Commit graph

54 commits

Author SHA1 Message Date
RuiwenTang
7eeba75472 gl_engine: Use advance tessellate algorithm
Introducing a new tessellate algorithm to break polygon into triangles.
2023-08-28 11:36:43 +09:00
Hermet Park
c50d2fde5f common sw_engine: support blending methods.
The blending feature allows user to combine colors to create visually appealing effects,
including transparency, lighting, shading, and color mixing, among others.

Its process involves the combination of colors or images from the source paint object
with the destination (the lower layer image) using blending operations.

The blending operation is determined by the chosen @p BlendMethod,
which specifies how the colors or images are combined.

@APIs:
 - enum class BlendMethod::Normal, Add, Screen, Multiply, Overlay, Lighten, Difference, Exclusion, SrcOver, Darken, Lighten, ColorDodge, ColorBurn
 - BlendMethod Paint::blend() const noexcept;
 - Result Paint::blend(BlendMethod method) const noexcept;

@Issue: https://github.com/thorvg/thorvg/issues/307

Co-authored-by: Peter Vullings <peter@projectitis.com>
Co-authored-by: Hermet Park <hermetpark@lottiefiles.com>
2023-06-20 11:30:18 +09:00
Hermet Park
814d87626c common engines: optimizing data packing for compactness.
Standardized the opacity data type to use 1 byte
across all instances to maintain consistency and reduce scattered usage.
2023-06-15 10:35:34 +09:00
Hermet Park
527b1af926 common sw_engine: applied colorspace format size.
Now backend engines know which channel size is required for
compositions.

@Issue: https://github.com/thorvg/thorvg/issues/976
2023-05-08 10:55:03 +09:00
Hermet Park
01b26c43a6 engine: add Renderer::colorSpace() interface
This is necessary for acquiring current format size.

@Issue: https://github.com/thorvg/thorvg/issues/976
2023-05-08 10:55:03 +09:00
Hermet Park
e9b12aa9f7 engine/loaders: Migrate alpha premultiplying to the engine side.
It's not efficient to handle alpha premultiplying in every loader.
The backend engine should be responsible for it.
Now, we can remove duplicate code.
2023-04-29 12:37:09 +09:00
Hermet Park
c710af2560 loaders: Remove the color space conversion on the loader side.
Now, the job is completely delegated to the backend engine.
2023-04-28 15:27:53 +09:00
Hermet Park
b733030357 sw_engine: supports the color space conversion.
Currently implements only the necessary functions for converting
between ARGB and ABGR.

Now conversion can be accelerated by the backend engines.
2023-04-28 15:27:53 +09:00
Hermet Park
cf4484c1ad engine/loaders: develop the ColorSpace feature infrastructure
Replace the existing fragile usage of the colorspace data type
with a new and robust concrete ColorSpace type.
2023-04-28 15:27:53 +09:00
Hermet Park
84012651cc common engine: code refactoring
Introduce the RenderMesh structure to reduce the number of required parameters.
2023-04-27 10:16:12 +09:00
Hermet Park
6d08586883 common engine: code refactoring
Unify renderImage and renderImageMesh and hide their routines in backends.
2023-04-27 10:16:12 +09:00
Hermet Park
b26672a1f6 sw_engine: support Scene ClipPath behavior.
Introduced SceneTask, it implements scene clippath behavior
by merging RLE of the scene children render data on any running thread.

Co-authored-by: Michal Szczecinski <m.szczecinsk@partner.samsung.com>

@Issue: https://github.com/thorvg/thorvg/issues/524
2023-04-16 22:03:36 +09:00
JunsuChoi
507b11829c loader: Support ABGR colorspace
Since the color space is set at the time of specifying the target buffer of the canvas,
there is no way to know the color space when the picture is loaded.
So, check the color space applied to SwCanvas at the time of reload()
and change the color space.

There is an issue of BGR color space support for each loader.
The external_jpg loader resets the TJPF color space and calls read() to get a new buffer.
In the case of external_png, we need to change the color value directly
because it have to start over from begin_read_*.

This solution can affect performance as much as it access again image buffer
that have already been `read()` done. However, this only happens once.
2023-02-08 17:54:33 -08:00
Hermet Park
919c90a97e common shape: code refactoring & data optimization.
re-design the shape data structure so that render backends
are able to access them directly.

