sw_engine: implement linear gradient feature

also added testLinearGradient

Change-Id: I9cce74b9fc40c4ebd978939ee50955e44e7f44f2
This commit is contained in:
Hermet Park 2020-06-11 15:06:17 +09:00
parent f3afd2a636
commit 5c988d01a5
16 changed files with 544 additions and 150 deletions

View file

@ -51,14 +51,10 @@ protected: \
#define _TVG_DECLARE_ACCESSOR(A) \ #define _TVG_DECLARE_ACCESSOR(A) \
friend A friend A
#define _TVG_DECLARE_ACCESSORS(A, B) \
friend A; \
friend B
#define _TVG_DECALRE_IDENTIFIER() \ #define _TVG_DECALRE_IDENTIFIER() \
auto id() const { return _id; } \
protected: \ protected: \
unsigned id unsigned _id
namespace tvg namespace tvg
{ {
@ -101,7 +97,6 @@ public:
virtual Result bounds(float* x, float* y, float* w, float* h) const = 0; virtual Result bounds(float* x, float* y, float* w, float* h) const = 0;
_TVG_DECALRE_IDENTIFIER(); _TVG_DECALRE_IDENTIFIER();
_TVG_DECLARE_ACCESSORS(Canvas, Scene);
}; };
@ -264,7 +259,8 @@ public:
static std::unique_ptr<Shape> gen() noexcept; static std::unique_ptr<Shape> gen() noexcept;
_TVG_DECLARE_PRIVATE(Shape); _TVG_DECLARE_PRIVATE(Shape);
_TVG_DECLARE_ACCESSORS(Canvas, Scene); _TVG_DECLARE_ACCESSOR(Canvas);
_TVG_DECLARE_ACCESSOR(Scene);
}; };

View file

@ -1,5 +1,6 @@
source_file = [ source_file = [
'tvgSwCommon.h', 'tvgSwCommon.h',
'tvgSwFill.cpp',
'tvgSwMath.cpp', 'tvgSwMath.cpp',
'tvgSwRenderer.h', 'tvgSwRenderer.h',
'tvgSwRaster.cpp', 'tvgSwRaster.cpp',

View file

@ -21,11 +21,14 @@
using namespace tvg; using namespace tvg;
constexpr auto SW_CURVE_TYPE_POINT = 0; #define SW_CURVE_TYPE_POINT 0
constexpr auto SW_CURVE_TYPE_CUBIC = 1; #define SW_CURVE_TYPE_CUBIC 1
#define SW_OUTLINE_FILL_WINDING 0
constexpr auto SW_OUTLINE_FILL_WINDING = 0; #define SW_OUTLINE_FILL_EVEN_ODD 1
constexpr auto SW_OUTLINE_FILL_EVEN_ODD = 1; #define SW_ANGLE_PI (180L << 16)
#define SW_ANGLE_2PI (SW_ANGLE_PI << 1)
#define SW_ANGLE_PI2 (SW_ANGLE_PI >> 1)
#define SW_ANGLE_PI4 (SW_ANGLE_PI >> 2)
using SwCoord = signed long; using SwCoord = signed long;
using SwFixed = signed long long; using SwFixed = signed long long;
@ -153,22 +156,28 @@ struct SwDashStroke
bool curOpGap; bool curOpGap;
}; };
struct SwFill
{
uint32_t* ctable;
float x1, y1, x2, y2;
float dx, dy;
float len;
float offset;
FillSpread spread;
bool translucent;
};
struct SwShape struct SwShape
{ {
SwOutline* outline; SwOutline* outline;
SwStroke* stroke; SwStroke* stroke;
SwFill* fill;
SwRleData* rle; SwRleData* rle;
SwRleData* strokeRle; SwRleData* strokeRle;
SwBBox bbox; SwBBox bbox;
}; };
constexpr static SwFixed ANGLE_PI = (180L << 16);
constexpr static SwFixed ANGLE_2PI = (ANGLE_PI << 1);
constexpr static SwFixed ANGLE_PI2 = (ANGLE_PI >> 1);
constexpr static SwFixed ANGLE_PI4 = (ANGLE_PI >> 2);
static inline SwPoint TO_SWPOINT(const Point* pt) static inline SwPoint TO_SWPOINT(const Point* pt)
{ {
return {SwCoord(pt->x * 64), SwCoord(pt->y * 64)}; return {SwCoord(pt->x * 64), SwCoord(pt->y * 64)};
@ -181,6 +190,33 @@ static inline SwCoord TO_SWCOORD(float val)
} }
static inline uint32_t COLOR_ALPHA(uint32_t rgba)
{
return (rgba >> 24) & 0xff;
}
static inline uint32_t COLOR_ALPHA_BLEND(uint32_t rgba, uint32_t alpha)
{
return (((((rgba >> 8) & 0x00ff00ff) * alpha) & 0xff00ff00) +
((((rgba & 0x00ff00ff) * alpha) >> 8) & 0x00ff00ff));
}
static inline uint32_t COLOR_INTERPOLATE(uint32_t rgba1, uint32_t a, uint32_t rgba2, uint32_t b)
{
auto t = (((rgba1 & 0xff00ff) * a + (rgba2 & 0xff00ff) * b) >> 8) & 0xff00ff;
rgba1 = (((rgba1 >> 8) & 0xff00ff) * a + ((rgba2 >> 8) & 0xff00ff) * b) & 0xff00ff00;
return (rgba1 |= t);
}
static inline uint32_t COLOR_ARGB_JOIN(uint8_t r, uint8_t g, uint8_t b, uint8_t a)
{
return (a << 24 | r << 16 | g << 8 | b);
}
int64_t mathMultiply(int64_t a, int64_t b); int64_t mathMultiply(int64_t a, int64_t b);
int64_t mathDivide(int64_t a, int64_t b); int64_t mathDivide(int64_t a, int64_t b);
int64_t mathMulDiv(int64_t a, int64_t b, int64_t c); int64_t mathMulDiv(int64_t a, int64_t b, int64_t c);
@ -202,16 +238,26 @@ void shapeDelOutline(SwShape& shape);
void shapeResetStroke(SwShape& shape, const Shape& sdata); void shapeResetStroke(SwShape& shape, const Shape& sdata);
bool shapeGenStrokeRle(SwShape& shape, const Shape& sdata, const SwSize& clip); bool shapeGenStrokeRle(SwShape& shape, const Shape& sdata, const SwSize& clip);
void shapeFree(SwShape* shape); void shapeFree(SwShape* shape);
void shapeDelStroke(SwShape& shape);
bool shapeGenFillColors(SwShape& shape, const Fill* fill);
void shapeResetFill(SwShape& shape, const Fill* fill);
void shapeDelFill(SwShape& shape);
void strokeReset(SwStroke& stroke, const Shape& shape); void strokeReset(SwStroke& stroke, const Shape& shape);
bool strokeParseOutline(SwStroke& stroke, const SwOutline& outline); bool strokeParseOutline(SwStroke& stroke, const SwOutline& outline);
SwOutline* strokeExportOutline(SwStroke& stroke); SwOutline* strokeExportOutline(SwStroke& stroke);
void strokeFree(SwStroke* stroke); void strokeFree(SwStroke* stroke);
bool fillGenColorTable(SwFill* fill, const Fill* fdata);
void fillReset(SwFill* fill, const Fill* fdata);
void fillFree(SwFill* fill);
void fillFetch(const SwFill* fill, uint32_t* dst, uint32_t y, uint32_t x, uint32_t len);
SwRleData* rleRender(const SwOutline* outline, const SwBBox& bbox, const SwSize& clip); SwRleData* rleRender(const SwOutline* outline, const SwBBox& bbox, const SwSize& clip);
void rleFree(SwRleData* rle); void rleFree(SwRleData* rle);
bool rasterShape(Surface& surface, SwShape& sdata, uint8_t r, uint8_t g, uint8_t b, uint8_t a); bool rasterGradientShape(Surface& surface, SwShape& shape);
bool rasterStroke(Surface& surface, SwShape& sdata, uint8_t r, uint8_t g, uint8_t b, uint8_t a); bool rasterSolidShape(Surface& surface, SwShape& shape, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
bool rasterStroke(Surface& surface, SwShape& shape, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
#endif /* _TVG_SW_COMMON_H_ */ #endif /* _TVG_SW_COMMON_H_ */

