inCmdsCnt, inPts, inPtsCnt, out);
}
bool LottieOffsetModifier::modifyEllipse(Point& radius) const
{
radius.x += offset;
radius.y += offset;
return true;
}