Commit graph

418 commits

Author SHA1 Message Date
Hermet Park
bee94d48fe sw_engine gradient: support x/y scale for linear gradient
Change-Id: Ic58e7cc61a3c90307b6cfb629eb8af69b75fb903
2020-07-24 21:09:24 +09:00
Hermet Park
76a7c900be sw_engine gradient: support x/y scale for radial gradient
Change-Id: Id725637e261642d0e92d100c73841278b7f44c1c
2020-07-24 16:48:41 +09:00
Hermet Park
5fdc1f7fc8 sw_engine: revise stroke scaling logic.
previous fast track logic is useless,
it actually doesn't helpful for performance, just increase the code complexity.

Change-Id: Ib6ad204edfb241d74c41413dfec7ab42fb02af81
2020-07-24 11:03:20 +09:00
Hermet Park
f1aab52958 sw_engine: support bidirectional stroke scaling.
if the transform scale factor for x/y is not identical,
it keeps its both xy scale factor then apply them
for stroking calculation.

Change-Id: I519dfce3ce7b4a12c13da1801d6a00e139e7400f
2020-07-23 17:36:54 +09:00
Hermet Park
4d72eeda15 sw_engine: revise scale transform logic.
Basically, stroke width size is linear,

engine couldn't apply scale factor from the matrix which contains 2 dimensional values.

Thus, we can apply it if the scale factor of x/y is identical.

Otherwise, we should transform every stroke points in the stroking process.
That scenario can be improved with another patch.

Change-Id: I070dcf29d2e42f21e182bdf4239781464158ef73
2020-07-22 20:59:52 +09:00
Hermet Park
5dcafb8b89 comon: code refactoring
renamed internal variable for better readibility.

Change-Id: I07dc66c4bd63f2aec8036aab14ec3ed608820fbc
2020-07-22 18:45:11 +09:00
Hermet Park
96477c0a24 sw_engine: revise outline transform
sw_engine simulates floating point by integer bit shifting,
it loses the accuracy while converting the number data.

This occurs the inacculated curve points result if it scales up very large size.

So we transform points before converting data in order to avoid losing the numbers less decimal point.

Change-Id: I0172e83f06b1a19143a2f65f667dc193e9a4396a
2020-07-21 18:44:27 +09:00
Hermet Park
2ba529c8fb common transformation: fix transformation multiply
Change-Id: Ibc95fab0abfc07aa7f0c4ff6c74785d4f73d02c7
2020-07-17 17:54:21 +09:00
Pranay Kumar Samanta
3b385d1d54 gl_engine: Fix crash in animation callback. Refactor test samples draw function. Fix open shape drawing.
Change-Id: I9ca2cb3951f2229f36292b69221451e0eaf5b6a1
2020-07-17 07:54:58 +00:00
Hermet Park
a6344daa66 sw_engine: fix wrong gradient fill transform.
it missed the offset when transformed gradient positions.

now it's fixed.

Change-Id: I916bd88b40bc29ca57d31411b92e10fe357d720e
2020-07-16 13:45:27 +09:00
Hermet Park
9e1ba8d2c0 sw_engine: introduce avx simd instruction
avx is the cutting edge method for intel & amd cpus simd instruction.
We are going to support this feature for the desktop environment (instead of sse)

You can turn on this with configuration something like this:

$meson . build -Dvectors=avx

Current patch supports only for raster solid color

Change-Id: I068ba30a1f63d480415e2762f8021fc8d6d28a39
2020-07-11 20:58:09 +09:00
Hermet Park
99428ee80a build: support features toggling in meson option.
Change-Id: Id1ebda70fe8380aaa913f79af26e5c39893a6df5
2020-07-08 15:30:12 +09:00
Hermet Park
84af527a27 build: refactoring meson script.
move out engine/loader dependency to its immediate parent folders.

Change-Id: I7f08433fc6d2a333951fceaffea81cbe2e5da9e3
2020-07-08 10:56:44 +09:00
Hermet Park
e2fc353846 build: refactoriong meson script.
move gl dependency to gl_engine part which is right position.

Change-Id: I9d4935f94eff96ca1527762c92d07f9b216f19cd
2020-07-08 10:47:04 +09:00
Hermet Park
6967b998b6 common loader: return viewbox info from the vector resource.
if a scene loads a vector resource, it must have viewbox info from the design,
That viewbox will be used as bounding box so that user can scale up/down
the scene by its requirements.