View file

@ -0,0 +1,262 @@
/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd All Rights Reserved
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _TVG_SW_FILL_CPP_
#define _TVG_SW_FILL_CPP_
#include "tvgSwCommon.h"
/************************************************************************/
/* Internal Class Implementation */
/************************************************************************/
#define GRADIENT_STOP_SIZE 1024
#define FIXPT_BITS 8
#define FIXPT_SIZE (1<<FIXPT_BITS)
static bool _updateColorTable(SwFill* fill, const LinearGradient* linear)
{
assert(fill && linear);
if (!fill->ctable) {
fill->ctable = static_cast<uint32_t*>(malloc(GRADIENT_STOP_SIZE * sizeof(uint32_t)));
assert(fill->ctable);
}
const Fill::ColorStop* colors;
auto cnt = linear->colorStops(&colors);
if (cnt == 0 || !colors) return false;
auto pColors = colors;
if (pColors->a < 255) fill->translucent = true;
auto rgba = COLOR_ARGB_JOIN(pColors->r, pColors->g, pColors->b, pColors->a);
auto inc = 1.0f / static_cast<float>(GRADIENT_STOP_SIZE);
auto pos = 1.5f * inc;
uint32_t i = 0;
fill->ctable[i++] = rgba;
while (pos <= pColors->offset) {
fill->ctable[i] = fill->ctable[i - 1];
++i;
pos += inc;
}
for (uint32_t j = 0; j < cnt - 1; ++j) {
auto curr = colors + j;
auto next = curr + 1;
assert(curr && next);
auto delta = 1.0f / (next->offset - curr->offset);
if (next->a < 255) fill->translucent = true;
auto rgba2 = COLOR_ARGB_JOIN(next->r, next->g, next->b, next->a);
while (pos < next->offset && i < GRADIENT_STOP_SIZE) {
auto t = (pos - curr->offset) * delta;
auto dist = static_cast<int32_t>(256 * t);
auto dist2 = 256 - dist;
fill->ctable[i] = COLOR_INTERPOLATE(rgba, dist2, rgba2, dist);
++i;
pos += inc;
}
rgba = rgba2;
}
for (; i < GRADIENT_STOP_SIZE; ++i)
fill->ctable[i] = rgba;
//Make sure the lat color stop is represented at the end of the table
fill->ctable[GRADIENT_STOP_SIZE - 1] = rgba;
return true;
}
bool _prepareLinear(SwFill* fill, const LinearGradient* linear)
{
assert(fill && linear);
if (linear->linear(&fill->x1, &fill->y1, &fill->x2, &fill->y2) != Result::Success) return false;
fill->dx = fill->x2 - fill->x1;
fill->dy = fill->y2 - fill->y1;
fill->len = fill->dx * fill->dx + fill->dy * fill->dy;
fill->offset = 0;
if (fill->len < FLT_EPSILON) return true;
fill->dx /= fill->len;
fill->dy /= fill->len;
fill->offset = -fill->dx * fill->x1 - fill->dy * fill->y1;
return _updateColorTable(fill, linear);
}
bool _prepareRadial(SwFill* fill, const RadialGradient* radial)
{
assert(fill && radial);
return true;
}
static inline uint32_t _clamp(const SwFill* fill, uint32_t pos)
{
switch (fill->spread) {
case FillSpread::Pad: {
if (pos >= GRADIENT_STOP_SIZE) pos = GRADIENT_STOP_SIZE - 1;
break;
}
case FillSpread::Repeat: {
pos = pos % GRADIENT_STOP_SIZE;
break;
}
case FillSpread::Reflect: {
auto limit = GRADIENT_STOP_SIZE * 2;
pos = pos % limit;
if (pos >= GRADIENT_STOP_SIZE) pos = (limit - pos - 1);
break;
}
}
return pos;
}
static inline uint32_t _fixedPixel(const SwFill* fill, uint32_t pos)
{
auto i = (pos + (FIXPT_SIZE / 2)) >> FIXPT_BITS;
return fill->ctable[_clamp(fill, i)];
}
static inline uint32_t _pixel(const SwFill* fill, float pos)
{
auto i = static_cast<uint32_t>(pos * (GRADIENT_STOP_SIZE - 1) + 0.5f);
return fill->ctable[_clamp(fill, i)];
}
static inline void _write(uint32_t *dst, uint32_t val, uint32_t len)
{
if (len <= 0) return;
// Cute hack to align future memcopy operation
// and do unroll the loop a bit. Not sure it is
// the most efficient, but will do for now.
auto n = (len + 7) / 8;
switch (len & 0x07) {
case 0: do { *dst++ = val;
case 7: *dst++ = val;
case 6: *dst++ = val;
case 5: *dst++ = val;
case 4: *dst++ = val;
case 3: *dst++ = val;
case 2: *dst++ = val;
case 1: *dst++ = val;
} while (--n > 0);
}
}
/************************************************************************/
/* External Class Implementation */
/************************************************************************/
void fillFetch(const SwFill* fill, uint32_t* dst, uint32_t y, uint32_t x, uint32_t len)
{
assert(fill->len > 0);
//TODO: Rotation???
auto rx = x + 0.5f;
auto ry = y + 0.5f;
auto t = (fill->dx * rx + fill->dy * ry + fill->offset) * (GRADIENT_STOP_SIZE - 1);
auto inc = (fill->dx) * (GRADIENT_STOP_SIZE - 1);
if (fabsf(inc) < FLT_EPSILON) {
auto color = _fixedPixel(fill, static_cast<uint32_t>(t * FIXPT_SIZE));
_write(dst, color, len);
return;
}
auto vMax = static_cast<float>(INT32_MAX >> (FIXPT_BITS + 1));
auto vMin = -vMax;
auto v = t + (inc * len);
//we can use fixed point math
if (v < vMax && v > vMin) {
auto t2 = static_cast<uint32_t>(t * FIXPT_SIZE);
auto inc2 = static_cast<uint32_t>(inc * FIXPT_SIZE);
for (uint32_t j = 0; j < len; ++j) {
*dst = _fixedPixel(fill, t2);
++dst;
t2 += inc2;
}
//we have to fallback to float math
} else {
while (dst < dst + len) {
*dst = _pixel(fill, t / GRADIENT_STOP_SIZE);
++dst;
t += inc;
}
}
}
bool fillGenColorTable(SwFill* fill, const Fill* fdata)
{
if (!fill) return false;
assert(fdata);
fill->spread = fdata->spread();
if (fdata->id() == FILL_ID_LINEAR) {
return _prepareLinear(fill, static_cast<const LinearGradient*>(fdata));
} else if (fdata->id() == FILL_ID_RADIAL) {
return _prepareRadial(fill, static_cast<const RadialGradient*>(fdata));
}
cout << "What type of gradient?!" << endl;
return false;
}
void fillReset(SwFill* fill, const Fill* fdata)
{
if (fill->ctable) {
free(fill->ctable);
fill->ctable = nullptr;
}
fill->translucent = false;
}
void fillFree(SwFill* fill)
{
if (!fill) return;
if (fill->ctable) free(fill->ctable);
free(fill);
}
#endif /* _TVG_SW_FILL_CPP_ */

