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renderer: rectify the update flag once more
- image tag is a bit ambuguous for vector type picture - engine doesn't need to take care of the none flag update because renderer filters that case.
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d8ebd8b4f5
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a698504714
4 changed files with 1 additions and 11 deletions
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@ -1381,8 +1381,6 @@ static GLuint _genTexture(RenderSurface* image)
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RenderData GlRenderer::prepare(RenderSurface* image, RenderData data, const Matrix& transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags)
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{
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if (flags == RenderUpdateFlag::None) return data;
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auto sdata = static_cast<GlShape*>(data);
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if (!sdata) sdata = new GlShape;
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@ -1415,8 +1413,6 @@ RenderData GlRenderer::prepare(RenderSurface* image, RenderData data, const Matr
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RenderData GlRenderer::prepare(const RenderShape& rshape, RenderData data, const Matrix& transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags, bool clipper)
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{
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if (flags == RenderUpdateFlag::None) return data;
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// If prepare for clip, only path is meaningful.
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if (clipper) flags = RenderUpdateFlag::Path;
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@ -727,7 +727,6 @@ void* SwRenderer::prepareCommon(SwTask* task, const Matrix& transform, const Arr
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RenderData SwRenderer::prepare(RenderSurface* surface, RenderData data, const Matrix& transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags)
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{
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//prepare task
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auto task = static_cast<SwImageTask*>(data);
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if (task) task->done();
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else {
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@ -741,7 +740,6 @@ RenderData SwRenderer::prepare(RenderSurface* surface, RenderData data, const Ma
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RenderData SwRenderer::prepare(const RenderShape& rshape, RenderData data, const Matrix& transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags, bool clipper)
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{
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//prepare task
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auto task = static_cast<SwShapeTask*>(data);
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if (task) task->done();
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else {
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@ -43,7 +43,7 @@ Result Animation::frame(float no) noexcept
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if (!loader->animatable()) return Result::NonSupport;
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if (static_cast<FrameModule*>(loader)->frame(no)) {
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PAINT(pImpl->picture)->mark(RenderUpdateFlag::Image);
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PAINT(pImpl->picture)->mark(RenderUpdateFlag::All);
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return Result::Success;
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}
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return Result::InsufficientCondition;
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@ -131,8 +131,6 @@ bool WgRenderer::surfaceConfigure(WGPUSurface surface, WgContext& context, uint3
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RenderData WgRenderer::prepare(const RenderShape& rshape, RenderData data, const Matrix& transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags, bool clipper)
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{
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if (flags == RenderUpdateFlag::None) return data;
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auto renderDataShape = data ? (WgRenderDataShape*)data : mRenderDataShapePool.allocate(mContext);
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// update geometry
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@ -164,8 +162,6 @@ RenderData WgRenderer::prepare(const RenderShape& rshape, RenderData data, const
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RenderData WgRenderer::prepare(RenderSurface* surface, RenderData data, const Matrix& transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags)
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{
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if (flags == RenderUpdateFlag::None) return data;
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auto renderDataPicture = data ? (WgRenderDataPicture*)data : mRenderDataPicturePool.allocate(mContext);
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// update paint settings
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