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synced 2025-06-13 19:44:28 +00:00
common shape: support pie filling from arc.
last argument pie=true makes arc to pie shape. Change-Id: I6f22d00fed77bf728a4ff6e5f1ca42f476ac1664
This commit is contained in:
parent
0be10ce140
commit
e98988da02
5 changed files with 59 additions and 69 deletions
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@ -237,7 +237,7 @@ public:
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//Shape
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Result appendRect(float x, float y, float w, float h, float rx, float ry) noexcept;
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Result appendCircle(float cx, float cy, float rx, float ry) noexcept;
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Result appendArc(float x, float y, float w, float h, float startAngle, float sweep) noexcept;
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Result appendArc(float cx, float cy, float radius, float startAngle, float sweep, bool pie) noexcept;
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Result appendPath(const PathCommand* cmds, uint32_t cmdCnt, const Point* pts, uint32_t ptsCnt) noexcept;
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//Stroke
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@ -139,7 +139,7 @@ TVG_EXPORT Tvg_Result tvg_shape_cubic_to(Tvg_Paint* paint, float cx1, float cy1,
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TVG_EXPORT Tvg_Result tvg_shape_close(Tvg_Paint* paint);
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TVG_EXPORT Tvg_Result tvg_shape_append_rect(Tvg_Paint* paint, float x, float y, float w, float h, float rx, float ry);
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TVG_EXPORT Tvg_Result tvg_shape_append_circle(Tvg_Paint* paint, float cx, float cy, float rx, float ry);
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TVG_EXPORT Tvg_Result tvg_shape_append_arc(Tvg_Paint* paint, float x, float y, float w, float h, float startAngle, float sweep);
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TVG_EXPORT Tvg_Result tvg_shape_append_arc(Tvg_Paint* paint, float cx, float cy, float radius, float startAngle, float sweep, uint8_t pie);
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TVG_EXPORT Tvg_Result tvg_shape_append_path(Tvg_Paint* paint, const Tvg_Path_Command* cmds, uint32_t cmdCnt, const Tvg_Point* pts, uint32_t ptsCnt);
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TVG_EXPORT Tvg_Result tvg_shape_set_stroke_width(Tvg_Paint* paint, float width);
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TVG_EXPORT Tvg_Result tvg_shape_set_stroke_color(Tvg_Paint* paint, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
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@ -183,9 +183,9 @@ TVG_EXPORT Tvg_Result tvg_shape_append_rect(Tvg_Paint* paint, float x, float y,
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return (Tvg_Result) reinterpret_cast<Shape*>(paint)->appendRect(x, y, w, h, rx, ry);
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}
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TVG_EXPORT Tvg_Result tvg_shape_append_arc(Tvg_Paint* paint, float x, float y, float w, float h, float startAngle, float sweep)
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TVG_EXPORT Tvg_Result tvg_shape_append_arc(Tvg_Paint* paint, float cx, float cy, float radius, float startAngle, float sweep, uint8_t pie)
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{
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return (Tvg_Result) reinterpret_cast<Shape*>(paint)->appendArc(x, y, w ,h, startAngle, sweep);
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return (Tvg_Result) reinterpret_cast<Shape*>(paint)->appendArc(cx, cy, radius, startAngle, sweep, pie);
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}
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TVG_EXPORT Tvg_Result tvg_shape_append_circle(Tvg_Paint* paint, float cx, float cy, float rx, float ry)
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@ -150,73 +150,69 @@ Result Shape::appendCircle(float cx, float cy, float rx, float ry) noexcept
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return Result::Success;
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}
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Result Shape::appendArc(float x, float y, float w, float h, float startAngle, float sweep) noexcept
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Result Shape::appendArc(float cx, float cy, float radius, float startAngle, float sweep, bool pie) noexcept
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{
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const float M_PI_HALF = M_PI / 2.0;
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const float radius = w / 2;
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Point center = {x + radius, y + radius};
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auto impl = pImpl.get();
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//just circle
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if (sweep >= 360) return appendCircle(cx, cy, radius, radius);
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startAngle = (startAngle * M_PI) / 180;
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sweep = sweep * M_PI / 180;
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auto nCurves = ceil(sweep / M_PI_HALF);
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auto nCurves = ceil(sweep / M_PI_HALF);
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auto fract = fmod(sweep, M_PI_HALF);
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fract = (fract < std::numeric_limits<float>::epsilon()) ? M_PI_HALF : fract;
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//Start from here
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Point start = {radius * cos(startAngle), radius * sin(startAngle)};
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if (pie) {
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impl->path->moveTo(cx, cy);
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impl->path->lineTo(start.x + cx, start.y + cy);
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}else {
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impl->path->moveTo(start.x + cx, start.y + cy);
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}
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for (int i = 0; i < nCurves; ++i) {
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//bezier parameters
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Point start = {0, 0};
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Point end = {0, 0};
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Point bControl1 = {0, 0};
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Point bControl2 = {0, 0};
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auto endAngle = startAngle + ((i != nCurves - 1) ? M_PI_HALF : fract);
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Point end = {radius * cos(endAngle), radius * sin(endAngle)};
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//variables needed to calculate bezier control points
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auto ax = 0.0f, ay = 0.0f, bx = 0.0f, by = 0.0f, q1 = 0.0f, q2 = 0.0f, k2 = 0.0f;
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auto endAngle = startAngle + ((i != nCurves - 1) ? M_PI_HALF : fract);
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//get bezier start and end point
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start.x = radius * cos(startAngle);
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start.y = radius * sin(startAngle);
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end.x = radius * cos(endAngle);
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end.y = radius * sin(endAngle);