View file

@ -93,15 +93,15 @@ static void _polarize(SwPoint& pt)
auto tmp = v.y; auto tmp = v.y;
v.y = -v.x; v.y = -v.x;
v.x = tmp; v.x = tmp;
theta = ANGLE_PI2; theta = SW_ANGLE_PI2;
} else { } else {
theta = v.y > 0 ? ANGLE_PI : -ANGLE_PI; theta = v.y > 0 ? SW_ANGLE_PI : -SW_ANGLE_PI;
v.x = -v.x; v.x = -v.x;
v.y = -v.y; v.y = -v.y;
} }
} else { } else {
if (v.y < -v.x) { if (v.y < -v.x) {
theta = -ANGLE_PI2; theta = -SW_ANGLE_PI2;
auto tmp = -v.y; auto tmp = -v.y;
v.y = v.x; v.y = v.x;
v.x = tmp; v.x = tmp;
@ -144,18 +144,18 @@ static void _rotate(SwPoint& pt, SwFixed theta)
SwFixed y = pt.y; SwFixed y = pt.y;
//Rotate inside [-PI/4, PI/4] sector //Rotate inside [-PI/4, PI/4] sector
while (theta < -ANGLE_PI4) { while (theta < -SW_ANGLE_PI4) {
auto tmp = y; auto tmp = y;
y = -x; y = -x;
x = tmp; x = tmp;
theta += ANGLE_PI2; theta += SW_ANGLE_PI2;
} }
while (theta > ANGLE_PI4) { while (theta > SW_ANGLE_PI4) {
auto tmp = -y; auto tmp = -y;
y = x; y = x;
x = tmp; x = tmp;
theta -= ANGLE_PI2; theta -= SW_ANGLE_PI2;
} }
auto atan = ATAN_TBL; auto atan = ATAN_TBL;
@ -236,7 +236,7 @@ bool mathSmallCubic(SwPoint* base, SwFixed& angleIn, SwFixed& angleMid, SwFixed&
auto theta1 = abs(mathDiff(angleIn, angleMid)); auto theta1 = abs(mathDiff(angleIn, angleMid));
auto theta2 = abs(mathDiff(angleMid, angleOut)); auto theta2 = abs(mathDiff(angleMid, angleOut));
if ((theta1 < (ANGLE_PI / 8)) && (theta2 < (ANGLE_PI / 8))) return true; if ((theta1 < (SW_ANGLE_PI / 8)) && (theta2 < (SW_ANGLE_PI / 8))) return true;
else return false; else return false;
} }
@ -346,7 +346,7 @@ SwFixed mathAtan(const SwPoint& pt)
SwFixed mathSin(SwFixed angle) SwFixed mathSin(SwFixed angle)
{ {
return mathCos(ANGLE_PI2 - angle); return mathCos(SW_ANGLE_PI2 - angle);
} }
@ -408,9 +408,9 @@ SwFixed mathDiff(SwFixed angle1, SwFixed angle2)
{ {
auto delta = angle2 - angle1; auto delta = angle2 - angle1;
delta %= ANGLE_2PI; delta %= SW_ANGLE_2PI;
if (delta < 0) delta += ANGLE_2PI; if (delta < 0) delta += SW_ANGLE_2PI;
if (delta > ANGLE_PI) delta -= ANGLE_2PI; if (delta > SW_ANGLE_PI) delta -= SW_ANGLE_2PI;
return delta; return delta;
} }

