ThorVG pImpl idiom caused internal data to be scattered
across hierarchical classes. This refactoring consolidates
the data by inheriting pImpl internally, reducing memory
allocation counts and eliminating unnecessary strategy methods.
Remove the requirement for unique_ptr in the function prototypes.
This change will simplify the API usage, making it more streamlined
and user-friendly. However, memory management will now be the
responsibility of the user.
C++ API Modification:
- Result Paint::mask(std::unique_ptr<Paint> target, MaskMethod method) -> Result Paint::mask(Paint* target, MaskMethod method)
- Result Paint::clip(std::unique_ptr<Paint> clipper) -> Result Paint::clip(Paint* clipper)
- virtual Result Canvas::push(std::unique_ptr<Paint> paint) -> virtual Result Canvas::push(Paint* paint)
- std::unique_ptr<LinearGradient> LinearGradient::gen() -> LinearGradient* LinearGradient::gen()
- std::unique_ptr<RadialGradient> RadialGradient::gen() -> RadialGradient* RadialGradient::gen()
- Result Shape::strokeFill(std::unique_ptr<Fill> f) -> Result Shape::strokeFill(Fill* f)
- Result Shape::fill(std::unique_ptr<Fill> f) -> Result Shape::fill(Fill* f)
- std::unique_ptr<Shape> Shape::gen() -> Shape* Shape::gen()
- std::unique_ptr<Picture> Picture::gen() -> Result Picture::push(Paint* paint)
- std::unique_ptr<Scene> Scene::gen() -> Scene* Scene::gen()
- Result Text::fill(std::unique_ptr<Fill> f) -> Result Text::fill(Fill* f)
- std::unique_ptr<Text> Text::gen() -> Text* Text::gen()
- std::unique_ptr<SwCanvas> SwCanvas::gen() -> SwCanvas* SwCanvas::gen()
- std::unique_ptr<GlCanvas> GlCanvas::gen() -> GlCanvas* GlCanvas::gen()
- std::unique_ptr<Animation> Animation::gen() -> Animation* Animation::gen()
- Result Saver::background(std::unique_ptr<Paint> paint) -> Result Saver::background(Paint* paint)
- Result Saver::save(std::unique_ptr<Paint> paint, const char* filename, uint32_t quality = 100) -> Result Saver::save(Paint* paint, const char* filename, uint32_t quality = 100)
- std::unique_ptr<Saver> Saver::gen() -> Saver* Saver::gen()
- std::unique_ptr<Accessor> Accessor::gen() -> Accessor* Accessor::gen()
C++ API removal:
- template<typename T = tvg::Paint> std::unique_ptr<T> cast(Paint* paint)
- template<typename T = tvg::Paint> std::unique_ptr<T> cast(Paint* paint)
issue: https://github.com/thorvg/thorvg/issues
Since we've separated ClipPath and Masking,
Masking now has a distinct and independent purpose.
API Modification:
- enum class CompositeMethod -> enum class MaskMethod
- Result Paint::composite(std::unique_ptr<Paint> target, CompositeMethod method) -> Result Paint::mask(std::unique_ptr<Paint> target, MaskMethod method)
- CompositeMethod Paint::mask(const Paint** target) const -> MaskMethod Paint::mask(const Paint** target) const
issue: https://github.com/thorvg/thorvg/issues/1372
- refactored the Fill matrix to hold internal data statically.
- refactored for clean & neat the raster engine / svg loader logic.
API Modification:
- Matrix Fill::transform() const -> Matrix& Fill::transform() const
issue: https://github.com/thorvg/thorvg/issues/1372
Separate clip function from the Composite()
clipping and composition can be used together.
This helps avoid the introduction of nested scenes
when composition and clipping overlap.
Deprecated:
- enum class CompositeMethod::ClipPath
- enum Tvg_Composite_Method::TVG_COMPOSITE_METHOD_CLIP_PATH
Experimental API:
- Result Paint::clip(std::unique_ptr<Paint> clipper)
- Tvg_Result tvg_paint_set_clip(Tvg_Paint* paint, Tvg_Paint* clipper)
Issue: https://github.com/thorvg/thorvg/issues/1496
The text node is handled, but default values
of the font-family and font-size as used in
the user's system are not.
For now font has to be loaded by the user.
@Issue: https://github.com/thorvg/thorvg/issues/2350
The display property, like any other node's style property,
should be part of a node style. This ensures its correct
copying and inheritance.
For the 'symbol' node, which is not rendered unless it is
used within a 'use' node, the display property can also be
applied. Because of that it cannot be utilized during scene
construction to determine whether the symbol is being defined
or used within a 'use' context.
This fix introduces a workaround to enforce synchronous tasking on worker threads.
Sometimes, out of threads get stuck in a deadlock condition.
@Issue: https://github.com/thorvg/thorvg/issues/1636
This reverts commit 6cbc1de570.
Setting def value for 'a' makes it impossible to overload
the 'stroke' api with 3 values (needed for introducing dash offset).
Added support for the objectBoundingBox value of
the clipPathUnits and for the userSpaceOnUse value
of the maskContentUnits.
@Issue: https://github.com/thorvg/thorvg/issues/429
Up until now, loading a clip composed of multiple
shapes worked correctly provided that they did not
undergo separate transformations. Now, such a case
has been handled.
Also the 'use' node inside the clip is supported.
The custom implementations of 'strtof' and 'strndup'
present in the svg loader have been moved into a new
'utils' directory (strToFloat and strDuplicate, respectively).
The percentages should refer to the size of the viewbox.
This was not the case for not knowing the viewbox before
reading the width/height.
@Issue: https://github.com/thorvg/thorvg/issues/1409