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common engine: code refactoring
Introduce the RenderMesh structure to reduce the number of required parameters.
This commit is contained in:
parent
6d08586883
commit
84012651cc
12 changed files with 68 additions and 59 deletions
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@ -1239,15 +1239,15 @@ public:
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* @param[in] triangles An array of Polygons(triangles) that make up the mesh, or null to remove the mesh.
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* @param[in] triangleCnt The number of Polygons(triangles) provided, or 0 to remove the mesh.
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*
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* @retval Result::Success When succeed.
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* @retval Result::Unknown If fails
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* @return Result::Success When succeed.
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* @return Result::Unknown If fails
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*
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* @note The Polygons are copied internally, so modifying them after calling Mesh::mesh has no affect.
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* @warning Please do not use it, this API is not official one. It could be modified in the next version.
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*
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* @BETA_API
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*/
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Result mesh(const Polygon* triangles, const uint32_t triangleCnt) noexcept;
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Result mesh(const Polygon* triangles, uint32_t triangleCnt) noexcept;
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/**
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* @brief Return the number of triangles in the mesh, and optionally get a pointer to the array of triangles in the mesh.
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@ -189,7 +189,7 @@ bool GlRenderer::dispose(RenderData data)
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}
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RenderData GlRenderer::prepare(TVG_UNUSED Surface* image, TVG_UNUSED Polygon* triangles, TVG_UNUSED uint32_t triangleCnt, TVG_UNUSED RenderData data, TVG_UNUSED const RenderTransform* transform, TVG_UNUSED uint32_t opacity, TVG_UNUSED Array<RenderData>& clips, TVG_UNUSED RenderUpdateFlag flags)
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RenderData GlRenderer::prepare(TVG_UNUSED Surface* image, TVG_UNUSED const RenderMesh* mesh, TVG_UNUSED RenderData data, TVG_UNUSED const RenderTransform* transform, TVG_UNUSED uint32_t opacity, TVG_UNUSED Array<RenderData>& clips, TVG_UNUSED RenderUpdateFlag flags)
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{
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//TODO:
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return nullptr;
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@ -32,7 +32,7 @@ public:
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RenderData prepare(const RenderShape& rshape, RenderData data, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag flags, bool clipper) override;
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RenderData prepare(const Array<RenderData>& scene, RenderData data, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag flags) override;
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RenderData prepare(Surface* image, Polygon* triangles, uint32_t triangleCnt, RenderData data, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag flags) override;
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RenderData prepare(Surface* image, const RenderMesh* mesh, RenderData data, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag flags) override;
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bool preRender() override;
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bool renderShape(RenderData data) override;
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bool renderImage(RenderData data) override;
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@ -322,7 +322,7 @@ bool strokeParseOutline(SwStroke* stroke, const SwOutline& outline);
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SwOutline* strokeExportOutline(SwStroke* stroke, SwMpool* mpool, unsigned tid);
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void strokeFree(SwStroke* stroke);
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bool imagePrepare(SwImage* image, Polygon* triangles, uint32_t triangleCount, const Matrix* transform, const SwBBox& clipRegion, SwBBox& renderRegion, SwMpool* mpool, unsigned tid);
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bool imagePrepare(SwImage* image, const RenderMesh* mesh, const Matrix* transform, const SwBBox& clipRegion, SwBBox& renderRegion, SwMpool* mpool, unsigned tid);
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bool imageGenRle(SwImage* image, const SwBBox& renderRegion, bool antiAlias);
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void imageDelOutline(SwImage* image, SwMpool* mpool, uint32_t tid);
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void imageReset(SwImage* image);
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@ -353,7 +353,7 @@ void mpoolRetStrokeOutline(SwMpool* mpool, unsigned idx);
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bool rasterCompositor(SwSurface* surface);
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bool rasterGradientShape(SwSurface* surface, SwShape* shape, unsigned id);
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bool rasterShape(SwSurface* surface, SwShape* shape, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