View file

@ -24,60 +24,28 @@
/* Internal Class Implementation */ /* Internal Class Implementation */
/************************************************************************/ /************************************************************************/
static inline uint32_t COLOR_ALPHA(uint32_t color) static bool _rasterTranslucentRle(Surface& surface, SwRleData* rle, uint32_t color)
{ {
return (color >> 24) & 0xff; if (!rle) return false;
}
auto span = rle->spans;
auto stride = surface.stride;
uint32_t tmp;
static inline uint32_t COLOR_ALPHA_BLEND(uint32_t color, uint32_t alpha) for (uint32_t i = 0; i < rle->size; ++i) {
{ auto dst = &surface.buffer[span->y * stride + span->x];
return (((((color >> 8) & 0x00ff00ff) * alpha) & 0xff00ff00) + if (span->coverage < 255) tmp = COLOR_ALPHA_BLEND(color, span->coverage);
((((color & 0x00ff00ff) * alpha) >> 8) & 0x00ff00ff)); else tmp = color;
} for (uint32_t i = 0; i < span->len; ++i) {
dst[i] = tmp + COLOR_ALPHA_BLEND(dst[i], 255 - COLOR_ALPHA(tmp));
}
static inline uint32_t COLOR_ARGB_JOIN(uint8_t r, uint8_t g, uint8_t b, uint8_t a) ++span;
{
return (a << 24 | r << 16 | g << 8 | b);
}
static void
_rasterTranslucent(uint32_t* dst, uint32_t len, uint32_t color, uint32_t cov)
{
//OPTIMIZE ME: SIMD
if (cov < 255) color = COLOR_ALPHA_BLEND(color, cov);
auto ialpha = 255 - COLOR_ALPHA(color);
for (uint32_t i = 0; i < len; ++i) {
dst[i] = color + COLOR_ALPHA_BLEND(dst[i], ialpha);
}
}
static void
_rasterSolid(uint32_t* dst, uint32_t len, uint32_t color, uint32_t cov)
{
//OPTIMIZE ME: SIMD
//Fully Opaque
if (cov == 255) {
for (uint32_t i = 0; i < len; ++i) {
dst[i] = color;
} }
} else { return true;
auto ialpha = 255 - cov;
for (uint32_t i = 0; i < len; ++i) {
dst[i] = COLOR_ALPHA_BLEND(color, cov) + COLOR_ALPHA_BLEND(dst[i], ialpha);
}
}
} }
static bool static bool _rasterSolidRle(Surface& surface, SwRleData* rle, uint32_t color)
_rasterRle(Surface& surface, SwRleData* rle, uint32_t color, uint8_t a)
{ {
if (!rle) return false; if (!rle) return false;
@ -85,16 +53,66 @@ _rasterRle(Surface& surface, SwRleData* rle, uint32_t color, uint8_t a)
auto stride = surface.stride; auto stride = surface.stride;
for (uint32_t i = 0; i < rle->size; ++i) { for (uint32_t i = 0; i < rle->size; ++i) {
assert(span);
auto dst = &surface.buffer[span->y * stride + span->x]; auto dst = &surface.buffer[span->y * stride + span->x];
if (span->coverage == 255) {
if (a == 255) _rasterSolid(dst, span->len, color, span->coverage); for (uint32_t i = 0; i < span->len; ++i) {
else _rasterTranslucent(dst, span->len, color, span->coverage); dst[i] = color;
}
} else {
for (uint32_t i = 0; i < span->len; ++i) {
dst[i] = COLOR_ALPHA_BLEND(color, span->coverage) + COLOR_ALPHA_BLEND(dst[i], 255 - span->coverage);
}
}
++span; ++span;
} }
return true;
}
static bool _rasterGradientRle(Surface& surface, SwRleData* rle, const SwFill* fill)
{
if (!rle || !fill) return false;
auto buf = static_cast<uint32_t*>(alloca(surface.w * sizeof(uint32_t)));
if (!buf) return false;
auto span = rle->spans;
auto stride = surface.stride;
//Translucent Gradient
if (fill->translucent) {
uint32_t tmp;
for (uint32_t i = 0; i < rle->size; ++i) {
auto dst = &surface.buffer[span->y * stride + span->x];
fillFetch(fill, buf, span->y, span->x, span->len);
if (span->coverage == 255) {
for (uint32_t i = 0; i < span->len; ++i) {
dst[i] = buf[i] + COLOR_ALPHA_BLEND(dst[i], 255 - COLOR_ALPHA(buf[i]));
}
} else {
for (uint32_t i = 0; i < span->len; ++i) {
tmp = COLOR_ALPHA_BLEND(buf[i], span->coverage);
dst[i] = tmp + COLOR_ALPHA_BLEND(dst[i], 255 - COLOR_ALPHA(tmp));
}
}
++span;
}
//Opaque Gradient
} else {
for (uint32_t i = 0; i < rle->size; ++i) {
auto dst = &surface.buffer[span->y * stride + span->x];
if (span->coverage == 255) {
fillFetch(fill, dst, span->y, span->x, span->len);
} else {
fillFetch(fill, buf, span->y, span->x, span->len);
auto ialpha = 255 - span->coverage;
for (uint32_t i = 0; i < span->len; ++i) {
dst[i] = COLOR_ALPHA_BLEND(buf[i], span->coverage) + COLOR_ALPHA_BLEND(dst[i], ialpha);
}
}
++span;
}
}
return true; return true;
} }
@ -103,15 +121,23 @@ _rasterRle(Surface& surface, SwRleData* rle, uint32_t color, uint8_t a)
/* External Class Implementation */ /* External Class Implementation */
/************************************************************************/ /************************************************************************/
bool rasterShape(Surface& surface, SwShape& sdata, uint8_t r, uint8_t g, uint8_t b, uint8_t a) bool rasterGradientShape(Surface& surface, SwShape& shape)
{ {
return _rasterRle(surface, sdata.rle, COLOR_ARGB_JOIN(r, g, b, a), a); return _rasterGradientRle(surface, shape.rle, shape.fill);
} }
bool rasterStroke(Surface& surface, SwShape& sdata, uint8_t r, uint8_t g, uint8_t b, uint8_t a) bool rasterSolidShape(Surface& surface, SwShape& shape, uint8_t r, uint8_t g, uint8_t b, uint8_t a)
{ {
return _rasterRle(surface, sdata.strokeRle, COLOR_ARGB_JOIN(r, g, b, a), a); if (a == 255) return _rasterSolidRle(surface, shape.rle, COLOR_ARGB_JOIN(r, g, b, a));
return _rasterTranslucentRle(surface, shape.rle, COLOR_ARGB_JOIN(r, g, b, a));
}
bool rasterStroke(Surface& surface, SwShape& shape, uint8_t r, uint8_t g, uint8_t b, uint8_t a)
{
if (a == 255) return _rasterSolidRle(surface, shape.strokeRle, COLOR_ARGB_JOIN(r, g, b, a));
return _rasterTranslucentRle(surface, shape.strokeRle, COLOR_ARGB_JOIN(r, g, b, a));
} }

