Previously, the builder accumulated the outlines and fills
in one paint to reduce the rendering context.
However, this approach won't work for Lottie
if the resource contains multiple strokes with branched groups.
We should apply the optimization
only when the specified condition is satisfied.
This correction ensures a consistent use of 'ref' and 'unref' for paints to release memory properly.
The memory leak occurred when a picture was not pushed to a valid canvas.
This issue was reported by the unit-test memory sanitizer.
Lottie ColorStop RGB / Alpha can be dealt with individually.
Since thorvg handles this one unified set,
lottie model need to merge the data into one structure.
migrate transform from the group to the layer.
transformation is not necessary in group but layer.
This helps to reduce the unnecessary assigning of the transformation
in group instances.
Rounded corners should now be applied not only to rectangles
but also to path strokes. This enhancement changes the stroke join style
to round when a rounded corner is present.
Indeed, rounded corners ensure the accurate calculation of roundness based on the join style.
However, this patch has not yet been designed to handle it.
In every frame, the image undergoes a Colorspace conversion attempt.
This approach aims to bypass the step by retaining the pre-converted image data.
I acknowledge that this might not be the best approach,
but it is proving to be quite effective at the moment.
To achieve full threading efficiency,
the header should return the necessary properties:
view size, framerate, and duration.
This commit adds duration parsing.
Also don't do the header task in case of single thread
because there wouldn't be parallel effects.
- add an execeptional hanlding at parsing the assets.
- The precomp layer failed to prepare its instance in the parsing stage. This corrects the mistake.