common shape: support pie filling from arc.

last argument pie=true makes arc to pie shape.

Change-Id: I6f22d00fed77bf728a4ff6e5f1ca42f476ac1664
This commit is contained in:
Hermet Park 2020-08-03 19:58:12 +09:00
parent 0be10ce140
commit e98988da02
5 changed files with 59 additions and 69 deletions

View file

@ -237,7 +237,7 @@ public:
//Shape
Result appendRect(float x, float y, float w, float h, float rx, float ry) noexcept;
Result appendCircle(float cx, float cy, float rx, float ry) noexcept;
Result appendArc(float x, float y, float w, float h, float startAngle, float sweep) noexcept;
Result appendArc(float cx, float cy, float radius, float startAngle, float sweep, bool pie) noexcept;
Result appendPath(const PathCommand* cmds, uint32_t cmdCnt, const Point* pts, uint32_t ptsCnt) noexcept;
//Stroke

View file

@ -139,7 +139,7 @@ TVG_EXPORT Tvg_Result tvg_shape_cubic_to(Tvg_Paint* paint, float cx1, float cy1,
TVG_EXPORT Tvg_Result tvg_shape_close(Tvg_Paint* paint);
TVG_EXPORT Tvg_Result tvg_shape_append_rect(Tvg_Paint* paint, float x, float y, float w, float h, float rx, float ry);
TVG_EXPORT Tvg_Result tvg_shape_append_circle(Tvg_Paint* paint, float cx, float cy, float rx, float ry);
TVG_EXPORT Tvg_Result tvg_shape_append_arc(Tvg_Paint* paint, float x, float y, float w, float h, float startAngle, float sweep);
TVG_EXPORT Tvg_Result tvg_shape_append_arc(Tvg_Paint* paint, float cx, float cy, float radius, float startAngle, float sweep, uint8_t pie);
TVG_EXPORT Tvg_Result tvg_shape_append_path(Tvg_Paint* paint, const Tvg_Path_Command* cmds, uint32_t cmdCnt, const Tvg_Point* pts, uint32_t ptsCnt);
TVG_EXPORT Tvg_Result tvg_shape_set_stroke_width(Tvg_Paint* paint, float width);
TVG_EXPORT Tvg_Result tvg_shape_set_stroke_color(Tvg_Paint* paint, uint8_t r, uint8_t g, uint8_t b, uint8_t a);

View file

@ -183,9 +183,9 @@ TVG_EXPORT Tvg_Result tvg_shape_append_rect(Tvg_Paint* paint, float x, float y,
return (Tvg_Result) reinterpret_cast<Shape*>(paint)->appendRect(x, y, w, h, rx, ry);
}
TVG_EXPORT Tvg_Result tvg_shape_append_arc(Tvg_Paint* paint, float x, float y, float w, float h, float startAngle, float sweep)
TVG_EXPORT Tvg_Result tvg_shape_append_arc(Tvg_Paint* paint, float cx, float cy, float radius, float startAngle, float sweep, uint8_t pie)
{
return (Tvg_Result) reinterpret_cast<Shape*>(paint)->appendArc(x, y, w ,h, startAngle, sweep);
return (Tvg_Result) reinterpret_cast<Shape*>(paint)->appendArc(cx, cy, radius, startAngle, sweep, pie);
}
TVG_EXPORT Tvg_Result tvg_shape_append_circle(Tvg_Paint* paint, float cx, float cy, float rx, float ry)

