Commit graph

13 commits

Author SHA1 Message Date
Hermet Park
15e5cf9930 sw_engine: enable render region clipping during rendering
Implemented support for clipping shapes and images using a render region
bounding box at render time. This allows partial drawing of content,
laying the groundwork for upcoming partial rendering functionality.

for fast access of the drawing region from the linear rle data,
we introduced the binary search for begin/end of rle instead of
additional y index buffer.

There is a reason for not using a y-index buffer:
the shapes in the RLE are not single, continuous shapes
but multiple shapes scattered across the space.

which means that we need a double-associated data structure
per shapes for y indexing, and this data preparation wouldn't be
cheaper enough than realtime binary search especially animated data.

This also helps for current clipping performance by utilizing
the introduced fast-clipping region access.

issue: https://github.com/thorvg/thorvg/issues/1747
2025-06-10 14:11:55 +09:00
Hermet Park
6fd7b87754 sw_engine: clean code++
Some checks are pending
Android / build_x86_64 (push) Waiting to run
Android / build_aarch64 (push) Waiting to run
iOS / build_x86_64 (push) Waiting to run
iOS / build_arm64 (push) Waiting to run
macOS / build (push) Waiting to run
macOS / compact_test (push) Waiting to run
macOS / unit_test (push) Waiting to run
Ubuntu / build (push) Waiting to run
Ubuntu / compact_test (push) Waiting to run
Ubuntu / unit_test (push) Waiting to run
Windows / build (push) Waiting to run
Windows / compact_test (push) Waiting to run
Windows / unit_test (push) Waiting to run
2025-06-03 00:58:29 +09:00
Hermet Park
e2909dd6a4 sw_engine: replace RLE memory with common array
Some checks are pending
Android / build_x86_64 (push) Waiting to run
Android / build_aarch64 (push) Waiting to run
iOS / build_x86_64 (push) Waiting to run
iOS / build_arm64 (push) Waiting to run
macOS / build (push) Waiting to run
macOS / compact_test (push) Waiting to run
macOS / unit_test (push) Waiting to run
Ubuntu / build (push) Waiting to run
Ubuntu / compact_test (push) Waiting to run
Ubuntu / unit_test (push) Waiting to run
Windows / build (push) Waiting to run
Windows / compact_test (push) Waiting to run
Windows / unit_test (push) Waiting to run
This commit has two purposes:

- refactoring to introduce y indexing method for the upcoming partial rendering.
- replaces the RLE-specific memory allocation with a shared array structure,
eliminating potential memory overflows during RLE clipping.
2025-05-28 23:17:18 +09:00
Hermet Park
dc8c5bce50 sw_engine: code refactoring
Some checks are pending
Android / build_x86_64 (push) Waiting to run
Android / build_aarch64 (push) Waiting to run
iOS / build_x86_64 (push) Waiting to run
iOS / build_arm64 (push) Waiting to run
macOS / build (push) Waiting to run
macOS / compact_test (push) Waiting to run
macOS / unit_test (push) Waiting to run
Ubuntu / build (push) Waiting to run
Ubuntu / compact_test (push) Waiting to run
Ubuntu / unit_test (push) Waiting to run
Windows / build (push) Waiting to run
Windows / compact_test (push) Waiting to run
Windows / unit_test (push) Waiting to run
just renamed internal variables (region -> bbox)
for the sake of a shorter name, no logical changes.
2025-05-28 11:41:52 +09:00
Hermet Park
cc72eda465 sw_engine: unify RenderRegion and SwBBox
refactored for smoother data flow through the rendering pipeline.
2025-05-28 11:41:52 +09:00
Hermet Park
a12accbc93 updated copyright 2025-01-03 14:32:31 +09:00
Hermet Park
d3d085de15 renderer: code refactoring
- introduced RenderColor
- internal name changes to avoid conflicts
2024-11-20 22:13:27 +09:00
Hermet Park
e0365142a7 renderer: support SceneEffect DropShadow
Apply a drop shadow effect with a Gaussian Blur filter.

API Addition:
 - enum class SceneEffect::DropShadow

Parameters:
 - color_R(int)[0 - 255]
 - color_G(int)[0 - 255]
 - color_B(int)[0 - 255]
 - opacity(int)[0 - 255]
 - angle(float)[0 - 360]
 - distance(float)
 - blur_sigma(float)[> 0]
 - quality(int)[0 - 100]

issue: https://github.com/thorvg/thorvg/issues/2718
2024-11-06 00:56:11 +09:00
Hermet Park
0e2d1dfcfa common: code refactoring
Properly renamed internal interfaces.
No logical changes.

- Compositor -> RenderCompositor
- Surface -> RenderSurface
2024-09-21 16:37:37 +09:00
Hermet Park
837cf32bcb sw_engine: code refactoring.
just renamed internal name shorter.
2024-07-10 18:35:20 +09:00
Jinny You
2c6c8d3b21
updated copyright date (#1866) 2023-12-28 10:43:25 +09:00
Hermet Park
61081c02af sw_engine raster: fixed a default alpha blending bug.
alpha value has been missed by a mistake,
a regression by c50d2fd

Issue: https://github.com/thorvg/thorvg/issues/1716
2023-10-20 13:27:17 +09:00
Hermet Park
24711e485c infra: renames the source folders
lib -> renderer
bin -> tools
utils -> common
2023-08-28 13:11:24 +09:00
Renamed from src/lib/sw_engine/tvgSwRasterC.h (Browse further)