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bool rasterImage(SwSurface* surface, SwImage* image, const Polygon* triangles, uint32_t triangleCount, const Matrix* transform, const SwBBox& bbox, uint32_t opacity);
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bool rasterImage(SwSurface* surface, SwImage* image, const RenderMesh* mesh, const Matrix* transform, const SwBBox& bbox, uint32_t opacity);
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bool rasterStroke(SwSurface* surface, SwShape* shape, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
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bool rasterGradientStroke(SwSurface* surface, SwShape* shape, unsigned id);
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bool rasterClear(SwSurface* surface);
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@ -34,7 +34,7 @@ static inline bool _onlyShifted(const Matrix* m)
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}
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static bool _genOutline(SwImage* image, Polygon* triangles, uint32_t triangleCount, const Matrix* transform, SwMpool* mpool, unsigned tid)
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static bool _genOutline(SwImage* image, const RenderMesh* mesh, const Matrix* transform, SwMpool* mpool, unsigned tid)
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{
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image->outline = mpoolReqOutline(mpool, tid);
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auto outline = image->outline;
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@ -53,7 +53,7 @@ static bool _genOutline(SwImage* image, Polygon* triangles, uint32_t triangleCou
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}
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Point to[4];
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if (triangleCount > 0) {
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if (mesh->triangleCnt > 0) {
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// TODO: Optimise me. We appear to calculate this exact min/max bounding area in multiple
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// places. We should be able to re-use one we have already done? Also see:
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// tvgPictureImpl.h --> bounds
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@ -63,10 +63,11 @@ static bool _genOutline(SwImage* image, Polygon* triangles, uint32_t triangleCou
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// i.e. copy tvgSwShape.capp -> _genOutline?
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//
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// TODO: Cntrs?
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Point min = { triangles[0].vertex[0].pt.x, triangles[0].vertex[0].pt.y };
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Point max = { triangles[0].vertex[0].pt.x, triangles[0].vertex[0].pt.y };
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auto triangles = mesh->triangles;
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auto min = triangles[0].vertex[0].pt;
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auto max = triangles[0].vertex[0].pt;
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for (uint32_t i = 0; i < triangleCount; ++i) {
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for (uint32_t i = 0; i < mesh->triangleCnt; ++i) {
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if (triangles[i].vertex[0].pt.x < min.x) min.x = triangles[i].vertex[0].pt.x;
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else if (triangles[i].vertex[0].pt.x > max.x) max.x = triangles[i].vertex[0].pt.x;
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if (triangles[i].vertex[0].pt.y < min.y) min.y = triangles[i].vertex[0].pt.y;
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@ -82,7 +83,6 @@ static bool _genOutline(SwImage* image, Polygon* triangles, uint32_t triangleCou
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if (triangles[i].vertex[2].pt.y < min.y) min.y = triangles[i].vertex[2].pt.y;
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else if (triangles[i].vertex[2].pt.y > max.y) max.y = triangles[i].vertex[2].pt.y;
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}
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to[0] = {min.x, min.y};
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to[1] = {max.x, min.y};
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to[2] = {max.x, max.y};
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@ -95,6 +95,7 @@ static bool _genOutline(SwImage* image, Polygon* triangles, uint32_t triangleCou
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to[2] = {w, h};
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to[3] = {0, h};
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}
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for (int i = 0; i < 4; i++) {
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outline->pts[outline->ptsCnt] = mathTransform(&to[i], transform);
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outline->types[outline->ptsCnt] = SW_CURVE_TYPE_POINT;
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@ -118,7 +119,7 @@ static bool _genOutline(SwImage* image, Polygon* triangles, uint32_t triangleCou
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/* External Class Implementation */
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/************************************************************************/
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bool imagePrepare(SwImage* image, Polygon* triangles, uint32_t triangleCount, const Matrix* transform, const SwBBox& clipRegion, SwBBox& renderRegion, SwMpool* mpool, unsigned tid)
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bool imagePrepare(SwImage* image, const RenderMesh* mesh, const Matrix* transform, const SwBBox& clipRegion, SwBBox& renderRegion, SwMpool* mpool, unsigned tid)