Change-Id: Iafa39af23118a03de207c745364d56c837892e1b
2020-07-07 15:17:43 +09:00
Hermet Park
ef4d7a3956 common shape: expand rectangle arguement to support both corner radius x, y
this is useful for svg loader

Change-Id: Ia11c2d1c6ea88f3fd65c7f75cef8b59bef426bcb
2020-07-07 13:09:46 +09:00
Hermet Park
cfa17c6df6 svg_engine: fix infinit loop dead in stroke rendering.
here logic was wrongly introducedd, we fix the condition check properly.

Change-Id: I97f18f68290c61096f4e7fe54bd6f6fde51e175b
2020-07-07 11:26:28 +09:00
Hermet Park
2929fa5c57 sw_engine: optimize rle rendering.
we don't need to apply anti-aliasing if stroke is there.
here turns off anti-alias if stroke width is more than 2.
magic number 2 is experimentally confirmed.

Change-Id: I09031dc2a0a84f31c5904651ed1e62004645ba9a
2020-07-03 18:32:50 +09:00
Hermet Park
add79b07cd sw_engine: Draw shapes even though there is no explict closed command.
This behavior is not confiremd but it's beneficial for svg spec.

Change-Id: Ia711c057811ae51e472b4e164b36f3dd6af9893f
2020-07-01 16:51:53 +09:00
Hermet Park
322174d778 sw_engine: optimize othogonal rectangle drawing.
if the rectangle is not transformed, we don't need to use rle method.
we can directly raster pixels onto the bounding box.

Change-Id: I4e8b57149c0bcd78124d09388bf5115093a43bee
2020-07-01 15:53:47 +09:00
Hermet Park
5faa94340f sw_engine: fix a regression bug.
Shape must have closed path for filling color.
if closed is skipped, it would take it's a line.

Change-Id: Ie1dcde9edbfc6501a34d6cb9ce54184ade6864db
2020-07-01 12:53:01 +09:00
Hermet Park
f377f33993 sw_engine: fix to update stroking transform
when shape doesn't have fill color, stroking is missed in update.

this fixs that issue.

Change-Id: I49292475e56caa834e79497a16db705b965bcf5f
2020-06-30 17:24:14 +09:00
Hermet Park
4bc0b584f3 sw_engine: flush all processing data when clear() is requested.
there was a missing point which occured corrupted data in multi-processing.

Change-Id: Ifb28ee82852e488d23d45b4b75f0a6c70bb428b2
2020-06-30 12:38:01 +09:00
Hermet Park
56e866dd36 renamed project name tizenvg => thorvg
we're going to open this project as the independent one,

thus removed tizen naming here.

Change-Id: Ib3c898067dd9186e893f7cb0903fd70d2ce7b31f
2020-06-25 13:57:41 +09:00
Hermet Park
ad5f147c74 sw_engine: fix a regression bug.
this matrix data is volatile since it's coming from stack memory.
thus engine should record its own memory space for keeping it.

Change-Id: I664dd56412f4d236ad04c312220c67da226274e5
2020-06-25 13:31:45 +09:00
Hermet Park
4156de72f1 sw_engine: optimize rasterizey by threading it.
Also, newly introduced render interfaces: preRender(), postRender(), flush()

Change-Id: If506fa27e3c7dbd89f6734cad4774c1d151b88aa
2020-06-24 18:43:11 +09:00
Hermet Park
36c76ca73c sw_engine: threading optimization
make it prepare step asynchronously.

Change-Id: Ifb85f01d579cf1c111558842496b93fcaef74cd9
2020-06-24 14:35:23 +09:00
Hermet Park
9ffc1d40f6 sw_engine: optimize memory allocation.
there are a logical wrong that memory increase size,
it correct that also tune the number to reduce memory allocation time.

Now scene transform test works smoothly.

Change-Id: If0674e33426d794546801a96ad9de711b5de0dcd
2020-06-23 18:59:12 +09:00
Hermet Park
b212df1061 sw_engine stroke: initialize a missing variable.
Change-Id: I1c3d83d56045f592ff89a5462d4de494e50c9d34
2020-06-23 17:38:59 +09:00
Hermet Park
55e215e6ea sw_engine: optimize span generation.
there are unnecessary partial spans generated in orthogonal rectangle.

we can merge those partial spans to others if they are on the same scanline...

Change-Id: I35a437a4f2eec106bd50f46f0390c652e617311d
2020-06-23 17:29:28 +09:00
Hermet Park
86300c5fc0 sw_engine: optimize raster.
memset() is more than 10x faster than manual loop.

Thus we replace it to manipulate buffer pixels.

