Add save() API that takes tvg::Animation as a parameter.
This API uses gif.h to create each animation frame as a gif frame.
Gif creation do not support threads because they must be added sequentially.
Please see example/GifSaver.cpp
ex)
auto animation = tvg::Animation::gen();
auto picture = animation->picture();
picture->load(EXAMPLE_DIR"/walker.json");
auto saver = tvg::Saver::gen();
saver->save(std::move(animation), EXAMPLE_DIR"/test.gif");
saver->sync();
New API:
Result Saver::save(std::unique_ptr<Animation> animation, const std::string& path, uint32_t quality = 100, uint32_t fps = 0);
Issue: https://github.com/thorvg/thorvg/issues/1712
replace the frame count unit from the int32_t to float
since animations could smoothly interpolate key-frames.
This notificably improve the animation smoothness in Lottie
Beta API changes:
Result Animation::frame(uint32_t no) -> Result Animation::frame(float no)
uint32_t Animation::curFrame() const -> float Animation::curFrame() const
uint32_t Animation::totalFrame() const -> float Animation::totalFrame() const
replaced 32-bit operations with 8-bit operations for masking buffers.
We might need a grasycale image support for applying 1-byte channel masking input(Picture).
Some of masking implementation are disabled by this reason.
Also, I don't expecct it's necessary for the thorvg now.
Corrected subtract/intersect masking behaviors that were inaccurately functioning
within chain-masking.
This also helps to enhance the masking performance by reducing the
masking region when applying subtract/intersect.
@Issue: https://github.com/thorvg/thorvg/issues/1606
This reverts commit 6cbc1de570.
Setting def value for 'a' makes it impossible to overload
the 'stroke' api with 3 values (needed for introducing dash offset).
In every frame, the image undergoes a Colorspace conversion attempt.
This approach aims to bypass the step by retaining the pre-converted image data.
I acknowledge that this might not be the best approach,
but it is proving to be quite effective at the moment.
We've changed the behavior of Canvas::clear(false).
The canvas::clear(false) now retains the paints, allowing the user to update the next frame
more easily without having to recompose the paint list.
Previously, clear(false) removed the paint list from the canvas,
requiring the user to re-push all of them in the next frame.
Now, we offer the Canvas::paints() API, allowing users to modify the paint list directly instead.
This change will break compatibility with previous versions of Canvas.
Therefore, this update is included in ThorVG 1.0.
@Issue: https://github.com/thorvg/thorvg/issues/1372