View file

@ -57,28 +57,32 @@ bool SwRenderer::target(uint32_t* buffer, uint32_t stride, uint32_t w, uint32_t
return true; return true;
} }
bool SwRenderer::render(const Shape& shape, void *data) bool SwRenderer::render(const Shape& sdata, void *data)
{ {
SwShape* sdata = static_cast<SwShape*>(data); SwShape* shape = static_cast<SwShape*>(data);
if (!sdata) return false; if (!shape) return false;
uint8_t r, g, b, a; uint8_t r, g, b, a;
shape.fill(&r, &g, &b, &a); if (sdata.fill()) {
if (a > 0) rasterShape(surface, *sdata, r, g, b, a); rasterGradientShape(surface, *shape);
} else {
sdata.fill(&r, &g, &b, &a);
if (a > 0) rasterSolidShape(surface, *shape, r, g, b, a);
}
shape.strokeColor(&r, &g, &b, &a); sdata.strokeColor(&r, &g, &b, &a);
if (a > 0) rasterStroke(surface, *sdata, r, g, b, a); if (a > 0) rasterStroke(surface, *shape, r, g, b, a);
return true; return true;
} }
bool SwRenderer::dispose(const Shape& shape, void *data) bool SwRenderer::dispose(const Shape& sdata, void *data)
{ {
auto sdata = static_cast<SwShape*>(data); auto shape = static_cast<SwShape*>(data);
if (!sdata) return true; if (!shape) return true;
shapeFree(sdata); shapeFree(shape);
return true; return true;
} }
@ -103,11 +107,22 @@ void* SwRenderer::prepare(const Shape& sdata, void* data, const RenderTransform*
shapeReset(*shape); shapeReset(*shape);
uint8_t alpha = 0; uint8_t alpha = 0;
sdata.fill(nullptr, nullptr, nullptr, &alpha); sdata.fill(nullptr, nullptr, nullptr, &alpha);
if (alpha > 0) { if (alpha > 0 || sdata.fill()) {
if (!shapeGenRle(*shape, sdata, clip, transform)) return shape; if (!shapeGenRle(*shape, sdata, clip, transform)) return shape;
} }
} }
//Fill
if (flags & (RenderUpdateFlag::Gradient)) {
auto fill = sdata.fill();
if (fill) {
shapeResetFill(*shape, fill);
if (!shapeGenFillColors(*shape, fill)) return shape;
} else {
shapeDelFill(*shape);
}
}
//Stroke //Stroke
if (flags & (RenderUpdateFlag::Stroke | RenderUpdateFlag::Transform)) { if (flags & (RenderUpdateFlag::Stroke | RenderUpdateFlag::Transform)) {
if (sdata.strokeWidth() > 0.5) { if (sdata.strokeWidth() > 0.5) {
@ -117,6 +132,8 @@ void* SwRenderer::prepare(const Shape& sdata, void* data, const RenderTransform*
if (alpha > 0) { if (alpha > 0) {
if (!shapeGenStrokeRle(*shape, sdata, clip)) return shape; if (!shapeGenStrokeRle(*shape, sdata, clip)) return shape;
} }
} else {
shapeDelStroke(*shape);
} }
} }

View file

@ -666,19 +666,29 @@ bool shapeGenOutline(SwShape& shape, const Shape& sdata)
} }
void shapeFree(SwShape* sdata) void shapeFree(SwShape* shape)
{ {
assert(sdata); assert(shape);
shapeDelOutline(*sdata); shapeDelOutline(*shape);
rleFree(sdata->rle); rleFree(shape->rle);
if (sdata->stroke) { if (shape->stroke) {
rleFree(sdata->strokeRle); rleFree(shape->strokeRle);
strokeFree(sdata->stroke); strokeFree(shape->stroke);
} }
free(sdata); free(shape);
}
void shapeDelStroke(SwShape& shape)
{
if (!shape.stroke) return;
rleFree(shape.strokeRle);
shape.strokeRle = nullptr;
strokeFree(shape.stroke);
shape.stroke = nullptr;
} }
@ -730,4 +740,32 @@ bool shapeGenStrokeRle(SwShape& shape, const Shape& sdata, const SwSize& clip)
} }
bool shapeGenFillColors(SwShape& shape, const Fill* fill)
{
assert(fill);
fillGenColorTable(shape.fill, fill);
return true;
}
void shapeResetFill(SwShape& shape, const Fill* fill)
{
assert(fill);
if (!shape.fill) shape.fill = static_cast<SwFill*>(calloc(1, sizeof(SwFill)));
assert(shape.fill);
fillReset(shape.fill, fill);
}
void shapeDelFill(SwShape& shape)
{
if (!shape.fill) return;
fillFree(shape.fill);
shape.fill = nullptr;
}
#endif /* _TVG_SW_SHAPE_H_ */ #endif /* _TVG_SW_SHAPE_H_ */

