added a routine that draw non-transformed translucent image.
composition images will use this routine to draw faster.
Also added optimization point comments in raster image.
Renamed internal interfaces.
We need both blender & compositor interfaces.
Renamed SwCompositor -> SwBlender which is for pixel joining methods.
Added (SwCompositor, Compositor) which is designed for compositing images.
Introduce RendererMethod::renderRegion() to return acutal drawing region info.
That is used by scene composition to composite actual partial drawing region
for better performance.
@Issues: 173
Move the prepare stage of shape & stroking composition stage to a separate function
this returns SwImage to use in composite stage.
Also clear partial region buffer since we know composition area.
* sw_engine raster: code refactoring & optimize code.
1. move the computation out of rolling if possible.
2. renamed internal variables & function prototypes.
Add RawLoader class that loads and display raw images,
and adds a Rasterizer for image data.
Image data can be loaded via picture.
Loaded image supports Composition, Transformation and Alpha blending.
New API
Result load(uint32_t* data, uint32_t width, uint32_t height, bool isCopy) noexcept;
we should avoid code insertion during file dependencies,
such as #include "xxx.h" which has implementations.
This could increase binary size, we can avoid it as possible.
Current patch improves binary size like this:
From: file(2059008) = text(120360) data(8096) bss(80) dec(128536)
To : file(1921832) = text(118429) data(7872) bss(56) dec(126357)
More additional patches will come in to optmize binary size.
remove unnecessary condition.
implementation won't be included multiple times not like headers.
Thus this condition is unnecessary.
Change-Id: Id37e675c40ce7213a06c950da8e5ca17ff7245c9
Actually Dali rendering system requires abgr8888.
We could add more colorspaces if it's necessary.
Change-Id: Ia42a6575d1313629e55efc3077e302992c47b6c0
We can use RGBA colorspace rather ARGB for pixel data.
This would be better for many rendering system,
since it's more widely preferred than ARGB including opengl.
Change-Id: Ibbfe6a511d77bf0ef30ce261995467c11164d306
we can't control any threads count that could drop the performance.
remove async() and will come back with fine-tuned threading-pool.
Change-Id: I17c39792234acfce6db334abc0ce12da23978a9a
these conversions are intented, we explicity use casting so that compiler doesn't
catch them anymore.
Change-Id: I9d905c7562c43929b040d034e5ee0d14c6750a80
Some user have no idea of premultiplied alpha concept,
We suggest more user-friendly interfaces so that they don't confuse it.
Now, this pre-multipying is acommplished by backend engines.
Change-Id: Ifd84d56361cb56a8b98240bbd16690accf370bad
avx is the cutting edge method for intel & amd cpus simd instruction.
We are going to support this feature for the desktop environment (instead of sse)
You can turn on this with configuration something like this:
$meson . build -Dvectors=avx
Current patch supports only for raster solid color
Change-Id: I068ba30a1f63d480415e2762f8021fc8d6d28a39
if the rectangle is not transformed, we don't need to use rle method.
we can directly raster pixels onto the bounding box.
Change-Id: I4e8b57149c0bcd78124d09388bf5115093a43bee
memset() is more than 10x faster than manual loop.
Thus we replace it to manipulate buffer pixels.
Change-Id: If0f255578f7d49ff6704c4f15e2eefe435cc3c15