This also let us remove tvgShape member data from the Shape::Impl.

To achieve this, migrate shape/stroke/path
from the canvas interface to the render interface.
2023-02-05 12:06:09 +09:00
Hermet Park
d701f6dae4 common: enhance clipping behavior.
If a paint is used as a clipper, it must be determined in the paint behavior.
Propagate its decision to the immediate derived classes so that
not only shapes but also scenes must be dealt as a clipper properly.

This revised this change 0de3872be3
for better a solution.
2023-02-04 16:25:50 +09:00
Hermet Park
9b3c34c3b1 updated copyright. 2023-01-14 13:48:11 +09:00
Vincenzo Pupillo
2fd9bb76b6 gl_engine: fixed the signature of the prepare() method in GlRenderer
The implementation of the virtual prepare() method is different from that of RenderMethod.
from that of RenderMethod, so the compilation fails. This modification solves the problem.
2022-10-02 18:46:47 +09:00
projectitis
3dd65dfed0 common picture: support image mesh feature
Tvg Picture newly provides mesh() api to support texture mapping.
These apis allows to have a coarse triangle list which have polygon coordinates
and texture uvs those are used for traditional polygon texture mapping.

Note that these apis are beta version.

@API Additions:

Result mesh(const Polygon* triangles, const uint32_t triangleCount) noexcept
uint32_t mesh(const Polygon** triangles) const noexcept

@Examples:

//Mapping with two polygons
Polygon polygon[2];

//First polygon
polygon[0].vertex[0].pt = {0, 0};
polygon[0].vertex[1].pt = {100, 0};
polygon[0].vertex[2].pt = {0, 100};
polygon[0].vertex[0].uv = {0, 0};
polygon[0].vertex[1].uv = {1, 0};
polygon[0].vertex[2].uv = {0, 1};

//Second polygon
polygon[1].vertex[0].pt = {100, 0};
polygon[1].vertex[1].pt = {100, 100};
polygon[1].vertex[2].pt = {0, 100};
polygon[1].vertex[0].uv = {1, 0};
polygon[1].vertex[1].uv = {1, 1};
polygon[1].vertex[2].uv = {0, 1};

//Apply polygons to the picture
picture->mesh(polygon, 2);

@Issues: https://github.com/Samsung/thorvg/issues/1218
2022-08-20 11:58:55 +09:00
Hermet Park
f0141e63de updated copyright date. 2022-01-12 14:08:48 +09:00
Hermet Park
4cdf648e14 sw_engine image: support non-premultiplied alpha images.
Previously, translucent png images are not displayed properly
due to alpha channels premultiplication.

This patch implements that missing part to support it properly
by introducing the Surface data between canvas engine & rasterizer

@Issue: https://github.com/Samsung/thorvg/issues/655
2021-12-02 17:10:12 +09:00
Hermet Park
3b2e1f4291 Revert "loaders: Consider colorspaces (#838)"
This reverts commit cd5116b053.

Ah this breaks the Stress example due to Picture::duplicate() is not available...

Need to consider and come back again.
2021-11-01 16:53:25 +09:00
Michal Maciola
cd5116b053
loaders: Consider colorspaces (#838)
* common: added colorSpace() function

This patch introduces colorSpace() function for SW and GL engine.

* infra: change LoadModule:read() into LoadModule:read(uint32_t colorspace)

This patch changes LoadModule:read() into LoadModule:read(uint32_t colorspace)

* picture: implement passing colorspace into loader

This patch implements passing colorspace into loaders.
Loader->read is now called on the first update.

* external_jpg_loader: support colorspaces

* external_png_loader: support colorspaces
2021-11-01 16:10:22 +09:00
Hermet Park
eda022365f canvas: fix for SwCanvas Unit Test
Fixed to fail canvas generation if engines are not initialized.
2021-06-07 18:01:26 +09:00
Hermet Park
f1fe36d8f6 common sw_engine: optimize single rectangle ClipPath.
If ClipPath is a singular rectangle,
we don't need to apply this to all children nodes to adjust rle span regions.

Rather than its regular sequence,
we can adjust render region as merging viewport that is introduced internally,

All in all,
If a Paint has a single ClipPath that is Rectangle,
it sets viewport with Rectangle area that viewport is applied to
raster engine to cut off the rendering boundary.

