Commit graph

38 commits

Author SHA1 Message Date
Hermet Park
7c58d7afaa common frame_module: adds FrameModule interface.
This interface is designed for controlling animation frames.
2023-07-27 00:31:27 +09:00
Hermet Park
0dec5a44b6 engine gl: specify gl as beta
The engine hasn't been maintained propelry and it's not functional.
2023-05-12 12:06:00 +09:00
Hermet Park
100d98d82e common: Introduced Accessor for traversing the scene-tree.
Basically, this Accessor is a utility to debug the Scene structure,
by traversing the scene-tree by users.

You can search specific nodes to read the property information,
figure out the structure of the scene tree and its size.

We actually don't recommend you to touch the property unless you really
know the each paint's position and role because it's not visible, difficult to
understand its anatomy.

Also, You must underatnd that modifying the nodes of the scene will be going
well with both the art-design structure and the prorgram logic.

In this first version, Accessor only supports for the Picture class.

@example:

auto picture = tvg::Picture::gen();
picture->load("test.svg");

//The callback function from lambda expression.
//This function will be called for every paint nodes of the tree.
auto f = [](const tvg::Paint* paint) -> bool
{
    if (paint->identifier() == Shape::identifier()) {
        //override properties?
        uint8_t r, g, b, a;
        paint->fillColor(&r, &g, &b, &a);
        paint->fill(r / 2, g / 2, b / 2, a);
    }

    //You can return false, to stop traversing immediately.
    return true;
};

auto accessor = tvg::Accessor::gen();

picture = accessor->access(move(picture), f);

...

@Issue: https://github.com/Samsung/thorvg/issues/693
2021-12-23 11:54:44 +09:00
Hermet Park
9915d41164 Revert "common: introduce iterator"
This reverts commit e947fef9a4.

Bad... This patch was wrongly applied...
2021-12-23 11:29:58 +09:00
Hermet Park
e947fef9a4 common: introduce iterator
+++

auto picture = tvg::Picture::gen();

auto func = [](const tvg::Paint* paint, const tvg::Paint* parent, bool hasChildren) -> int
{
    if (paint->identifier() == Shape::identifier())
        //TODO: override properties.

    //return true to continue, return false to stop.
    return true;
};

picture = tvg::Iteratorv::iterate(move(picture), func);
2021-12-17 12:16:14 +09:00
Hermet Park
c3a29bd648 common math: code refactoring
introduce common math functions to improve the reusability.
2021-11-04 17:11:27 +09:00
Hermet Park
47334800c6 common: code refactoring
renamed internal module name IteratorModule -> IteratorAccessor
2021-10-22 23:20:29 +09:00
Michal Maciola
2a2ccb30bd
Wasm: allow iterator and add functions for layers revising (#730)
* common: move iterator functionality into separate IteratorModule
* wasm: allow internal lib dependencies and iterator
* wasm: added functions for layers revising

This patch adds functions to thorvgwasm.cpp:
 layers() - that return a list of paints in a picture
 bounds() - that returns a bounds of a given paint
 setOpacity() - that sets the opacity of a given paint
2021-09-09 13:06:13 +09:00
Hermet Park
52a7a257b2 tvg_format: newly introduced for tvg data compression.
By choosing compress option, tvg tries to compress the data to reduce the binary size.
Since the compression has the double-edges sword, we provides an option to users
to select it by their demand. Basically, compression is better than non-compression.

After profiling, we decided to use the encoder/decoder of Guilherme R. Lampert's.

Here is the profiling result:

test.tvg: 296037 -> 243411 (-17%)
tiger.tvg: 54568 -> 50622 (-7%)
image-embedded.tvg: 2282 -> 1231 (-46%)

@Issue: https://github.com/Samsung/thorvg/issues/639

About compression method:

Lempel–Ziv–Welch (LZW) encoder/decoder by Guilherme R. Lampert

This is the compression scheme used by the GIF image format and the Unix 'compress' tool.
Main differences from this implementation is that End Of Input (EOI) and Clear Codes (CC)
are not stored in the output and the max code length in bits is 12, vs 16 in compress.

EOI is simply detected by the end of the data stream, while CC happens if the
dictionary gets filled. Data is written/read from bit streams, which handle
byte-alignment for us in a transparent way.

The decoder relies on the hardcoded data layout produced by the encoder, since
no additional reconstruction data is added to the output, so they must match.
The nice thing about LZW is that we can reconstruct the dictionary directly from
the stream of codes generated by the encoder, so this avoids storing additional
headers in the bit stream.