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{
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image->direct = _onlyShifted(transform);
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@ -136,7 +137,7 @@ bool imagePrepare(SwImage* image, Polygon* triangles, uint32_t triangleCount, co
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else image->scaled = false;
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}
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if (!_genOutline(image, triangles, triangleCount, transform, mpool, tid)) return false;
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if (!_genOutline(image, mesh, transform, mpool, tid)) return false;
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return mathUpdateOutlineBBox(image->outline, clipRegion, renderRegion, image->direct);
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}
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@ -687,18 +687,18 @@ static bool _transformedRGBAImage(SwSurface* surface, const SwImage* image, cons
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return false;
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}
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static bool _transformedRGBAImageMesh(SwSurface* surface, const SwImage* image, const Polygon* triangles, const uint32_t count, const Matrix* transform, const SwBBox* region, uint32_t opacity)
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static bool _transformedRGBAImageMesh(SwSurface* surface, const SwImage* image, const RenderMesh* mesh, const Matrix* transform, const SwBBox* region, uint32_t opacity)
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{
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if (_compositing(surface)) {
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if (surface->compositor->method == CompositeMethod::AlphaMask) {
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return _rasterTexmapPolygonMesh(surface, image, triangles, count, transform, region, opacity, _alpha);
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return _rasterTexmapPolygonMesh(surface, image, mesh, transform, region, opacity, _alpha);
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} else if (surface->compositor->method == CompositeMethod::InvAlphaMask) {
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return _rasterTexmapPolygonMesh(surface, image, triangles, count, transform, region, opacity, _ialpha);
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return _rasterTexmapPolygonMesh(surface, image, mesh, transform, region, opacity, _ialpha);
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} else if (surface->compositor->method == CompositeMethod::LumaMask) {
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return _rasterTexmapPolygonMesh(surface, image, triangles, count, transform, region, opacity, surface->blender.lumaValue);
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return _rasterTexmapPolygonMesh(surface, image, mesh, transform, region, opacity, surface->blender.lumaValue);
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}
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} else {
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return _rasterTexmapPolygonMesh(surface, image, triangles, count, transform, region, opacity, nullptr);
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return _rasterTexmapPolygonMesh(surface, image, mesh, transform, region, opacity, nullptr);
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}
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return false;
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}
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@ -1561,7 +1561,7 @@ bool rasterStroke(SwSurface* surface, SwShape* shape, uint8_t r, uint8_t g, uint
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}
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bool rasterImage(SwSurface* surface, SwImage* image, const Polygon* triangles, uint32_t triangleCnt, const Matrix* transform, const SwBBox& bbox, uint32_t opacity)
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bool rasterImage(SwSurface* surface, SwImage* image, const RenderMesh* mesh, const Matrix* transform, const SwBBox& bbox, uint32_t opacity)
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{
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//Verify Boundary
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if (bbox.max.x < 0 || bbox.max.y < 0 || bbox.min.x >= static_cast<SwCoord>(surface->w) || bbox.min.y >= static_cast<SwCoord>(surface->h)) return false;
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@ -1570,6 +1570,6 @@ bool rasterImage(SwSurface* surface, SwImage* image, const Polygon* triangles, u
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//TODO: case: _rasterRGBImageMesh()
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//TODO: case: _rasterGrayscaleImageMesh()
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//TODO: case: _rasterAlphaImageMesh()
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if (triangles) return _transformedRGBAImageMesh(surface, image, triangles, triangleCnt, transform, &bbox, opacity);
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if (mesh && mesh->triangleCnt > 0) return _transformedRGBAImageMesh(surface, image, mesh, transform, &bbox, opacity);
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else return _rasterRGBAImage(surface, image, transform, bbox, opacity);
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}
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@ -602,16 +602,16 @@ static bool _rasterTexmapPolygon(SwSurface* surface, const SwImage* image, const
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Should provide two Polygons, one for each triangle.
