If ClipPath is a singular rectangle,
we don't need to apply this to all children nodes to adjust rle span regions.
Rather than its regular sequence,
we can adjust render region as merging viewport that is introduced internally,
All in all,
If a Paint has a single ClipPath that is Rectangle,
it sets viewport with Rectangle area that viewport is applied to
raster engine to cut off the rendering boundary.
In the normal case it brings trivial effects.
but when use SVGs which has a viewbox, it could increase the performance
up to 10% (profiled with 200 svgs rendering at the same time)
Note that, this won't be applied if the Paint has affine or rotation transform.
@Issues: 294
There is 1 pixel misaligned issue observed.
Found out transform() increases 0.5 pt always.
This transform() logic was broken by this change - e00f948705
and now recorvered to origin.
remove unnecessary condition.
implementation won't be included multiple times not like headers.
Thus this condition is unnecessary.
Change-Id: Id37e675c40ce7213a06c950da8e5ca17ff7245c9
if SwCoord type is determined to 4byte,
it could lose remarkable value that occur stroking jiggling.
This fixes the issue.
Change-Id: Ib2fed2a3bfc9188a30522f35837439364d446a73
Now, stabilizing is pretty enough.
Remove assert code so that we never abort process in any cases.
This also reduce the binary size.
Change-Id: Ia7d2d5c5a0757b12481eaebad7a86aade6a89c1e
these conversions are intented, we explicity use casting so that compiler doesn't
catch them anymore.
Change-Id: I9d905c7562c43929b040d034e5ee0d14c6750a80