In the normal case it brings trivial effects.
but when use SVGs which has a viewbox, it could increase the performance
up to 10% (profiled with 200 svgs rendering at the same time)

Note that, this won't be applied if the Paint has affine or rotation transform.

@Issues: 294
2021-03-26 17:10:35 +09:00
Hermet Park
1a7d41ce71 updated copyright 2021-03-23 14:31:58 +09:00
Hermet Park
e5381da223
common engines: code refactoring
Introduce RenderRegion structure for region data
to simplify the methods paratemers.

also depends on the NRVO for the return data.
2021-03-23 14:18:17 +09:00
Hermet Park
736d6ee4ef
common sw_engine: revise the masking implementation.
We re-implement the masking feature with image composition method.

This patch is working only for single shape but settle up coming extensions.
2021-01-04 00:46:59 +09:00
Hermet Park
7d9023ac5c common sw_engine: code refactoring
Renamed internal interfaces.

We need both blender & compositor interfaces.

Renamed SwCompositor -> SwBlender which is for pixel joining methods.

Added (SwCompositor, Compositor) which is designed for compositing images.
2020-12-25 20:54:56 +09:00
Hermet Park
4767f83b99
common composite: code refactoring
Splited out ClipPath routine from other pixel compositions'
since yet it's unlikely compatible...

Also revise internal engine interfaces to be simpler.

This is a step forward to enhance masking feature.
2020-12-25 19:47:01 +09:00
Hermet Park
64d3897816
common sw_engine: apply partial composition.
Introduce RendererMethod::renderRegion() to return acutal drawing region info.

That is used by scene composition to composite actual partial drawing region

for better performance.

@Issues: 173
2020-12-14 12:29:37 +09:00
Hermet Park
1ed611386d
common sw_engine: code refactoring & stabilizing.
Apply tvg Array instead of std::vector

Also Fixed to compList in update() to passed by reference, not copying.
Also Fixed Composition Target memory leak

Here is the binary size result:

[libthorvg.so] 1785376 >> 1607416
[text] 121255 >> 118277
[data] 7792 >> 7736
[dec] 129119 >> 126085
2020-12-09 19:56:59 +09:00
Hermet Park
77e8a195b4
sw_engine renderer: support scene opacity composition
this is an additional enhancement of af8c278c5e

Now scene opacity composition is supported.

Also, this implementaion fixes an incorrect scene bounding box computation.

Plus, adding stroking feathering to shape bounding box size.
2020-12-07 15:45:44 +09:00
Hermet Park
2c78945483 gl_engine renderer: fix build break.
interface has been changed. make it up-to-date
2020-12-01 16:13:51 +09:00
Hermet Park
bb4c6b299f common renderer: code refactoring.
renamed internal methods from flush() to sync()
since flush() is reserved for caching flush.
2020-11-06 15:26:47 +09:00
Hermet Park
1b8188ee67
sw_engine shape: performance optimization.
we introduced shared memory pool for avoiding reallocate memory
while it process the stroke outlines, It experimentally increase
the outline data if we use the allocated memory for multiples shape strokes,
we don't need to alloc/free memory during the process.

This shared outline memory is allocated for threads count
so that we don't interrupt memory access during the tasks.

@Issues: 75
2020-11-04 16:28:47 +09:00
Hermet Park
0399d84478 common paint: introduce opacity() method.
We introduced separate opacity interface to adjust alpha value by paint.
This opacity will affect to whole paint image if paint is a group of paints.

Also, this opacity is to multipy with fill/stroke alpha values.
This means if the opacity is valid, the paint might deal with a composition step,
which is very expensive due to additional rendering step.

One tip is, if you want to toggle on/off for a certian paint,
you can set opacity to 255 or 0.

@API Additions:

Result Paint::opacity(uint8_t o) noexcept;
uint8_t Paint::opacity() const noexcept;

@Examples: examples/Opacity

@Issues: 94
2020-10-26 19:23:54 +09:00
JunsuChoi
c70d1b1e45
SwRender & tvgPaint: Implement ClipPath feature (#68)
common sw_engine: Implement ClipPath feature

Paint object can composite by using composite API.
ClipPath composite is clipping by path unit of paint.
The following cases are supported.