View file

@ -30,7 +30,7 @@ static constexpr auto SW_STROKE_TAG_END = 8;
static inline SwFixed SIDE_TO_ROTATE(const int32_t s) static inline SwFixed SIDE_TO_ROTATE(const int32_t s)
{ {
return (ANGLE_PI2 - (s) * ANGLE_PI); return (SW_ANGLE_PI2 - (s) * SW_ANGLE_PI);
} }
@ -134,14 +134,14 @@ static void _borderCubicTo(SwStrokeBorder* border, SwPoint& ctrl1, SwPoint& ctrl
static void _borderArcTo(SwStrokeBorder* border, SwPoint& center, SwFixed radius, SwFixed angleStart, SwFixed angleDiff) static void _borderArcTo(SwStrokeBorder* border, SwPoint& center, SwFixed radius, SwFixed angleStart, SwFixed angleDiff)
{ {
constexpr SwFixed ARC_CUBIC_ANGLE = ANGLE_PI / 2; constexpr SwFixed ARC_CUBIC_ANGLE = SW_ANGLE_PI / 2;
SwPoint a = {radius, 0}; SwPoint a = {radius, 0};
mathRotate(a, angleStart); mathRotate(a, angleStart);
a += center; a += center;
auto total = angleDiff; auto total = angleDiff;
auto angle = angleStart; auto angle = angleStart;
auto rotate = (angleDiff >= 0) ? ANGLE_PI2 : -ANGLE_PI2; auto rotate = (angleDiff >= 0) ? SW_ANGLE_PI2 : -SW_ANGLE_PI2;
while (total != 0) { while (total != 0) {
auto step = total; auto step = total;
@ -222,7 +222,7 @@ static void _arcTo(SwStroke& stroke, int32_t side)
auto border = stroke.borders + side; auto border = stroke.borders + side;
auto rotate = SIDE_TO_ROTATE(side); auto rotate = SIDE_TO_ROTATE(side);
auto total = mathDiff(stroke.angleIn, stroke.angleOut); auto total = mathDiff(stroke.angleIn, stroke.angleOut);
if (total == ANGLE_PI) total = -rotate * 2; if (total == SW_ANGLE_PI) total = -rotate * 2;
_borderArcTo(border, stroke.center, stroke.width, stroke.angleIn + rotate, total); _borderArcTo(border, stroke.center, stroke.width, stroke.angleIn + rotate, total);
border->movable = false; border->movable = false;
@ -249,7 +249,7 @@ static void _outside(SwStroke& stroke, int32_t side, SwFixed lineLength)
if (!bevel) { if (!bevel) {
auto theta = mathDiff(stroke.angleIn, stroke.angleOut); auto theta = mathDiff(stroke.angleIn, stroke.angleOut);
if (theta == ANGLE_PI) { if (theta == SW_ANGLE_PI) {
theta = rotate; theta = rotate;
phi = stroke.angleIn; phi = stroke.angleIn;
} else { } else {
@ -354,7 +354,7 @@ void _processCorner(SwStroke& stroke, SwFixed lineLength)
void _firstSubPath(SwStroke& stroke, SwFixed startAngle, SwFixed lineLength) void _firstSubPath(SwStroke& stroke, SwFixed startAngle, SwFixed lineLength)
{ {
SwPoint delta = {stroke.width, 0}; SwPoint delta = {stroke.width, 0};
mathRotate(delta, startAngle + ANGLE_PI2); mathRotate(delta, startAngle + SW_ANGLE_PI2);
auto pt = stroke.center + delta; auto pt = stroke.center + delta;
auto border = stroke.borders; auto border = stroke.borders;
@ -384,7 +384,7 @@ static void _lineTo(SwStroke& stroke, const SwPoint& to)
auto angle = mathAtan(delta); auto angle = mathAtan(delta);
delta = {stroke.width, 0}; delta = {stroke.width, 0};
mathRotate(delta, angle + ANGLE_PI2); mathRotate(delta, angle + SW_ANGLE_PI2);
//process corner if necessary //process corner if necessary
if (stroke.firstPt) { if (stroke.firstPt) {
@ -460,7 +460,7 @@ static void _cubicTo(SwStroke& stroke, const SwPoint& ctrl1, const SwPoint& ctrl
stroke.angleOut = angleIn; stroke.angleOut = angleIn;
_processCorner(stroke, 0); _processCorner(stroke, 0);
} }
} else if (abs(mathDiff(stroke.angleIn, angleIn)) > (ANGLE_PI / 8)) { } else if (abs(mathDiff(stroke.angleIn, angleIn)) > (SW_ANGLE_PI / 8)) {
//if the deviation from one arc to the next is too great add a round corner //if the deviation from one arc to the next is too great add a round corner
stroke.center = arc[3]; stroke.center = arc[3];
stroke.angleOut = angleIn; stroke.angleOut = angleIn;
@ -515,7 +515,7 @@ static void _cubicTo(SwStroke& stroke, const SwPoint& ctrl1, const SwPoint& ctrl
auto alpha1 = mathAtan(_end - _start); auto alpha1 = mathAtan(_end - _start);
//is the direction of the border arc opposite to that of the original arc? //is the direction of the border arc opposite to that of the original arc?
if (abs(mathDiff(alpha0, alpha1)) > ANGLE_PI / 2) { if (abs(mathDiff(alpha0, alpha1)) > SW_ANGLE_PI / 2) {
//use the sine rule to find the intersection point //use the sine rule to find the intersection point
auto beta = mathAtan(arc[3] - _start); auto beta = mathAtan(arc[3] - _start);
@ -583,7 +583,7 @@ static void _addCap(SwStroke& stroke, SwFixed angle, int32_t side)
} else if (stroke.cap == StrokeCap::Round) { } else if (stroke.cap == StrokeCap::Round) {
stroke.angleIn = angle; stroke.angleIn = angle;
stroke.angleOut = angle + ANGLE_PI; stroke.angleOut = angle + SW_ANGLE_PI;
_arcTo(stroke, side); _arcTo(stroke, side);
return; return;
@ -692,7 +692,7 @@ static void _endSubPath(SwStroke& stroke)
//now add the final cap //now add the final cap
stroke.center = stroke.ptStartSubPath; stroke.center = stroke.ptStartSubPath;
_addCap(stroke, stroke.subPathAngle + ANGLE_PI, 0); _addCap(stroke, stroke.subPathAngle + SW_ANGLE_PI, 0);
/* now end the right subpath accordingly. The left one is rewind /* now end the right subpath accordingly. The left one is rewind
and deosn't need further processing */ and deosn't need further processing */

