Update sample prototypes.

This is still a hard work and under the intensive settle up stage.

Change-Id: Ibfbeaabe8a51dc5edeeccf8fe75e65e60b91f703
This commit is contained in:
Hermet Park 2020-03-30 20:51:26 +09:00
parent df94be1d9d
commit bf05660666
10 changed files with 67 additions and 23 deletions

View file

@ -129,7 +129,7 @@ public:
int clear() noexcept;
int draw(bool async = true) noexcept;
int drawSync() noexcept;
int sync() noexcept;
int target(uint32_t* buffer, size_t stride, size_t height) noexcept;
@ -157,7 +157,7 @@ public:
//TODO: Gl Specific methods. Need gl backend configuration methods as well.
int draw(bool async = true) noexcept { return 0; }
int drawSync() noexcept { return 0; }
int sync() noexcept { return 0; }
static std::unique_ptr<GlCanvas> gen() noexcept;

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@ -55,7 +55,7 @@ int SwCanvas::draw(bool async) noexcept
}
int SwCanvas::drawSync() noexcept
int SwCanvas::sync() noexcept
{
return 0;
}

35
test/tvgComposition.cpp Normal file
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@ -0,0 +1,35 @@
#include <tizenvg.h>
using namespace std;
#define WIDTH 800
#define HEIGHT 800
static uint32_t buffer[WIDTH * HEIGHT];
int main(int argc, char **argv)
{
//Initialize TizenVG Engine
tvg::Engine::init();
//Create a Composition Source Canvas
auto canvas1 = tvg::SwCanvas::gen(buffer, WIDTH, HEIGHT);
//Draw something onto the Canvas and leaving sync to the target.
canvas1->draw();
//Create a Main Canvas
auto canvas2 = tvg::SwCanvas::gen(buffer, WIDTH, HEIGHT);
//Create a Shape
auto shape = tvg::ShapeNode::gen();
shape->composite(canvas, tvg::CompMaskAdd);
//Draw the Scene onto the Canvas
canvas2->push(move(shape));
canvas2->draw();
canvas2->sync();
//Terminate TizenVG Engine
tvg::Engine::term();
}

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@ -15,13 +15,17 @@ int main(int argc, char **argv)
//Create a Canvas
auto canvas = tvg::SwCanvas::gen(buffer, WIDTH, HEIGHT);
//Prepare a Shape
//Prepare a Shape (Rectangle)
auto shape1 = tvg::ShapeNode::gen();
shape1->rect(0, 0, 400, 400, 0.1); //x, y, w, h, corner_radius
shape1->fill(0, 255, 0, 255);
// shape1->rect(0, 0, 400, 400, 0.1); //x, y, w, h, corner_radius
// shape1->fill(0, 255, 0, 255); //r, g, b, a
//Draw the Shape onto the Canvas
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
canvas->push(move(shape1));
canvas->draw();
canvas->sync();

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@ -27,14 +27,11 @@ int main(int argc, char **argv)
fill1->color(1, 0, 0, 255, 255); //color Stop 2: Blue
shape1.fill(fill1);
//Draw the Shape onto the Canvas
canvas->push(move(shape1));
//Prepare Circle
auto shape2 = tvg::ShapeNode::gen();
shape2->circle(400, 400, 200); //cx, cy, radius
shape2->fill(255, 255, 0, 255); //r, g, b, a
canvas->push(move(shape2));
//Radial Gradient Fill
auto fill2 = tvg::RadialFill::gen();
@ -44,9 +41,9 @@ int main(int argc, char **argv)
fill2->color(1, 0, 0, 255, 255); //color Stop 2: Blue
shape2.fill(fill2);
//Draw the Shape onto the Canvas
canvas->push(move(shape2));
//Draw the Shapes onto the Canvas
canvas->draw();
canvas->sync();

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@ -14,6 +14,7 @@ int main(int argc, char **argv)
//Create a Canvas
auto canvas = tvg::SwCanvas::gen(buffer, WIDTH, HEIGHT);
canvas->reserve(2); //reserve 2 shape nodes (optional)
//Prepare Rectangle
auto shape1 = tvg::ShapeNode::gen();

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@ -25,8 +25,8 @@ int main(int argc, char **argv)
//Prepare a Shape
auto shape1 = tvg::ShapeNode::gen();
shape1->path(move(path)); //propagate owner
shape1->path(path.get()); //copy data directly
shape1->path(move(path)); //migrate owner otherwise,
shape1->path(path.get()); //copy raw data directly for performance
shape1->fill(0, 255, 0, 255);
//Draw the Shape onto the Canvas

View file

@ -16,7 +16,8 @@ int main(int argc, char **argv)
auto canvas = tvg::SwCanvas::gen(buffer, WIDTH, HEIGHT);
//Create a Scene
auto scene = tvg::SceneNode::gen(3); //reserve 3 shape nodes (optional)
auto scene = tvg::SceneNode::gen();
scene->reserve(3); //reserve 3 shape nodes (optional)
//Shape1
auto shape1 = tvg::ShapeNode::gen();

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@ -26,7 +26,7 @@ int main(int argc, char **argv)
shape1->strokeJoin(tvg::StrokeJoin::Miter);
shape1->strokeLineCap(tvg::StrokeLineCap::Butt);
uint32_t dash[] = {3, 1, 5, 1};
uint32_t dash[] = {3, 1, 5, 1}; //dash pattern
shape1->strokeDash(dash, 4);
//Draw the Shape onto the Canvas

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@ -20,30 +20,36 @@ int main(int argc, char **argv)
//Shape1
auto shape1 = tvg::ShapeNode::gen();
auto pshape1 = shape1->get(); //acquire shape1 pointer to access directly
/* Acquire shape1 pointer to access directly later.
instead, you should consider not to interrupt this pointer life-cycle. */
auto pshape1 = shape1->get();
shape1->rect(0, 0, 400, 400, 0.1);
shape1->fill(255, 0, 0, 255);
shape1->rotate(0, 0, 45); //axis x, y, z
scene->push(move(shape1));
//Draw the Scene onto the Canvas
scene->push(move(shape1));
canvas->push(move(scene));
//Draw frame 1
//Draw first frame
canvas->draw();
canvas->sync();
//Clear previous shape path
pshape1->clear();
/* Clear the previous shape path and Prepare a new shape path.
You can call clear() to explicitly clear path data. */
pshape1->rect(0, 0, 300, 300, 0.1);
//Prepapre for drawing
//Prepapre for drawing (this may work asynchronously)
pshape1->update();
//Draw frame 2
//Draw second frame
canvas->draw();
canvas->sync();
//Explicitly clear all retained paint nodes.
canvas->clear();
//Terminate TizenVG Engine
tvg::Engine::term();
}