Previously, the rounding modifier was always applied
first, which led to incorrect results when a different
modifier order was expected.
This update removes that limitation and enables modifiers
to be applied in any order.
Additionally, the code now prevents an infinite loop that
occurred when the rounded corners modifier was applied
multiple times (a cycle where next was set to this).
implemented an aggressive culling strategy to eliminate
unnecessary renderings if the rendering visuals were hidden
by other overlaid opaque fills or strokes
this pretty improves the performance for those scenarios
when rendering sequences are fragmented by fills/strokes.
Performance has been improved ~7% with those cases
Support the bindings to be more integrable with a system's coherent memory management.
Pleaes note that thorvg now only allow the desinated memory allocators here:
malloc -> tvg::malloc
calloc -> tvg::calloc
realloc -> tvg::realloc
free -> tvg::free
issue: https://github.com/thorvg/thorvg/issues/2652
frame tweening allows user to interpolate two frames
over a speicified duration. This Tweening functionality
can be particularly powerful when combined with state-based
(a.k.a. Marker) animation playback in Lottie.
For example, apps support state machine based animations,
where the transition sequences between states are not linear
and can occur in highly irregular directions.
Experimental APIs:
- Result LottieAnimation::tween(float from, float to, float progress)
- Tvg_Result tvg_lottie_animation_tween(Tvg_Animation* animation, float from, float to, float progress)
ThorVG pImpl idiom caused internal data to be scattered
across hierarchical classes. This refactoring consolidates
the data by inheriting pImpl internally, reducing memory
allocation counts and eliminating unnecessary strategy methods.
Due to the lack of an analytical solution for Bezier
curves offsetting, a simple and computationally cheap
approximation has been implemented. The algorithm shifts
the segments connecting control points and determines
new points based on their intersections.
@issue: https://github.com/thorvg/thorvg/issues/2230
The current development of the expression engine is experimental.
It does not support multi-threading.
Therefore, when tvg::Initializer::init() is configured
with more than one thread, expressions will be automatically disabled.
issue: https://github.com/thorvg/thorvg/issues/1640
replace the frame count unit from the int32_t to float
since animations could smoothly interpolate key-frames.
This notificably improve the animation smoothness in Lottie
Beta API changes:
Result Animation::frame(uint32_t no) -> Result Animation::frame(float no)
uint32_t Animation::curFrame() const -> float Animation::curFrame() const
uint32_t Animation::totalFrame() const -> float Animation::totalFrame() const