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//get bezier control points using article:
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//(http://itc.ktu.lt/index.php/ITC/article/view/11812/6479)
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ax = start.x;
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ay = start.y;
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bx = end.x;
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by = end.y;
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auto ax = start.x;
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auto ay = start.y;
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auto bx = end.x;
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auto by = end.y;
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auto q1 = ax * ax + ay * ay;
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auto q2 = ax * bx + ay * by + q1;
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auto k2 = static_cast<float> (4.0/3.0) * ((sqrt(2 * q1 * q2) - q2) / (ax * by - ay * bx));
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q1 = ax * ax + ay * ay;
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q2 = ax * bx + ay * by + q1;
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start = end; //Next start point is the current end point
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k2 = static_cast<float> (4.0/3.0) * ((sqrt(2 * q1 * q2) - q2) / (ax * by - ay * bx));
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end.x += cx;
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end.y += cy;
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bControl1.x = ax - k2 * ay;
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bControl1.y = ay + k2 * ax;
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bControl2.x = bx + k2 * by;
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bControl2.y = by - k2 * bx;
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Point ctrl1 = {ax - k2 * ay + cx, ay + k2 * ax + cy};
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Point ctrl2 = {bx + k2 * by + cx, by - k2 * bx + cy};
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//move points to proper arc center
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start.x += center.x;
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start.y += center.y;
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end.x += center.x;
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end.y += center.y;
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bControl1.x += center.x;
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bControl1.y += center.y;
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bControl2.x += center.x;
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bControl2.y += center.y;
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impl->path->moveTo(start.x, start.y);
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impl->path->cubicTo(bControl1.x, bControl1.y, bControl2.x, bControl2.y, end.x, end.y);
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impl->path->cubicTo(ctrl1.x, ctrl1.y, ctrl2.x, ctrl2.y, end.x, end.y);
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startAngle = endAngle;
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}
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if (pie) {
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impl->path->moveTo(cx, cy);
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impl->path->close();
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}
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IMPL->flag |= RenderUpdateFlag::Path;
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return Result::Success;
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}
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@ -8,35 +8,29 @@ void tvgDrawCmds(tvg::Canvas* canvas)
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{
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if (!canvas) return;
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//draw reference rectangles
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auto shape2 = tvg::Shape::gen();
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shape2->appendRect(0, 0, 200, 200, 0, 0);
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shape2->stroke(255, 0, 0, 255);
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shape2->stroke(2);
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//Arc Line
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auto shape1 = tvg::Shape::gen();
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shape1->appendArc(150, 150, 100, 10, 270, false);
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shape1->stroke(255, 255, 255, 255);
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shape1->stroke(2);
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if (canvas->push(move(shape1)) != tvg::Result::Success) return;
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auto shape2 = tvg::Shape::gen();
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shape2->appendArc(500, 150, 125, 0, 300, true);
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shape2->stroke(255, 255, 255, 255);
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shape2->stroke(2);
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if (canvas->push(move(shape2)) != tvg::Result::Success) return;
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//Pie Fill
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auto shape3 = tvg::Shape::gen();
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shape3->moveTo(0, 100);
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shape3->lineTo(200, 100);
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shape3->stroke(255, 0, 0, 255);
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shape3->stroke(2);
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shape3->appendArc(150, 500, 100, 0, 75, true);
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shape3->fill(255, 255, 255, 255);
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if (canvas->push(move(shape3)) != tvg::Result::Success) return;
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auto shape4 = tvg::Shape::gen();
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shape4->moveTo(100, 0);
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shape4->lineTo(100, 200);
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shape4->stroke(255, 0, 0, 255);
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shape4->stroke(2);
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//test arc
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auto shape1 = tvg::Shape::gen();
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shape1->appendArc(0, 0, 200, 200, 10, 270);
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shape1->stroke(255, 255, 255, 255);
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shape1->stroke(3);
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//Appends Paths
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if (canvas->push(move(shape2)) != tvg::Result::Success) return;
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if (canvas->push(move(shape3)) != tvg::Result::Success) return;
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shape4->appendArc(500, 500, 150, 0, 215, true);
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shape4->fill(255, 255, 255, 255);
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if (canvas->push(move(shape4)) != tvg::Result::Success) return;
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if (canvas->push(move(shape1)) != tvg::Result::Success) return;
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}
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/************************************************************************/
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