View file

@ -53,7 +53,7 @@ struct Canvas::Impl
assert(renderer); assert(renderer);
for (auto paint : paints) { for (auto paint : paints) {
if (paint->id == PAINT_ID_SCENE) { if (paint->id() == PAINT_ID_SCENE) {
//We know renderer type, avoid dynamic_cast for performance. //We know renderer type, avoid dynamic_cast for performance.
auto scene = static_cast<Scene*>(paint); auto scene = static_cast<Scene*>(paint);
if (!SCENE_IMPL->clear(*renderer)) return Result::InsufficientCondition; if (!SCENE_IMPL->clear(*renderer)) return Result::InsufficientCondition;
@ -73,7 +73,7 @@ struct Canvas::Impl
assert(renderer); assert(renderer);
for(auto paint: paints) { for(auto paint: paints) {
if (paint->id == PAINT_ID_SCENE) { if (paint->id() == PAINT_ID_SCENE) {
//We know renderer type, avoid dynamic_cast for performance. //We know renderer type, avoid dynamic_cast for performance.
auto scene = static_cast<Scene*>(paint); auto scene = static_cast<Scene*>(paint);
if (!SCENE_IMPL->update(*renderer, nullptr)) return Result::InsufficientCondition; if (!SCENE_IMPL->update(*renderer, nullptr)) return Result::InsufficientCondition;
@ -89,7 +89,7 @@ struct Canvas::Impl
{ {
assert(renderer); assert(renderer);
if (paint->id == PAINT_ID_SCENE) { if (paint->id() == PAINT_ID_SCENE) {
//We know renderer type, avoid dynamic_cast for performance. //We know renderer type, avoid dynamic_cast for performance.
auto scene = static_cast<Scene*>(paint); auto scene = static_cast<Scene*>(paint);
if (!SCENE_IMPL->update(*renderer)) return Result::InsufficientCondition; if (!SCENE_IMPL->update(*renderer)) return Result::InsufficientCondition;
@ -108,7 +108,7 @@ struct Canvas::Impl
if (!renderer->clear()) return Result::InsufficientCondition; if (!renderer->clear()) return Result::InsufficientCondition;
for(auto paint: paints) { for(auto paint: paints) {
if (paint->id == PAINT_ID_SCENE) { if (paint->id() == PAINT_ID_SCENE) {
//We know renderer type, avoid dynamic_cast for performance. //We know renderer type, avoid dynamic_cast for performance.
auto scene = static_cast<Scene*>(paint); auto scene = static_cast<Scene*>(paint);
if(!SCENE_IMPL->render(*renderer)) return Result::InsufficientCondition; if(!SCENE_IMPL->render(*renderer)) return Result::InsufficientCondition;

View file

@ -35,7 +35,7 @@ struct LinearGradient::Impl
LinearGradient::LinearGradient():pImpl(make_unique<Impl>()) LinearGradient::LinearGradient():pImpl(make_unique<Impl>())
{ {
id = FILL_ID_LINEAR; _id = FILL_ID_LINEAR;
} }

View file

@ -35,7 +35,7 @@ struct RadialGradient::Impl
RadialGradient::RadialGradient():pImpl(make_unique<Impl>()) RadialGradient::RadialGradient():pImpl(make_unique<Impl>())
{ {
id = FILL_ID_RADIAL; _id = FILL_ID_RADIAL;
} }

View file

@ -25,7 +25,7 @@
Scene::Scene() : pImpl(make_unique<Impl>()) Scene::Scene() : pImpl(make_unique<Impl>())
{ {
id = PAINT_ID_SCENE; _id = PAINT_ID_SCENE;
} }