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// TODO: region?
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*/
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static bool _rasterTexmapPolygonMesh(SwSurface* surface, const SwImage* image, const Polygon* triangles, const uint32_t triangleCount, const Matrix* transform, const SwBBox* region, uint32_t opacity, uint32_t (*blendMethod)(uint32_t))
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static bool _rasterTexmapPolygonMesh(SwSurface* surface, const SwImage* image, const RenderMesh* mesh, const Matrix* transform, const SwBBox* region, uint32_t opacity, uint32_t (*blendMethod)(uint32_t))
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{
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//Exceptions: No dedicated drawing area?
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if ((!image->rle && !region) || (image->rle && image->rle->size == 0)) return false;
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// Step polygons once to transform
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auto transformedTris = (Polygon*)malloc(sizeof(Polygon) * triangleCount);
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auto transformedTris = (Polygon*)malloc(sizeof(Polygon) * mesh->triangleCnt);
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float ys = FLT_MAX, ye = -1.0f;
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for (uint32_t i = 0; i < triangleCount; i++) {
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transformedTris[i] = triangles[i];
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for (uint32_t i = 0; i < mesh->triangleCnt; i++) {
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transformedTris[i] = mesh->triangles[i];
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mathMultiply(&transformedTris[i].vertex[0].pt, transform);
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mathMultiply(&transformedTris[i].vertex[1].pt, transform);
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mathMultiply(&transformedTris[i].vertex[2].pt, transform);
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// Get AA spans and step polygons again to draw
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auto aaSpans = _AASpans(ys, ye, image, region);
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if (aaSpans) {
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for (uint32_t i = 0; i < triangleCount; i++) {
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for (uint32_t i = 0; i < mesh->triangleCnt; i++) {
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_rasterPolygonImage(surface, image, region, opacity, transformedTris[i], blendMethod, aaSpans);
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}
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// Apply to surface (note: frees the AA spans)
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@ -258,8 +258,7 @@ struct SwSceneTask : SwTask
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struct SwImageTask : SwTask
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{
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SwImage image;
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Polygon* triangles = nullptr;
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uint32_t triangleCnt = 0;
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const RenderMesh* mesh = nullptr; //Should be valid ptr in action
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bool clip(SwRleData* target) override
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{
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@ -282,10 +281,10 @@ struct SwImageTask : SwTask
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imageReset(&image);
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if (!image.data || image.w == 0 || image.h == 0) goto end;
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if (!imagePrepare(&image, triangles, triangleCnt, transform, clipRegion, bbox, mpool, tid)) goto end;
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if (!imagePrepare(&image, mesh, transform, clipRegion, bbox, mpool, tid)) goto end;
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// TODO: How do we clip the triangle mesh? Only clip non-meshed images for now
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if (triangleCnt == 0 && clips.count > 0) {
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if (mesh->triangleCnt == 0 && clips.count > 0) {
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if (!imageGenRle(&image, bbox, false)) goto end;
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if (image.rle) {
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for (auto clip = clips.data; clip < (clips.data + clips.count); ++clip) {
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@ -469,7 +468,7 @@ bool SwRenderer::renderImage(RenderData data)
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if (task->opacity == 0) return true;
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return rasterImage(surface, &task->image, task->triangles, task->triangleCnt, task->transform, task->bbox, task->opacity);
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return rasterImage(surface, &task->image, task->mesh, task->transform, task->bbox, task->opacity);
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}
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@ -651,7 +650,7 @@ bool SwRenderer::endComposite(Compositor* cmp)