View file

@ -150,73 +150,69 @@ Result Shape::appendCircle(float cx, float cy, float rx, float ry) noexcept
return Result::Success;
}
Result Shape::appendArc(float x, float y, float w, float h, float startAngle, float sweep) noexcept
Result Shape::appendArc(float cx, float cy, float radius, float startAngle, float sweep, bool pie) noexcept
{
const float M_PI_HALF = M_PI / 2.0;
const float radius = w / 2;
Point center = {x + radius, y + radius};
auto impl = pImpl.get();
//just circle
if (sweep >= 360) return appendCircle(cx, cy, radius, radius);
startAngle = (startAngle * M_PI) / 180;
sweep = sweep * M_PI / 180;
auto nCurves = ceil(sweep / M_PI_HALF);
auto nCurves = ceil(sweep / M_PI_HALF);
auto fract = fmod(sweep, M_PI_HALF);
fract = (fract < std::numeric_limits<float>::epsilon()) ? M_PI_HALF : fract;
//Start from here
Point start = {radius * cos(startAngle), radius * sin(startAngle)};
if (pie) {
impl->path->moveTo(cx, cy);
impl->path->lineTo(start.x + cx, start.y + cy);
}else {
impl->path->moveTo(start.x + cx, start.y + cy);
}
for (int i = 0; i < nCurves; ++i) {
//bezier parameters
Point start = {0, 0};
Point end = {0, 0};
Point bControl1 = {0, 0};
Point bControl2 = {0, 0};
auto endAngle = startAngle + ((i != nCurves - 1) ? M_PI_HALF : fract);
Point end = {radius * cos(endAngle), radius * sin(endAngle)};
//variables needed to calculate bezier control points
auto ax = 0.0f, ay = 0.0f, bx = 0.0f, by = 0.0f, q1 = 0.0f, q2 = 0.0f, k2 = 0.0f;
auto endAngle = startAngle + ((i != nCurves - 1) ? M_PI_HALF : fract);
//get bezier start and end point
start.x = radius * cos(startAngle);
start.y = radius * sin(startAngle);
end.x = radius * cos(endAngle);
end.y = radius * sin(endAngle);
//get bezier control points using article:
//(http://itc.ktu.lt/index.php/ITC/article/view/11812/6479)
ax = start.x;
ay = start.y;
bx = end.x;
by = end.y;
auto ax = start.x;
auto ay = start.y;
auto bx = end.x;
auto by = end.y;
auto q1 = ax * ax + ay * ay;
auto q2 = ax * bx + ay * by + q1;
auto k2 = static_cast<float> (4.0/3.0) * ((sqrt(2 * q1 * q2) - q2) / (ax * by - ay * bx));
q1 = ax * ax + ay * ay;
q2 = ax * bx + ay * by + q1;
start = end; //Next start point is the current end point
k2 = static_cast<float> (4.0/3.0) * ((sqrt(2 * q1 * q2) - q2) / (ax * by - ay * bx));
end.x += cx;
end.y += cy;
bControl1.x = ax - k2 * ay;
bControl1.y = ay + k2 * ax;
bControl2.x = bx + k2 * by;
bControl2.y = by - k2 * bx;
Point ctrl1 = {ax - k2 * ay + cx, ay + k2 * ax + cy};
Point ctrl2 = {bx + k2 * by + cx, by - k2 * bx + cy};
//move points to proper arc center
start.x += center.x;
start.y += center.y;
end.x += center.x;
end.y += center.y;
bControl1.x += center.x;
bControl1.y += center.y;
bControl2.x += center.x;
bControl2.y += center.y;
impl->path->moveTo(start.x, start.y);
impl->path->cubicTo(bControl1.x, bControl1.y, bControl2.x, bControl2.y, end.x, end.y);
impl->path->cubicTo(ctrl1.x, ctrl1.y, ctrl2.x, ctrl2.y, end.x, end.y);
startAngle = endAngle;
}
if (pie) {
impl->path->moveTo(cx, cy);
impl->path->close();
}
IMPL->flag |= RenderUpdateFlag::Path;
return Result::Success;
}

View file

@ -8,35 +8,29 @@ void tvgDrawCmds(tvg::Canvas* canvas)
{
if (!canvas) return;
//draw reference rectangles
auto shape2 = tvg::Shape::gen();
shape2->appendRect(0, 0, 200, 200, 0, 0);
shape2->stroke(255, 0, 0, 255);
shape2->stroke(2);
//Arc Line
auto shape1 = tvg::Shape::gen();
shape1->appendArc(150, 150, 100, 10, 270, false);
shape1->stroke(255, 255, 255, 255);
shape1->stroke(2);
if (canvas->push(move(shape1)) != tvg::Result::Success) return;
auto shape2 = tvg::Shape::gen();
shape2->appendArc(500, 150, 125, 0, 300, true);
shape2->stroke(255, 255, 255, 255);
shape2->stroke(2);
if (canvas->push(move(shape2)) != tvg::Result::Success) return;
//Pie Fill
auto shape3 = tvg::Shape::gen();
shape3->moveTo(0, 100);
shape3->lineTo(200, 100);
shape3->stroke(255, 0, 0, 255);
shape3->stroke(2);
shape3->appendArc(150, 500, 100, 0, 75, true);
shape3->fill(255, 255, 255, 255);
if (canvas->push(move(shape3)) != tvg::Result::Success) return;
auto shape4 = tvg::Shape::gen();
shape4->moveTo(100, 0);
shape4->lineTo(100, 200);
shape4->stroke(255, 0, 0, 255);
shape4->stroke(2);
//test arc
auto shape1 = tvg::Shape::gen();
shape1->appendArc(0, 0, 200, 200, 10, 270);
shape1->stroke(255, 255, 255, 255);
shape1->stroke(3);
//Appends Paths
if (canvas->push(move(shape2)) != tvg::Result::Success) return;
if (canvas->push(move(shape3)) != tvg::Result::Success) return;
shape4->appendArc(500, 500, 150, 0, 215, true);
shape4->fill(255, 255, 255, 255);
if (canvas->push(move(shape4)) != tvg::Result::Success) return;
if (canvas->push(move(shape1)) != tvg::Result::Success) return;
}
/************************************************************************/