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gl_engine GlRenderer: Fix build error
Change id() to identifier(). error log ``` ../src/lib/gl_engine/tvgGlRenderer.cpp:333:19: error: ‘const class tvg::Fill’ has no member named ‘id’ 333 | switch (fill->id()) { ```
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@ -330,7 +330,7 @@ void GlRenderer::drawPrimitive(GlShape& sdata, const Fill* fill, uint32_t primit
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auto size = sdata.geometry->getPrimitiveSize(primitiveIndex);
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auto size = sdata.geometry->getPrimitiveSize(primitiveIndex);
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auto matrix = sdata.geometry->getTransforMatrix();
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auto matrix = sdata.geometry->getTransforMatrix();
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switch (fill->id()) {
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switch (fill->identifier()) {
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case TVG_CLASS_ID_LINEAR: {
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case TVG_CLASS_ID_LINEAR: {
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float x1, y1, x2, y2;
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float x1, y1, x2, y2;
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GlLinearGradientRenderTask *renderTask = static_cast<GlLinearGradientRenderTask*>(mRenderTasks[GlRenderTask::RenderTypes::RT_LinGradient].get());
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GlLinearGradientRenderTask *renderTask = static_cast<GlLinearGradientRenderTask*>(mRenderTasks[GlRenderTask::RenderTypes::RT_LinGradient].get());
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