Commit graph

26 commits

Author SHA1 Message Date
Mira Grudzinska
5114a87e3d gl_engine: fix line join while dashing
While dashing, changing the path command each time caused
a new 'move to' command to be added, even when dash segments
across different path commands should have been connected.

@Issue: https://github.com/thorvg/thorvg/issues/3231
2025-03-12 20:26:38 +01:00
Mira Grudzinska
4f7d94cd8b gl_engine: fix differences in dashing among engines
The differences resulted from discrepancies between
the engines in applying equality or inequality signs.

@Issue: https://github.com/thorvg/thorvg/issues/3265
2025-03-12 20:26:38 +01:00
Mira Grudzinska
41b340bbdb gl_engine: add offset support in dashed strokes
Offset is correctly applied to dashed strokes,
properly shifting the dash pattern.

@Issue: https://github.com/thorvg/thorvg/issues/3217
@Issue: https://github.com/thorvg/thorvg/issues/3223
@Issue: https://github.com/thorvg/thorvg/issues/3191
2025-03-12 20:26:32 +01:00
Mira Grudzinska
5b15db0c8e gl_engine: fix dashing
Incorrect condition for drawing segments in cubics;
missing checks.

@Issue: https://github.com/thorvg/thorvg/issues/2729
@Issue: https://github.com/thorvg/thorvg/issues/3222
2025-03-12 02:10:32 +01:00
Marcin Baszczewski
978464d87c gl_engine: Fix for rendering short paths
Ensure they do not terminate prematurely for paths
with a step of 0 or exceptionally small values
when a valid stroke-width is present.

In my opinion, the optimal approach was to separate vertex generation
into dedicated methods: strokeRoundPoint and strokeSquarePoint.

My update supports two different stroke-cap styles.
I have also tested it with various files (JSON, SVG)
as well as a small example application similar
to the one included in the previous pull request (#3066).

issue: https://github.com/thorvg/thorvg/issues/3065
2025-01-02 15:04:41 +01:00
RuiwenTang
be538bacf7 gl_engine: Fix calculation error in path triming
Basically rewrite the PathTrim code, correct the Line and Bezier split
function calling.
Also the trim situation where start is greater than end can be handled correctly.
2024-12-19 13:27:23 +01:00
RuiwenTang
14d66198d1 gl_engine: correct the stroke alpha calculation
The wrong matrix scale factor value caused the stroke alpha to be zero
when the matrix contains rotation.
2024-11-27 19:17:23 +09:00
RuiwenTang
e6aa41f7c4 gl_engine: implement path trim in tvgGlTessellator
Implement the path trim claculation, and handle the strokeTrim before
doing Path stroke.

issue: https://github.com/thorvg/thorvg/issues/2435
2024-10-22 00:40:41 +09:00
tangruiwen.mmh1103
a9d314985c gl_engine: fix mistake in the calculation of stroke miter limit
* correct the stroke width and color calculation with scaling
* fix the miter limit calculation to make bevel join fallback correct
2024-09-30 16:44:21 +09:00
Hermet Park
12d0504a23 common: replace the round() with nearbyint()
nearbyint() is 2x faster than round() in our local test.
2024-09-30 15:24:39 +09:00
Hermet Park
4f58124754 common/math: code refactoring
- migrate tvgLine to tvgMath
- associate line functions with classes.
2024-09-30 15:22:46 +09:00
Hermet Park
c9d1df3957 common/math: code refactoring
Replaced the prefix "math" with "tvg" namespace.
2024-09-30 15:22:38 +09:00
Hermet Park
d3a900701f common/math: introduced custom atan2()
the custom atan2 algorithm by Remez.
see: https://en.wikipedia.org/wiki/Remez_algorithm

This improved the Lottie example by ~2ms.
Total atan2 performance time was reduced by 43%
2024-09-30 15:21:27 +09:00
Josh Soref
e3c66db301 common: fix 178+ spelling errors 2024-09-30 12:41:38 +09:00
RuiwenTang
063474ba05 gl_engine: fix clip path and bounds not correct
* Optimize clip logical, change to use GL_GRATER and keep incrace depth
  value, so no need to do depth clear after every clip draw.
* Correct geometry bounding box calculation, and make sure the bounds is
  larger than all vertices
* Limit drawing area for off-screen RenderPass with correct scissor box
2024-06-24 14:47:33 +09:00
RuiwenTang
25dbf4aacf gl_engine: Support StrokeCap in GlTessellator
Add new function `strokeSquare` and `strokeRound` to handle StrokeCap
during Path tessellation
2024-06-24 14:34:20 +09:00
Hermet Park
407fcf69e3 common: code refactoring
Replace the math functions with operator overloading.
This should potentially reduce the code size.
2024-06-24 14:33:49 +09:00
RuiwenTang
3414a45039 gl_engine: optimize tessellation performance
* restrict the scissor box of composite task
* do not tessellate stroke or fill geometry if there is no Fill or
  Stroke color
* use actually transformed curve to calculate polyline count when doing
  curve flatten
2024-06-24 12:31:32 +09:00
RuiwenTang
56de3bb3ca gl_engine: fix gradient rendering error
* Fix error when handle GradientTransform calculation. And move the inv
calculation into gradient vertex shader.
* Fix cubic tessellation not close the last point
2024-06-24 12:23:38 +09:00
RuiwenTang
5bf82bf142 gl_engine: remove unused alpha attribute
Since we choose MSAA, no need to calculate edge alpha during fragment
stage. So this commit removed the alpha attribute and related code:

* Remove the alpha attribute in vertex data.
* Change position type from `vec3` to `vec2` in all shader code.
* Remove alhpa multiplication in all fragment shaders
2024-04-06 12:08:21 +09:00
RuiwenTang
2855b9b339 gl_engine: add stencil and cover render task
* add new render task to do stencil and cover rendering which is a
  fallback rendering method to handle cases that trianglation tessellation
  failed

* add a new tessellator to generate stencil and cover vertex mesh
2024-04-06 12:08:21 +09:00
RuiwenTang
9255c48bf5 gl_engine: enhance the tessellation algorithm
* merge vertices that are close enough before tessellation
* append return branch in tessellation to prevent dead loop caused by floating point precision
2024-04-05 18:01:28 +09:00
Jinny You
92288c8291 updated copyright date (#1866) 2024-01-02 20:34:12 +09:00
Hermet Park
8cc8cf3b02 common: Move the list to the gl_engine side.
Unfortunately, the usage of this list is not intuitive,
so can be confusing. Placed it only for gl.
2024-01-02 20:34:10 +09:00
Hermet Park
5a73bcaa8f common/array: code refactoring
easy access to a specific data with a operator.
2023-08-29 12:28:38 +09:00
Hermet Park
24711e485c infra: renames the source folders
lib -> renderer
bin -> tools
utils -> common
2023-08-28 13:11:24 +09:00
Renamed from src/lib/gl_engine/tvgGlTessellator.cpp (Browse further)