These new apis would enable users to easily modify the motion scene,
The data structure of the paints has been changed from an array to a list.
@APIs:
std::list<Paint*>& Canvas::paints() noexcept;
std::list<Paint*>& Scene::paints() noexcept;
@Deprecated:
Result Canvas::reserve(uint32_t size) noexcept;
Result Scene::reserve(uint32_t size) noexcept;
@Issue: https://github.com/thorvg/thorvg/issues/1203
Rule of thumb on Windows:
* for a DLL:
* if the library is built, set TVG_API to __declspec(dllexport)
* if the library is used, set TVG_API to __declspec(dllimport)
* for a static library, set TVG_API to nothing
To set TVG_API for a static library, TVG_STATIC is defined when the stataic library is built.
Otherwise, TVG_API is correctly set for a DLL.
Also sun and intel compilers are handled
@issue: https://github.com/thorvg/thorvg/issues/1446
The tvg_gradient_get_identifier and tvg_paint_get_identifier
apis have been introduced. They set the newly introduced
Tvg_Identifier enum, which indicates the paint and gradient
types, respectively.
The previous meson script was incomplete,
therefore this change requires it to be revised.
To enable static linking use the next meson option.
"-Ddefault_library=static"
Issue: https://github.com/thorvg/thorvg/issues/1234
Non-changeable apis should keep the const parameter so that
user knows the api won't change the internal data.
Thanksfully, we didn't release the capis, we can change it.
The next api of c++ version has been deprecated
Tvg_Result tvg_paint_get_bounds(const Tvg_Paint* paint, float* x, float* y, float* w, float* h);
instead, we introduce the next one under the beta.
Tvg_Result tvg_paint_get_bounds(const Tvg_Paint* paint, float* x, float* y, float* w, float* h, bool transformed);
Changes:
- Removed beta api tag from CAPI module
- For some APIs, the tag has not been changed due to main API status
- Moved some documentation changes to have similar descriptions in main
API and CAPI
- Removed deprecation warnings.
Paints must clear canvas engine data if they were dismissed from the canvas,
1. Canvas::clear(free = false) must retain all the paints from the paints hierarchy
so that user keeps the all dangled paints lifecycle.
In this scenario, it could leak the engine data of paints, this patch fixes it.
2. Previously, t just keeps the immediate paints lives of canvas, but not them of children of scene nor picture.
This patch changes a policy which was not considered seriously,
Now it keeps the all paints lives through the tree-hieararchy.
3. Also changed the Scene::clear() behavior identical to Canvas::clear() for consistency.
@API Modification:
From: Result Scene::clear() noexcept;
To: Result Scene::clear(bool free = true) noexcept;