mirror of
https://github.com/thorvg/thorvg.git
synced 2025-06-08 13:43:43 +00:00
gl_engine: ignore masking alpha when calculate inv luma masking
This commit is contained in:
parent
269e6c4d10
commit
6427b81358
1 changed files with 0 additions and 1 deletions
|
@ -387,7 +387,6 @@ void main() {
|
||||||
vec4 maskColor = texture(uMaskTexture, vUV); \n
|
vec4 maskColor = texture(uMaskTexture, vUV); \n
|
||||||
\n
|
\n
|
||||||
float luma = (0.299 * maskColor.r + 0.587 * maskColor.g + 0.114 * maskColor.b); \n
|
float luma = (0.299 * maskColor.r + 0.587 * maskColor.g + 0.114 * maskColor.b); \n
|
||||||
luma *= maskColor.a; \n
|
|
||||||
FragColor = srcColor * (1.0 - luma); \n
|
FragColor = srcColor * (1.0 - luma); \n
|
||||||
} \n
|
} \n
|
||||||
);
|
);
|
||||||
|
|
Loading…
Add table
Reference in a new issue