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8 commits

Author SHA1 Message Date
Sergii Liebodkin
01eced39b0 https://github.com/thorvg/thorvg/issues/3602
gl/wg engines: zero size blur dropshadow support
Implements support for zero size blur in drop shadow effects for both GL and WebGPU engines.
When the blur sigma parameter is zero, the implementation now skips the blur processing entirely and uses the original image as the shadow source, improving performance and avoiding unnecessary computations
EffectDropShadow example changed to reproduce zero sigma shadow

https://github.com/thorvg/thorvg/issues/3602
2025-07-24 10:15:36 +03:00
Hermet Park
543b705f2e example: code clean up++
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that exception handling is helpless
2025-07-09 18:47:01 +09:00
Sergii Liebodkin
1416e99f34 example: fix types of drop shadows effect parameters (int to double) 2025-02-21 00:06:53 +09:00
Fabian Blatz
71bb4163ed common: fixed double-precision promotion compilation warnings
Co-Authored-By: Hermet Park <hermet@lottiefiles.com>
2025-02-12 20:23:34 +09:00
Hermet Park
a12accbc93 updated copyright 2025-01-03 14:32:31 +09:00
Hermet Park
6761c5c2a0 API: Replace the Canvas::clear() API with Canvas::remove() & draw()
Added a `clear` parameter to Canvas::draw(), allowing users to decide
whether to clear the target buffer before drawing.

To remove the paints from a canvas, please use Canvas::remove()

C++ API Removals:
- Result Canvas::clear(bool paints, bool buffer)

C++ API Modifications:
- Result Canvas::draw()
 -> Result Canvas::draw(bool clear)

C API Removals:
- Tvg_Result tvg_canvas_clear(bool paints, bool buffer)

C API Modifications:
- Tvg_Result tvg_canvas_draw(Tvg_Canvas* canvas)
 -> Tvg_Result tvg_canvas_draw(Tvg_Canvas* canvas, bool clear)

issue: https://github.com/thorvg/thorvg/issues/1372
2024-12-10 11:59:46 +09:00
Hermet Park
ed01ef717e api: revise the spec
Remove the requirement for unique_ptr in the function prototypes.
This change will simplify the API usage, making it more streamlined
and user-friendly. However, memory management will now be the
responsibility of the user.

C++ API Modification:
- Result Paint::mask(std::unique_ptr<Paint> target, MaskMethod method) -> Result Paint::mask(Paint* target, MaskMethod method)
- Result Paint::clip(std::unique_ptr<Paint> clipper) -> Result Paint::clip(Paint* clipper)
- virtual Result Canvas::push(std::unique_ptr<Paint> paint) -> virtual Result Canvas::push(Paint* paint)
- std::unique_ptr<LinearGradient> LinearGradient::gen() -> LinearGradient* LinearGradient::gen()
- std::unique_ptr<RadialGradient> RadialGradient::gen() -> RadialGradient* RadialGradient::gen()
- Result Shape::strokeFill(std::unique_ptr<Fill> f) -> Result Shape::strokeFill(Fill* f)
- Result Shape::fill(std::unique_ptr<Fill> f) -> Result Shape::fill(Fill* f)
- std::unique_ptr<Shape> Shape::gen() -> Shape* Shape::gen()
- std::unique_ptr<Picture> Picture::gen() -> Result Picture::push(Paint* paint)
- std::unique_ptr<Scene> Scene::gen() -> Scene* Scene::gen()
- Result Text::fill(std::unique_ptr<Fill> f) -> Result Text::fill(Fill* f)
- std::unique_ptr<Text> Text::gen() -> Text* Text::gen()
- std::unique_ptr<SwCanvas> SwCanvas::gen() -> SwCanvas* SwCanvas::gen()
- std::unique_ptr<GlCanvas> GlCanvas::gen() -> GlCanvas* GlCanvas::gen()
- std::unique_ptr<Animation> Animation::gen() -> Animation* Animation::gen()
- Result Saver::background(std::unique_ptr<Paint> paint) -> Result Saver::background(Paint* paint)
- Result Saver::save(std::unique_ptr<Paint> paint, const char* filename, uint32_t quality = 100) -> Result Saver::save(Paint* paint, const char* filename, uint32_t quality = 100)
- std::unique_ptr<Saver> Saver::gen() -> Saver* Saver::gen()
- std::unique_ptr<Accessor> Accessor::gen() -> Accessor* Accessor::gen()

C++ API removal:
- template<typename T = tvg::Paint> std::unique_ptr<T> cast(Paint* paint)
- template<typename T = tvg::Paint> std::unique_ptr<T> cast(Paint* paint)

issue: https://github.com/thorvg/thorvg/issues
2024-11-09 12:29:15 +09:00
Hermet Park
1d943ecdf2 example: added DropShadow sample
- renamed SceneEffect to EffectGaussianBlur
2024-11-06 00:56:11 +09:00