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//Default is alpha blending
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if (p->method == CompositeMethod::None) {
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return rasterImage(surface, &p->image, nullptr, 0, nullptr, p->bbox, p->opacity);
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return rasterImage(surface, &p->image, nullptr, nullptr, p->bbox, p->opacity);
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}
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return true;
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@ -710,7 +709,7 @@ void* SwRenderer::prepareCommon(SwTask* task, const RenderTransform* transform,
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}
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RenderData SwRenderer::prepare(Surface* image, Polygon* triangles, uint32_t triangleCnt, RenderData data, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag flags)
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RenderData SwRenderer::prepare(Surface* image, const RenderMesh* mesh, RenderData data, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag flags)
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{
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//prepare task
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auto task = static_cast<SwImageTask*>(data);
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task->image.w = image->w;
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task->image.h = image->h;
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task->image.stride = image->stride;
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task->triangles = triangles;
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task->triangleCnt = triangleCnt;
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task->mesh = mesh;
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}
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return prepareCommon(task, transform, opacity, clips, flags);
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}
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@ -38,7 +38,7 @@ class SwRenderer : public RenderMethod
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public:
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RenderData prepare(const RenderShape& rshape, RenderData data, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag flags, bool clipper) override;
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RenderData prepare(const Array<RenderData>& scene, RenderData data, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag flags) override;
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RenderData prepare(Surface* image, Polygon* triangles, uint32_t triangleCnt, RenderData data, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag flags) override;
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RenderData prepare(Surface* image, const RenderMesh* mesh, RenderData data, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag flags) override;
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bool preRender() override;
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bool renderShape(RenderData data) override;
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bool renderImage(RenderData data) override;
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@ -121,7 +121,7 @@ const uint32_t* Picture::data(uint32_t* w, uint32_t* h) const noexcept
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}
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Result Picture::mesh(const Polygon* triangles, const uint32_t triangleCnt) noexcept
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Result Picture::mesh(const Polygon* triangles, uint32_t triangleCnt) noexcept
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{
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if (!triangles && triangleCnt > 0) return Result::InvalidArguments;
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if (triangles && triangleCnt == 0) return Result::InvalidArguments;
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@ -133,6 +133,6 @@ Result Picture::mesh(const Polygon* triangles, const uint32_t triangleCnt) noexc
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uint32_t Picture::mesh(const Polygon** triangles) const noexcept
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{
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if (triangles) *triangles = pImpl->triangles;
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return pImpl->triangleCnt;
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if (triangles) *triangles = pImpl->rm.triangles;
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return pImpl->rm.triangleCnt;
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}
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@ -64,17 +64,15 @@ struct Picture::Impl
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Paint* paint = nullptr; //vector picture uses
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Surface* surface = nullptr; //bitmap picture uses
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Polygon* triangles = nullptr; //mesh data
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uint32_t triangleCnt = 0; //mesh triangle count
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RenderData rd = nullptr; //engine data
