redefiend properties so that min/max are prioritized,
as they are accessed more frequently than pos/size
during rendering calculations.
also introduced miscellaneous functions to improve usability.
Simplified parameters and ensured proper backend engine
initialization by using reference checking through canvas
instances.
C++ API Modification:
- Result Initializer::init(uint32_t threads, CanvasEngine engine)
-> Result Initializer::init(uint32_t threads)
- Result Initializer::term(CanvasEngine engine)
-> Result Initializer::term()
C API Modification:
- Tvg_Result tvg_engine_init(Tvg_Engine engine_method, unsigned threads)
-> Tvg_Result tvg_engine_init(unsigned threads);
- Tvg_Result tvg_engine_term(Tvg_Engine engine_method)
-> Tvg_Result tvg_engine_term()
issue: https://github.com/thorvg/thorvg/issues/3116
ThorVG pImpl idiom caused internal data to be scattered
across hierarchical classes. This refactoring consolidates
the data by inheriting pImpl internally, reducing memory
allocation counts and eliminating unnecessary strategy methods.
Remove the requirement for unique_ptr in the function prototypes.
This change will simplify the API usage, making it more streamlined
and user-friendly. However, memory management will now be the
responsibility of the user.
C++ API Modification:
- Result Paint::mask(std::unique_ptr<Paint> target, MaskMethod method) -> Result Paint::mask(Paint* target, MaskMethod method)
- Result Paint::clip(std::unique_ptr<Paint> clipper) -> Result Paint::clip(Paint* clipper)
- virtual Result Canvas::push(std::unique_ptr<Paint> paint) -> virtual Result Canvas::push(Paint* paint)
- std::unique_ptr<LinearGradient> LinearGradient::gen() -> LinearGradient* LinearGradient::gen()
- std::unique_ptr<RadialGradient> RadialGradient::gen() -> RadialGradient* RadialGradient::gen()
- Result Shape::strokeFill(std::unique_ptr<Fill> f) -> Result Shape::strokeFill(Fill* f)
- Result Shape::fill(std::unique_ptr<Fill> f) -> Result Shape::fill(Fill* f)
- std::unique_ptr<Shape> Shape::gen() -> Shape* Shape::gen()
- std::unique_ptr<Picture> Picture::gen() -> Result Picture::push(Paint* paint)
- std::unique_ptr<Scene> Scene::gen() -> Scene* Scene::gen()
- Result Text::fill(std::unique_ptr<Fill> f) -> Result Text::fill(Fill* f)
- std::unique_ptr<Text> Text::gen() -> Text* Text::gen()
- std::unique_ptr<SwCanvas> SwCanvas::gen() -> SwCanvas* SwCanvas::gen()
- std::unique_ptr<GlCanvas> GlCanvas::gen() -> GlCanvas* GlCanvas::gen()
- std::unique_ptr<Animation> Animation::gen() -> Animation* Animation::gen()
- Result Saver::background(std::unique_ptr<Paint> paint) -> Result Saver::background(Paint* paint)
- Result Saver::save(std::unique_ptr<Paint> paint, const char* filename, uint32_t quality = 100) -> Result Saver::save(Paint* paint, const char* filename, uint32_t quality = 100)
- std::unique_ptr<Saver> Saver::gen() -> Saver* Saver::gen()
- std::unique_ptr<Accessor> Accessor::gen() -> Accessor* Accessor::gen()
C++ API removal:
- template<typename T = tvg::Paint> std::unique_ptr<T> cast(Paint* paint)
- template<typename T = tvg::Paint> std::unique_ptr<T> cast(Paint* paint)
issue: https://github.com/thorvg/thorvg/issues
This introduces a managed condition to precisely control the
canvas updates. This prevents a crash when the target is
changed and drawn without any update calls.
issue: https://github.com/thorvg/thorvg/issues/2484
The viewport function defines the rectangular area of the canvas
that will be used for drawing operations.
It is used to clip the rendering output to the boundaries of the rectangle.
Apps can use this function to set the drawing region within the canvas.
When the ThorVG canvas is partially inside the screen area such as during scrolling
it could help enhance rendering performance.
New Experimental API:
- Result Canvas::viewport(int32_t x, int32_t y, int32_t w, int32_t h) noexcept;
Issue: https://github.com/thorvg/thorvg/issues/2274
Refactor the GlCanvas::target() interface to allow
passing the drawing target ID from the user side.
Previously, it performed the drawing on the currently set FBO target.
Beta API change:
Result GlCanvas::target(uint32_t* buffer, uint32_t stride, uint32_t w, uint32_t h)
-> Result GlCanvas::target(int32_t id, uint32_t w, uint32_t h)