View file

@ -39,7 +39,7 @@ struct Scene::Impl
bool clear(RenderMethod& renderer) bool clear(RenderMethod& renderer)
{ {
for (auto paint : paints) { for (auto paint : paints) {
if (paint->id == PAINT_ID_SCENE) { if (paint->id() == PAINT_ID_SCENE) {
//We know renderer type, avoid dynamic_cast for performance. //We know renderer type, avoid dynamic_cast for performance.
auto scene = static_cast<Scene*>(paint); auto scene = static_cast<Scene*>(paint);
if (!SCENE_IMPL->clear(renderer)) return false; if (!SCENE_IMPL->clear(renderer)) return false;
@ -57,7 +57,7 @@ struct Scene::Impl
bool updateInternal(RenderMethod &renderer, const RenderTransform* transform, uint32_t flag) bool updateInternal(RenderMethod &renderer, const RenderTransform* transform, uint32_t flag)
{ {
for(auto paint: paints) { for(auto paint: paints) {
if (paint->id == PAINT_ID_SCENE) { if (paint->id() == PAINT_ID_SCENE) {
//We know renderer type, avoid dynamic_cast for performance. //We know renderer type, avoid dynamic_cast for performance.
auto scene = static_cast<Scene*>(paint); auto scene = static_cast<Scene*>(paint);
if (!SCENE_IMPL->update(renderer, transform, flag)) return false; if (!SCENE_IMPL->update(renderer, transform, flag)) return false;
@ -97,7 +97,7 @@ struct Scene::Impl
bool render(RenderMethod &renderer) bool render(RenderMethod &renderer)
{ {
for(auto paint: paints) { for(auto paint: paints) {
if (paint->id == PAINT_ID_SCENE) { if (paint->id() == PAINT_ID_SCENE) {
//We know renderer type, avoid dynamic_cast for performance. //We know renderer type, avoid dynamic_cast for performance.
auto scene = static_cast<Scene*>(paint); auto scene = static_cast<Scene*>(paint);
if(!SCENE_IMPL->render(renderer)) return false; if(!SCENE_IMPL->render(renderer)) return false;
@ -122,7 +122,7 @@ struct Scene::Impl
auto w2 = 0.0f; auto w2 = 0.0f;
auto h2 = 0.0f; auto h2 = 0.0f;
if (paint->id == PAINT_ID_SCENE) { if (paint->id() == PAINT_ID_SCENE) {
//We know renderer type, avoid dynamic_cast for performance. //We know renderer type, avoid dynamic_cast for performance.
auto scene = static_cast<Scene*>(paint); auto scene = static_cast<Scene*>(paint);
if (!SCENE_IMPL->bounds(&x2, &y2, &w2, &h2)) return false; if (!SCENE_IMPL->bounds(&x2, &y2, &w2, &h2)) return false;

View file

@ -32,7 +32,7 @@ constexpr auto PATH_KAPPA = 0.552284f;
Shape :: Shape() : pImpl(make_unique<Impl>()) Shape :: Shape() : pImpl(make_unique<Impl>())
{ {
id = PAINT_ID_SHAPE; _id = PAINT_ID_SHAPE;
} }

View file

@ -18,37 +18,39 @@ void tvgtest()
canvas->target(buffer, WIDTH, WIDTH, HEIGHT); canvas->target(buffer, WIDTH, WIDTH, HEIGHT);
canvas->reserve(3); //reserve 3 shape nodes (optional) canvas->reserve(3); //reserve 3 shape nodes (optional)
//Linear Gradient Color Stops
tvg::Fill::ColorStop colorStops[3];
colorStops[0] = {0, 255, 0, 0, 255};
colorStops[1] = {0.5, 255, 255, 255, 255};
colorStops[2] = {1, 0, 0, 255, 255};
//Prepare Round Rectangle //Prepare Round Rectangle
auto shape1 = tvg::Shape::gen(); auto shape1 = tvg::Shape::gen();
shape1->appendRect(0, 0, 400, 400, 50); //x, y, w, h, cornerRadius shape1->appendRect(0, 0, 400, 400, 0); //x, y, w, h, cornerRadius
shape1->stroke(255, 255, 255, 255);
shape1->stroke(2);
//LinearGradient //LinearGradient
auto fill = tvg::LinearGradient::gen(); auto fill = tvg::LinearGradient::gen();
fill->linear(0, 0, 400, 400); fill->linear(0, 0, 400, 400);
fill->colorStops(colorStops, 3);
//Linear Gradient Color Stops
tvg::Fill::ColorStop colorStops[2];
colorStops[0] = {0, 0, 0, 0, 255};
colorStops[1] = {1, 255, 255, 255, 255};
fill->colorStops(colorStops, 2);
shape1->fill(move(fill)); shape1->fill(move(fill));
canvas->push(move(shape1)); canvas->push(move(shape1));
//Prepare Circle //Prepare Circle
auto shape2 = tvg::Shape::gen(); auto shape2 = tvg::Shape::gen();
shape2->appendCircle(400, 400, 200, 200); //cx, cy, radiusW, radiusH shape2->appendCircle(400, 400, 200, 200); //cx, cy, radiusW, radiusH
shape2->stroke(255, 255, 255, 255);
shape2->stroke(2);
//LinearGradient //LinearGradient
auto fill2 = tvg::LinearGradient::gen(); auto fill2 = tvg::LinearGradient::gen();
fill2->linear(400, 200, 400, 600); fill2->linear(400, 200, 400, 600);
fill2->colorStops(colorStops, 3);
//Linear Gradient Color Stops
tvg::Fill::ColorStop colorStops2[3];
colorStops2[0] = {0, 255, 0, 0, 255};
colorStops2[1] = {0.5, 255, 255, 0, 255};
colorStops2[2] = {1, 255, 255, 255, 255};
fill2->colorStops(colorStops2, 3);
shape2->fill(move(fill2)); shape2->fill(move(fill2));
canvas->push(move(shape2)); canvas->push(move(shape2));
@ -57,13 +59,19 @@ void tvgtest()
//Prepare Ellipse //Prepare Ellipse
auto shape3 = tvg::Shape::gen(); auto shape3 = tvg::Shape::gen();
shape3->appendCircle(600, 600, 150, 100); //cx, cy, radiusW, radiusH shape3->appendCircle(600, 600, 150, 100); //cx, cy, radiusW, radiusH
shape3->stroke(255, 255, 255, 255);
shape3->stroke(2);
//LinearGradient //LinearGradient
auto fill3 = tvg::LinearGradient::gen(); auto fill3 = tvg::LinearGradient::gen();
fill3->linear(450, 600, 750, 600); fill3->linear(450, 600, 750, 600);
fill3->colorStops(colorStops, 3);
//Linear Gradient Color Stops
tvg::Fill::ColorStop colorStops3[4];
colorStops3[0] = {0, 0, 127, 0, 127};
colorStops3[1] = {0.25, 0, 170, 170, 170};
colorStops3[2] = {0.5, 200, 0, 200, 200};
colorStops3[3] = {1, 255, 255, 255, 255};
fill3->colorStops(colorStops3, 4);
shape3->fill(move(fill3)); shape3->fill(move(fill3));
canvas->push(move(shape3)); canvas->push(move(shape3));