Shape->composite(Shape);
Scene->composite(Shape);
Picture->composite(Shape);

Add enum
  enum CompMethod { None = 0, ClipPath };

Add APIs
  Result composite(std::unique_ptr<Paint> comp, CompMethod method) const noexcept;

* Example: Added testClipPath
2020-10-07 11:21:23 +09:00
Hermet Park
ea028a479c gl_engine: fix compile error.
After refactoring header includsion, gl_engine has a break at file dependencies.
now this fixes it.
2020-09-25 14:00:16 +09:00
Hermet Park
e49c9eb459 changed file permission 2020-09-08 20:29:24 +09:00
Pranay Kumar Samanta
af190033bb gl_engine: gradient implementation
Change-Id: If2413328437847d52ba1badc3b5c510fdd47ccd3
2020-09-08 14:45:48 +09:00
Hermet Park
8685c7e0f0 common: fix context corruption among the multiple canvases.
previous implementation didn't consider multiple canvases,
multiple canvas shared one renderer engine that brought corrupted contexts.
Thus, each canvas instances should have designated renderer engine instances.

Now fixed.
2020-09-05 18:55:51 +09:00
Hermet Park
0b95e55e2f gl_engine renderer: initialize member data in default.
static analizyer bothers us due to this.
we'd rather initialize members for free of them.

Change-Id: Ifa6ebffdfdcb31d2dd3a1d6b911226928f654e3f
2020-08-13 19:02:31 +09:00
Hermet Park
9893af979f replace license from Apache 2.0 to MIT
Change-Id: I61f7cb2b0e407bc035f3b2ec7da9b7f230057e24
2020-08-13 16:53:38 +09:00
Hermet Park
4156de72f1 sw_engine: optimize rasterizey by threading it.
Also, newly introduced render interfaces: preRender(), postRender(), flush()

Change-Id: If506fa27e3c7dbd89f6734cad4774c1d151b88aa
2020-06-24 18:43:11 +09:00
Hermet Park
0e25879d12 correct unmatched files permission.
Please keep file permission 664.

Change-Id: I90bdfa76b4f94a06d3b560df42509f30e59111a4
2020-06-18 18:44:52 +09:00
Pranay Kumar Samanta
968286df57 gl_engine: implement gl infrastructure interfaces & test Gl shape sample
Change-Id: Ie142616bf02f9bd50ac8e88e31ed9f782dd6324b
Signed-off-by: Pranay Kumar Samanta <pranay.ks@samsung.com>
2020-06-18 18:36:10 +09:00
Hermet Park
58de99aea3 common interface: replace arguements size_t to uint32_t
We prefer to build up a tiny compact engine at memory rather than compatibility,
this engine is not considerd for end-users but designed for middle-level framework
and some low-level users.

Thus, we won't consider 64bits data size,
use explicit 32 bits data until coming next upgrade...

Change-Id: I0704d5f1e0eb909cccc10922bc5972e115fbbcc0
2020-06-09 15:36:34 +09:00
Prudhvi Raj Vasireddi
48e47b272b gl_engine: gl infrastructure interfaces
Change-Id: Ie1a9d1b6632433413098282c1cfaf4cf8e1cf9b9
Signed-off-by: Prudhvi Raj Vasireddi <prudhvi.raj@samsung.com>
2020-05-26 13:56:35 -04:00
Hermet Park
b08d144dc9 common shape: introduce transformation matrix
Paint supports translate, rotate, scale functions for transformation

The origin of these transformation is center of the paint,
thus you have to consider the center-aligned vertices if you'd like to use
these transformation functions.

This policy has been considered for scene transformation.

Change-Id: I78b63d7965faec0ec5b9a98a7776993744534b54
2020-05-06 02:05:09 +09:00
Hermet Park
682bc25298 common shape: revise scale/rotate approach.
Come to think of it, this optimized method is not so useful,
it could just bring the user misunderstanding and
not to efficient as I expected in the most cases.

So, changed policy for transformation behaviors.
it keeps the properties as others but leaves it to the backend implementation.

Plus, this change contains the correct RenderUpdateFlag.
You can refer the flag in the backend to figure out which kinds of properites has been updated

Change-Id: Ibe0494712598a8161950b9ae2e22ac45bed1c47b
2020-05-03 15:03:29 +09:00