thorvg/test/testArc.cpp
Hermet Park e98988da02 common shape: support pie filling from arc.
last argument pie=true makes arc to pie shape.

Change-Id: I6f22d00fed77bf728a4ff6e5f1ca42f476ac1664
2020-08-03 20:02:31 +09:00

136 lines
4 KiB
C++

#include "testCommon.h"
/************************************************************************/
/* Drawing Commands */
/************************************************************************/
void tvgDrawCmds(tvg::Canvas* canvas)
{
if (!canvas) return;
//Arc Line
auto shape1 = tvg::Shape::gen();
shape1->appendArc(150, 150, 100, 10, 270, false);
shape1->stroke(255, 255, 255, 255);
shape1->stroke(2);
if (canvas->push(move(shape1)) != tvg::Result::Success) return;
auto shape2 = tvg::Shape::gen();
shape2->appendArc(500, 150, 125, 0, 300, true);
shape2->stroke(255, 255, 255, 255);
shape2->stroke(2);
if (canvas->push(move(shape2)) != tvg::Result::Success) return;
//Pie Fill
auto shape3 = tvg::Shape::gen();
shape3->appendArc(150, 500, 100, 0, 75, true);
shape3->fill(255, 255, 255, 255);
if (canvas->push(move(shape3)) != tvg::Result::Success) return;
auto shape4 = tvg::Shape::gen();
shape4->appendArc(500, 500, 150, 0, 215, true);
shape4->fill(255, 255, 255, 255);
if (canvas->push(move(shape4)) != tvg::Result::Success) return;
}
/************************************************************************/
/* Sw Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::SwCanvas> swCanvas;
void tvgSwTest(uint32_t* buffer)
{
//Create a Canvas
swCanvas = tvg::SwCanvas::gen();
swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgDrawCmds(swCanvas.get());
}
void drawSwView(void* data, Eo* obj)
{
if (swCanvas->draw() == tvg::Result::Success) {
swCanvas->sync();
}
}
/************************************************************************/
/* GL Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::GlCanvas> glCanvas;
void initGLview(Evas_Object *obj)
{
static constexpr auto BPP = 4;
//Create a Canvas
glCanvas = tvg::GlCanvas::gen();
glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgDrawCmds(glCanvas.get());
}
void drawGLview(Evas_Object *obj)
{
auto gl = elm_glview_gl_api_get(obj);
gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl->glClear(GL_COLOR_BUFFER_BIT);
if (glCanvas->draw() == tvg::Result::Success) {
glCanvas->sync();
}
}
/************************************************************************/
/* Main Code */
/************************************************************************/
int main(int argc, char **argv)
{
tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
if (argc > 1) {
if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
}
//Initialize ThorVG Engine
if (tvgEngine == tvg::CanvasEngine::Sw) {
cout << "tvg engine: software" << endl;
} else {
cout << "tvg engine: opengl" << endl;
}
//Initialize ThorVG Engine
if (tvg::Initializer::init(tvgEngine) == tvg::Result::Success) {
elm_init(argc, argv);
if (tvgEngine == tvg::CanvasEngine::Sw) {
createSwView();
} else {
createGlView();
}
elm_run();
elm_shutdown();
//Terminate ThorVG Engine
tvg::Initializer::term(tvgEngine);
} else {
cout << "engine is not supported" << endl;
}
return 0;
}