In the function calculating the tangent to a cubic bezier
at a given t, the atan was calculated using dx over dy,
instead of dy over dx. The error was visible during
the animation using auto-orient = true.
This corrects the return value to Result::InsufficientCondition
when a custom transform is applied.
Additionally, unnecessary x and y member fields have been removed.
comp pointer is used for checking if the header is ready.
It can be written in a worker thread and needs a critical
section on the reader side.
This also potentally improve the thread efficiency
from the segment() / marker() function calls.
loader->stack.pop() at line 3271 is called to remove
the defs node added to the stack due to nested graphics elements.
However, it is called in an inappropriate situation and the loader's node tree is damaged.
Fixes an error where the close tag is recognized as a `line` of the graphics tag when it is `linearGradient`.
ex)
```
<defs id="def">
<linearGradient x1="1" y1="2" x2="3" y2="4" id="l"/>
</linearGradient>
<rect x="10" y="10" width="10" height="10" fill="blue" id="r2"/>
</defs>
```
related issue: https://github.com/thorvg/thorvg/issues/2518
Performing a full-screen RenderPass resolve is too expensive.
Because most composite cases only require a small area to be rendered off-screen.
To improve performance, use the bounds of the Geometry for off-screen rendering whenever possible
Previously, the Lottie builder didn't account for image asset sharing
among multiple layers. This update rectifies the situation.
issue: https://github.com/thorvg/thorvg/issues/2428
For shapes with a stroke that has opacity, anti-aliasing
should be applied to a fill.
The use of a transparent gradient stroke will also be handled
correctly.
For gradients with fill spread set as repeat,
the lack of anti-aliasing between the last and
the first color caused noticeable jagged edges.
Interpolation was introduced between them,
visually improving the gradient quality.
A minor syntactic adjustment to two instances of operator== and one instance of operator!=, both to the end of ensuring these locally-scoped functions are properly identified as const. In the majority of cases, this shouldn't have any impact; however, this change makes these operators play nice in c++20 contexts.
Shapes were incorrectly closed in certain cases -
the decision to close a shape or not should be based on
path commands rather than the number of points and
their distances from each other.
This introduces a managed condition to precisely control the
canvas updates. This prevents a crash when the target is
changed and drawn without any update calls.
issue: https://github.com/thorvg/thorvg/issues/2484
In case of a problem with loading font data, there
is no paint inside a text that can be rendered,
but this should not interrupt the rendering process
of other paints. Now fixed.
@Issue: https://github.com/thorvg/thorvg/issues/2468
Serialization of the "order" attribute caused
the bytes counter to be overwritten, resulting
in the created TVG file being corrupted.
Correctly created tag.tvg file has been included
as a test resource..