Change-Id: If0f255578f7d49ff6704c4f15e2eefe435cc3c15
2020-06-23 16:55:06 +09:00
Hermet Park
4f48c856f6 sw_engie: fix wrong boundary check.
this bounding box max indicates absolute positions,
not width/height size.

because of this, shape couldn't rendered properly,
when it's clipped out.

Change-Id: I0afb0d6e63d1b511b83716c55f55e3fd5370fdb8
2020-06-23 14:15:47 +09:00
Hermet Park
a9d712e06e Merge "common transform: support matrix transform interface." into tizen 2020-06-23 02:31:23 +00:00
Hermet Park
c6742e9590 common transform: support matrix transform interface.
this interface is designed for user-defined arbitrary affine-transform paints.

required by svg loader.

Change-Id: I7f08023605d224e36cef3770098d3757aee81848
2020-06-23 11:28:20 +09:00
Hermet Park
ab5c1bc441 common bezier: code refactoring.
Organize bezier functions for internal share.

this bezier can be used in svg loader.

Change-Id: I78acd3273c0528688ca46ff7c29d78607bd729bd
2020-06-22 17:07:53 +09:00
Hermet Park
f56a3b791c comon render: split declaration and body.
Change-Id: I39eb1dfb929b7811fab82956aedbb15f001390e7
2020-06-22 16:44:36 +09:00
Hermet Park
538254a32d common render: code refactoring.
just replace the filename.

Change-Id: I6b18520d33c7db3ac9d6c44b10dd693b204495e5
2020-06-22 16:30:18 +09:00
Hermet Park
01e52c7c7a common loader: build up loader infrastructure.
Change-Id: I62aaed43015301ec39e414833f37d6c5485d8043
2020-06-19 15:46:02 +09:00
Hermet Park
0e25879d12 correct unmatched files permission.
Please keep file permission 664.

Change-Id: I90bdfa76b4f94a06d3b560df42509f30e59111a4
2020-06-18 18:44:52 +09:00
Pranay Kumar Samanta
968286df57 gl_engine: implement gl infrastructure interfaces & test Gl shape sample
Change-Id: Ie142616bf02f9bd50ac8e88e31ed9f782dd6324b
Signed-off-by: Pranay Kumar Samanta <pranay.ks@samsung.com>
2020-06-18 18:36:10 +09:00
Hermet Park
ec03afa83a sw_engine renderer: accept stroke less 1 width size.
Change-Id: I5fe6a0993ab5c1abc79d89834ea04c25b059c320
2020-06-18 10:41:58 +09:00
Hermet Park
c235b7b81d common scene: design load()/save() interfaces
these interfaces will perform for vector resources such as svg/tvg/etc ...

see testSvg examples

Change-Id: Icec0a4682301a13646868bd7c3bfc1771ae7db2c
2020-06-16 16:29:26 +09:00
Hermet Park
f627679882 common initializer: replace engine class with intializer
This initializer will take over the global environments of tvg engines.

Change-Id: I7b99973dafaea57ddd3134800bd442ef4dc319ae
2020-06-16 12:54:53 +09:00
Hermet Park
fb208defed common engine: manage engine initializing context.
Change-Id: Ida3997fd7cc9ee0916d48290168cdb884e946833
2020-06-15 20:57:17 +09:00
Hermet Park
7435b5b414 sw_engine: support gradient transformation properly
added testGradientTransform

Change-Id: I29037d08ce951e5ceb2eef31cb414efc25296417
2020-06-15 20:14:37 +09:00
Hermet Park
7366e8949b sw_engine: implement gradial gradient feature
also added testRadialGradient

Change-Id: If4a278cb4667c38c7842ad30edf5aa2fdd56fff7
2020-06-15 17:43:52 +09:00
Hermet Park
5c988d01a5 sw_engine: implement linear gradient feature
also added testLinearGradient

Change-Id: I9cce74b9fc40c4ebd978939ee50955e44e7f44f2
2020-06-13 12:09:39 +09:00
Hermet Park
f3afd2a636 common fill: added spread mode.
Change-Id: I95d47bc492d5a22326a745a591d243e56a26bae4
2020-06-11 14:27:20 +09:00
Hermet Park
c36f23e80d common gradient: implement linear/radial gradient interfaces.
Change-Id: Ica9c54e662e73592d3fddcabed09b1605b3a5a4f
2020-06-10 17:03:25 +09:00
Hermet Park
498a024df8 common: ++optimization
replace dynamic_cast to static_cast,

This can be a controversial choice between optmization and clean code.

Obviously we know the converting types,
try avoiding a bit heavier casting some cases.

Change-Id: Id763e6d1db449a229a492ab5b1a901a195936152
2020-06-09 20:32:22 +09:00