thorvg/test/tvgDrawShape.cpp
Hermet Park bf05660666 Update sample prototypes.
This is still a hard work and under the intensive settle up stage.

Change-Id: Ibfbeaabe8a51dc5edeeccf8fe75e65e60b91f703
2020-03-30 20:51:44 +09:00

34 lines
902 B
C++

#include <tizenvg.h>
using namespace std;
#define WIDTH 800
#define HEIGHT 800
static uint32_t buffer[WIDTH * HEIGHT];
int main(int argc, char **argv)
{
//Initialize TizenVG Engine
tvg::Engine::init();
//Create a Canvas
auto canvas = tvg::SwCanvas::gen(buffer, WIDTH, HEIGHT);
//Prepare a Shape (Rectangle)
auto shape1 = tvg::ShapeNode::gen();
// shape1->rect(0, 0, 400, 400, 0.1); //x, y, w, h, corner_radius
// shape1->fill(0, 255, 0, 255); //r, g, b, a
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
canvas->push(move(shape1));
canvas->draw();
canvas->sync();
//Terminate TizenVG Engine
tvg::Engine::term();
}