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common loader: return viewbox info from the vector resource.
if a scene loads a vector resource, it must have viewbox info from the design, That viewbox will be used as bounding box so that user can scale up/down the scene by its requirements. Change-Id: Iafa39af23118a03de207c745364d56c837892e1b
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d37cdaf57c
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3 changed files with 52 additions and 32 deletions
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@ -23,6 +23,12 @@ namespace tvg
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class Loader
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class Loader
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{
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{
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public:
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public:
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//default view box, if any.
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float vx = 0;
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float vy = 0;
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float vw = 0;
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float vh = 0;
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virtual ~Loader() {}
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virtual ~Loader() {}
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virtual bool open(const char* path) = 0;
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virtual bool open(const char* path) = 0;
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@ -74,11 +74,12 @@ struct Scene::Impl
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{
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{
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if (loader) {
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if (loader) {
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auto scene = loader->data();
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auto scene = loader->data();
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auto p = scene.release();
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if (scene) {
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if (!p) return false;
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auto p = scene.release();
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paints.push_back(p);
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if (!p) return false;
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loader->close();
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paints.push_back(p);
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loader.reset(nullptr);
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loader->close();
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}
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}
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}
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if (flag & RenderUpdateFlag::Transform) {
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if (flag & RenderUpdateFlag::Transform) {
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@ -121,38 +122,44 @@ struct Scene::Impl
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bool bounds(float* px, float* py, float* pw, float* ph)
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bool bounds(float* px, float* py, float* pw, float* ph)
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{
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{
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auto x = FLT_MAX;
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if (loader) {
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auto y = FLT_MAX;
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if (px) *px = loader->vx;
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auto w = 0.0f;
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if (py) *py = loader->vy;
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auto h = 0.0f;
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if (pw) *pw = loader->vw;
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if (ph) *ph = loader->vh;
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} else {
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auto x = FLT_MAX;
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auto y = FLT_MAX;
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auto w = 0.0f;
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auto h = 0.0f;
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for(auto paint: paints) {
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for(auto paint: paints) {
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auto x2 = FLT_MAX;
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auto x2 = FLT_MAX;
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auto y2 = FLT_MAX;
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auto y2 = FLT_MAX;
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auto w2 = 0.0f;
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auto w2 = 0.0f;
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auto h2 = 0.0f;
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auto h2 = 0.0f;
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if (paint->id() == PAINT_ID_SCENE) {
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if (paint->id() == PAINT_ID_SCENE) {
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//We know renderer type, avoid dynamic_cast for performance.
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//We know renderer type, avoid dynamic_cast for performance.
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auto scene = static_cast<Scene*>(paint);
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auto scene = static_cast<Scene*>(paint);
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if (!SCENE_IMPL->bounds(&x2, &y2, &w2, &h2)) return false;
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if (!SCENE_IMPL->bounds(&x2, &y2, &w2, &h2)) return false;
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} else {
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} else {
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auto shape = static_cast<Shape*>(paint);
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auto shape = static_cast<Shape*>(paint);
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if (!SHAPE_IMPL->bounds(&x2, &y2, &w2, &h2)) return false;
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if (!SHAPE_IMPL->bounds(&x2, &y2, &w2, &h2)) return false;
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}
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//Merge regions
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if (x2 < x) x = x2;
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if (x + w < x2 + w2) w = (x2 + w2) - x;
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if (y2 < y) y = x2;
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if (y + h < y2 + h2) h = (y2 + h2) - y;
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}
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}
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//Merge regions
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if (px) *px = x;
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if (x2 < x) x = x2;
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if (py) *py = y;
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if (x + w < x2 + w2) w = (x2 + w2) - x;
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if (pw) *pw = w;
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if (y2 < y) y = x2;
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if (ph) *ph = h;
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if (y + h < y2 + h2) h = (y2 + h2) - y;
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}
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}
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if (px) *px = x;
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if (py) *py = y;
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if (pw) *pw = w;
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if (ph) *ph = h;
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return true;
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return true;
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}
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}
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@ -2262,6 +2262,13 @@ bool SvgLoader::open(const char* path)
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if (content.empty()) return false;
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if (content.empty()) return false;
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}
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}
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//FIXME: Verify this resource is normal SVG, otherwise return false
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//Also, return the brief resource info such as viewbox:
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//this->vx = ?
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//this->vy = ?
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//this->vw = ?
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//this->vh = ?
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return true;
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return true;
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}
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}
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