The output code length is variable. It starts with the minimum number of bits
required to store the base byte-sized dictionary and automatically increases
as the dictionary gets larger (it starts at 9-bits and grows to 10-bits when
code 512 is added, then 11-bits when 1024 is added, and so on). If the dictionary
is filled (4096 items for a 12-bits dictionary), the whole thing is cleared and
the process starts over. This is the main reason why the encoder and the decoder
must match perfectly, since the lengths of the codes will not be specified with
the data itself.
2021-08-24 14:24:17 +09:00
Hermet Park
e56476b7bd common: code refactoring.
renamed loader classes same to Saver classes

tvgLoaderMgr -> tvgLoader (tvgSaver)
tvgLoader -> tvgLoadModule (tvgSaveModule)
2021-07-22 17:30:02 +09:00
Hermet Park
fe00e54257 tvg_saver: introduce a new module tvg saver
tvg saver is a new module to export tvg files.

In this patch, it also contains the infrastructure of saver module
to expand other types of savers such as png, jpg, etc.

To save the tvg file from a paint, you can use the Saver feature, for example:

auto saver = tvg::Saver::gen();
saver->save(paint, "sample.tvg");
saver->sync();

Later, you can read the "sample.tvg" using Picture.

auto picture = tvg::Picture::gen();
picture->load("sample.tvg");
...

The behavior of the saver will work on sync/async based on the threading setting of the initializer.
Thus if you wish to have a benefit of it, you must call sync() after the save() in the proper delayed time.

Otherwise, you can call sync() immediately.

Note that, the asynchronous tasking is depent on the saver module implementation.
Also, you need to enable tvg saver/loader modules from meson option. (yet this feature is under the beta)

@API Addition:
Result Saver::save(std::unique_ptr<Paint> paint, const std::string& path) noexcept;
Result Saver::sync() noexcept;

@Examples: tvgSaver

@Co-author: Mira Grudzinska <m.grudzinska@samsung.com>
2021-07-21 19:30:15 +09:00
Mira Grudzinska
0150391f03
tvg_saver: implementation of the Saver class
The Saver class enables to save any Paint object (Scene, Shape, Picture)
in a binary file. To read the file the tvg loader should be used.
To save a paint a new API was introduced - tvg::Saver::save.
2021-07-19 17:31:36 +09:00
Hermet Park
8d31496648 infra: print enabled features in the meson summary list.
instead removed individual messages.
2021-07-03 14:58:17 +09:00
Hermet Park
15b56a66de tvg_loader: code refactoring.
revise it under the tvg coding convention.
2021-06-11 20:51:50 +09:00
Michal Maciola
c7ccca79b3 TVG Loader/Saver: tvg helper file ('tvgTvgHelper.h') introduced
This patch introduces tvgTvgHelper.h file that contains base definitions used
for .tvg loader and saver modules. Indicators, flags and sizes are defined
and base tvgBlock struct is declared here.
'tvgTvgHelper.h' file is essential only for .tvg loader/saver module and it
doesn't affect any other file. Loader and saver modules itself are introduced
in other, further patches.

.tvg is a binary file format designed for saving/restoring the scene content.
It allows to save scenes and reuse them in other apps or to restore state of
the application.
2021-06-07 13:02:44 +09:00
Hermet Park
56db18fbf1 common: code refactoring.
Merge shape internal bodies to one (ShapePath => ShapeImpl),
for keeping less files.
2020-09-24 17:06:16 +09:00
Hermet Park
12cd858d72
common fill: implement duplicate() method. 2020-09-21 19:20:51 +09:00
Hermet Park
657e6daddb common taskscheduler: revise functionalities.
initialization interfaces has been changed for threads count.

if you want to set concrete threads count by system, please specify thread count with it.

std threads:
tvg::Initializer::init(tvg::CanvasEngine::Sw, std:🧵:hardware_concurrency());

if your system provides designed threads info, you can use it.

efl:
tvg_engine_init(TVG_ENGINE_SW, eina_cpu_count());

I recommend to avoid max threads usage for better performance.

Change-Id: I22cfa315768f73fa941be136956cdbb2cf837c20
2020-08-21 12:26:57 +09:00
Subhransu Mohanty
275c2f9d79 tvg: added task support that runs on a threadpool.
this patch adds an async() function that takes a shared_task
and runs asyncronously in a threadpool.

Change-Id: I02a47df6938656828f924fbf5e2bc075073b329b
2020-08-14 10:57:39 +09:00
Hermet Park
ec6e5618e2 common picture: introduce picture feature which is for vector file extensions.
Now Scene is only specialized for composition of Paint objects.

Change-Id: I16426913f029c89e9f9ac4d5e0afed11d1a228d0
2020-07-30 17:13:00 +09:00
Hermet Park
9e0c4666af common: revise transform interfaces.
transform interfaces are getting duplicated in derived classes.

we moved to the super for smaller apis count.

Applied strategy pattern to hide the inheritance.