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float w = 0, h = 0;
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uint32_t rendererColorSpace = 0;
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RenderMesh rm; //mesh data
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bool resizing = false;
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~Impl()
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{
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if (paint) delete(paint);
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free(triangles);
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free(surface);
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}
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@ -136,7 +134,7 @@ struct Picture::Impl
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if (surface) {
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auto transform = resizeTransform(pTransform);
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rd = renderer.prepare(surface, triangles, triangleCnt, rd, &transform, opacity, clips, static_cast<RenderUpdateFlag>(pFlag | flag));
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rd = renderer.prepare(surface, &rm, rd, &transform, opacity, clips, static_cast<RenderUpdateFlag>(pFlag | flag));
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} else if (paint) {
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if (resizing) {
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loader->resize(paint, w, h);
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@ -174,11 +172,12 @@ struct Picture::Impl
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bool bounds(float* x, float* y, float* w, float* h)
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{
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if (triangleCnt > 0) {
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Point min = { triangles[0].vertex[0].pt.x, triangles[0].vertex[0].pt.y };
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Point max = { triangles[0].vertex[0].pt.x, triangles[0].vertex[0].pt.y };
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if (rm.triangleCnt > 0) {
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auto triangles = rm.triangles;
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auto min = triangles[0].vertex[0].pt;
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auto max = triangles[0].vertex[0].pt;
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for (uint32_t i = 0; i < triangleCnt; ++i) {
|
||||
for (uint32_t i = 0; i < rm.triangleCnt; ++i) {
|
||||
if (triangles[i].vertex[0].pt.x < min.x) min.x = triangles[i].vertex[0].pt.x;
|
||||
else if (triangles[i].vertex[0].pt.x > max.x) max.x = triangles[i].vertex[0].pt.x;
|
||||
if (triangles[i].vertex[0].pt.y < min.y) min.y = triangles[i].vertex[0].pt.y;
|
||||
|
@ -256,13 +255,13 @@ struct Picture::Impl
|
|||
void mesh(const Polygon* triangles, const uint32_t triangleCnt)
|
||||
{
|
||||
if (triangles && triangleCnt > 0) {
|
||||
this->triangleCnt = triangleCnt;
|
||||
this->triangles = (Polygon*)malloc(sizeof(Polygon) * triangleCnt);
|
||||
memcpy(this->triangles, triangles, sizeof(Polygon) * triangleCnt);
|
||||
this->rm.triangleCnt = triangleCnt;
|
||||
this->rm.triangles = (Polygon*)malloc(sizeof(Polygon) * triangleCnt);
|
||||
memcpy(this->rm.triangles, triangles, sizeof(Polygon) * triangleCnt);
|
||||
} else {
|
||||
free(this->triangles);
|
||||
this->triangles = nullptr;
|
||||
this->triangleCnt = 0;
|
||||
free(this->rm.triangles);
|
||||
this->rm.triangles = nullptr;
|
||||
this->rm.triangleCnt = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -284,10 +283,10 @@ struct Picture::Impl
|
|||
dup->h = h;
|
||||
dup->resizing = resizing;
|
||||
|
||||
if (triangleCnt > 0) {
|
||||
dup->triangleCnt = triangleCnt;
|
||||
dup->triangles = (Polygon*)malloc(sizeof(Polygon) * triangleCnt);
|
||||
memcpy(dup->triangles, triangles, sizeof(Polygon) * triangleCnt);
|
||||
if (rm.triangleCnt > 0) {
|
||||
dup->rm.triangleCnt = rm.triangleCnt;
|
||||
dup->rm.triangles = (Polygon*)malloc(sizeof(Polygon) * rm.triangleCnt);
|
||||
memcpy(dup->rm.triangles, rm.triangles, sizeof(Polygon) * rm.triangleCnt);
|
||||
}
|
||||
|
||||
return ret.release();
|
||||
|
|
|
@ -48,6 +48,17 @@ struct Compositor
|
|||
uint32_t opacity;
|
||||
};
|
||||
|
||||
struct RenderMesh
|
||||
{
|
||||
Polygon* triangles = nullptr;
|
||||
uint32_t triangleCnt = 0;
|
||||
|
||||
~RenderMesh()
|
||||
{
|
||||
free(triangles);
|
||||
}
|
||||
};
|
||||
|
||||
struct RenderRegion
|
||||
{
|
||||
int32_t x, y, w, h;
|
||||
|
@ -188,7 +199,7 @@ public:
|
|||
virtual ~RenderMethod() {}
|
||||
virtual RenderData prepare(const RenderShape& rshape, RenderData data, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag flags, bool clipper) = 0;
|
||||
virtual RenderData prepare(const Array<RenderData>& scene, RenderData data, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag flags) = 0;
|
||||
virtual RenderData prepare(Surface* image, Polygon* triangles, uint32_t triangleCnt, RenderData data, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag flags) = 0;
|
||||
virtual RenderData prepare(Surface* image, const RenderMesh* mesh, RenderData data, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag flags) = 0;
|
||||
virtual bool preRender() = 0;
|
||||
virtual bool renderShape(RenderData data) = 0;
|
||||
virtual bool renderImage(RenderData data) = 0;
|
||||
|
|
Loading…
Add table
Reference in a new issue