Commit graph

69 commits

Author SHA1 Message Date
Hermet Park
5b89479963 lottie: properly capture the stroking context
Each group must determine the stroking rendering contexts
and assess whether context switching has occurred.

Migrate the sequence from the root layer to all groups.
2024-04-05 17:28:08 +09:00
Hermet Park
388631be68 lottie: Newly added support for the text feature.
This enhancement enables embedded glyphs rendering.
The 'fonts' and 'chars' properties are now supported.
2024-04-05 17:28:05 +09:00
Jinny You
92288c8291 updated copyright date (#1866) 2024-01-02 20:34:12 +09:00
Vincent Torri
7e438a665c include missing headers for strcmp(), strdup() and realloc() 2024-01-02 20:34:10 +09:00
Hermet Park
bbf3cec2cc common/array: code refactoring.
Use a default constructor with reservation.
2024-01-02 20:34:10 +09:00
Hermet Park
221005bb25 lottie/builder: revert the clipper cache.
This ia a buggy,
We will revisit this optimization with a perfect solution.
2024-01-02 20:34:10 +09:00
Hermet Park
815eb23856 lottie/builder: ++size optimization
Replaced std::queue with inlist for optimizing binary size (-1.3kb).
2024-01-02 20:34:10 +09:00
Hermet Park
52a90d54ee lottie/builder: corrected polystar rotation.
There was likely a mistake in the rotation value set;
there was no reason to multiply it by 2.

Issue: https://github.com/thorvg/thorvg/issues/1773
2024-01-02 20:34:10 +09:00
Hermet Park
92d7727c2a Lottie/builder: revert a static cache optimization.
There are some matting masking bugs observed,
Reverted the commit. We will revisit it later.

commit d37c500262
Author: Hermet Park <hermet@lottiefiles.com>
Date:   Wed Oct 25 18:55:05 2023 +0900

    lottie: introduced static layer cache.

    lottie builder doesn't need to rebuild the layer object
    if it has no any animation frame data.

    That case, we can cache the layer scene in order to reuse it.

    Tested on local machine (single thread):
    - Lottie: appx. 2ms enhanced.
    - Binary: +204
2024-01-02 20:34:10 +09:00
Hermet Park
5c2be47e57 lottie/builder: hotfix, invalid stroking scaling.
There is a buggy workaround code that rewinds the stroke scaling.

Issue: https://github.com/thorvg/thorvg/issues/1730
2024-01-02 20:34:10 +09:00
Hermet Park
29590b373f lottie/builder: enable layer blending
Issue: https://github.com/thorvg/thorvg/issues/1737
2023-12-26 18:02:12 +09:00
Hermet Park
ab8dd8a9c2 lottie: ++optimization with a caching effect.
reuse clippers if they are available.

Binary: +132
2023-12-26 18:01:51 +09:00
Hermet Park
aa4c186cd2 lottie: introduced static layer cache.
lottie builder doesn't need to rebuild the layer object
if it has no any animation frame data.

That case, we can cache the layer scene in order to reuse it.

Tested on local machine (single thread):
- Lottie: appx. 2ms enhanced.
- Binary: +204
2023-12-26 18:01:30 +09:00
Hermet Park
fce2e404d3 lottie: clean up code
no logical changes, only code clean-up
2023-12-26 17:53:31 +09:00
Hermet Park
0832a188fe animation/lottie: updated the frame count unit.
replace the frame count unit from the int32_t to float
since animations could smoothly interpolate key-frames.

This notificably improve the animation smoothness in Lottie

Beta API changes:
Result Animation::frame(uint32_t no) -> Result Animation::frame(float no)
uint32_t Animation::curFrame() const -> float Animation::curFrame() const
uint32_t Animation::totalFrame() const -> float Animation::totalFrame() const
2023-12-26 17:51:53 +09:00
Hermet Park
1b15233aeb api: enhance the API usage.
Allow users to omit the default type casting for added convenience.
2023-12-26 17:50:36 +09:00
Hermet Park
8af77ba5b1 lottie: Fixed trimpath to support simultaneous trimpath
The previous version omitted support for simultaneous trimpath,
but it is now working as intended.
2023-12-26 17:50:08 +09:00
Hermet Park
244e984df8 lottie/builder: Fix overlapped stroking outlines.
Previously, the builder accumulated the outlines and fills
in one paint to reduce the rendering context.

However, this approach won't work for Lottie
if the resource contains multiple strokes with branched groups.

We should apply the optimization
only when the specified condition is satisfied.
2023-12-26 17:50:02 +09:00
Hermet Park
8a6b5626fc lottie/builder: fix a regression bug.
currently thorvg doesn't support full 3d transformation.
orthogonal projection is mandatory.

Issue: https://github.com/thorvg/thorvg/issues/1698
2023-12-26 17:49:03 +09:00
Hermet Park
e1f1b9656b lottie/builder: revise the render context for saving memory.
Allocate repeater context only when it's valid.
2023-12-26 17:47:53 +09:00
Hermet Park
820547562c Lottie: Fixed handling of multiple strokes in one layer.
Revised the rendering logic of Lottie by creating a new rendering context
using a queue when multiple strokes are requested.

