* common: move iterator functionality into separate IteratorModule
* wasm: allow internal lib dependencies and iterator
* wasm: added functions for layers revising
This patch adds functions to thorvgwasm.cpp:
layers() - that return a list of paints in a picture
bounds() - that returns a bounds of a given paint
setOpacity() - that sets the opacity of a given paint
By choosing compress option, tvg tries to compress the data to reduce the binary size.
Since the compression has the double-edges sword, we provides an option to users
to select it by their demand. Basically, compression is better than non-compression.
After profiling, we decided to use the encoder/decoder of Guilherme R. Lampert's.
Here is the profiling result:
test.tvg: 296037 -> 243411 (-17%)
tiger.tvg: 54568 -> 50622 (-7%)
image-embedded.tvg: 2282 -> 1231 (-46%)
@Issue: https://github.com/Samsung/thorvg/issues/639
About compression method:
Lempel–Ziv–Welch (LZW) encoder/decoder by Guilherme R. Lampert
This is the compression scheme used by the GIF image format and the Unix 'compress' tool.
Main differences from this implementation is that End Of Input (EOI) and Clear Codes (CC)
are not stored in the output and the max code length in bits is 12, vs 16 in compress.
EOI is simply detected by the end of the data stream, while CC happens if the
dictionary gets filled. Data is written/read from bit streams, which handle
byte-alignment for us in a transparent way.
The decoder relies on the hardcoded data layout produced by the encoder, since
no additional reconstruction data is added to the output, so they must match.
The nice thing about LZW is that we can reconstruct the dictionary directly from
the stream of codes generated by the encoder, so this avoids storing additional
headers in the bit stream.
The output code length is variable. It starts with the minimum number of bits
required to store the base byte-sized dictionary and automatically increases
as the dictionary gets larger (it starts at 9-bits and grows to 10-bits when
code 512 is added, then 11-bits when 1024 is added, and so on). If the dictionary
is filled (4096 items for a 12-bits dictionary), the whole thing is cleared and
the process starts over. This is the main reason why the encoder and the decoder
must match perfectly, since the lengths of the codes will not be specified with
the data itself.
tvg saver is a new module to export tvg files.
In this patch, it also contains the infrastructure of saver module
to expand other types of savers such as png, jpg, etc.
To save the tvg file from a paint, you can use the Saver feature, for example:
auto saver = tvg::Saver::gen();
saver->save(paint, "sample.tvg");
saver->sync();
Later, you can read the "sample.tvg" using Picture.
auto picture = tvg::Picture::gen();
picture->load("sample.tvg");
...
The behavior of the saver will work on sync/async based on the threading setting of the initializer.
Thus if you wish to have a benefit of it, you must call sync() after the save() in the proper delayed time.
Otherwise, you can call sync() immediately.
Note that, the asynchronous tasking is depent on the saver module implementation.
Also, you need to enable tvg saver/loader modules from meson option. (yet this feature is under the beta)
@API Addition:
Result Saver::save(std::unique_ptr<Paint> paint, const std::string& path) noexcept;
Result Saver::sync() noexcept;
@Examples: tvgSaver
@Co-author: Mira Grudzinska <m.grudzinska@samsung.com>
The Saver class enables to save any Paint object (Scene, Shape, Picture)
in a binary file. To read the file the tvg loader should be used.
To save a paint a new API was introduced - tvg::Saver::save.
This patch introduces tvgTvgHelper.h file that contains base definitions used
for .tvg loader and saver modules. Indicators, flags and sizes are defined
and base tvgBlock struct is declared here.
'tvgTvgHelper.h' file is essential only for .tvg loader/saver module and it
doesn't affect any other file. Loader and saver modules itself are introduced
in other, further patches.
.tvg is a binary file format designed for saving/restoring the scene content.
It allows to save scenes and reuse them in other apps or to restore state of
the application.
initialization interfaces has been changed for threads count.
if you want to set concrete threads count by system, please specify thread count with it.
std threads:
tvg::Initializer::init(tvg::CanvasEngine::Sw, std:🧵:hardware_concurrency());
if your system provides designed threads info, you can use it.
efl:
tvg_engine_init(TVG_ENGINE_SW, eina_cpu_count());
I recommend to avoid max threads usage for better performance.
Change-Id: I22cfa315768f73fa941be136956cdbb2cf837c20
this patch adds an async() function that takes a shared_task
and runs asyncronously in a threadpool.
Change-Id: I02a47df6938656828f924fbf5e2bc075073b329b
transform interfaces are getting duplicated in derived classes.
we moved to the super for smaller apis count.
Applied strategy pattern to hide the inheritance.
Change-Id: I7b0c3ff9317e9bf3c97bb0c849bf55e79ee9a591
avx is the cutting edge method for intel & amd cpus simd instruction.
We are going to support this feature for the desktop environment (instead of sse)
You can turn on this with configuration something like this:
$meson . build -Dvectors=avx
Current patch supports only for raster solid color
Change-Id: I068ba30a1f63d480415e2762f8021fc8d6d28a39
Scene is a group(list) of paints.
This class is designed for vector data set which is prepared before canvas.
If a set of vector data is loaded from other resources such as files,
they can construct these data set using Scene.
This then can be pushed into canvas as one completed image.
Scene is supposed to be used in svg loading and storing to tvg specific data format(tvg)
Change-Id: Ie2ffebf74e79c59d99a77880630a54b6baad7eec
hide engine() interface of shape that's not friendly one by users.
instead canvas would access shape internal data to update/draw it.
Now Paint cannot update itself but has to request to Canvas for it.
Change-Id: Ibafd0864a65c3c33238789d1a3e06c49c4378349
PaintNode -> Paint
ShapeNode -> Shape
SceneNode -> Scene
We can keep clean and neat shorter names.
Change-Id: Ic8521d456d947985e5fbe1ba2bde06faa1f52469
introduce Canvas class to replace the CanvasBase.
now, SwCanvas, GlCanvas inherits this Canvas for polymorphism
and remove duplicated interfaces.
Change-Id: I65a87e3aa2289d04997930a54aeccd14f57dd73a
Introduce project skeleton such as build envrionment and interfaces
to build up code further cooperatively.
Change-Id: Ie9ac38991f609d33637283134906d7cc3f2ac19e