Change-Id: I7b0c3ff9317e9bf3c97bb0c849bf55e79ee9a591
2020-07-29 16:52:40 +09:00
Hermet Park
9e1ba8d2c0 sw_engine: introduce avx simd instruction
avx is the cutting edge method for intel & amd cpus simd instruction.
We are going to support this feature for the desktop environment (instead of sse)

You can turn on this with configuration something like this:

$meson . build -Dvectors=avx

Current patch supports only for raster solid color

Change-Id: I068ba30a1f63d480415e2762f8021fc8d6d28a39
2020-07-11 20:58:09 +09:00
Hermet Park
99428ee80a build: support features toggling in meson option.
Change-Id: Id1ebda70fe8380aaa913f79af26e5c39893a6df5
2020-07-08 15:30:12 +09:00
Hermet Park
84af527a27 build: refactoring meson script.
move out engine/loader dependency to its immediate parent folders.

Change-Id: I7f08433fc6d2a333951fceaffea81cbe2e5da9e3
2020-07-08 10:56:44 +09:00
Hermet Park
ab5c1bc441 common bezier: code refactoring.
Organize bezier functions for internal share.

this bezier can be used in svg loader.

Change-Id: I78acd3273c0528688ca46ff7c29d78607bd729bd
2020-06-22 17:07:53 +09:00
Hermet Park
f56a3b791c comon render: split declaration and body.
Change-Id: I39eb1dfb929b7811fab82956aedbb15f001390e7
2020-06-22 16:44:36 +09:00
Hermet Park
01e52c7c7a common loader: build up loader infrastructure.
Change-Id: I62aaed43015301ec39e414833f37d6c5485d8043
2020-06-19 15:46:02 +09:00
Hermet Park
f627679882 common initializer: replace engine class with intializer
This initializer will take over the global environments of tvg engines.

Change-Id: I7b99973dafaea57ddd3134800bd442ef4dc319ae
2020-06-16 12:54:53 +09:00
Hermet Park
c36f23e80d common gradient: implement linear/radial gradient interfaces.
Change-Id: Ica9c54e662e73592d3fddcabed09b1605b3a5a4f
2020-06-10 17:03:25 +09:00
Hermet Park
0716d3e774 common scene: implement basic scene behaviors and testScene sample.
Scene is a group(list) of paints.

This class is designed for vector data set which is prepared before canvas.
If a set of vector data is loaded from other resources such as files,
they can construct these data set using Scene.
This then can be pushed into canvas as one completed image.

Scene is supposed to be used in svg loading and storing to tvg specific data format(tvg)

Change-Id: Ie2ffebf74e79c59d99a77880630a54b6baad7eec
2020-05-05 10:27:35 +09:00
Hermet Park
4ff97a6a40 common canvas: hide engine() interface
this engine() is not necessary by users,
we can hide this by moving out CanvasImpl class.

Change-Id: Iaf47dbd3c523e96d6af0bd1fd4caa11a7fd3778a
2020-05-04 21:27:41 +09:00
Hermet Park
211dafdaed common shape: refactored interfaces.
hide engine() interface of shape that's not friendly one by users.
instead canvas would access shape internal data to update/draw it.

Now Paint cannot update itself but has to request to Canvas for it.

Change-Id: Ibafd0864a65c3c33238789d1a3e06c49c4378349
2020-05-04 21:12:29 +09:00
Hermet Park
42c56757df common: redesigned interfaces
PaintNode -> Paint
ShapeNode -> Shape
SceneNode -> Scene

We can keep clean and neat shorter names.

Change-Id: Ic8521d456d947985e5fbe1ba2bde06faa1f52469
2020-05-02 18:20:50 +09:00
Hermet Park
0e6faa9276 common: code refactoring.
introduce Canvas class to replace the CanvasBase.
now, SwCanvas, GlCanvas inherits this Canvas for polymorphism
and remove duplicated interfaces.

Change-Id: I65a87e3aa2289d04997930a54aeccd14f57dd73a
2020-04-27 01:48:48 +09:00
Hermet Park
b2de30ba48 code refactoring.
separate Renderer interfaces to RenderCommon.

Change-Id: I682b20db6cc8a058efee7dd4f519277d86306153
2020-04-18 23:21:22 +09:00
Hermet Park
02b2d812e4 implement basic interfaces
major functions are added for Path specification.
added backend engine infra skeleton.

Change-Id: Ia923b02649cff545fa768ab8538ad7187195826f
2020-04-02 17:24:38 +09:00
Hermet Park
df94be1d9d build up base infra code for prototype.
Change-Id: I117a798caf4d9fedfe5c467471dee2f0150c2630
2020-03-30 16:36:13 +09:00
Hermet Park
c20274aaf8 + Initial draft
Introduce project skeleton such as build envrionment and interfaces
to build up code further cooperatively.

Change-Id: Ie9ac38991f609d33637283134906d7cc3f2ac19e
2020-03-25 11:53:03 +09:00