Issue: https://github.com/thorvg/thorvg/issues/1642
2023-12-26 17:47:47 +09:00
Hermet Park
7ec969be29 lottie/builder: Fix incorrect stroke width scaling propagation.
The transform (scale) should be applied to the following drawing elements,
not the previous stroke.
2023-09-26 14:24:52 +09:00
Hermet Park
fdd90605c7 lottie/builder: fix a memory leak.
fixed a memory leak in an exceptional case.
2023-09-26 10:48:33 +09:00
Hermet Park
3b611e0da9 lottie: fixed data conversion complie warnings 2023-09-22 12:35:13 +09:00
Hermet Park
cba2b0f724 lottie/builder: correct a parenting error.
There is a missing case where a layer didn't parent properly,
especially when the parent is the matte target.
2023-09-21 22:11:31 +09:00
Hermet Park
5b8c66f5c8 lottie/builder: fix an invalid matting result.
Previously, it ignored the matte when it was out of frames for the sake of optimization.
However, this led to an incorrect matting result.

It should make the scene invisible when the matting is invisible.
2023-09-21 22:11:31 +09:00
Hermet Park
2cada9c446 loader/lottie: code refactoring.
migrate transform from the group to the layer.
transformation is not necessary in group but layer.

This helps to reduce the unnecessary assigning of the transformation
in group instances.
2023-09-19 14:03:13 +09:00
Hermet Park
549f4b1308 loader/lottie: properly handle graident opacity attributes.
That property has been missed in the implementation.
2023-09-19 10:33:22 +09:00
Hermet Park
8aa12ca468 taskschduler: fix a regression deadlock issue
This fix introduces a workaround to enforce synchronous tasking on worker threads.
Sometimes, out of threads get stuck in a deadlock condition.

@Issue: https://github.com/thorvg/thorvg/issues/1636
2023-09-18 21:06:01 +09:00
Hermet Park
81599a14a0 loader/lottie: code refactoring
moved clipping logic to the coherent precomp method.
2023-09-18 10:41:00 +09:00
Hermet Park
42d7a5faed loader/lottie: correct the frame range.
Fixed some incorrect time-remapping logic,
Also, the last frame should not be taken into account for the drawing.
2023-09-18 10:41:00 +09:00
Hermet Park
87dee3c1f7 loader/lottie: fix a memory leak
A dangling scene instance should be deleted properly.
2023-09-18 10:41:00 +09:00
Hermet Park
00ab8c254d loader/lottie: fix a missing opacity propagation.
the propagated opacity size should be accumulated.
2023-09-14 21:14:33 +09:00
Hermet Park
6b3bd8b27a loader/lottie: fix a precomposition+matting.
the matting target with a precomp lost the referencing in
the building the structure. this fixes it.
2023-09-13 10:11:24 +09:00
Hermet Park
2998eb18fc loader/lottie: fix an invalid memory access crash. 2023-09-12 20:56:38 +09:00
Hermet Park
3752ad93b3 loader/lottie: do not draw zero size content
skip rendering by setting opacity zero, if the scale factor is zero.
2023-09-12 20:55:16 +09:00
Hermet Park
e14e108d4a loader/lotte: ++clean code 2023-09-08 15:01:28 +09:00
Hermet Park
516e8bf042 loader/lottie: minimum support for 3D transform
It lacks perspective projection information,
so it transforms 3D axes with orthogonal projection.
2023-09-07 17:59:52 +09:00
Hermet Park
b5fcc90e5d loader/lottie: fix a wrong precomp time remapping.
the remapped frame number should be applied to the only referenced
precomp layer.
2023-09-07 17:59:52 +09:00
Hermet Park
a49ac81543 loader/lottie: support the repeater property 2023-09-07 12:17:16 +09:00
Hermet Park
2fab9fb7d9 loader/lottie: fix the incorrect viewport clip condition.
the viewport clip should be applied when it has a precomposition reference
but should not apply to image assets.
2023-09-07 12:17:16 +09:00
Hermet Park
dae6636d29 loader/lottie: filled a missing gradient stroke dash body. 2023-09-05 18:41:20 +09:00
Hermet Park
64a444aeb6 loader/lottie: support focal property in the radial gradient 2023-09-05 10:29:12 +09:00
Hermet Park
e0d1c947e6 infra: renamed the files for the consistency. 2023-09-04 17:26:43 +09:00
Hermet Park
ad9d9d0ecd loader/lottie: support trimpath feature 2023-09-01 13:16:18 +09:00
Hermet Park
22771b5d8a loader/lottie: fix a broken masking feature.
the inverse alpha should keep its own value.
previously, it's modified to alpha by a mistake.
2023-09-01 13:16:18 +09:00
Hermet Park
7c669f622f loader/lottie: enhanced the coverage of the rounded corner feature.
Rounded corners should now be applied not only to rectangles
but also to path strokes. This enhancement changes the stroke join style
to round when a rounded corner is present.

Indeed, rounded corners ensure the accurate calculation of roundness based on the join style.
However, this patch has not yet been designed to handle it.
2023-09-01 13:16:18 +09:00
Hermet Park
07069f6640 loader/lottie: introduce chaining maskings more effectively. 2023-08-28 11:55:17 +09:00
Hermet Park
7b40c741ac loader/lottie: correct a polystar transform.
Properly propagate the transform information to the merged shapes.
This corrects the incorrect transformation applied to the subsequent shapes.
2023-08-24 10:57:38 +09:00
Hermet Park
3d5c5ef0fa loader/lottie: support the stroke offset property 2023-08-24 10:56:07 +09:00